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02-17-2010, 11:37 PM | #4481 |
Darth_Henning
Join Date: Jul 2008
Location: Canada
Posts: 21,174
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G.I. Joe Soldier Leader Level 1
Action Command: *“Take Cover” You command your troops to take cover from incoming enemy fire. Result; the next ten points of Hurt damage your team would receive are absorbed by cover. |
02-18-2010, 12:18 AM | #4482 |
Sith Assassin Droid
Join Date: May 2008
Location: Roanoke, Virginia
Posts: 9,173
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GIJoe Pilot
Missile Lock Cobra Flight Pod -5 |
02-18-2010, 12:47 AM | #4483 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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Scenario chapter 6: Gods of war Scenario rules: In battle, victory is achieved through accomplishing objectives and inflicting damage on the enemy. In this game, this is represented through points. Each objective and K.O. is worth points. The first team to reach the required number of points wins the game. These points will be called Victory points, they will be tracked below your teams roster. Day 1 & 2: Full circle You must attack your designated team. Your objectives will tell you which team that is. Red Zone: Teams will earn 2 points for getting out of the Red zone. Getting out of the Red zone requires completing the red zone Move and Action objectives. *K.O. points: Teams will earn 1 point for a Character or Troop, 1 point for Aircraft, 2 points for a Ground vehicle. *Bonus points: After the first two days, the team with the highest total hp gets 1 point. The team that has done the most damage to their designated teams gets 1 point. Day 3 & 4: Full circle You must attack your designated team. Your objectives will tell you which team that is. Day 5 & 6: Three way split All teams must split their attack to both teams 50/50 Day 7 and onward: Weapons free mode You are free to decide whether to attack one team or split your attack 50/50. Green zone: *Teams will earn 2 points for completing the Move objective. *Teams will earn 2 points for completing the Action objective. *Teams will earn 2 points for completing the Bonus Hurt objective. *Teams will earn 2 points for completing the Bonus Heal objective. *K.O. Points: Each set of two KOs is worth 2 points. A set is one troop from each team or one character from each team. The KOs do not have to be in order, just know that you don’t get the points until you have a matching set. Examples of sets; G.I. Joe team must get: 1 Cobra trooper + 1 I.G. trooper= a paired set, one trooper from each team. 1 Cobra named Character + 1 I.G. Named Character= a paired set, one Character from each team. You do not get the points until you make a set. Vehicles do not need to be paired in a set. If there are no more pairs available, each K.O. is worth 1 point. Bonus points: *A team that gets three sets of troopers gets a 1 point bonus. *A team that gets two sets of Named Characters gets a 1 point bonus. *A team that completes both the Move and Action objectives gets a 1 point bonus. *A team that completes both the Bonus Hurt and Heal objectives gets a 1 point bonus. Good luck! Range 7----6----5----4----3----2----1 Long--||-----Mid-----||--Close -------------------------------------------------------------------------------------------------------------------------------- ************************************************** ************************************ Event meter: 0 ************************************************** ************************************ Cobra: HP 377 - Vehicle Group: Shadow Mech (Hotwire) -75hp Flight Pod (Viper pilot) -14hp(d)missile lock -5 - Character Group: named characters max hp-45 Baroness -28hp Dr. Mindbender -30hp Sky Creeper -30hp Toxo-Viper -30hp Rock-Viper Officer -25hp Para-Viper Officer -30hp - Trooper Group: troop builders max hp-35 Para-Viper Sector -12 Para-Viper Hayes -13hp Para-Viper Baker -15hp Para-Viper Turner -15hp Rock-Viper Lopez -15hp Rock-Viper Riker -15hp Rock-Viper Bushkin -15hp Rock-Viper Bombay -15hp Joe Advanced Recon -20hp-bonus hurt Archeologist Graves -0/20hp- bonus heal Move points: 30 Action points: 0 Cobra Victory points: 0/20 Item points: 0 Available items: 1 *Combat Maneuver: “All units attack” *Combat Maneuver: “Regroup” 3 Action Commands available: Used: “Suppressing Fire” Scenario Rules; Day 1: Attack I.G. Day 2: Attack G.I. Joe Day 3: Attack I.G. Day 4: Attack G.I. Joe Day 5 & 6: Split Day 7 +: Weapons free Red zone; Himalayan valley Objectives: 1. You have dropped your forces near the entrance of the Forgotten city, however, the Joes and Destro’s forces are also arriving. Hold them off until you can get your forces fully deployed = 25 Action points 2. The valley is beginning collapse, an avalanche is immanent, get your forces inside the forgotten city = 25 Move points Green zone; Ancient ruins of Cobra La Objectives: Move: The power source is emanating from the center of the ancient city. Get to the central Temple = 30 Move points Action: The Joes and the Iron Grenadiers are not far behind you. Fight a rear guard action as you make your way to the temple = 30 Action points Bonus Hurt: a G.I. Joe Advanced Recon scout has flanked you and is pinning down your men with fire, take him out! Joe Advanced Recon – 20hp Bonus Heal: Your Archeologist, Mark Graves, has been injured, he is the only man in your group who can decipher the ancient markings. Heal his wounds! Archeologist Graves –get him to 20hp. -------------------------------------------------------------------------------------------------------------------------------- G.I. Joe: HP 419*** **** - Vehicle Group: Hammer Mech (Gears) -75hp Locust mini-coptor (Dogfight) -55hp(m) - Character Group: -Named characters max hp: 45 Scarlett -30hp Alpine -34hp Airborne Cmdr. Talltree -25hp Drop Zone -25hp Airtight -25hp Lightfoot -25hp - Trooper Group: -Troop builders max hp: 35 Airborne Ray -20hp Airborne Rockwell -15 Airborne McCloud -15hp Airborne Thunder -15hp Greenshirt Charger -15hp Greenshirt Kane -15hp Greenshirt Cross -15hp Greenshirt Rivers -15hp I.G. Comm Officer -20hp-bonus hurt Joe Medic -0/20hp- bonus heal Move points: 5 Action points: 4 G.I. Joe Victory points: 0/20 Item points: 0 Available items: 0, Mercenary is active: 1/5 *Combat Maneuver: “All units attack” *Combat Maneuver: “Regroup” 3 Action Commands available: Used: "take cover" Scenario Rules; Day 1: Attack Cobra Day 2: Attack I.G. Day 3: Attack Cobra Day 4: Attack I.G. Day 5 & 6: Split Day 7 +: Weapons free Red zone; Himalayan valley Objectives: 1. You have performed a Halo jump near Cobra’s position. Maintain a defensive perimeter until you can rendezvous with Alpine = 25 Action points 2. The valley is beginning collapse, an avalanche is immanent, get your forces inside the forgotten city = 25 Move points Green zone; Ancient ruins of Cobra La Objectives: Move: Cobra is heading for that huge temple in the center of the ancient ruins, whatever they’re after it can’t be good. you had better get there first! = 30 move points. Action: The Iron Grenadiers are launching a strong counter offensive, and Cobra has left behind a team of Rock-Vipers to slow you down. You’re between a Rock-Viper and a Hard Place! = 30 action points. Bonus Hurt: Destro’s Communications Officer is Jamming your frequencies, you can’t communicate with your forward teams, take him out now! I.G. Comm Officer – 20hp Bonus Heal: One of your Medics has taken a hit! Medics take care of their own, Heal his wounds! Joe Medic – get him to 20hp -------------------------------------------------------------------------------------------------------------------------------- Iron Grenadiers: HP 378 - Vehicle Group: Iron Mech (Gauntlet) -73hp Despoiler (I.G. pilot) -50hp - Character Group: -Named characters max hp: 45 Metal Head -28hp Raven -23hp Plague -25hp Black Widow -25hp I.G. Recon officer -25hp T.A.R.G.A.T. Officer -25hp - Trooper Group: -Troop builders max hp: 35 Targat Anastacia -13hp Targat Taka -15 Targat Schmidt -15hp Targat Crook -15hp I.G. Recon Bent -15hp I.G. Recon Dire -15hp I.G. Recon Reaper -11hp I.G. Recon Razor -5hp Cobra Saboteur -11hp-bonus hurt I.G. Soldier -5/20hp- bonus heal Move points: 29 Action points: 33 I.G. Victory points: 2/20 Item points: 0 Iron Grenadiers are in the Green zone! Available items: 2 *Combat Maneuver: “All units attack” *Combat Maneuver: “Regroup” 3 Action Commands available: Used: “Suppressing Fire” Scenario Rules Day 1: Attack G.I. Joe Day 2: Attack Cobra Day 3: Attack G.I. Joe Day 4: Attack Cobra Day 5 & 6: Split Day 7 +: Weapons free Red zone; Himalayan valley Objectives: 1. Your Iron Grenadiers have quickly deployed into the legendary valley of Shangri La. However, you have dropped right into the midst of a heated battle between G.I. Joe and Cobra, you must regroup = 25 Action points- Complete! 2. The valley is beginning collapse, an avalanche is immanent, get your forces inside the forgotten city = 25 Move points-Complete! Green zone; Ancient ruins of Cobra La Objectives: Move: Your informant, Raven told you that they’re energy source is kept in the temple in the center of the city. You must have this technology! Get to the temple = 30 move points. Action: Both the Joes and Cobra are standing between you and the temple; punch a hole through the enemies ranks! = 30 action points. Bonus Hurt: = One of your men spotted a Cobra Saboteur lurking near the entrance of the temple. It’s very typical of Cobra Commander to plan for all contingencies. If the battle is lost, most likely Cobra will cave in the entrance and trap everyone inside the ancient ruins, take him out! Cobra Saboteur – 20hp Bonus Heal: = An Iron Grenadier has been injured, Destro strictly forbids that any I.G. be left behind. Heal him or be forced to explain to Destro why you let him die. I.G. Soldier – Get him to 20hp -------------------------------------------------------------------------------------------------------------------------------- G.I. Joe has activated action command "Take cover" the following ten Hurt points were absorbed by cover: Misfire: None Reposts: A.V.A.C.: There are five Rock-Vipers, I need to know which one you are targeting. K.O. Sets: Cobra: G.I. Joe: Iron Grenediers:
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Last edited by cobralalalala!; 02-18-2010 at 09:16 AM.. |
02-18-2010, 12:51 AM | #4484 |
Cobra Viper
Join Date: Jul 2009
Location: SANTANA CA
Posts: 220
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Flatline cobra Driver lvl0
move + 4
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Last edited by FLATLINE; 02-18-2010 at 12:57 AM.. |
02-18-2010, 12:56 AM | #4485 |
Crimson Guard
Join Date: Jul 2007
Location: Los Angeles, CA
Posts: 1,939
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****
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Feed Back Thread - http://www.hisstank.com/forum/buy-se...2-evopete.html Last edited by evopete; 02-18-2010 at 01:18 AM.. |
02-18-2010, 12:59 AM | #4486 |
Night Force
Join Date: Jul 2008
Location: Danville IN
Posts: 51,481
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****
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02-18-2010, 01:00 AM | #4487 |
Rick Hunter
Join Date: Sep 2008
Location: MIA
Posts: 21,852
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G.I. Joe MVP Saboteur Lv1
Hurt Despoiler -5 |
02-18-2010, 01:00 AM | #4488 |
Dreadnok
Join Date: Dec 2008
Location: roanoke va
Posts: 2,137
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driftwood Cobra Leader
*“Air Strike” Red Zone !!!! “Requesting air support!” this command calls down an air strike on an enemy position. It must be called on a specific zone, either Red or Green. Even if your team is in that zone, you will not be hurt. Result; -1 damage to all enemy characters and vehicles in that zone. |
02-18-2010, 01:00 AM | #4489 |
Golden Grenadier
Join Date: May 2008
Location: Western New York
Posts: 16,594
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Iron Grenadier Grenadier Soldier Level 1
Hurt Paraviper Sector -2, Move +1 |
02-18-2010, 01:00 AM | #4490 |
Cobra Viper
Join Date: Aug 2009
Location: Indiana
Posts: 100
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Iron Grenadier Soldier lvl1
hurt cobra flight pod -3 |
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