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03-24-2010, 01:01 AM | #5021 |
Iron Grenadier Sorcerer
Join Date: Feb 2008
Location: The Silent Castle
Posts: 34,271
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IRON GRENADIER COMMANDO LEVEL I
Move to CQC
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03-24-2010, 01:02 AM | #5022 |
Punching Clowns
Join Date: Feb 2008
Location: Choking Smurfs
Posts: 10,131
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Iron Grenadier Demolitions Lvl 1
Hurt Zanzibar -5
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03-24-2010, 01:12 AM | #5023 |
Banned
Join Date: May 2008
Location: Hisstank Wrestling Federation!
Posts: 17,654
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Iron Grenadier Soldier
Action +2 |
03-24-2010, 01:14 AM | #5024 |
That's lo!
Join Date: Nov 2007
Location: Wa.
Posts: 31,050
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Iron Grenadier Annihilator
Move +4 |
03-24-2010, 01:19 AM | #5025 |
the Metal One
Join Date: Dec 2009
Location: Jacksonville
Posts: 1,044
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Iron granadier sniper lvl 1. Move to sniper range
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03-24-2010, 01:42 AM | #5026 |
HissTank Queen
Join Date: Nov 2007
Location: <3
Posts: 9,888
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GIJOE Sniper Level 1
Hurt Undertow -4 <3
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My Feedback<3 My B/S/T<3 My Customs<3 Quote:
Originally Posted by TTT
You mess with the C, you mess with the T !!!
Quote:
Originally Posted by JoeFanatic
At the feet of the Tank queen Chari I fall in reverence, all hail and long live the queen of pink!
Quote:
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03-24-2010, 01:46 AM | #5027 |
THE ULTIMATE COBRA WEAPON
Join Date: May 2008
Location: Staten Island NYC But Brooklyn Born & Raised
Posts: 9,883
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Iron Grenadier Soldier
Action +2
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Visit my Customs @ this link Below COBRA CUSTOMS My Trades & Wants http://www.hisstank.com/forum/g-i-jo...rs-trades.html Here Is My Feedback http://www.hisstank.com/forum/buy-se...COBRACOLLECTOR |
03-24-2010, 01:55 AM | #5028 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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Scenario chapter 7: Mission Brazil Range 7----6----5----4----3----2----1 Long--||-----Mid-----||--Close -------------------------------------------------------------------------------------------------------------------------------- Cobra: HP 507 Vehicle Group: - Buzzboar (Cobra Driver) |Weapons systems -60hp| |Movement/Guidance -60hp| - Swamp Fire (Dread-Head Roscoe) |Radar/Targeting -45hp| |Weapons/Ordinance -45hp| Character Group: named characters max hp-35 Headman -35hpCommand Character -Joe targets |Copperhead -25hp Hydro-Viper -25hp Headhunter Officer -25hp| -I.G. targets |Zanzibar -12hp Crusher -25hp Demolisher -25hp| Trooper Group: troops max hp-25 -Joe targets |Headhunter Skull -15 Headhunter Dagger -15hp Headhunter Mace -15hp Headhunter Dirk -15hp| -I.G. targets |Dread-head Cletus -18hp Dread-head Otis -15hp Dread-head Billy Bob -15hp Dread-head Vance -15hp| I.G. Commando -20hp-bonus hurt Burnout -0hp-bonus heal Move points: 10 Action points: 0 Cobra Victory points: 0/45 Objectives: KO: Bonus: Item points: 0 ____________________ Available items: 0 *Combat Maneuver: “All units attack” *Combat Maneuver: “Regroup” 3 Action Commands available. Used: “Take cover” ____________________ Scenario; Day 1: Attack G.I. Joe Day 2: Attack I.G. Day 3: Attack G.I. Joe Day 4: Attack I.G. Day 5 & 6: Split Day 7 +: Weapons free Red zone; Tribal village Objectives: 1. The Joes and the Iron Grenadiers have ambushed your forces; you must quickly regroup for a counter offensive! = 25 Action points 2. Get your Headhunters, and the Dreadnoks into the jungle where you will have some cover, then make your way to the nearby Amazon River! = 25 Move points Green zone; Amazon Jungle Objectives: Move: The Joes and I.G. are pinned down; get the drug shipment loaded onto Zanzibar’s Air skiff before the Joes have a chance to destroy the shipment! = 30 Move points Action: Zanzibar must get down the Amazon River and reach the open Ocean, you have to provide cover fire and keep the enemy occupied! = 30 Move points Bonus Hurt: An Iron Grenadier Commando has snuck onto Zanzibar’s Air skiff and is trying to steal it, take him out! = Get the I.G. Commando down to 0hp. Bonus Heal: One of the Dreadnoks has dipped into the merchandise, unaware that it was laced with nerve agent. He is now suffering the effects of the toxin. Administer the antidote before he dies! = Get Burnout up to 20hp. -------------------------------------------------------------------------------------------------------------------------------- G.I. Joe: HP 512 Vehicle Group: - Split fire (Rampage) |Weapons systems -60hp| |Movement/Guidance -60hp| - Retaliator (Updraft) |Radar/Targeting -45hp| |Weapons/Ordinance -45hp| Character Group: named characters max hp-35 Claymore -35hpCommand Character -Cobra targets |Leatherneck -25hp Wetsuit -25hp Dialtone -25hp| -I.G. targets |Mainframe -25hp Mutt & Junkyard -25hp Bulletproof -25hp| Trooper Group: troops max hp-25 -Cobra targets |Marine Hicks -14 Marine Hudson -15hp Marine Vasquez -15hp Marine Drake -13hp| -I.G. targets |D.E.F. Apone -15hp D.E.F. Bishop -15hp D.E.F. Frost -15hp D.E.F. Gorman -15hp| Road pig -20hp-bonus hurt Tigor -0hp-bonus heal Move points: 9 Action points: 0 G.I. Joe Victory points: 0/45 Objectives: KO: Bonus: Item points: 0 ____________________ Available items: 0 *Combat Maneuver: “All units attack” *Combat Maneuver: “Regroup” 4 Action Commands available. Used: ____________________ Scenario; Day 1: Attack I.G. Day 2: Attack Cobra Day 3: Attack I.G. Day 4: Attack Cobra Day 5 & 6: Split Day 7 +: Weapons free Red zone; Tribal village Objectives: 1. Headman and his troops are using a tribal village as factory to manufacture drugs. Move in quickly and neutralize the enemy. = 25 Action points 2. The Cobras and Noks have moved into the Jungle and are making a run for the Amazon River, pursue and engage! = 25 Move points Green zone; Amazon Jungle Objectives: Action: Hundreds of thousands will die if that drug shipment laced with nerve agent reaches stateside. Destroy the shipment and take out Headman and his Headhunters! = 30 action points. Move: Get to the Amazon River and intercept the enemy before Zanzibar can get away with the shipment. = 30 move points. Bonus Hurt: The heavily armored Dreadnok, Road pig, is on a wild rampage swinging his sledge hammer and destroying everything in his path! Take down this insane juggernaut! = Get Road Pig down to 0hp. Bonus Heal: The Forca Fera agent Tigor, has been brutally mauled by his own trained tiger, Charlie. He is badly wounded and is bleeding to death, stop the bleeding and treat his wounds! = Get Tigor up to 20hp. -------------------------------------------------------------------------------------------------------------------------------- Iron Grenadiers: HP 502 Vehicle Group: - Evader (Dark rider) |Weapons systems -60hp| |Movement/Guidance -60hp| - A.G.P. (Nullifier) |Radar/Targeting -45hp| |Weapons/Ordinance -45hp| Character Group: named characters max hp-35 Darklon -35hpCommand Character -Cobra targets |Gen. Dumas -25hp Hellion Officer -25hp I.G.F.B Emily -25hp| -Joe targets |Undertow -17hp I.G. Frogman Officer -20hp Reaver -25hp| Trooper Group: troops max hp-25 -Cobra targets |Frogman Grimaud -15 Frogman Breton -15hp Frogman Bazin -15hp Frogman Planchet -15hp| -Joe targets |Hellion Athos -15hp Hellion Porthos -15hp Hellion Aramis -15hp Hellion D’Artagnan -15hp| Joe Machine gunner -20hp-bonus hurt IG Shocktrooper -0hp-bonus heal Move points: 12 Action points: 17 Iron Grenadier Victory points: 0/45 Objectives: KO: Bonus: Item points: 0 ____________________ Available items: 0 *Combat Maneuver: “All units attack” *Combat Maneuver: “Regroup” 4 Action Commands available. Used: ____________________ Scenario; Day 1: Attack Cobra Day 2: Attack G.I. Joe Day 3: Attack Cobra Day 4: Attack G.I. Joe Day 5 & 6: Split Day 7 +: Weapons free Red zone; Tribal village Objectives: 1. The arrival of the G.I. Joe team has complicated the situation. Destro wants that nerve agent, you must stop the Joes from destroying the drug shipment! = 25 Action points 2. You are taking heavy fire from both the Joes and Cobra’s forces, move into the jungle and engage the enemy! = 25 Move points Green zone; Amazon Jungle Objectives: Move: This battle has turned into a hostile pursuit through the Amazon jungle; Darklon’s Hellions must reach the Amazon River and engage the Joes before they have a chance to intercept Headman. = 30 move points. Action: The shipment has been loaded onto Zanzibar’s Air skiff. Undertow and his team of I.G. Frogmen must steal it from Cobra and escape! = 30 action points. Bonus Hurt: A G.I. Joe Machine gunner is laying down heavy cover fire, preventing Undertow from reaching the Air skiff, take him out! = Get the Joe Machine gunner down to 0hp. Bonus Heal: One of your Shocktroopers has walked right into a poacher’s hunting trap. He has several bamboo spears in his leg, treat his wounds quickly before he bleeds to death! = Get the I.G. Shocktrooper up to 20hp. -------------------------------------------------------------------------------------------------------------------------------- Cobra has activated Action command “Take cover”. The next ten points of Hurt damage will be absorbed by cover: Sho Nuff= 5 Speedocub speedocub= 3 Foolproof= 2 (the other 3 got through) Misfire: None Reposts: Nightviper 143= Headman is already at max hp AVAC= Headman is already at max hp K.O.s: Cobra: G.I. Joe: Iron Grenadiers: |
03-24-2010, 02:18 AM | #5029 |
Laser Sniper
Join Date: Jul 2009
Location: MI. (UP)
Posts: 3,987
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G.I. Joe SWAT
Shield 3
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03-24-2010, 02:19 AM | #5030 |
Crimson Guard
Join Date: Jul 2007
Location: Los Angeles, CA
Posts: 1,939
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GI joe soldier
Hurt Undertow -2
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Feed Back Thread - http://www.hisstank.com/forum/buy-se...2-evopete.html |
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