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03-26-2010, 11:15 AM | #5281 |
Diabolik-Viper
Join Date: Jul 2009
Location: I'm a rocka! I'm a rolla! I'm the outta controlla!!!
Posts: 4,077
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Cobra Alley Viper Lv.2
Shield +4
__________________
We're looking for a few good (bad) snakes for the Tank RPG game! Join us here: http://www.hisstank.com/forum/g-i-jo...nt-thread.html |
03-26-2010, 11:32 AM | #5282 |
Dreadnok
Join Date: Dec 2008
Location: roanoke va
Posts: 2,137
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*“Pin them down”
Your team lays down a barrage of fire, pinning down the enemy to slow their progress. Result; -5 Action points from both enemy teams Action counts. |
03-26-2010, 11:46 AM | #5283 |
Reverse Mercer
Join Date: Jul 2008
Location: Frisco, TX
Posts: 8,811
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GI Joe Squad Leader/Soldier Level 2
Action Command Battle Cry The team Leader raises the teams trademark battle cry and rallies the troops to complete the objective at hand. Action +10 YO JOE!!! |
03-26-2010, 12:23 PM | #5284 |
Cobra Viper
Join Date: Jun 2008
Location: killeen ,texas
Posts: 258
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cobra soldier
Hurt Marine Hicks -1 / Action +1 __________________ |
03-26-2010, 12:47 PM | #5285 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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Cobra Blueshirt #1
Hurt Splitfire -2 Cobra Blueshirt #2 Hurt Retaliator -2 Cobra Blueshirt #3 Hurt Leatherneck -2 |
03-26-2010, 12:49 PM | #5286 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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G.I. Joe Pacrat #1
Hurt Undertow -2 |
03-26-2010, 12:50 PM | #5287 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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Scenario chapter 7: Mission Brazil Range 7----6----5----4----3----2----1 Long--||-----Mid-----||--Close -------------------------------------------------------------------------------------------------------------------------------- Cobra: HP 444**** Vehicle Group: - Buzzboar (Cobra Driver) |Weapons systems -58hp| |Movement/Guidance -59hp| - Swamp Fire (Dread-Head Roscoe) |Radar/Targeting -43hp| |Weapons/Ordinance -44hp| Character Group: named characters max hp-35 Headman -34hpCommand Character -Joe targets |Copperhead –K.O.-used ability Hydro-Viper -23hp Headhunter Officer -25hp| -I.G. targets |Zanzibar -24hp Crusher -27hp Demolisher -1hp| Trooper Group: troops max hp-25 -Joe targets |Headhunter Skull -13 Headhunter Dagger -14hp Headhunter Mace -14hp Headhunter Dirk -14hp| -I.G. targets |Dread-head Cletus -18hp Dread-head Otis -19hp Dread-head Billy Bob –K.O. Dread-head Vance -19hp| I.G. Commando -18hp-bonus hurt Burnout -4hp-bonus heal Move points: 33 Action points: 40 Cobra Victory points: 3/45 Objectives: KO: 1 Bonus: cc bonus= 2 Item points: 2 Red zone penalty -10hp ____________________ Available items: 2 *Combat Maneuver: “Regroup” 2 Action Commands available. Used: “Take cover”, “Pin them down” ____________________ Scenario; Day 1: Attack G.I. Joe Day 2: Attack I.G. Day 3: Attack G.I. Joe Day 4: Attack I.G. Day 5 & 6: Split Day 7 +: Weapons free Red zone; Tribal village Objectives: 1. The Joes and the Iron Grenadiers have ambushed your forces; you must quickly regroup for a counter offensive! = 25 Action points - Complete! 2. Get your Headhunters, and the Dreadnoks into the jungle where you will have some cover, then make your way to the nearby Amazon River! = 25 Move points - Complete! Green zone; Amazon Jungle Objectives: Move: The Joes and I.G. are pinned down; get the drug shipment loaded onto Zanzibar’s Air skiff before the Joes have a chance to destroy the shipment! = 30 Move points Action: Zanzibar must get down the Amazon River and reach the open Ocean, you have to provide cover fire and keep the enemy occupied! = 30 Move points Bonus Hurt: An Iron Grenadier Commando has snuck onto Zanzibar’s Air skiff and is trying to steal it, take him out! = Get the I.G. Commando down to 0hp. Bonus Heal: One of the Dreadnoks has dipped into the merchandise, unaware that it was laced with nerve agent. He is now suffering the effects of the toxin. Administer the antidote before he dies! = Get Burnout up to 20hp. -------------------------------------------------------------------------------------------------------------------------------- G.I. Joe: HP 450 Vehicle Group: - Split fire (Rampage) |Weapons systems -56hp| |Movement/Guidance -58hp| - Retaliator (Updraft) |Radar/Targeting -40hp| |Weapons/Ordinance -43hp| dogfight 10:01/2:01 -5 Character Group: named characters max hp-35 Claymore -34hpCommand Character -Cobra targets |Leatherneck -25hp Wetsuit -24hp Dialtone -25hp| -I.G. targets |Mainframe –K.O. Mutt & Junkyard -35hp Bulletproof -12hp| Trooper Group: troops max hp-25 -Cobra targets |Marine Hicks –K.O. Marine Hudson -15hp Marine Vasquez -12hp Marine Drake -13hp| -I.G. targets |D.E.F. Apone -14hp D.E.F. Bishop -14hp D.E.F. Frost -15hp D.E.F. Gorman -14hp| Road pig -19hp-bonus hurt Tigor -0hp-bonus heal Move points: 29 Action points: 27 G.I. Joe Victory points: 5/45 Objectives: KO: 2 Bonus: dmg bonus=1, cc bonus= 2 Item points: 3 G.I. Joe is in the Green zone! ____________________ Available items: 1 *Combat Maneuver: “Regroup” 1 Action Command available. Used: “Air strike”, “Take cover”, “Battlecry” ____________________ Scenario; Day 1: Attack I.G. Day 2: Attack Cobra Day 3: Attack I.G. Day 4: Attack Cobra Day 5 & 6: Split Day 7 +: Weapons free Red zone; Tribal village Objectives: 1. Headman and his troops are using a tribal village as factory to manufacture drugs. Move in quickly and neutralize the enemy. = 25 Action points - Complete! 2. The Cobras and Noks have moved into the Jungle and are making a run for the Amazon River, pursue and engage! = 25 Move points - Complete! Green zone; Amazon Jungle Objectives: Action: Hundreds of thousands will die if that drug shipment laced with nerve agent reaches stateside. Destroy the shipment and take out Headman and his Headhunters! = 30 action points. Move: Get to the Amazon River and intercept the enemy before Zanzibar can get away with the shipment. = 30 move points. Bonus Hurt: The heavily armored Dreadnok, Road pig, is on a wild rampage swinging his sledge hammer and destroying everything in his path! Take down this insane juggernaut! = Get Road Pig down to 0hp. Bonus Heal: The Forca Fera agent Tigor, has been brutally mauled by his own trained tiger, Charlie. He is badly wounded and is bleeding to death, stop the bleeding and treat his wounds! = Get Tigor up to 20hp. -------------------------------------------------------------------------------------------------------------------------------- Iron Grenadiers: HP 451 Vehicle Group: - Evader (Dark rider)(d) |Weapons systems -60hp| |Movement/Guidance -58hp| - A.G.P. (Nullifier) |Radar/Targeting -44hp| |Weapons/Ordinance -42hp| Character Group: named characters max hp-35 Darklon -30hpCommand Character -Cobra targets |Gen. Dumas -25hp Hellion Officer -25hp I.G.F.B Emily -25hp| -Joe targets |Undertow -15hpused ability I.G. Frogman Officer -16hp Reaver -11hp| Trooper Group: troops max hp-25 -Cobra targets |Frogman Grimaud -12 Frogman Breton -13hp Frogman Bazin -15hp Frogman Planchet -15hp| -Joe targets |Hellion Athos -11hp Hellion Porthos -13hp Hellion Aramis -14hp Hellion D’Artagnan -14hp| Joe Machine gunner -19hp-bonus hurt IG Shocktrooper -0hp-bonus heal Move points: 46 Action points: 36 Iron Grenadier Victory points: 5/45 Objectives: KO: 3 Bonus: cc bonus= 2, Item points: 0 Iron Grenadiers are in the Green zone! ____________________ Available items: 2 *Combat Maneuver: “Regroup” 2 Action Commands available. Used: “Air strike”, “Take cover” ____________________ Scenario; Day 1: Attack Cobra Day 2: Attack G.I. Joe Day 3: Attack Cobra Day 4: Attack G.I. Joe Day 5 & 6: Split Day 7 +: Weapons free Red zone; Tribal village Objectives: 1. The arrival of the G.I. Joe team has complicated the situation. Destro wants that nerve agent, you must stop the Joes from destroying the drug shipment! = 25 Action points - Complete! 2. You are taking heavy fire from both the Joes and Cobra’s forces, move into the jungle and engage the enemy! = 25 Move points - Complete! Green zone; Amazon Jungle Objectives: Move: This battle has turned into a hostile pursuit through the Amazon jungle; Darklon’s Hellions must reach the Amazon River and engage the Joes before they have a chance to intercept Headman. = 30 move points. Action: The shipment has been loaded onto Zanzibar’s Air skiff. Undertow and his team of I.G. Frogmen must steal it from Cobra and escape! = 30 action points. Bonus Hurt: A G.I. Joe Machine gunner is laying down heavy cover fire, preventing Undertow from reaching the Air skiff, take him out! = Get the Joe Machine gunner down to 0hp. Bonus Heal: One of your Shocktroopers has walked right into a poacher’s hunting trap. He has several bamboo spears in his leg, treat his wounds quickly before he bleeds to death! = Get the I.G. Shocktrooper up to 20hp. -------------------------------------------------------------------------------------------------------------------------------- Misfire: Derby0187 Reposts: None K.O.s: Cobra: 1 Marine Hicks= VadersQuest G.I. Joe: 2 Copperhead= Darth Henning Iron Grenadiers: 2 Mainframe= BVH 1 Dread-Head Billy Bob= Kneroh |
03-26-2010, 02:56 PM | #5288 |
Iron Grenadier
Join Date: Dec 2008
Location: Melville, Canada
Posts: 3,721
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Iron Grenadier Tactical Medic MVP
Heal Reaver +4 |
03-26-2010, 03:51 PM | #5289 |
Dreadnok
Join Date: Dec 2008
Location: roanoke va
Posts: 2,137
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Crusher: Robin Hood
The Dreadnok Crusher was raised in the swamps and grew up with a bow in his hand. He can hit an owl in mid flight with an arrow twice before it hits the ground. He like to think of himself as a modern day Robin Hood, stealing from the stupid to give to himself. Result; -4 hurt to one Character or troop. Hurt Marine Hudson -4 |
03-26-2010, 04:51 PM | #5290 |
^No Step^
Join Date: Nov 2008
Location: Argentina
Posts: 9,056
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GI Joe Co-Leader/Medic lvl 2
Heal Marine Hudson +3 Heal Marine Vasquez +2 .
__________________
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