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02-20-2010, 06:12 AM | #4731 |
Crimson Guard
Join Date: Mar 2008
Location: England
Posts: 1,102
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Blot Cobra Machine Gunner lvl1
Hurt Airborne Ray -3 Hurt Airborne Rockwell -2
__________________
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02-20-2010, 07:27 AM | #4732 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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G.I. Joe Mercenary
Hurt Cobra La Guard Omega -2 4/5 |
02-20-2010, 07:30 AM | #4733 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
|
Cobra Blue shirt #1
Hurt Hammer Mech -2 Cobra Blue shirt #2 Hurt Alpine -2 Cobra Blue shirt #3 Hurt Scarlett -2 |
02-20-2010, 07:32 AM | #4734 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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I.G. Trooper #1
Hurt Dr. Mindbender -2 I.G. Trooper #2 Hurt Toxo-Viper -2 |
02-20-2010, 07:32 AM | #4735 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
|
Scenario chapter 6: Gods of war Scenario rules: Red Zone: Teams will earn 2 points for getting out of the Red zone. Getting out of the Red zone requires completing the red zone Move and Action objectives. *K.O. points: Teams will earn 1 point for a Character or Troop, 1 point for Aircraft, 2 points for a Ground vehicle. *Bonus points: After the first two days, the team with the highest total hp gets 1 point. The team that has done the most damage to their designated teams gets 1 point. Day 3 & 4: Full circle You must attack your designated team. Your objectives will tell you which team that is. Day 5 & 6: Three way split All teams must split their attack to both teams 50/50 Day 7 and onward: Weapons free mode You are free to decide whether to attack one team or split your attack 50/50. Green zone: *Teams will earn 2 points for completing the Move objective. *Teams will earn 2 points for completing the Action objective. *Teams will earn 2 points for completing the Bonus Hurt objective. *Teams will earn 2 points for completing the Bonus Heal objective. *K.O. Points: Each set of two KOs is worth 2 points. A set is one troop from each team or one character from each team. The KOs do not have to be in order, just know that you don’t get the points until you have a matching set. Examples of sets; G.I. Joe team must get: 1 Cobra trooper + 1 I.G. trooper= a paired set, one trooper from each team. 1 Cobra named Character + 1 I.G. Named Character= a paired set, one Character from each team. You do not get the points until you make a set. Vehicles do not need to be paired in a set. If there are no more pairs available, each K.O. is worth 1 point. Bonus points: *A team that gets three sets of troopers gets a 1 point bonus. *A team that gets two sets of Named Characters gets a 1 point bonus. *A team that completes both the Move and Action objectives gets a 1 point bonus. *A team that completes both the Bonus Hurt and Heal objectives gets a 1 point bonus. Range 7----6----5----4----3----2----1 Long--||-----Mid-----||--Close -------------------------------------------------------------------------------------------------------------------------------- Cobra: HP 329** - Vehicle Group: Shadow Mech (Hotwire) -71hp Flight Pod (Viper pilot) –K.O.(d) - Character Group: named characters max hp-45 Baroness -37hp Dr. Mindbender -31hp Sky Creeper -33hp Toxo-Viper -34hp Rock-Viper Officer -29hp Para-Viper Officer -33hp - Trooper Group: troop builders max hp-35 Para-Viper Sector –K.O. Para-Viper Hayes -13hp-body armor Para-Viper Baker -9hp Para-Viper Turner -9hp Rock-Viper Lopez -9hp Rock-Viper Riker -10hp Rock-Viper Bushkin -10hp Rock-Viper Bombay -10hp Joe Advanced Recon -20hp-bonus hurt Archeologist Graves -0/20hp- bonus heal Move points: 34 Action points: 49 Cobra Victory points: 3/20 1 k.o. point 2 points for red zone Item points: 4 Available items: 0 *Combat Maneuver: “All units attack” *Combat Maneuver: “Regroup” 2 Action Commands available: Used: “Suppressing Fire”, “Air strike” Scenario Rules; Day 3: Attack I.G. Day 4: Attack G.I. Joe Day 5 & 6: Split Day 7 +: Weapons free Green zone; Ancient ruins of Cobra La Objectives: Move: The power source is emanating from the center of the ancient city. Get to the central Temple = 30 Move points Action: The Joes and the Iron Grenadiers are not far behind you. Fight a rear guard action as you make your way to the temple = 30 Action points Bonus Hurt: a G.I. Joe Advanced Recon scout has flanked you and is pinning down your men with fire, take him out! Joe Advanced Recon – 20hp Bonus Heal: Your Archeologist, Mark Graves, has been injured, he is the only man in your group who can decipher the ancient markings. Heal his wounds! Archeologist Graves –get him to 20hp. -------------------------------------------------------------------------------------------------------------------------------- G.I. Joe: HP 307 - Vehicle Group: Hammer Mech (Gears) -66hp Locust mini-coptor (Dogfight) -40hp(m) - Character Group: -Named characters max hp: 45 Scarlett -24hp Alpine -27hp Airborne Cmdr. Talltree -20hp Drop Zone -20hp Airtight -23hp Lightfoot -20hp - Trooper Group: -Troop builders max hp: 35 Airborne Ray –K.O. Airborne Rockwell -10 Airborne McCloud -10hp Airborne Thunder -10hp Greenshirt Charger -10hp Greenshirt Kane -11hp Greenshirt Cross -11hp Greenshirt Rivers –K.O. I.G. Comm Officer -10hp-bonus hurt Joe Medic -20/20hp – Bonus Heal complete! Move points: 47 Action points: 25 G.I. Joe Victory points: 10/20 4 K.O. points 2 points for red zone, 1 point hp bonus, 1 point damage bonus 2 points Heal bonus Item points: 4 Available items: 0, Mercenary is active: 1/5 *Combat Maneuver: “All units attack” *Combat Maneuver: “Regroup” 1 Action Commands available: Used: "take cover", “Battle cry”, “Suppressing fire” Scenario Rules; Day 3: Attack Cobra Day 4: Attack I.G. Day 5 & 6: Split Day 7 +: Weapons free Green zone; Ancient ruins of Cobra La Objectives: Move: Cobra is heading for that huge temple in the center of the ancient ruins, whatever they’re after it can’t be good. you had better get there first! = 30 move points. Action: The Iron Grenadiers are launching a strong counter offensive, and Cobra has left behind a team of Rock-Vipers to slow you down. You’re between a Rock-Viper and a Hard Place! = 30 action points. Bonus Hurt: Destro’s Communications Officer is Jamming your frequencies, you can’t communicate with your forward teams, take him out now! I.G. Comm Officer – 20hp Bonus Heal: One of your Medics has taken a hit! Medics take care of their own, Heal his wounds! Joe Medic – get him to 20hp -------------------------------------------------------------------------------------------------------------------------------- Iron Grenadiers: HP 269 - Vehicle Group: Iron Mech (Gauntlet) -71hp Despoiler (I.G. pilot) -35hp - Character Group: -Named characters max hp: 45 Metal Head -16hp Raven -20hp Plague -20hp Black Widow -20hp I.G. Recon officer -22hp T.A.R.G.A.T. Officer -22hp-used ability - Trooper Group: -Troop builders max hp: 35 Targat Anastacia -6hp Targat Taka -10 Targat Schmidt -9hp Targat Crook -7hp I.G. Recon Bent -11hp I.G. Recon Dire –K.O. I.G. Recon Reaper –K.O. I.G. Recon Razor –K.O. Cobra Saboteur -5hp-bonus hurt I.G. Soldier -10/20hp- bonus heal I.G. Victory points: 9/20 2 points for Red zone 2 points action objective, 2 points move objective, 1 point bonus for both. 2 K.O. points Item points: 0 Iron Grenadiers are in the Green zone! Available items: 1 *Combat Maneuver: “All units attack” *Combat Maneuver: “Regroup” 2 Action Commands available: Used: “Suppressing Fire”, “Battle cry” Scenario Rules Day 3: Attack G.I. Joe Day 4: Attack Cobra Day 5 & 6: Split Day 7 +: Weapons free Green zone; Ancient ruins of Cobra La Objectives: Bonus Hurt: = One of your men spotted a Cobra Saboteur lurking near the entrance of the temple. It’s very typical of Cobra Commander to plan for all contingencies. If the battle is lost, most likely Cobra will cave in the entrance and trap everyone inside the ancient ruins, take him out! Cobra Saboteur – 20hp Bonus Heal: = An Iron Grenadier has been injured, Destro strictly forbids that any I.G. be left behind. Heal him or be forced to explain to Destro why you let him die. I.G. Soldier – Get him to 20hp -------------------------------------------------------------------------------------------------------------------------------- *Any K.O.s on a Cobra La target will not earn any points, but you will get bragging rights. *Cobra La Warriors will not K.O. any targets. The lowest that they can take down a target is 1hp. *Winners will still be decided using the Victory point system, however, all of your designated Cobra La forces must be K.O. in order to win. *All hurt damage will be assessed at reset before any daily posts, but after Red zone penalty. Cobra La Forces: - Cobra La Bio-Mech -90hp- attacks all teams -------------------------------------------------------------------------------------------------------------------------------- Pythona - 45hp-Pythona group attacks only Cobra - Royal Guard 1 -35hp Royal Guard 2 -35hp Royal Guard 3 -35hp -------------------------------------------------------------------------------------------------------------------------------- Nemesis Enforcer - 42hp–Nemesis group attacks only G.I. Joe - Royal Guard Alpha –K.O.-Darth Henning!!! Royal Guard Bravo –K.O.- C.W.O. Flint!!! Royal Guard Omega -13hp -------------------------------------------------------------------------------------------------------------------------------- Golobulus - 19hp-Golobulus group attacks only Iron Grenadiers - Royal Guard Crimson –K.O.- Kneroh Royal Guard Gold -7hp Royal Guard Black –K.O.- Vulcan Raven!!! -------------------------------------------------------------------------------------------------------------------------------- Misfire: Blot Reposts: FumblesYV0= No black lettering on game posts K.O. Sets: Cobra: Greenshirt Rivers= Agent Morris* Airborne Ray= Night Viper 143 + G.I. Joe: I.G. Recon Razor= Solid Strider* Cobra Flight Pod= Darth Henning: Special ability* I.G. Recon Reaper= Sid Darth* I.G. Recon Dire= Dominic.18* Iron Grenediers: Cobra Flight Pod= dsRader Para-Viper Sector= John Jett |
02-20-2010, 08:01 AM | #4736 |
Btchin RckStr Frm M.A.R.S
Join Date: Aug 2008
Location: Castle McCullen
Posts: 6,127
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Cobra Tactical Medic lvl1
Heal Dr. Mindbender +5
__________________
Quote:
Quote:
DealerDestro's Customs on FB - Please Like! Feedback Trade List Dealer Destro YouTube Review Channel |
02-20-2010, 08:25 AM | #4737 |
bad wolf
Join Date: Nov 2008
Location: kannapolis, nc
Posts: 3,337
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iron grenadier combat medic
hurt cobrala royal guard gold -2
__________________
Quote:
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02-20-2010, 08:41 AM | #4738 |
Crimson lady of the Guard
Join Date: Sep 2008
Location: Somewhere out there
Posts: 13,754
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Cobra Medic lvl1
Heal Toxo-Viper +5
__________________
My feedback Thread http://www.hisstank.com/forum/g-i-jo...tml#post642922 (PLEASE READ MY WANTS LIST, any help finding these items would be wonderful) My wants list http://www.hisstank.com/forum/showthread.php?t=36991 |
02-20-2010, 09:00 AM | #4739 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
|
Scenario chapter 6: Gods of war Scenario rules: Red Zone: Teams will earn 2 points for getting out of the Red zone. Getting out of the Red zone requires completing the red zone Move and Action objectives. *K.O. points: Teams will earn 1 point for a Character or Troop, 1 point for Aircraft, 2 points for a Ground vehicle. *Bonus points: After the first two days, the team with the highest total hp gets 1 point. The team that has done the most damage to their designated teams gets 1 point. Day 3 & 4: Full circle You must attack your designated team. Your objectives will tell you which team that is. Day 5 & 6: Three way split All teams must split their attack to both teams 50/50 Day 7 and onward: Weapons free mode You are free to decide whether to attack one team or split your attack 50/50. Green zone: *Teams will earn 2 points for completing the Move objective. *Teams will earn 2 points for completing the Action objective. *Teams will earn 2 points for completing the Bonus Hurt objective. *Teams will earn 2 points for completing the Bonus Heal objective. *K.O. Points: Each set of two KOs is worth 2 points. A set is one troop from each team or one character from each team. The KOs do not have to be in order, just know that you don’t get the points until you have a matching set. Examples of sets; G.I. Joe team must get: 1 Cobra trooper + 1 I.G. trooper= a paired set, one trooper from each team. 1 Cobra named Character + 1 I.G. Named Character= a paired set, one Character from each team. You do not get the points until you make a set. Vehicles do not need to be paired in a set. If there are no more pairs available, each K.O. is worth 1 point. Bonus points: *A team that gets three sets of troopers gets a 1 point bonus. *A team that gets two sets of Named Characters gets a 1 point bonus. *A team that completes both the Move and Action objectives gets a 1 point bonus. *A team that completes both the Bonus Hurt and Heal objectives gets a 1 point bonus. Range 7----6----5----4----3----2----1 Long--||-----Mid-----||--Close -------------------------------------------------------------------------------------------------------------------------------- Cobra: HP 339** - Vehicle Group: Shadow Mech (Hotwire) -71hp Flight Pod (Viper pilot) –K.O.(d) - Character Group: named characters max hp-45 Baroness -37hp Dr. Mindbender -36hp Sky Creeper -33hp Toxo-Viper -39hp Rock-Viper Officer -29hp Para-Viper Officer -33hp - Trooper Group: troop builders max hp-35 Para-Viper Sector –K.O. Para-Viper Hayes -13hp-body armor Para-Viper Baker -9hp Para-Viper Turner -9hp Rock-Viper Lopez -9hp Rock-Viper Riker -10hp Rock-Viper Bushkin -10hp Rock-Viper Bombay -10hp Joe Advanced Recon -20hp-bonus hurt Archeologist Graves -0/20hp- bonus heal Move points: 34 Action points: 49 Cobra Victory points: 3/20 1 k.o. point 2 points for red zone Item points: 4 Available items: 0 *Combat Maneuver: “All units attack” *Combat Maneuver: “Regroup” 2 Action Commands available: Used: “Suppressing Fire”, “Air strike” Scenario Rules; Day 3: Attack I.G. Day 4: Attack G.I. Joe Day 5 & 6: Split Day 7 +: Weapons free Green zone; Ancient ruins of Cobra La Objectives: Move: The power source is emanating from the center of the ancient city. Get to the central Temple = 30 Move points Action: The Joes and the Iron Grenadiers are not far behind you. Fight a rear guard action as you make your way to the temple = 30 Action points Bonus Hurt: a G.I. Joe Advanced Recon scout has flanked you and is pinning down your men with fire, take him out! Joe Advanced Recon – 20hp Bonus Heal: Your Archeologist, Mark Graves, has been injured, he is the only man in your group who can decipher the ancient markings. Heal his wounds! Archeologist Graves –get him to 20hp. -------------------------------------------------------------------------------------------------------------------------------- G.I. Joe: HP 307 - Vehicle Group: Hammer Mech (Gears) -66hp Locust mini-coptor (Dogfight) -40hp(m) - Character Group: -Named characters max hp: 45 Scarlett -24hp Alpine -27hp Airborne Cmdr. Talltree -20hp Drop Zone -20hp Airtight -23hp Lightfoot -20hp - Trooper Group: -Troop builders max hp: 35 Airborne Ray –K.O. Airborne Rockwell -10 Airborne McCloud -10hp Airborne Thunder -10hp Greenshirt Charger -10hp Greenshirt Kane -11hp Greenshirt Cross -11hp Greenshirt Rivers –K.O. I.G. Comm Officer -10hp-bonus hurt Joe Medic -20/20hp – Bonus Heal complete! Move points: 47 Action points: 25 G.I. Joe Victory points: 10/20 4 K.O. points 2 points for red zone, 1 point hp bonus, 1 point damage bonus 2 points Heal bonus Item points: 4 Available items: 0, Mercenary is active: 1/5 *Combat Maneuver: “All units attack” *Combat Maneuver: “Regroup” 1 Action Commands available: Used: "take cover", “Battle cry”, “Suppressing fire” Scenario Rules; Day 3: Attack Cobra Day 4: Attack I.G. Day 5 & 6: Split Day 7 +: Weapons free Green zone; Ancient ruins of Cobra La Objectives: Move: Cobra is heading for that huge temple in the center of the ancient ruins, whatever they’re after it can’t be good. you had better get there first! = 30 move points. Action: The Iron Grenadiers are launching a strong counter offensive, and Cobra has left behind a team of Rock-Vipers to slow you down. You’re between a Rock-Viper and a Hard Place! = 30 action points. Bonus Hurt: Destro’s Communications Officer is Jamming your frequencies, you can’t communicate with your forward teams, take him out now! I.G. Comm Officer – 20hp Bonus Heal: One of your Medics has taken a hit! Medics take care of their own, Heal his wounds! Joe Medic – get him to 20hp -------------------------------------------------------------------------------------------------------------------------------- Iron Grenadiers: HP 269 - Vehicle Group: Iron Mech (Gauntlet) -71hp Despoiler (I.G. pilot) -35hp - Character Group: -Named characters max hp: 45 Metal Head -16hp Raven -20hp Plague -20hp Black Widow -20hp I.G. Recon officer -22hp T.A.R.G.A.T. Officer -22hp-used ability - Trooper Group: -Troop builders max hp: 35 Targat Anastacia -6hp Targat Taka -10 Targat Schmidt -9hp Targat Crook -7hp I.G. Recon Bent -11hp I.G. Recon Dire –K.O. I.G. Recon Reaper –K.O. I.G. Recon Razor –K.O. Cobra Saboteur -5hp-bonus hurt I.G. Soldier -10/20hp- bonus heal I.G. Victory points: 9/20 2 points for Red zone 2 points action objective, 2 points move objective, 1 point bonus for both. 2 K.O. points Item points: 0 Iron Grenadiers are in the Green zone! Available items: 1 *Combat Maneuver: “All units attack” *Combat Maneuver: “Regroup” 2 Action Commands available: Used: “Suppressing Fire”, “Battle cry” Scenario Rules Day 3: Attack G.I. Joe Day 4: Attack Cobra Day 5 & 6: Split Day 7 +: Weapons free Green zone; Ancient ruins of Cobra La Objectives: Bonus Hurt: = One of your men spotted a Cobra Saboteur lurking near the entrance of the temple. It’s very typical of Cobra Commander to plan for all contingencies. If the battle is lost, most likely Cobra will cave in the entrance and trap everyone inside the ancient ruins, take him out! Cobra Saboteur – 20hp Bonus Heal: = An Iron Grenadier has been injured, Destro strictly forbids that any I.G. be left behind. Heal him or be forced to explain to Destro why you let him die. I.G. Soldier – Get him to 20hp -------------------------------------------------------------------------------------------------------------------------------- *Any K.O.s on a Cobra La target will not earn any points, but you will get bragging rights. *Cobra La Warriors will not K.O. any targets. The lowest that they can take down a target is 1hp. *Winners will still be decided using the Victory point system, however, all of your designated Cobra La forces must be K.O. in order to win. *All hurt damage will be assessed at reset before any daily posts, but after Red zone penalty. Cobra La Forces: - Cobra La Bio-Mech -90hp- attacks all teams -------------------------------------------------------------------------------------------------------------------------------- Pythona - 45hp-Pythona group attacks only Cobra - Royal Guard 1 -35hp Royal Guard 2 -35hp Royal Guard 3 -35hp -------------------------------------------------------------------------------------------------------------------------------- Nemesis Enforcer - 42hp–Nemesis group attacks only G.I. Joe - Royal Guard Alpha –K.O.-Darth Henning!!! Royal Guard Bravo –K.O.- C.W.O. Flint!!! Royal Guard Omega -13hp -------------------------------------------------------------------------------------------------------------------------------- Golobulus - 19hp-Golobulus group attacks only Iron Grenadiers - Royal Guard Crimson –K.O.- Kneroh Royal Guard Gold -5hp Royal Guard Black –K.O.- Vulcan Raven!!! -------------------------------------------------------------------------------------------------------------------------------- Misfire: Blot Reposts: FumblesYV0= No black lettering on game posts K.O. Sets: Cobra: Greenshirt Rivers= Agent Morris* Airborne Ray= Night Viper 143 + G.I. Joe: I.G. Recon Razor= Solid Strider* Cobra Flight Pod= Darth Henning: Special ability* I.G. Recon Reaper= Sid Darth* I.G. Recon Dire= Dominic.18* Iron Grenediers: Cobra Flight Pod= dsRader Para-Viper Sector= John Jett |
02-20-2010, 09:44 AM | #4740 |
Cobra Viper
Join Date: Apr 2009
Location: UK
Posts: 204
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Cobra Viper lvl1
Action +5 |
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