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03-25-2010, 05:27 AM | #5141 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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Players have 5 minutes to edit their posts. After that, whats done is done. You may not repost unless you are asked to repost. Thanks guys.
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03-25-2010, 05:27 AM | #5142 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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Scenario chapter 7: Mission Brazil Range 7----6----5----4----3----2----1 Long--||-----Mid-----||--Close -------------------------------------------------------------------------------------------------------------------------------- Cobra: HP 479 Vehicle Group: - Buzzboar (Cobra Driver) |Weapons systems -59hp| |Movement/Guidance -60hp| - Swamp Fire (Dread-Head Roscoe) |Radar/Targeting -44hp| |Weapons/Ordinance -45hp| Character Group: named characters max hp-35 Headman -34hpCommand Character -Joe targets |Copperhead -4hp Hydro-Viper -22hp Headhunter Officer -22hp| -I.G. targets |Zanzibar -26hp Crusher -24hp Demolisher -24hp| Trooper Group: troops max hp-25 -Joe targets |Headhunter Skull -14 Headhunter Dagger -14hp Headhunter Mace -14hp Headhunter Dirk -14hp| -I.G. targets |Dread-head Cletus -17hp Dread-head Otis -14hp Dread-head Billy Bob -14hp Dread-head Vance -14hp| I.G. Commando -18hp-bonus hurt Burnout -0hp-bonus heal Move points: 33 Action points: 9 Cobra Victory points: 0/45 Objectives: KO: Bonus: Item points: 0 ____________________ Available items: 0 *Combat Maneuver: “All units attack” *Combat Maneuver: “Regroup” 3 Action Commands available. Used: “Take cover” ____________________ Scenario; Day 1: Attack G.I. Joe Day 2: Attack I.G. Day 3: Attack G.I. Joe Day 4: Attack I.G. Day 5 & 6: Split Day 7 +: Weapons free Red zone; Tribal village Objectives: 1. The Joes and the Iron Grenadiers have ambushed your forces; you must quickly regroup for a counter offensive! = 25 Action points 2. Get your Headhunters, and the Dreadnoks into the jungle where you will have some cover, then make your way to the nearby Amazon River! = 25 Move points - Complete! Green zone; Amazon Jungle Objectives: Move: The Joes and I.G. are pinned down; get the drug shipment loaded onto Zanzibar’s Air skiff before the Joes have a chance to destroy the shipment! = 30 Move points Action: Zanzibar must get down the Amazon River and reach the open Ocean, you have to provide cover fire and keep the enemy occupied! = 30 Move points Bonus Hurt: An Iron Grenadier Commando has snuck onto Zanzibar’s Air skiff and is trying to steal it, take him out! = Get the I.G. Commando down to 0hp. Bonus Heal: One of the Dreadnoks has dipped into the merchandise, unaware that it was laced with nerve agent. He is now suffering the effects of the toxin. Administer the antidote before he dies! = Get Burnout up to 20hp. -------------------------------------------------------------------------------------------------------------------------------- G.I. Joe: HP 483*** Vehicle Group: - Split fire (Rampage) |Weapons systems -58hp| |Movement/Guidance -59hp| - Retaliator (Updraft) |Radar/Targeting -43hp| |Weapons/Ordinance -44hp| Character Group: named characters max hp-35 Claymore -34hpCommand Character -Cobra targets |Leatherneck -28hp Wetsuit -25hp Dialtone -25hp| -I.G. targets |Mainframe –K.O. Mutt & Junkyard -23hp Bulletproof -23hp| Trooper Group: troops max hp-25 -Cobra targets |Marine Hicks -17 Marine Hudson -15hp Marine Vasquez -15hp Marine Drake -16hp| -I.G. targets |D.E.F. Apone -14hp D.E.F. Bishop -14hp D.E.F. Frost -16hp D.E.F. Gorman -14hp| Road pig -19hp-bonus hurt Tigor -0hp-bonus heal Move points: 25 Action points: 0 G.I. Joe Victory points: 0/45 Objectives: KO: Bonus: Item points: 3 ____________________ Available items: 0 *Combat Maneuver: “All units attack” *Combat Maneuver: “Regroup” 2 Action Commands available. Used: “Air strike”, “Take cover” ____________________ Scenario; Day 1: Attack I.G. Day 2: Attack Cobra Day 3: Attack I.G. Day 4: Attack Cobra Day 5 & 6: Split Day 7 +: Weapons free Red zone; Tribal village Objectives: 1. Headman and his troops are using a tribal village as factory to manufacture drugs. Move in quickly and neutralize the enemy. = 25 Action points 2. The Cobras and Noks have moved into the Jungle and are making a run for the Amazon River, pursue and engage! = 25 Move points - Complete! Green zone; Amazon Jungle Objectives: Action: Hundreds of thousands will die if that drug shipment laced with nerve agent reaches stateside. Destroy the shipment and take out Headman and his Headhunters! = 30 action points. Move: Get to the Amazon River and intercept the enemy before Zanzibar can get away with the shipment. = 30 move points. Bonus Hurt: The heavily armored Dreadnok, Road pig, is on a wild rampage swinging his sledge hammer and destroying everything in his path! Take down this insane juggernaut! = Get Road Pig down to 0hp. Bonus Heal: The Forca Fera agent Tigor, has been brutally mauled by his own trained tiger, Charlie. He is badly wounded and is bleeding to death, stop the bleeding and treat his wounds! = Get Tigor up to 20hp. -------------------------------------------------------------------------------------------------------------------------------- Iron Grenadiers: HP 485 Vehicle Group: - Evader (Dark rider) |Weapons systems -60hp| |Movement/Guidance -58hp| - A.G.P. (Nullifier) |Radar/Targeting -44hp| |Weapons/Ordinance -42hp| Character Group: named characters max hp-35 Darklon -32hpCommand Character -Cobra targets |Gen. Dumas -25hp Hellion Officer -25hp I.G.F.B Emily -25hp| -Joe targets |Undertow -6hp I.G. Frogman Officer -17hp Reaver -23hp| Trooper Group: troops max hp-25 -Cobra targets |Frogman Grimaud -14 Frogman Breton -15hp Frogman Bazin -15hp Frogman Planchet -15hp| -Joe targets |Hellion Athos -14hp Hellion Porthos -14hp Hellion Aramis -14hp Hellion D’Artagnan -14hp| Joe Machine gunner -19hp-bonus hurt IG Shocktrooper -0hp-bonus heal Move points: 34 Action points: 21 Iron Grenadier Victory points: 2/45 Objectives: KO: 2 Bonus: Item points: 0 ____________________ Available items: 3 *Combat Maneuver: “All units attack” *Combat Maneuver: “Regroup” 3 Action Commands available. Used: “Air strike” ____________________ Scenario; Day 1: Attack Cobra Day 2: Attack G.I. Joe Day 3: Attack Cobra Day 4: Attack G.I. Joe Day 5 & 6: Split Day 7 +: Weapons free Red zone; Tribal village Objectives: 1. The arrival of the G.I. Joe team has complicated the situation. Destro wants that nerve agent, you must stop the Joes from destroying the drug shipment! = 25 Action points 2. You are taking heavy fire from both the Joes and Cobra’s forces, move into the jungle and engage the enemy! = 25 Move points - Complete! Green zone; Amazon Jungle Objectives: Move: This battle has turned into a hostile pursuit through the Amazon jungle; Darklon’s Hellions must reach the Amazon River and engage the Joes before they have a chance to intercept Headman. = 30 move points. Action: The shipment has been loaded onto Zanzibar’s Air skiff. Undertow and his team of I.G. Frogmen must steal it from Cobra and escape! = 30 action points. Bonus Hurt: A G.I. Joe Machine gunner is laying down heavy cover fire, preventing Undertow from reaching the Air skiff, take him out! = Get the Joe Machine gunner down to 0hp. Bonus Heal: One of your Shocktroopers has walked right into a poacher’s hunting trap. He has several bamboo spears in his leg, treat his wounds quickly before he bleeds to death! = Get the I.G. Shocktrooper up to 20hp. -------------------------------------------------------------------------------------------------------------------------------- Misfire: Chief W O flint !!Snakeeyes!! Reposts: None K.O.s: Cobra: G.I. Joe: Iron Grenadiers: Mainframe= BVH |
03-25-2010, 05:40 AM | #5143 |
Scarred Cobra Officer
Join Date: Oct 2007
Location: New Jersey
Posts: 4,612
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Cobra Soldier
Hurt Frogman Grimaud -1 / Action +1 Hail Cobra. |
03-25-2010, 05:46 AM | #5144 |
Cobra Viper
Join Date: Jun 2008
Location: killeen ,texas
Posts: 258
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cobra soldier
Hurt Frogman Grimaud -1 / Action +1 |
03-25-2010, 05:54 AM | #5145 |
Dreadnok
Join Date: Dec 2008
Location: roanoke va
Posts: 2,137
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Copperhead: Dead man’s hand
Copperhead has survived the toughest swamps and Biker bars and didn’t get his Codename by accident. He is well known for being an expert racing boat pilot, and a world class poker player. What is not so well known is that he’s a damn surgeon with a 12 gauge shotgun. Result; -2 hurt to 3 targets. Scenario rules apply. Hurt Frogman Grimaud -2 Hurt Frogman Breton -2 Hurt Frogman Bazin -2 |
03-25-2010, 06:09 AM | #5146 |
Crimson lady of the Guard
Join Date: Sep 2008
Location: Somewhere out there
Posts: 13,754
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Cobra Combat Medic Lvl 2
Heal Headhunter Officer +3, Action + 1
__________________
My feedback Thread http://www.hisstank.com/forum/g-i-jo...tml#post642922 (PLEASE READ MY WANTS LIST, any help finding these items would be wonderful) My wants list http://www.hisstank.com/forum/showthread.php?t=36991 |
03-25-2010, 06:50 AM | #5147 |
Btchin RckStr Frm M.A.R.S
Join Date: Aug 2008
Location: Castle McCullen
Posts: 6,127
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Cobra Combat Medic Lvl 2
Heal (Copperhead) +3, Action + 1
__________________
Quote:
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DealerDestro's Customs on FB - Please Like! Feedback Trade List Dealer Destro YouTube Review Channel |
03-25-2010, 07:03 AM | #5148 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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Scenario chapter 7: Mission Brazil Range 7----6----5----4----3----2----1 Long--||-----Mid-----||--Close -------------------------------------------------------------------------------------------------------------------------------- Cobra: HP 485 Vehicle Group: - Buzzboar (Cobra Driver) |Weapons systems -59hp| |Movement/Guidance -60hp| - Swamp Fire (Dread-Head Roscoe) |Radar/Targeting -44hp| |Weapons/Ordinance -45hp| Character Group: named characters max hp-35 Headman -34hpCommand Character -Joe targets |Copperhead -7hp-used ability Hydro-Viper -22hp Headhunter Officer -25hp| -I.G. targets |Zanzibar -26hp Crusher -24hp Demolisher -24hp| Trooper Group: troops max hp-25 -Joe targets |Headhunter Skull -14 Headhunter Dagger -14hp Headhunter Mace -14hp Headhunter Dirk -14hp| -I.G. targets |Dread-head Cletus -17hp Dread-head Otis -14hp Dread-head Billy Bob -14hp Dread-head Vance -14hp| I.G. Commando -18hp-bonus hurt Burnout -0hp-bonus heal Move points: 33 Action points: 13 Cobra Victory points: 0/45 Objectives: KO: Bonus: Item points: 0 ____________________ Available items: 0 *Combat Maneuver: “All units attack” *Combat Maneuver: “Regroup” 3 Action Commands available. Used: “Take cover” ____________________ Scenario; Day 1: Attack G.I. Joe Day 2: Attack I.G. Day 3: Attack G.I. Joe Day 4: Attack I.G. Day 5 & 6: Split Day 7 +: Weapons free Red zone; Tribal village Objectives: 1. The Joes and the Iron Grenadiers have ambushed your forces; you must quickly regroup for a counter offensive! = 25 Action points 2. Get your Headhunters, and the Dreadnoks into the jungle where you will have some cover, then make your way to the nearby Amazon River! = 25 Move points - Complete! Green zone; Amazon Jungle Objectives: Move: The Joes and I.G. are pinned down; get the drug shipment loaded onto Zanzibar’s Air skiff before the Joes have a chance to destroy the shipment! = 30 Move points Action: Zanzibar must get down the Amazon River and reach the open Ocean, you have to provide cover fire and keep the enemy occupied! = 30 Move points Bonus Hurt: An Iron Grenadier Commando has snuck onto Zanzibar’s Air skiff and is trying to steal it, take him out! = Get the I.G. Commando down to 0hp. Bonus Heal: One of the Dreadnoks has dipped into the merchandise, unaware that it was laced with nerve agent. He is now suffering the effects of the toxin. Administer the antidote before he dies! = Get Burnout up to 20hp. -------------------------------------------------------------------------------------------------------------------------------- G.I. Joe: HP 483*** Vehicle Group: - Split fire (Rampage) |Weapons systems -58hp| |Movement/Guidance -59hp| - Retaliator (Updraft) |Radar/Targeting -43hp| |Weapons/Ordinance -44hp| Character Group: named characters max hp-35 Claymore -34hpCommand Character -Cobra targets |Leatherneck -28hp Wetsuit -25hp Dialtone -25hp| -I.G. targets |Mainframe –K.O. Mutt & Junkyard -23hp Bulletproof -23hp| Trooper Group: troops max hp-25 -Cobra targets |Marine Hicks -17 Marine Hudson -15hp Marine Vasquez -15hp Marine Drake -16hp| -I.G. targets |D.E.F. Apone -14hp D.E.F. Bishop -14hp D.E.F. Frost -16hp D.E.F. Gorman -14hp| Road pig -19hp-bonus hurt Tigor -0hp-bonus heal Move points: 25 Action points: 0 G.I. Joe Victory points: 0/45 Objectives: KO: Bonus: Item points: 3 ____________________ Available items: 0 *Combat Maneuver: “All units attack” *Combat Maneuver: “Regroup” 2 Action Commands available. Used: “Air strike”, “Take cover” ____________________ Scenario; Day 1: Attack I.G. Day 2: Attack Cobra Day 3: Attack I.G. Day 4: Attack Cobra Day 5 & 6: Split Day 7 +: Weapons free Red zone; Tribal village Objectives: 1. Headman and his troops are using a tribal village as factory to manufacture drugs. Move in quickly and neutralize the enemy. = 25 Action points 2. The Cobras and Noks have moved into the Jungle and are making a run for the Amazon River, pursue and engage! = 25 Move points - Complete! Green zone; Amazon Jungle Objectives: Action: Hundreds of thousands will die if that drug shipment laced with nerve agent reaches stateside. Destroy the shipment and take out Headman and his Headhunters! = 30 action points. Move: Get to the Amazon River and intercept the enemy before Zanzibar can get away with the shipment. = 30 move points. Bonus Hurt: The heavily armored Dreadnok, Road pig, is on a wild rampage swinging his sledge hammer and destroying everything in his path! Take down this insane juggernaut! = Get Road Pig down to 0hp. Bonus Heal: The Forca Fera agent Tigor, has been brutally mauled by his own trained tiger, Charlie. He is badly wounded and is bleeding to death, stop the bleeding and treat his wounds! = Get Tigor up to 20hp. -------------------------------------------------------------------------------------------------------------------------------- Iron Grenadiers: HP 483 Vehicle Group: - Evader (Dark rider) |Weapons systems -60hp| |Movement/Guidance -58hp| - A.G.P. (Nullifier) |Radar/Targeting -44hp| |Weapons/Ordinance -42hp| Character Group: named characters max hp-35 Darklon -32hpCommand Character -Cobra targets |Gen. Dumas -25hp Hellion Officer -25hp I.G.F.B Emily -25hp| -Joe targets |Undertow -6hp I.G. Frogman Officer -17hp Reaver -23hp| Trooper Group: troops max hp-25 -Cobra targets |Frogman Grimaud -10 Frogman Breton -13hp Frogman Bazin -13hp Frogman Planchet -15hp| -Joe targets |Hellion Athos -14hp Hellion Porthos -14hp Hellion Aramis -14hp Hellion D’Artagnan -14hp| Joe Machine gunner -19hp-bonus hurt IG Shocktrooper -0hp-bonus heal Move points: 34 Action points: 21 Iron Grenadier Victory points: 2/45 Objectives: KO: 2 Bonus: Item points: 0 ____________________ Available items: 3 *Combat Maneuver: “All units attack” *Combat Maneuver: “Regroup” 3 Action Commands available. Used: “Air strike” ____________________ Scenario; Day 1: Attack Cobra Day 2: Attack G.I. Joe Day 3: Attack Cobra Day 4: Attack G.I. Joe Day 5 & 6: Split Day 7 +: Weapons free Red zone; Tribal village Objectives: 1. The arrival of the G.I. Joe team has complicated the situation. Destro wants that nerve agent, you must stop the Joes from destroying the drug shipment! = 25 Action points 2. You are taking heavy fire from both the Joes and Cobra’s forces, move into the jungle and engage the enemy! = 25 Move points - Complete! Green zone; Amazon Jungle Objectives: Move: This battle has turned into a hostile pursuit through the Amazon jungle; Darklon’s Hellions must reach the Amazon River and engage the Joes before they have a chance to intercept Headman. = 30 move points. Action: The shipment has been loaded onto Zanzibar’s Air skiff. Undertow and his team of I.G. Frogmen must steal it from Cobra and escape! = 30 action points. Bonus Hurt: A G.I. Joe Machine gunner is laying down heavy cover fire, preventing Undertow from reaching the Air skiff, take him out! = Get the Joe Machine gunner down to 0hp. Bonus Heal: One of your Shocktroopers has walked right into a poacher’s hunting trap. He has several bamboo spears in his leg, treat his wounds quickly before he bleeds to death! = Get the I.G. Shocktrooper up to 20hp. -------------------------------------------------------------------------------------------------------------------------------- Misfire: Chief W O flint !!Snakeeyes!! Reposts: None K.O.s: Cobra: G.I. Joe: Iron Grenadiers: Mainframe= BVH |
03-25-2010, 07:22 AM | #5149 |
CG Immortal Commander
Join Date: Feb 2008
Location: New York
Posts: 19,266
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Cobra Demolitions Lvl. 2
Hurt Frogman Grimaud -5 |
03-25-2010, 07:23 AM | #5150 |
Operations Officer
Join Date: Aug 2008
Location: Highland NY
Posts: 1,256
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Joe Soldier
Hurt Headhunter Officer -2
__________________
Check out my comic book series COBRA AXIS POWER! http://www.hisstank.com/forum/g-i-jo...ms-galore.html CLICK BELOW FOR ALL 4 PARTS http://www.hisstank.com/forum/g-i-jo...ms-galore.html My Customs: http://www.hisstank.com/forum/member...s-customs.html |
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