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02-22-2010, 01:23 AM | #4921 |
CANUCK-VIPER
Join Date: Aug 2008
Location: Toronto, Ontario
Posts: 9,527
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Alley viper lvl1
Shield +4
__________________
________________ -The BLAY- In the end, you'll see my name carved in stone... My Feedback Thread: THE BLAY |
02-22-2010, 01:32 AM | #4922 |
Northern Response
Join Date: Dec 2008
Location: Canadian flat lands
Posts: 1,435
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G.I. joe Covert Ops MVP Level 1
Action +3 |
02-22-2010, 01:48 AM | #4923 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
|
Game over The G.I. Joe team wins the game as of this post: Congratulations to the G.I. Joe team on their victory! I would like to thanks everyone for playing! Thank you to everyone on the I.G. team, the Cobra team and the Joe team! I also want to thank everyone for keeping this game fun and drama free. I look forward to seeing everyone back for the next game, game date to be announced soon! |
02-22-2010, 01:55 AM | #4924 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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Scenario chapter 6: Gods of war Scenario rules: Red Zone: Teams will earn 2 points for getting out of the Red zone. Getting out of the Red zone requires completing the red zone Move and Action objectives. *K.O. points: Teams will earn 1 point for a Character or Troop, 1 point for Aircraft, 2 points for a Ground vehicle. *Bonus points: After the first two days, the team with the highest total hp gets 1 point. The team that has done the most damage to their designated teams gets 1 point. Day 3 & 4: Full circle You must attack your designated team. Your objectives will tell you which team that is. Day 5 & 6: Three way split All teams must split their attack to both teams 50/50 Day 7 and onward: Weapons free mode You are free to decide whether to attack one team or split your attack 50/50. Green zone: *Teams will earn 2 points for completing the Move objective. *Teams will earn 2 points for completing the Action objective. *Teams will earn 2 points for completing the Bonus Hurt objective. *Teams will earn 2 points for completing the Bonus Heal objective. *K.O. Points: Each set of two KOs is worth 2 points. A set is one troop from each team or one character from each team. The KOs do not have to be in order, just know that you don’t get the points until you have a matching set. Examples of sets; G.I. Joe team must get: 1 Cobra trooper + 1 I.G. trooper= a paired set, one trooper from each team. 1 Cobra named Character + 1 I.G. Named Character= a paired set, one Character from each team. You do not get the points until you make a set. Vehicles do not need to be paired in a set. If there are no more pairs available, each K.O. is worth 1 point. Bonus points: *A team that gets three sets of troopers gets a 1 point bonus. *A team that gets two sets of Named Characters gets a 1 point bonus. *A team that completes both the Move and Action objectives gets a 1 point bonus. *A team that completes both the Bonus Hurt and Heal objectives gets a 1 point bonus. Range 7----6----5----4----3----2----1 Long--||-----Mid-----||--Close -------------------------------------------------------------------------------------------------------------------------------- Cobra: HP 259*** - Vehicle Group: Shadow Mech (Hotwire) -65hp Flight Pod (Viper pilot) –K.O.(d) - Character Group: named characters max hp-45 Baroness -37hp Dr. Mindbender -35hp Sky Creeper -27hp Toxo-Viper -32hp-used ability Rock-Viper Officer -32hp Para-Viper Officer -31hp-used ability - Trooper Group: troop builders max hp-35 Para-Viper Sector –K.O. Para-Viper Hayes –K.O.-body armor Para-Viper Baker –K.O. Para-Viper Turner –K.O. Rock-Viper Lopez –K.O. Rock-Viper Riker –K.O. Rock-Viper Bushkin –K.O. Rock-Viper Bombay –K.O. Joe Advanced Recon -20hp-bonus hurt Archeologist Graves -0/20hp- bonus heal Move points: 36 Action points: 54 Cobra Victory points: 3/20 1 k.o. point 2 points for red zone Item points: 5 1 Magazine/Medikit +/- 3 Available items: 0 *Combat Maneuver: “All units attack” *Combat Maneuver: “Regroup” 2 Action Commands available: Used: “Suppressing Fire”, “Air strike” Scenario Rules; Day 3: Attack I.G. Day 4: Attack G.I. Joe Day 5 & 6: Split Day 7 +: Weapons free Green zone; Ancient ruins of Cobra La Objectives: Move: The power source is emanating from the center of the ancient city. Get to the central Temple = 30 Move points Action: The Joes and the Iron Grenadiers are not far behind you. Fight a rear guard action as you make your way to the temple = 30 Action points Bonus Hurt: a G.I. Joe Advanced Recon scout has flanked you and is pinning down your men with fire, take him out! Joe Advanced Recon – 20hp Bonus Heal: Your Archeologist, Mark Graves, has been injured, he is the only man in your group who can decipher the ancient markings. Heal his wounds! Archeologist Graves –get him to 20hp. -------------------------------------------------------------------------------------------------------------------------------- G.I. Joe: HP 250 -g0-c3 Vehicle Group: Hammer Mech (Gears) -62hp Locust mini-coptor (Dogfight) -39hp(m) - Character Group: -Named characters max hp: 45 Scarlett -20hp Alpine -26hp Airborne Cmdr. Talltree -22hp Drop Zone -17hp-used ability Airtight -20hp Lightfoot -22hp-used abilty - Trooper Group: -Troop builders max hp: 35 Airborne Ray –K.O. Airborne Rockwell –K.O. Airborne McCloud –K.O. Airborne Thunder -18hp Greenshirt Charger -1hp Greenshirt Kane -3hp Greenshirt Cross -K.O Greenshirt Rivers –K.O. I.G. Comm Officer –K.O.- Bonus Heal Complete!-C.W.O. Flint Joe Medic -20/20hp – Bonus Heal complete! Move points: 55 Action points: 55 G.I. Joe Victory points: 20/20 6 K.O. points 2 points for red zone, 1 point hp bonus, 1 point damage bonus 2 points Move objective, 2 points Action objective, 1 point bonus for both 2 points Heal bonus, 2 points Hurt bonus, 1 point bonus for both Item points: 0 Available items: 0, Mercenary is no longer active: 5/5 *Combat Maneuver: “All units attack” *Combat Maneuver: “Regroup” 0 Action Commands available: Used: "take cover", “Battle cry”, “Suppressing fire”, “Air strike” Scenario Rules; Day 3: Attack Cobra Day 4: Attack I.G. Day 5 & 6: Split Day 7 +: Weapons free Green zone; Ancient ruins of Cobra La Objectives: Move: Cobra is heading for that huge temple in the center of the ancient ruins, whatever they’re after it can’t be good. you had better get there first! = 30 move points. - Complete! Action: The Iron Grenadiers are launching a strong counter offensive, and Cobra has left behind a team of Rock-Vipers to slow you down. You’re between a Rock-Viper and a Hard Place! = 30 action points. - Complete! Bonus Hurt: Destro’s Communications Officer is Jamming your frequencies, you can’t communicate with your forward teams, take him out now! I.G. Comm Officer – 20hp - Complete! Bonus Heal: One of your Medics has taken a hit! Medics take care of their own, Heal his wounds! Joe Medic – get him to 20hp - Complete! -------------------------------------------------------------------------------------------------------------------------------- Iron Grenadiers: HP 235**** - Vehicle Group: Iron Mech (Gauntlet) -68hp Despoiler (I.G. pilot) -32hp - Character Group: -Named characters max hp: 45 Metal Head -13hp Raven -17hp Plague -17hp Black Widow -17hp-used ability I.G. Recon officer -19hp T.A.R.G.A.T. Officer -19hp-used ability - Trooper Group: -Troop builders max hp: 35 Targat Anastacia –K.O. Targat Taka -7 Targat Schmidt -10hp Targat Crook -8hp I.G. Recon Bent -8hp I.G. Recon Dire –K.O. I.G. Recon Reaper –K.O. I.G. Recon Razor –K.O. Cobra Saboteur -K.O.- Huer-ta!!! I.G. Soldier -20/20hp- Bonus Heal Complete! I.G. Victory points: 16/20 2 points for Red zone 2 points action objective, 2 points move objective, 1 point bonus for both. 4 K.O. points 2 points Bonus heal, 2 points for bonus hurt, 1 point bonus for both Item points: 2 Available items: 0 *Combat Maneuver: “All units attack” *Combat Maneuver: “Regroup” 0 Action Commands available: Used: “Suppressing Fire”, “Battle cry”, “Air Strike”, “Take Cover” Scenario Rules Day 3: Attack G.I. Joe Day 4: Attack Cobra Day 5 & 6: Split Day 7 +: Weapons free Green zone; Ancient ruins of Cobra La Objectives: Bonus Hurt: = One of your men spotted a Cobra Saboteur lurking near the entrance of the temple. It’s very typical of Cobra Commander to plan for all contingencies. If the battle is lost, most likely Cobra will cave in the entrance and trap everyone inside the ancient ruins, take him out! Cobra Saboteur – 20hp - Complete! Bonus Heal: = An Iron Grenadier has been injured, Destro strictly forbids that any I.G. be left behind. Heal him or be forced to explain to Destro why you let him die. I.G. Soldier – Get him to 20hp - Complete! -------------------------------------------------------------------------------------------------------------------------------- *Any K.O.s on a Cobra La target will not earn any points, but you will get bragging rights. *Cobra La Warriors will not K.O. any targets. The lowest that they can take down a target is 1hp. *Winners will still be decided using the Victory point system, however, all of your designated Cobra La forces must be K.O. in order to win. *All hurt damage will be assessed at reset before any daily posts, but after Red zone penalty. Cobra La Forces: - Cobra La Bio-Mech -88hp- attacks all teams -------------------------------------------------------------------------------------------------------------------------------- Pythona -34hp-Pythona group attacks only Cobra - Royal Guard 1 –K.O.- Raygeon!!! Royal Guard 2 -26hp Royal Guard 3 -30hp -------------------------------------------------------------------------------------------------------------------------------- Nemesis Enforcer – K.O.– Darth Henning!!! - Royal Guard Alpha –K.O.- Darth Henning!!! Royal Guard Bravo –K.O.- C.W.O. Flint!!! Royal Guard Omega –K.O.- Silent Creeper!!! -------------------------------------------------------------------------------------------------------------------------------- Golobulus – K.O.- Lo-Wan Bing!!! - Royal Guard Crimson –K.O.- Kneroh Royal Guard Gold –K.O.- Beckley!!! Royal Guard Black –K.O.- Vulcan Raven!!! -------------------------------------------------------------------------------------------------------------------------------- Iron Grenadiers have used Action command “Take cover” The following ten points were absorbed: Cobra drones= 4 Mercenary= 2 Arashikage Ninj=2 Ultra Magnus 71=2 Misfire: None Reposts: None K.O. Sets: Cobra: Greenshirt Rivers= Agent Morris* Airborne Ray= Night Viper 143 + Airborne Rockwell= Lody + Greenshirt Cross= Driftwood- Special ability + G.I. Joe: I.G. Recon Razor= Solid Strider* Cobra Flight Pod= Darth Henning: Special ability* I.G. Recon Reaper= Sid Darth* I.G. Recon Dire= Dominic.18* Rock-Viper Riker= Joefanatic + Targat Anastacia= Joefanatic** Iron Grenediers: Cobra Flight Pod= dsRader* Para-Viper Sector= John Jett* Rock-Viper Lopez= Lo-Wan Bing + Airborne McCloud= Acrizer** Para-Viper Baker= BvH + Para- Viper Turner= BvH + Rock- Viper Bushkin= TofuNinja + Para-Viper Hayes= Barefoot Jedi + Rock- Viper Bombay= Speedocub + |
02-22-2010, 01:57 AM | #4925 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
|
Game over I would like to thanks everyone for playing! Thank you to everyone on the I.G. team, the Cobra team and the Joe team! I also want to thank everyone for keeping this game fun and drama free. I look forward to seeing everyone back for the next game, game date to be announced soon! |
02-22-2010, 10:50 AM | #4926 |
www.kittyspryde.com
Join Date: Sep 2007
Location: New Port Richey, Florida
Posts: 8,434
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Closed until next game..
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02-27-2010, 06:48 PM | #4927 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
|
Scenario chapter 7: Mission Brazil Scenario rules: In battle, victory is achieved by accomplishing objectives and inflicting damage on the enemy. In this game, this is represented through points. Each objective and each K.O., is worth points. The first team to reach the required number of points wins the game. These points will be called Victory points; they will be tracked below your team’s roster. The list below explains how these victory points are earned. __________ Objective points: *Teams will earn 3 points for completing the Green zone Move objective. *Teams will earn 3 points for completing the Green zone Action objective. *Teams will earn 3 points for completing the Bonus Hurt objective. *Teams will earn 3 points for completing the Bonus Heal objective. __________ K.O. points: Every time your team scores a K.O., you immediately earn Victory points. *Troops are worth 1 point. *Named Characters are worth 2 points. *Aircraft are worth 2 points. *Ground vehicles are worth 4 points. * For all vehicles, you only need to K.O. your designated section of the vehicle to get the points. (See below; Designated targets) __________ Bonus points: *Damage bonus: During day 1 & 2: each day, your designated enemy must end the day with their total hp at 20 points lower than at the start of the turn, so if they start the day at 480, they must end the day at 460 or lower. At the end of the first two days, if your team has accomplished this, your team will earn 1 bonus point. *Command character bonus: Each team has 1 mission commander. This character is highlighted in yellow. The mission commander cannot be K.O. and is not worth any Victory points; however, if your medics can keep your Command Character from reaching 0hp during day 1&2, your team will earn 2 points. So basically, take out the enemy team’s Command character in order to prevent them from earning 2 points. *Matching Set bonus: Every time your team collects a matching set of K.O.s, you earn bonus points. A matching set means one K.O. from each enemy team. Examples of sets; 1 G.I. Joe trooper + 1 I.G. trooper= a matching set, one trooper from each team. 1 G.I. Joe named Character + 1 Cobra Named Character= a matching set, one Character from each team. *Troop sets are worth 1 bonus point *Character sets are worth 2 bonus points. There are no bonus points for vehicles So basically, knocking out one 1 troop from each team will earn you the same amount of points as knocking out 3 troops from one team, and the same goes for named characters. __________ Designated targets: Each team has a color: Blue is Cobra, Green is G.I. Joe, Red is Iron Grenadiers. Each target is color coded with brackets and you may only attack the targets color coded with your team’s brackets. *Example: Cobra may only attack targets that are in blue brackets. |Greenshirt Jones - 15hp Greenshirt Hicks - 15hp Greenshirt Garcia - 15hp Greenshirt Lee - 15hp| The available targets are split up evenly between the teams. Vehicles are divided into two sections, each team may only target their designated section. The vehicle will not be K.O. until both sections are K.O., however, you only need to K.O. your section to earn the points. *Example: In this example, Joes may only target the weapons systems, I.G. may only target the Movement/guidance. Hisstank (Hiss driver) |Weapons systems 60hp| |movement/guidance 60hp| *When you post, you don't need to say which section, just say the name of the vehicle, same as before. *For ground vehicles, using “Repair” will heal each section +4. *The Command Character is open to both teams. There are no restrictions on attacking the Command Character. *Under no circumstances may a team ever attack the other team’s designated targets. Any attacks on another team’s targets will be invalid and you will have to repost. This includes Special abilities and armory items. *The Action command “Air strike” will only damage all of your team’s designated targets. *During three way split and weapons free, the 50/50 split and all other rules of engagement will still apply. __________ Day 1 to 4: Full circle Each day, you must attack your designated team. Your objectives will tell you which team that is. Medics: During days 1 to 4 of the game, Medics can only heal against the team that is attacking them. If you are being attacked by Cobra, you can only heal Cobra’s designated targets. The Command Character and the Bonus heal objective can be healed any time. __________ Day 5 & 6: Three way split All teams must split their attack to both teams 50/50 Medics: During days 5 & 6, Medics must be split evenly, 3/3 or 3/2. The Command Character and the Bonus heal objective can be healed any time. __________ Day 7 and onward: Weapons free mode You are free to decide whether to attack one team or split your attack 50/50. __________ Red Zone: All teams will start in the Red zone. Getting out of the Red zone requires completing the Red zone Move and Action objectives and scoring 2 K.O. points. There are no points for getting out of the Red zone. __________ Good luck! Range 7----6----5----4----3----2----1 Long--||-----Mid-----||--Close -------------------------------------------------------------------------------------------------------------------------------- Cobra: HP 515 Vehicle Group: Buzzboar (Cobra Driver) |Weapons systems -60hp| |Movement/Guidance -60hp| - Swamp Fire (Dread-Head Roscoe) |Radar/Targeting -45hp| |Weapons/Ordinance -45hp| Character Group: named characters max hp-35 Headman -35hpCommand Character -Joe targets |Copperhead -25hp Hydro-Viper -25hp Headhunter Officer -25hp| -I.G. targets |Zanzibar -25hp Crusher -25hp Demolisher -25hp| Trooper Group: troops max hp-25 -Joe targets |Headhunter Skull -15 Headhunter Dagger -15hp Headhunter Mace -15hp Headhunter Dirk -15hp| -I.G. targets |Dread-head Cletus -15hp Dread-head Otis -15hp Dread-head Billy Bob -15hp Dread-head Vance -15hp| I.G. Commando -20hp-bonus hurt Burnout -0hp-bonus heal Move points: 0 Action points: 0 Cobra Victory points: 0/45 Objectives: KO: Bonus: Item points: 0 ____________________ Available items: 0 *Combat Maneuver: “All units attack” *Combat Maneuver: “Regroup” 4 Action Commands available. Used: ____________________ Scenario; Day 1: Attack G.I. Joe Day 2: Attack I.G. Day 3: Attack G.I. Joe Day 4: Attack I.G. Day 5 & 6: Split Day 7 +: Weapons free Red zone; Tribal village Objectives: 1. The Joes and the Iron Grenadiers have ambushed your forces; you must quickly regroup for a counter offensive! = 25 Action points 2. Get your Headhunters, and the Dreadnoks into the jungle where you will have some cover, then make your way to the nearby Amazon River! = 25 Move points Green zone; Amazon Jungle Objectives: Move: The Joes and I.G. are pinned down; get the drug shipment loaded onto Zanzibar’s Air skiff before the Joes have a chance to destroy the shipment! = 30 Move points Action: Zanzibar must get down the Amazon River and reach the open Ocean, you have to provide cover fire and keep the enemy occupied! = 30 Move points Bonus Hurt: An Iron Grenadier Commando has snuck onto Zanzibar’s Air skiff and is trying to steal it, take him out! = Get the I.G. Commando down to 0hp. Bonus Heal: One of the Dreadnoks has dipped into the merchandise, unaware that it was laced with nerve agent. He is now suffering the effects of the toxin. Administer the antidote before he dies! = Get Burnout up to 20hp. -------------------------------------------------------------------------------------------------------------------------------- G.I. Joe: HP 515 Vehicle Group: Split fire (Rampage) |Weapons systems -60hp| |Movement/Guidance -60hp| - Retaliator (Updraft) |Radar/Targeting -45hp| |Weapons/Ordinance -45hp| Character Group: named characters max hp-35 Claymore -35hpCommand Character -Cobra targets |Leatherneck -25hp Wetsuit -25hp Dialtone -25hp| -I.G. targets |Mainframe -25hp Mutt & Junkyard -25hp Bulletproof -25hp| Trooper Group: troops max hp-25 -Cobra targets |Marine Hicks -15 Marine Hudson -15hp Marine Vasquez -15hp Marine Drake -15hp| -I.G. targets |D.E.F. Apone -15hp D.E.F. Bishop -15hp D.E.F. Frost -15hp D.E.F. Gorman -15hp| Road pig -20hp-bonus hurt Tigor -0hp-bonus heal Move points: 0 Action points: 0 G.I. Joe Victory points: 0/45 Objectives: KO: Bonus: Item points: 0 ____________________ Available items: 0 *Combat Maneuver: “All units attack” *Combat Maneuver: “Regroup” 4 Action Commands available. Used: ____________________ Scenario; Day 1: Attack I.G. Day 2: Attack Cobra Day 3: Attack I.G. Day 4: Attack Cobra Day 5 & 6: Split Day 7 +: Weapons free Red zone; Tribal village Objectives: 1. Headman and his troops are using a tribal village as factory to manufacture drugs. Move in quickly and neutralize the enemy. = 25 Action points 2. The Cobras and Noks have moved into the Jungle and are making a run for the Amazon River, pursue and engage! = 25 Move points Green zone; Amazon Jungle Objectives: Action: Hundreds of thousands will die if that drug shipment laced with nerve agent reaches stateside. Destroy the shipment and take out Headman and his Headhunters! = 30 action points. Move: Get to the Amazon River and intercept the enemy before Zanzibar can get away with the shipment. = 30 move points. Bonus Hurt: The heavily armored Dreadnok, Road pig, is on a wild rampage swinging his sledge hammer and destroying everything in his path! Take down this insane juggernaut! = Get Road Pig down to 0hp. Bonus Heal: The Forca Fera agent Tigor, has been brutally mauled by his own trained tiger, Charlie. He is badly wounded and is bleeding to death, stop the bleeding and treat his wounds! = Get Tigor up to 20hp. -------------------------------------------------------------------------------------------------------------------------------- Iron Grenadiers: HP 515 Vehicle Group: Evader (Dark rider) |Weapons systems -60hp| |Movement/Guidance -60hp| - A.G.P. (Nullifier) |Radar/Targeting -45hp| |Weapons/Ordinance -45hp| Character Group: named characters max hp-35 Darklon -35hpCommand Character -Cobra targets |Gen. Dumas -25hp Hellion Officer -25hp I.G.F.B Emily -25hp| -Joe targets |Undertow -25hp I.G. Frogman Officer -25hp Reaver -25hp| Trooper Group: troops max hp-25 -Cobra targets |Frogman Grimaud -15 Frogman Breton -15hp Frogman Bazin -15hp Frogman Planchet -15hp| -Joe targets |Hellion Athos -15hp Hellion Porthos -15hp Hellion Aramis -15hp Hellion D’Artagnan -15hp| Joe Machine gunner -20hp-bonus hurt IG Shocktrooper -0hp-bonus heal Move points: 0 Action points: 0 Iron Grenadier Victory points: 0/45 Objectives: KO: Bonus: Item points: 0 ____________________ Available items: 0 *Combat Maneuver: “All units attack” *Combat Maneuver: “Regroup” 4 Action Commands available. Used: ____________________ Scenario; Day 1: Attack Cobra Day 2: Attack G.I. Joe Day 3: Attack Cobra Day 4: Attack G.I. Joe Day 5 & 6: Split Day 7 +: Weapons free Red zone; Tribal village Objectives: 1. The arrival of the G.I. Joe team has complicated the situation. Destro wants that nerve agent, you must stop the Joes from destroying the drug shipment! = 25 Action points 2. You are taking heavy fire from both the Joes and Cobra’s forces, move into the jungle and engage the enemy! = 25 Move points Green zone; Amazon Jungle Objectives: Move: This battle has turned into a hostile pursuit through the Amazon jungle; Darklon’s Hellions must reach the Amazon River and engage the Joes before they have a chance to intercept Headman. = 30 move points. Action: The shipment has been loaded onto Zanzibar’s Air skiff. Undertow and his team of I.G. Frogmen must steal it from Cobra and escape! = 30 action points. Bonus Hurt: A G.I. Joe Machine gunner is laying down heavy cover fire, preventing Undertow from reaching the Air skiff, take him out! = Get the Joe Machine gunner down to 0hp. Bonus Heal: One of your Shocktroopers has walked right into a poacher’s hunting trap. He has several bamboo spears in his leg, treat his wounds quickly before he bleeds to death! = Get the I.G. Shocktrooper up to 20hp. -------------------------------------------------------------------------------------------------------------------------------- Misfire: None Reposts: None K.O.s: Cobra: G.I. Joe: Iron Grenadiers:
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Last edited by cobralalalala!; 03-01-2010 at 02:15 PM.. |
02-27-2010, 06:49 PM | #4928 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
|
Team Challenge #6 Rumble in the Jungle! The G.I. Joe team has challenged Cobra and the Iron Grenadiers to a three way, no holds barred, bare knuckle brawl in the Amazon Jungle! Each team must choose their champion for this fight and must submit their selection to me no later than Wednesday March 17. Rules: 1. Hurt only, no Heal, Move or Action. 2. Players will post their maximum Hurt according to what class they will be playing in the main Game. 3. First team to post 50 Hurt points, will knock out the other two fighters. You will not specify a target, just post: Cobra Soldier Hurt -2 4. First team to knock out their opponents will win the Team challenge and will get to choose an Item worth one point from Vader’s Armory. Choose your champions and prepare for combat! Good luck! Big Boa: 0 Captain Grid Iron: 0 Darklon: 0
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Last edited by cobralalalala!; 03-22-2010 at 11:24 PM.. |
02-27-2010, 06:49 PM | #4929 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
|
*****
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02-27-2010, 06:50 PM | #4930 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
|
******
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