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03-24-2010, 11:08 PM | #5081 |
Beer Viper
Join Date: Mar 2009
Location: canada
Posts: 5,220
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IGNORE THIS POST
Crimson God Cobra Soldier Hurt Frogman Grimaud -1 / Action +1
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http://www.hisstank.com/forum/buy-sell-trade-feedback/37478-crimson-god-feehttp: http://www.hisstank.com/forum/g-i-jo...-s-t-list.html Last edited by Crimson Gord; 03-24-2010 at 11:52 PM.. |
03-24-2010, 11:12 PM | #5082 |
Crimson Guard
Join Date: Jan 2010
Location: kitchener, ON, canada
Posts: 1,801
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gi joe ranger
move+4
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03-24-2010, 11:20 PM | #5083 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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Only one game post is allowed per day my friend.
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03-24-2010, 11:22 PM | #5084 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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Cobra drones are now activated!
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03-24-2010, 11:24 PM | #5085 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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Cobra Blueshirt #1
Hurt split fire -2 Cobra Blueshirt #2 Hurt Retaliator -2 Cobra Blueshirt #3 Hurt Leatherneck -2 |
03-24-2010, 11:25 PM | #5086 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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Joe Drones are now activated!
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03-24-2010, 11:27 PM | #5087 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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G.I. Joe Pacrat #1
Hurt Evader -2 G.I. Joe Pacrat #2 Hurt A.G.P. -2 |
03-24-2010, 11:40 PM | #5088 |
Beer Viper
Join Date: Mar 2009
Location: canada
Posts: 5,220
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crimson god cobra soldier
hurt marine hicks -1/ action +1 |
03-24-2010, 11:56 PM | #5089 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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Scenario chapter 7: Mission Brazil Scenario rules: In battle, victory is achieved by accomplishing objectives and inflicting damage on the enemy. In this game, this is represented through points. Each objective and each K.O., is worth points. The first team to reach the required number of points wins the game. These points will be called Victory points; they will be tracked below your team’s roster. The list below explains how these victory points are earned. __________ Objective points: *Teams will earn 3 points for completing the Green zone Move objective. *Teams will earn 3 points for completing the Green zone Action objective. *Teams will earn 3 points for completing the Bonus Hurt objective. *Teams will earn 3 points for completing the Bonus Heal objective. __________ K.O. points: Every time your team scores a K.O., you immediately earn Victory points. *Troops are worth 1 point. *Named Characters are worth 2 points. *Aircraft are worth 2 points. *Ground vehicles are worth 4 points. * For all vehicles, you only need to K.O. your designated section of the vehicle to get the points. (See below; Designated targets) __________ Bonus points: *Damage bonus: During day 1 & 2: each day, your designated enemy must end the day with their total hp at 20 points lower than at the start of the turn, so if they start the day at 480, they must end the day at 460 or lower. At the end of the first two days, if your team has accomplished this, your team will earn 1 bonus point. *Command character bonus: Each team has 1 mission commander. This character is highlighted in yellow. The mission commander cannot be K.O. and is not worth any Victory points; however, if your medics can keep your Command Character from reaching 0hp during day 1&2, your team will earn 2 points. So basically, take out the enemy team’s Command character in order to prevent them from earning 2 points. *Matching Set bonus: Every time your team collects a matching set of K.O.s, you earn bonus points. A matching set means one K.O. from each enemy team. Examples of sets; 1 G.I. Joe trooper + 1 I.G. trooper= a matching set, one trooper from each team. 1 G.I. Joe named Character + 1 Cobra Named Character= a matching set, one Character from each team. *Troop sets are worth 1 bonus point *Character sets are worth 2 bonus points. There are no bonus points for vehicles So basically, knocking out one 1 troop from each team will earn you the same amount of points as knocking out 3 troops from one team, and the same goes for named characters. __________ Designated targets: Each team has a color: Blue is Cobra, Green is G.I. Joe, Red is Iron Grenadiers. Each target is color coded with brackets and you may only attack the targets color coded with your team’s brackets. *Example: Cobra may only attack targets that are in blue brackets. |Greenshirt Jones - 15hp Greenshirt Hicks - 15hp Greenshirt Garcia - 15hp Greenshirt Lee - 15hp| The available targets are split up evenly between the teams. Vehicles are divided into two sections, each team may only target their designated section. The vehicle will not be K.O. until both sections are K.O., however, you only need to K.O. your section to earn the points. *Example: In this example, Joes may only target the weapons systems, I.G. may only target the Movement/guidance. Hisstank (Hiss driver) |Weapons systems 60hp| |movement/guidance 60hp| *When you post, you don't need to say which section, just say the name of the vehicle, same as before. *For ground vehicles, using “Repair” will heal each section +4. *The Command Character is open to both teams. There are no restrictions on attacking the Command Character. *Under no circumstances may a team ever attack the other team’s designated targets. Any attacks on another team’s targets will be invalid and you will have to repost. This includes Special abilities and armory items. *The Action command “Air strike” will only damage all of your team’s designated targets. *During three way split and weapons free, the 50/50 split and all other rules of engagement will still apply. __________ Day 1 to 4: Full circle Each day, you must attack your designated team. Your objectives will tell you which team that is. Medics: During days 1 to 4 of the game, Medics can only heal against the team that is attacking them. If you are being attacked by Cobra, you can only heal Cobra’s designated targets. The Command Character and the Bonus heal objective can be healed any time. __________ Day 5 & 6: Three way split All teams must split their attack to both teams 50/50 Medics: During days 5 & 6, Medics must be split evenly, 3/3 or 3/2. The Command Character and the Bonus heal objective can be healed any time. __________ Day 7 and onward: Weapons free mode You are free to decide whether to attack one team or split your attack 50/50. __________ Red Zone: All teams will start in the Red zone. Getting out of the Red zone requires completing the Red zone Move and Action objectives and scoring 2 K.O. points. There are no points for getting out of the Red zone. __________ Good luck! Range 7----6----5----4----3----2----1 Long--||-----Mid-----||--Close -------------------------------------------------------------------------------------------------------------------------------- Cobra: HP 513 Vehicle Group: - Buzzboar (Cobra Driver) |Weapons systems -60hp| |Movement/Guidance -60hp| - Swamp Fire (Dread-Head Roscoe) |Radar/Targeting -45hp| |Weapons/Ordinance -45hp| Character Group: named characters max hp-35 Headman -35hpCommand Character -Joe targets |Copperhead -25hp Hydro-Viper -25hp Headhunter Officer -25hp| -I.G. targets |Zanzibar -26hp Crusher -24hp Demolisher -24hp| Trooper Group: troops max hp-25 -Joe targets |Headhunter Skull -15 Headhunter Dagger -15hp Headhunter Mace -15hp Headhunter Dirk -15hp| -I.G. targets |Dread-head Cletus -17hp Dread-head Otis -14hp Dread-head Billy Bob -14hp Dread-head Vance -14hp| I.G. Commando -18hp-bonus hurt Burnout -0hp-bonus heal Move points: 33 Action points: 1 Cobra Victory points: 0/45 Objectives: KO: Bonus: Item points: 0 ____________________ Available items: 0 *Combat Maneuver: “All units attack” *Combat Maneuver: “Regroup” 3 Action Commands available. Used: “Take cover” ____________________ Scenario; Day 1: Attack G.I. Joe Day 2: Attack I.G. Day 3: Attack G.I. Joe Day 4: Attack I.G. Day 5 & 6: Split Day 7 +: Weapons free Red zone; Tribal village Objectives: 1. The Joes and the Iron Grenadiers have ambushed your forces; you must quickly regroup for a counter offensive! = 25 Action points 2. Get your Headhunters, and the Dreadnoks into the jungle where you will have some cover, then make your way to the nearby Amazon River! = 25 Move points - Complete! Green zone; Amazon Jungle Objectives: Move: The Joes and I.G. are pinned down; get the drug shipment loaded onto Zanzibar’s Air skiff before the Joes have a chance to destroy the shipment! = 30 Move points Action: Zanzibar must get down the Amazon River and reach the open Ocean, you have to provide cover fire and keep the enemy occupied! = 30 Move points Bonus Hurt: An Iron Grenadier Commando has snuck onto Zanzibar’s Air skiff and is trying to steal it, take him out! = Get the I.G. Commando down to 0hp. Bonus Heal: One of the Dreadnoks has dipped into the merchandise, unaware that it was laced with nerve agent. He is now suffering the effects of the toxin. Administer the antidote before he dies! = Get Burnout up to 20hp. -------------------------------------------------------------------------------------------------------------------------------- G.I. Joe: HP 507 Vehicle Group: - Split fire (Rampage) |Weapons systems -58hp| |Movement/Guidance -59hp| - Retaliator (Updraft) |Radar/Targeting -43hp| |Weapons/Ordinance -44hp| Character Group: named characters max hp-35 Claymore -34hpCommand Character -Cobra targets |Leatherneck -28hp Wetsuit -25hp Dialtone -25hp| -I.G. targets |Mainframe -24hp Mutt & Junkyard -24hp Bulletproof -24hp| Trooper Group: troops max hp-25 -Cobra targets |Marine Hicks -17 Marine Hudson -15hp Marine Vasquez -15hp Marine Drake -16hp| -I.G. targets |D.E.F. Apone -14hp D.E.F. Bishop -14hp D.E.F. Frost -14hp D.E.F. Gorman -14hp| Road pig -20hp-bonus hurt Tigor -0hp-bonus heal Move points: 15 Action points: 0 G.I. Joe Victory points: 0/45 Objectives: KO: Bonus: Item points: 1 ____________________ Available items: 0 *Combat Maneuver: “All units attack” *Combat Maneuver: “Regroup” 4 Action Commands available. Used: ____________________ Scenario; Day 1: Attack I.G. Day 2: Attack Cobra Day 3: Attack I.G. Day 4: Attack Cobra Day 5 & 6: Split Day 7 +: Weapons free Red zone; Tribal village Objectives: 1. Headman and his troops are using a tribal village as factory to manufacture drugs. Move in quickly and neutralize the enemy. = 25 Action points 2. The Cobras and Noks have moved into the Jungle and are making a run for the Amazon River, pursue and engage! = 25 Move points Green zone; Amazon Jungle Objectives: Action: Hundreds of thousands will die if that drug shipment laced with nerve agent reaches stateside. Destroy the shipment and take out Headman and his Headhunters! = 30 action points. Move: Get to the Amazon River and intercept the enemy before Zanzibar can get away with the shipment. = 30 move points. Bonus Hurt: The heavily armored Dreadnok, Road pig, is on a wild rampage swinging his sledge hammer and destroying everything in his path! Take down this insane juggernaut! = Get Road Pig down to 0hp. Bonus Heal: The Forca Fera agent Tigor, has been brutally mauled by his own trained tiger, Charlie. He is badly wounded and is bleeding to death, stop the bleeding and treat his wounds! = Get Tigor up to 20hp. -------------------------------------------------------------------------------------------------------------------------------- Iron Grenadiers: HP 486 Vehicle Group: - Evader (Dark rider) |Weapons systems -60hp| |Movement/Guidance -59hp| - A.G.P. (Nullifier) |Radar/Targeting -45hp| |Weapons/Ordinance -43hp| Character Group: named characters max hp-35 Darklon -35hpCommand Character -Cobra targets |Gen. Dumas -25hp Hellion Officer -25hp I.G.F.B Emily -25hp| -Joe targets |Undertow -7hp I.G. Frogman Officer -18hp Reaver -24hp| Trooper Group: troops max hp-25 -Cobra targets |Frogman Grimaud -15 Frogman Breton -15hp Frogman Bazin -15hp Frogman Planchet -15hp| -Joe targets |Hellion Athos -15hp Hellion Porthos -15hp Hellion Aramis -15hp Hellion D’Artagnan -15hp| Joe Machine gunner -20hp-bonus hurt IG Shocktrooper -0hp-bonus heal Move points: 21 Action points: 17 Iron Grenadier Victory points: 0/45 Objectives: KO: Bonus: Item points: 0 ____________________ Available items: 3 *Combat Maneuver: “All units attack” *Combat Maneuver: “Regroup” 3 Action Commands available. Used: “Air strike” ____________________ Scenario; Day 1: Attack Cobra Day 2: Attack G.I. Joe Day 3: Attack Cobra Day 4: Attack G.I. Joe Day 5 & 6: Split Day 7 +: Weapons free Red zone; Tribal village Objectives: 1. The arrival of the G.I. Joe team has complicated the situation. Destro wants that nerve agent, you must stop the Joes from destroying the drug shipment! = 25 Action points 2. You are taking heavy fire from both the Joes and Cobra’s forces, move into the jungle and engage the enemy! = 25 Move points Green zone; Amazon Jungle Objectives: Move: This battle has turned into a hostile pursuit through the Amazon jungle; Darklon’s Hellions must reach the Amazon River and engage the Joes before they have a chance to intercept Headman. = 30 move points. Action: The shipment has been loaded onto Zanzibar’s Air skiff. Undertow and his team of I.G. Frogmen must steal it from Cobra and escape! = 30 action points. Bonus Hurt: A G.I. Joe Machine gunner is laying down heavy cover fire, preventing Undertow from reaching the Air skiff, take him out! = Get the Joe Machine gunner down to 0hp. Bonus Heal: One of your Shocktroopers has walked right into a poacher’s hunting trap. He has several bamboo spears in his leg, treat his wounds quickly before he bleeds to death! = Get the I.G. Shocktrooper up to 20hp. -------------------------------------------------------------------------------------------------------------------------------- Misfire: None Reposts: None K.O.s: Cobra: G.I. Joe: Iron Grenadiers: |
03-24-2010, 11:59 PM | #5090 |
Working 2 Pay My Joe Debt
Join Date: Sep 2008
Location: Michigan
Posts: 15,804
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Leatherneck- "Stupid packrats firing randomly."
Mainframe glares. "Just make the call." "Leatherneck to Ace. Come in." "Ace here." "Your a go. Repeat mission green." "Roger that." AIRSTRIKE TO REDZONE Result; -1 damage to all enemy characters and vehicles in that zone. "Ace to Mainframe. Mission complete. Fail nobra! You also might see some melted Iron." |
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