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03-28-2010, 02:41 AM | #5461 |
DeceptiGrenadier
Join Date: Jan 2009
Location: Broca Beach, MI
Posts: 12,187
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Iron Grenadier Combat Medic lvl 2
Heal Frogman Officer +2, Heal Frogman Planchet +3 CM
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Rest in peace my son, Aaron Michael. You will always be in our hearts and prayers. 9/13/2012 |
03-28-2010, 03:00 AM | #5462 |
Hisstank.Com General
Join Date: Jun 2008
Location: Comancheria
Posts: 9,731
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Cobra Pilot
Dogfight A.G.P. -5 |
03-28-2010, 03:17 AM | #5463 |
special force
Join Date: Jun 2009
Location: VA
Posts: 12,227
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Tactical Medic MVP level 2
hurt road pig (bonus) -2 *hearing a noise she whipped out her pistol and turned squeezing off a shot behind her to hit the pig in the chest * never sneak on a lady...
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03-28-2010, 03:28 AM | #5464 |
Hisstank.Com General
Join Date: May 2008
Location: Woodbridge, VA
Posts: 5,420
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Iron Grenadier Soldier
Hurt DEF Apone -2
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when it comes to aviation i know a lot but im a expurt "ground beef? ground beef? No, Steve. No ground beef. Tonight you get Chorizo!." |
03-28-2010, 04:20 AM | #5465 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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Scenario chapter 7: Mission Brazil Scenario rules: In battle, victory is achieved by accomplishing objectives and inflicting damage on the enemy. In this game, this is represented through points. Each objective and each K.O., is worth points. The first team to reach the required number of points wins the game. These points will be called Victory points; they will be tracked below your team’s roster. The list below explains how these victory points are earned. __________ Objective points: *Teams will earn 3 points for completing the Green zone Move objective. *Teams will earn 3 points for completing the Green zone Action objective. *Teams will earn 3 points for completing the Bonus Hurt objective. *Teams will earn 3 points for completing the Bonus Heal objective. __________ K.O. points: Every time your team scores a K.O., you immediately earn Victory points. *Troops are worth 1 point. *Named Characters are worth 2 points. *Aircraft are worth 2 points. *Ground vehicles are worth 4 points. * For all vehicles, you only need to K.O. your designated section of the vehicle to get the points. (See below; Designated targets) __________ Bonus points: *Damage bonus: During day 1 & 2: each day, your designated enemy must end the day with their total hp at 20 points lower than at the start of the turn, so if they start the day at 480, they must end the day at 460 or lower. At the end of the first two days, if your team has accomplished this, your team will earn 1 bonus point. The bellow section has been changed. Command characters will now be worth 2 K.O. points. Only Cobra may target Claymore Only G.I. Joe may target Darklon Only the Iron Grenadiers may target Headman *Command character bonus: Each team has 1 mission commander. This character is highlighted in yellow. The mission commander cannot be K.O. and is not worth any Victory points; however, if your medics can keep your Command Character from reaching 0hp during day 1&2, your team will earn 2 points. So basically, take out the enemy team’s Command character in order to prevent them from earning 2 points. *Matching Set bonus: Every time your team collects a matching set of K.O.s, you earn bonus points. A matching set means one K.O. from each enemy team. Examples of sets; 1 G.I. Joe trooper + 1 I.G. trooper= a matching set, one trooper from each team. 1 G.I. Joe named Character + 1 Cobra Named Character= a matching set, one Character from each team. *Troop sets are worth 1 bonus point *Character sets are worth 2 bonus points. There are no bonus points for vehicles So basically, knocking out one 1 troop from each team will earn you the same amount of points as knocking out 3 troops from one team, and the same goes for named characters. __________ Designated targets: Each team has a color: Blue is Cobra, Green is G.I. Joe, Red is Iron Grenadiers. Each target is color coded with brackets and you may only attack the targets color coded with your team’s brackets. *Example: Cobra may only attack targets that are in blue brackets. |Greenshirt Jones - 15hp Greenshirt Hicks - 15hp Greenshirt Garcia - 15hp Greenshirt Lee - 15hp| The available targets are split up evenly between the teams. Vehicles are divided into two sections, each team may only target their designated section. The vehicle will not be K.O. until both sections are K.O., however, you only need to K.O. your section to earn the points. *Example: In this example, Joes may only target the weapons systems, I.G. may only target the Movement/guidance. Hisstank (Hiss driver) |Weapons systems 60hp| |movement/guidance 60hp| *When you post, you don't need to say which section, just say the name of the vehicle, same as before. *For ground vehicles, using “Repair” will heal each section +4. *The Command Character is open to both teams. There are no restrictions on attacking the Command Character. *Under no circumstances may a team ever attack the other team’s designated targets. Any attacks on another team’s targets will be invalid and you will have to repost. This includes Special abilities and armory items. *The Action command “Air strike” will only damage all of your team’s designated targets. *During three way split and weapons free, the 50/50 split and all other rules of engagement will still apply. __________ Day 1 to 4: Full circle Each day, you must attack your designated team. Your objectives will tell you which team that is. Medics: During days 1 to 4 of the game, Medics can only heal against the team that is attacking them. If you are being attacked by Cobra, you can only heal Cobra’s designated targets. The Command Character and the Bonus heal objective can be healed any time. __________ Day 5 & 6: Three way split All teams must split their attack to both teams 50/50 Medics: During days 5 & 6, Medics must be split evenly, 3/3 or 3/2. The Command Character and the Bonus heal objective can be healed any time. __________ Day 7 and onward: Weapons free mode You are free to decide whether to attack one team or split your attack 50/50. __________ Red Zone: All teams will start in the Red zone. Getting out of the Red zone requires completing the Red zone Move and Action objectives and scoring 2 K.O. points. There are no points for getting out of the Red zone. __________ Good luck! Range 7----6----5----4----3----2----1 Long--||-----Mid-----||--Close -------------------------------------------------------------------------------------------------------------------------------- Cobra: HP 415 Vehicle Group: - Buzzboar (Cobra Driver) |Weapons systems -57hp| |Movement/Guidance -58hp| - Swamp Fire (Dread-Head Roscoe)(d) |Radar/Targeting -42hp| |Weapons/Ordinance -43hp| Character Group: named characters max hp-35 Headman -34hpCommand Character -Joe targets |Copperhead –K.O.-used ability Hydro-Viper –K.O. Headhunter Officer -27hp| -I.G. targets |Zanzibar -29hp Crusher -27hp- used ability Demolisher –K.O.| Trooper Group: troops max hp-25 -Joe targets |Headhunter Skull -16 Headhunter Dagger -12hp Headhunter Mace -14hp Headhunter Dirk -18hp| -I.G. targets |Dread-head Cletus –K.O. Dread-head Otis -19hp Dread-head Billy Bob –K.O. Dread-head Vance -19hp| I.G. Commando -14hp-bonus hurt Burnout -20hp-COMPLETE!! Move points: 40 Action points: 40 Cobra Victory points: 8/45 Objectives: 3 KO: 2 Bonus: cc bonus= 2 Sets: +1, Item points: 0 Medkit/Mag +/- 3 ____________________ Available items: 1 *Combat Maneuver: “Regroup” 2 Action Commands available. Used: “Take cover”, “Pin them down” ____________________ Scenario; Day 4: Attack I.G. Day 5 & 6: Split Day 7 +: Weapons free Green zone; Amazon Jungle Objectives: Move: The Joes and I.G. are pinned down; get the drug shipment loaded onto Zanzibar’s Air skiff before the Joes have a chance to destroy the shipment! = 30 Move points Action: Zanzibar must get down the Amazon River and reach the open Ocean, you have to provide cover fire and keep the enemy occupied! = 30 Move points Bonus Hurt: An Iron Grenadier Commando has snuck onto Zanzibar’s Air skiff and is trying to steal it, take him out! = Get the I.G. Commando down to 0hp. Bonus Heal: One of the Dreadnoks has dipped into the merchandise, unaware that it was laced with nerve agent. He is now suffering the effects of the toxin. Administer the antidote before he dies!= Get Burnout up to 20hp. - Complete! -------------------------------------------------------------------------------------------------------------------------------- G.I. Joe: HP 357 Vehicle Group: - Split fire (Rampage) |Weapons systems -52hp| |Movement/Guidance -58hp| - Retaliator (Updraft) |Radar/Targeting -40hp| |Weapons/Ordinance -38hp| Character Group: named characters max hp-35 Claymore -25hpCommand Character -Cobra targets |Leatherneck -25hp Wetsuit -22hp Dialtone -25hp| -I.G. targets |Mainframe –K.O. Mutt & Junkyard -34hp Bulletproof –K.O.| Trooper Group: troops max hp-25 -Cobra targets |Marine Hicks –K.O. Marine Hudson -13hp Marine Vasquez -14hp Marine Drake -13hp| -I.G. targets |D.E.F. Apone -3hp D.E.F. Bishop –K.O. D.E.F. Frost –K.O. D.E.F. Gorman –K.O.| Road pig –K.O.-COMPLETE! Tigor -8hp-bonus heal Move points: 41 Action points: 42 G.I. Joe Victory points: 18/45 Objectives: 3 KO: 8 Bonus: dmg bonus=1, cc bonus= 2 Sets: +2, +2 Item points: 1 Mag/Medkit +/- 3 ____________________ Available items: 1 *Combat Maneuver: “Regroup” 1 Action Command available. Used: “Air strike”, “Take cover”, “Battlecry” ____________________ Scenario; Day 4: Attack Cobra Day 5 & 6: Split Day 7 +: Weapons free Green zone; Amazon Jungle Objectives: Action: Hundreds of thousands will die if that drug shipment laced with nerve agent reaches stateside. Destroy the shipment and take out Headman and his Headhunters! = 30 action points. Move: Get to the Amazon River and intercept the enemy before Zanzibar can get away with the shipment. = 30 move points. Bonus Hurt: The heavily armored Dreadnok, Road pig, is on a wild rampage swinging his sledge hammer and destroying everything in his path! Take down this insane juggernaut! = Get Road Pig down to 0hp. -Complete! Bonus Heal: The Forca Fera agent Tigor, has been brutally mauled by his own trained tiger, Charlie. He is badly wounded and is bleeding to death, stop the bleeding and treat his wounds! = Get Tigor up to 20hp. -------------------------------------------------------------------------------------------------------------------------------- Iron Grenadiers: HP 404*** Vehicle Group: - Evader (Dark rider) |Weapons systems -54hp| |Movement/Guidance -56hp| - A.G.P. (Nullifier)(d)(m) |Radar/Targeting -42hp|- dogfight -5 12:am-4am |Weapons/Ordinance -40hp| Character Group: named characters max hp-35 Darklon -30hpCommand Character -Cobra targets |Gen. Dumas -23hp Hellion Officer -23hp I.G.F.B Emily -23hp-used ability| -Joe targets |Undertow –K.O.used ability I.G. Frogman Officer -24hp Reaver –K.O.| Trooper Group: troops max hp-25 -Cobra targets |Frogman Grimaud –K.O. Frogman Breton -4hp Frogman Bazin -18hp Frogman Planchet -17hp| -Joe targets |Hellion Athos -11hp Hellion Porthos -13hp Hellion Aramis -12hp Hellion D’Artagnan -14hp| Joe Machine gunner -5hp-bonus hurt IG Shocktrooper -10hp-bonus heal Move points: 55 Action points: 55 Iron Grenadier Victory points: 23/45 Objectives: 6 KO: 11 Bonus: cc bonus= 2, Sets: +2, +1, +1 Item points: 2 ____________________ Available items: 0 *Combat Maneuver: “Regroup” 1 Action Command available. Used: “Air strike”, “Take cover”, “Battle cry” ____________________ Scenario; Day 4: Attack G.I. Joe Day 5 & 6: Split Day 7 +: Weapons free Green zone; Amazon Jungle Objectives: Move: This battle has turned into a hostile pursuit through the Amazon jungle; Darklon’s Hellions must reach the Amazon River and engage the Joes before they have a chance to intercept Headman. = 30 move points. - Complete! Action: The shipment has been loaded onto Zanzibar’s Air skiff. Undertow and his team of I.G. Frogmen must steal it from Cobra and escape! = 30 action points. - Complete! Bonus Hurt: A G.I. Joe Machine gunner is laying down heavy cover fire, preventing Undertow from reaching the Air skiff, take him out! = Get the Joe Machine gunner down to 0hp. Bonus Heal: One of your Shocktroopers has walked right into a poacher’s hunting trap. He has several bamboo spears in his leg, treat his wounds quickly before he bleeds to death! = Get the I.G. Shocktrooper up to 20hp. -------------------------------------------------------------------------------------------------------------------------------- Misfire: Do not repost Stoner dsRader daRader jr. TheBaroness Reposts: None K.O.s: Cobra: 1 Marine Hicks= VadersQuest + 1 Frogman Grimaud= Vadersquest G.I. Joe: 2 Copperhead= Darth Henning + 2 Hydro-Viper= Darth Henning + 2 Undertow= **Lady-Jane** +!!! 2 Reaver= **Lady-Jane** +!!! Two KOs in one post!! A Hisstank legend is born, Lady J is is a stone cold killer. Road Pig= Rising phoenix2!!! Iron Grenadiers: 2 Mainframe= BVH + 1 Dread-Head Billy Bob= Kneroh + 2 Demolisher= MetalHead + 2 Bulletproof= Speedocub 1 D.E.F. Bishop= Kneroh + 1 D.E.F. Gorman= Kneroh Special ability + 1 Dread-Head Cletus= BVH +!!! 1 D.E.F. Frost= Metal Head!!!
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Last edited by cobralalalala!; 03-28-2010 at 12:53 PM.. |
03-28-2010, 04:26 AM | #5466 |
Mortal Enemy
Join Date: Nov 2008
Location: Site B
Posts: 32,666
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iron grenadier-Leader
Action Command “Push them back” This text is optional You command your vehicle to lead the charge against the enemy, driving them back. Result; The GI Joe's lose 5 move points (-5 Move) from their move point totals.
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03-28-2010, 04:35 AM | #5467 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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Cobra Blueshirt #1
Hurt Evader -2 Cobra Blueshirt #2 Hurt Hellion Office -2 Cobra Blueshirt #3 Hurt Gen. Dumas -2 |
03-28-2010, 04:36 AM | #5468 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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G.I. Joe Pacrat #1
Hurt Swampfire -2 |
03-28-2010, 04:37 AM | #5469 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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Cobra Blueshirt #4
Hurt splitfire -2 Cobra Blueshirt #5 Hurt Dialtone -2 My 4000th post |
03-28-2010, 04:39 AM | #5470 |
Mortal Enemy
Join Date: Nov 2008
Location: Site B
Posts: 32,666
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Quote:
uses special ability "Congrats" +4000 C-La
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