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03-24-2010, 08:58 AM | #5051 |
^No Step^
Join Date: Nov 2008
Location: Argentina
Posts: 9,056
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GI Joe Co-Leader/Medic lvl 1
Heal Marine Hicks +2 Heal Marine Drake +3 .
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Last edited by M_renegade; 03-24-2010 at 09:03 AM.. |
03-24-2010, 10:33 AM | #5052 |
Cobra Tequila drinker
Join Date: Oct 2008
Location: Albany, New York
Posts: 1,249
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lvl1 Cobra Commando
Commando move to Close Range
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03-24-2010, 10:38 AM | #5053 |
"The Mayor"
Join Date: May 2008
Location: Central SD
Posts: 4,022
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Joe Medic
Heal Hicks +4 |
03-24-2010, 10:55 AM | #5054 |
Samurai Bunny
Join Date: Jul 2009
Location: Tulsa, OK
Posts: 3,551
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GI Joe Saboteur MVP
Hurt Undertow -3
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SIZE=4]Netbook..$299[/SIZE] One month of internet service $50 Cost of the class that I should be doing homework for right now $1300 Skinning Some Snakes and Melting Some Iron Grenadiers.... Priceless |
03-24-2010, 11:15 AM | #5055 |
DeceptiGrenadier
Join Date: Jan 2009
Location: Broca Beach, MI
Posts: 12,187
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Iron Grenadier Combat Medic Level 2
Heal Undertow +5
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Rest in peace my son, Aaron Michael. You will always be in our hearts and prayers. 9/13/2012 |
03-24-2010, 11:18 AM | #5056 |
Reverse Mercer
Join Date: Jul 2008
Location: Frisco, TX
Posts: 8,811
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GI Joe Squad Leader/Soldier Level 2
Hurt Undertow -3 |
03-24-2010, 11:22 AM | #5057 |
Banned
Join Date: Mar 2008
Location: The Final Frontier
Posts: 1,492
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Gungho-joe Cobra lvl1 Advanced recon
Move +5 |
Gungho-joe |
View Public Profile |
Find More Posts by Gungho-joe |
03-24-2010, 12:32 PM | #5058 |
Cobra Viper
Join Date: Jul 2008
Location: Vipers Pit- Training Facility
Posts: 397
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Viper Officer Cobra Soldier
Hurt Marine Hicks -2 Cobraaaaa!!!!! |
03-24-2010, 12:37 PM | #5059 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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Scenario chapter 7: Mission Brazil Range 7----6----5----4----3----2----1 Long--||-----Mid-----||--Close -------------------------------------------------------------------------------------------------------------------------------- Cobra: HP 523**** Vehicle Group: - Buzzboar (Cobra Driver) |Weapons systems -60hp| |Movement/Guidance -60hp| - Swamp Fire (Dread-Head Roscoe) |Radar/Targeting -45hp| |Weapons/Ordinance -45hp| Character Group: named characters max hp-35 Headman -35hpCommand Character -Joe targets |Copperhead -25hp Hydro-Viper -25hp Headhunter Officer -25hp| -I.G. targets |Zanzibar -28hp Crusher -25hp Demolisher -25hp| Trooper Group: troops max hp-25 -Joe targets |Headhunter Skull -15 Headhunter Dagger -15hp Headhunter Mace -15hp Headhunter Dirk -15hp| -I.G. targets |Dread-head Cletus -18hp Dread-head Otis -15hp Dread-head Billy Bob -15hp Dread-head Vance -15hp| I.G. Commando -20hp-bonus hurt Burnout -0hp-bonus heal Move points: 19 Action points: 0 Cobra Victory points: 0/45 Objectives: KO: Bonus: Item points: 0 ____________________ Available items: 0 *Combat Maneuver: “All units attack” *Combat Maneuver: “Regroup” 3 Action Commands available. Used: “Take cover” ____________________ Scenario; Day 1: Attack G.I. Joe Day 2: Attack I.G. Day 3: Attack G.I. Joe Day 4: Attack I.G. Day 5 & 6: Split Day 7 +: Weapons free Red zone; Tribal village Objectives: 1. The Joes and the Iron Grenadiers have ambushed your forces; you must quickly regroup for a counter offensive! = 25 Action points 2. Get your Headhunters, and the Dreadnoks into the jungle where you will have some cover, then make your way to the nearby Amazon River! = 25 Move points Green zone; Amazon Jungle Objectives: Move: The Joes and I.G. are pinned down; get the drug shipment loaded onto Zanzibar’s Air skiff before the Joes have a chance to destroy the shipment! = 30 Move points Action: Zanzibar must get down the Amazon River and reach the open Ocean, you have to provide cover fire and keep the enemy occupied! = 30 Move points Bonus Hurt: An Iron Grenadier Commando has snuck onto Zanzibar’s Air skiff and is trying to steal it, take him out! = Get the I.G. Commando down to 0hp. Bonus Heal: One of the Dreadnoks has dipped into the merchandise, unaware that it was laced with nerve agent. He is now suffering the effects of the toxin. Administer the antidote before he dies! = Get Burnout up to 20hp. -------------------------------------------------------------------------------------------------------------------------------- G.I. Joe: HP 519 Vehicle Group: - Split fire (Rampage) |Weapons systems -60hp| |Movement/Guidance -60hp| - Retaliator (Updraft) |Radar/Targeting -45hp| |Weapons/Ordinance -45hp| Character Group: named characters max hp-35 Claymore -35hpCommand Character -Cobra targets |Leatherneck -25hp Wetsuit -25hp Dialtone -25hp| -I.G. targets |Mainframe -25hp Mutt & Junkyard -25hp Bulletproof -25hp| Trooper Group: troops max hp-25 -Cobra targets |Marine Hicks -14 Marine Hudson -15hp Marine Vasquez -15hp Marine Drake -16hp| -I.G. targets |D.E.F. Apone -15hp D.E.F. Bishop -15hp D.E.F. Frost -15hp D.E.F. Gorman -15hp| Road pig -20hp-bonus hurt Tigor -0hp-bonus heal Move points: 13 Action points: 0 G.I. Joe Victory points: 0/45 Objectives: KO: Bonus: Item points: 1 ____________________ Available items: 0 *Combat Maneuver: “All units attack” *Combat Maneuver: “Regroup” 4 Action Commands available. Used: ____________________ Scenario; Day 1: Attack I.G. Day 2: Attack Cobra Day 3: Attack I.G. Day 4: Attack Cobra Day 5 & 6: Split Day 7 +: Weapons free Red zone; Tribal village Objectives: 1. Headman and his troops are using a tribal village as factory to manufacture drugs. Move in quickly and neutralize the enemy. = 25 Action points 2. The Cobras and Noks have moved into the Jungle and are making a run for the Amazon River, pursue and engage! = 25 Move points Green zone; Amazon Jungle Objectives: Action: Hundreds of thousands will die if that drug shipment laced with nerve agent reaches stateside. Destroy the shipment and take out Headman and his Headhunters! = 30 action points. Move: Get to the Amazon River and intercept the enemy before Zanzibar can get away with the shipment. = 30 move points. Bonus Hurt: The heavily armored Dreadnok, Road pig, is on a wild rampage swinging his sledge hammer and destroying everything in his path! Take down this insane juggernaut! = Get Road Pig down to 0hp. Bonus Heal: The Forca Fera agent Tigor, has been brutally mauled by his own trained tiger, Charlie. He is badly wounded and is bleeding to death, stop the bleeding and treat his wounds! = Get Tigor up to 20hp. -------------------------------------------------------------------------------------------------------------------------------- Iron Grenadiers: HP 496 Vehicle Group: - Evader (Dark rider) |Weapons systems -60hp| |Movement/Guidance -60hp| - A.G.P. (Nullifier) |Radar/Targeting -45hp| |Weapons/Ordinance -45hp| Character Group: named characters max hp-35 Darklon -35hpCommand Character -Cobra targets |Gen. Dumas -25hp Hellion Officer -25hp I.G.F.B Emily -25hp| -Joe targets |Undertow -14hp I.G. Frogman Officer -18hp Reaver -24hp| Trooper Group: troops max hp-25 -Cobra targets |Frogman Grimaud -15 Frogman Breton -15hp Frogman Bazin -15hp Frogman Planchet -15hp| -Joe targets |Hellion Athos -15hp Hellion Porthos -15hp Hellion Aramis -15hp Hellion D’Artagnan -15hp| Joe Machine gunner -20hp-bonus hurt IG Shocktrooper -0hp-bonus heal Move points: 21 Action points: 17 Iron Grenadier Victory points: 0/45 Objectives: KO: Bonus: Item points: 0 ____________________ Available items: 0 *Combat Maneuver: “All units attack” *Combat Maneuver: “Regroup” 4 Action Commands available. Used: ____________________ Scenario; Day 1: Attack Cobra Day 2: Attack G.I. Joe Day 3: Attack Cobra Day 4: Attack G.I. Joe Day 5 & 6: Split Day 7 +: Weapons free Red zone; Tribal village Objectives: 1. The arrival of the G.I. Joe team has complicated the situation. Destro wants that nerve agent, you must stop the Joes from destroying the drug shipment! = 25 Action points 2. You are taking heavy fire from both the Joes and Cobra’s forces, move into the jungle and engage the enemy! = 25 Move points Green zone; Amazon Jungle Objectives: Move: This battle has turned into a hostile pursuit through the Amazon jungle; Darklon’s Hellions must reach the Amazon River and engage the Joes before they have a chance to intercept Headman. = 30 move points. Action: The shipment has been loaded onto Zanzibar’s Air skiff. Undertow and his team of I.G. Frogmen must steal it from Cobra and escape! = 30 action points. Bonus Hurt: A G.I. Joe Machine gunner is laying down heavy cover fire, preventing Undertow from reaching the Air skiff, take him out! = Get the Joe Machine gunner down to 0hp. Bonus Heal: One of your Shocktroopers has walked right into a poacher’s hunting trap. He has several bamboo spears in his leg, treat his wounds quickly before he bleeds to death! = Get the I.G. Shocktrooper up to 20hp. -------------------------------------------------------------------------------------------------------------------------------- Misfire: Col. Abernathy Reposts: Atomic Power= You must heal Cobra’s targets only K.O.s: Cobra: G.I. Joe: Iron Grenadiers: |
03-24-2010, 01:27 PM | #5060 |
Golden Grenadier
Join Date: May 2008
Location: Western New York
Posts: 16,594
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Iron Grenadier Co-Leader
Action Command “Air strike” - Red Zone Hmmm... looks like rain's coming? "-1 Hurt to all targets" |
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