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07-11-2010, 12:12 PM | #7471 |
Rick Hunter
Join Date: Sep 2008
Location: MIA
Posts: 21,852
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GI Joe Medic Level 1
Heal Rook +5 *Repost* |
07-11-2010, 12:54 PM | #7472 |
COMMANDO/INFANTRY
Join Date: Apr 2009
Location: U.S.A.
Posts: 680
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G.I. JOE TEAM CAPTAIN Tactical Medic
hurt Cobra Assault Team -2 heal team +3 |
07-11-2010, 01:08 PM | #7473 |
The truth is liberating.
Join Date: May 2010
Location: San Diego, CA
Posts: 2,422
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G.I. Joe Green Beret
Hurt Cobra Assault Team -4 "As I begin my retreat from the gun-and-run. I hear a crackle through the radio: 'You got 'em on the run, kid! Keep on unloading on them!' This is music to my ears. I've always been one to use the direct approach. Patience is sometimes my enemy. But today, they wear blue shirts and helmets. I do a quick inventory on my ammo and continue the barrage and press forward. YOOOO JOE!!!"
__________________
Code Name: One-Stop *IT1(SW/AW/FMF)* My B/S/T list. My Feedback Some of my written musings: Some G.I. Joe lore written by Dallas Martin Last edited by Sailor_Joe; 07-11-2010 at 01:10 PM.. Reason: Forgot to close tags. |
07-11-2010, 02:08 PM | #7474 |
Cobra Tequila drinker
Join Date: Oct 2008
Location: Albany, New York
Posts: 1,249
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Cobra Demolitions lvl 1
Hurt Footloose -5
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07-11-2010, 02:25 PM | #7475 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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Scenario chapter 10: Invasion Strike Team Battle Named Characters Max Hp= 25 Even days/Odd days Cobra Attack: I.G./Joes Joes Attack: Cobra/I.G. I.G. Attack: Joes/Cobra -------------------------------------------------------------------------------------------------------------------------------- Cobra Strike team:46hp****** ***** -Joe targets Crimson Shadow Guard -24hp-used ability Sand-Viper -22hp -------------------------------------------------------------------------------------------------------------------------------- G.I. Joe Strike team:36hp -Cobra targets Countdown -K.O. Footloose -8hp -I.G. targets Rook -8hp Checkpoint -20hp -------------------------------------------------------------------------------------------------------------------------------- Iron Grenadiers Strike team:62hp** -Cobra targets Black Dragon -2hp Zero -15hp-used ability Nova -17hp -Joe targets Chameleon -28hp-body armor Professor Gyro -9hp ************************************************** *********************************** K.O.s: Grim Skull= Kneroh Wraith= Monkeywrench1988 Dusty= CG23 Desert Scorpion= CharIJoe Fast Draw= Kneroh Guillotine= Zefram Gallows= Huer-ta Ares= Cobracollector Countdown= CG23!!! Isis= Stoner!!! ************************************************** *********************************** Special Ops Teams -------------------------------------------------------------------------------------------------------------------------------- Cobra Special Ops: Team Hp -18/30hp Team Hp -30/30hp Stinger - 18hp ____________ Enemy Targets: Isis - K.O. Aton -24/55hp Bonus: Hanger Guard unit -19hp _____________ Move points: 30/30 Action points: 8/30 ____________ Cobra HQ points: 6/6: HQ commands now available! _____________ Armory items: 1; Used: Smoke Grenade, Peneplastic shield, Action Commands Used: Stealth Bomber, Suppressive fire, All units attack, _____________ Objectives: Move: Guillotine and his Plague troopers must get to the lower levels of the secret military base and find whatever technology was aboard the fallen Satellite. = Complete! Action: Desert Scorpion and his Sand vipers must provide a defensive perimeter for the Plague troopers. = 30 Action points Bonus Objective: Crimson Shadow Guard must unlock and open the Bases main hanger, allowing the main Cobra force access to the facility. Eliminate the Guards in the main hanger. = Hanger Guard unit -30hp -------------------------------------------------------------------------------------------------------------------------------- G.I. Joe Special Ops: Team Hp - 46/40hp Team Hp - 40/40hp Desert Fox - 18hp Tomahawk - 12hp _____________ Enemy Targets: Apollo -67/75hp Amun - 48/75hp Cobra Assault team -6hp ____________ Move points: 40/40 Action points: 14/40 _____________ G.I. Joe HQ points: 5/6 _____________ Armory items: 1; Used: Body Armor, Peneplastic shield Action Commands Used: Stealth Bomber, Suppressive Fire, All units attack, _____________ Objectives: Move: Countdown and Rook must get to Base command center, it is the only way to contact the outside and request reinforcements. = Complete! Action: Checkpoint's security detail must defend the secret base from the onslaught of enemy attackers. Hold them back long enough for reinforcements to arrive. = 40 Action points Bonus Objective: Captain Emery must mount a defense of the main Hanger bay. If the enemy gets the hanger open, the enemy will be able to attack in full force. Eliminate the Cobra assault team. = Cobra assault team 40hp. -------------------------------------------------------------------------------------------------------------------------------- Iron Grenadier Special Ops: Team Hp - 21/60hp Team Hp - 60/60hp Black Tarantula A.T.V. - 23hp Draconus VTOL - 19hp Stealth A.G.P. Red - 20hp Stealth A.G.P. Gold - 20hp _____________ Enemy Targets: Cronus -67/105hp Control room -3hp _____________ Move points: 60/60 Action points: 39/60 _____________ Armory items: 1; Used: Armor Piercing rounds, Body armor, Action Commands Used: Stealth Bomber, Take Cover, All units attack, ____________ Objectives: Move: Wraith must lead Chameleon and Professor Gyro to the lab and find whatever technology was aboard the fallen shuttle. = Complete! Action: Black Dragon and his men must engage the Base defense forces and buy time for Chameleon to accomplish her mission. = 60 Action points Bonus Objective: Black Dragon has sent Nova to destroy the main control room. This will prevent the Joes from contacting the outside. Destroy the control room. = Control Room 60hp -------------------------------------------------------------------------------------------------------------------------------- Conditions of victory: Strike team game: Be the last team standing. When a team has all of it's Characters knocked out, that team is out. If the game comes down to two teams, all Targets become available. If all three teams are active, the team with no targets left to shoot is the winner. Special Ops game: Be the first team to Complete Move and Action Objectives and knock out all enemies. *A team that wins one of these games will have a partial victory. A team that wins both games will have a complete victory! Each Enemy Drone possesses unique abilities. You will not not know which enemy does what, you will have to deduce that in the game. The enemy drone's abilities will affect all teams, not just yours. Intel Data: Misfire: Do not repost Reposts: Joecollector85 |
07-11-2010, 02:58 PM | #7476 |
Ninja Commando
Join Date: Apr 2009
Location: usa california
Posts: 4,831
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G.I. JOE SQUAD LEADER
USE SPECIAL ABILITY: Footloose: Zen warrior Before becoming a professional soldier, Footloose spent several years studying Zen meditation techniques. He has cultivated an ability to stay completely calm and relaxed in any situation. Footloose goes into battle with an empty mind, clear of all extraneous thoughts and free of all fear and concern, which allows him to quickly assess the situation and select his targets. Result: Hurt Chameleon -4 |
07-11-2010, 03:03 PM | #7477 |
Cobra Soldier
Join Date: Jun 2010
Location: The good ol' U S of A
Posts: 20
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****edit****
Last edited by Lala; 07-11-2010 at 04:51 PM.. |
07-11-2010, 03:12 PM | #7478 |
Crimson Guard
Join Date: Nov 2007
Location: Frederick, Maryland
Posts: 2,428
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Iron Grenadier Field Surgeon
Hurt Control Room -2 |
07-11-2010, 03:22 PM | #7479 |
WARSTAR
Join Date: Jul 2008
Location: Raven Down
Posts: 15,536
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Toxo-Viper lvl 1
Hurt Aton -3 Hurt Isis -2 Hurt Hanger Guards -2 |
07-11-2010, 03:52 PM | #7480 |
Hog Driver
Join Date: Aug 2008
Location: Georgia
Posts: 12,235
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Air-Viper lvl 1
Hurt Aton -7 |
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