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06-06-2013, 12:06 AM | #23041 |
Snake Killer
Join Date: Oct 2009
Location: Davie, Fla
Posts: 19,496
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GI Joe Leader using ability;
Quickfire: In Her majesty's service Quickfire served for 6 years in the British Commando, and another 6 in the Special air Service before being selected for Special Action Force Z, also known as Z-Force. He holds the S.A.S. record for completing the danger room with the most speed and accuracy, he is cool under fire, and a deadly operator. Hurt 2 targets -3 Hurt Baroness -3 Hurt Khrome -3
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He who fights with monsters should look to it that he himself does not become a monster.And when you gaze long into an abyss the abyss also gazes into you. |
06-06-2013, 12:07 AM | #23042 |
Retired Viper
Join Date: Feb 2010
Location: Markham, ON
Posts: 45,213
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bandonov - Lv. 4
Cobra Combat Medic Heal Baroness +5
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Last edited by cobralalalala!; 06-06-2013 at 12:11 AM.. |
06-06-2013, 12:09 AM | #23043 |
special force
Join Date: Jun 2009
Location: VA
Posts: 12,227
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g i joe combat medic lv 6 squad leader
heal jammer +7
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06-06-2013, 12:13 AM | #23044 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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Still room for:
1 more Joes/Action Force 2 more Cobra/IGs |
06-06-2013, 12:15 AM | #23045 |
Python Siegie
Join Date: Feb 2009
Location: Cincinnati, OH
Posts: 10,382
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Python Puckman - Lv. 6
Cobra Medic Heal Baroness +7
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06-06-2013, 12:16 AM | #23046 |
IG 4 LIFE
Join Date: Mar 2010
Location: The last place you would think
Posts: 17,671
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wertdog91 - Lv. 4
Iron Grenadiers Combat Medic heal Baroness+6 |
06-06-2013, 12:17 AM | #23047 |
Crimson Guard
Join Date: Jul 2010
Location: Home
Posts: 2,242
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Reverend Blood
Action Force Medic Level 1 heal quickfire +5 |
06-06-2013, 12:21 AM | #23048 |
Smasher Of Chips
Join Date: Sep 2012
Location: Grand Rapids, MI
Posts: 316
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GI Joe Green Beret Level 0
Hurt Cobra Viper Franklin -4 |
06-06-2013, 12:22 AM | #23049 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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All Teams are maxed out until 10pm/1am!
Great opening exchange on the first night of the game! |
06-06-2013, 12:24 AM | #23050 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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Scenario chapter 37: Operation Emerald Alliance series part 1 of 3 Strike Team Battle G.I. Joe & Action Force VS Cobra & Iron Grenadiers character max hp= 30 -------------------------------------------------------------------------------------------------------------------------------- G.I. Joe-Action Force :189hp Beachhead -25hp Stalker -22hp Ripcord -25hp Wetsuit -25hp Eagle -25hp Quickfire -23hp-used ability Jammer -19hp Quarrel -25hp -------------------------------------------------------------------------------------------------------------------------------- Cobra-Iron Grenadiers :165hp Baroness -18hp Dr. Mindbender -24hp Interrogator -24hp Wild Weasel -22hp Destro -23hp Khrome -8hp Warlock -23hp Undertow -23hp ************************************************** *********************************** K.O.s: ************************************************** *********************************** Special Operations Game -------****--------------------------------------------------------------------------------------------------------------------- G.I. Joe-Action Force Team Hp - 42/42hp-b7 Dragonfly Z-Force APC Victory Points: 0/10 k.o. obj. ch. _____________ Enemy Targets: Cobra Viper Adams- 21-4dmg Cobra Viper Jefferson- 21-4dmg Cobra Viper Franklin- 21-4dmg ---- Iron Grenadier Hancock- 21-2Pdmg Iron Grenadier Sherman- 21-2Pdmg Iron Grenadier Livingston- 21-2Pdmg __________ Move: 00/21 Move points Action: 00/21 Action points Special Mission: "Destroy Moray": 00/04 Posts __________ Armory items: | 2 | Used: Frag Grenade(thur), Action Commands: | 3 | Used: Air Strike(thur), HQ Command: | 1 | Used: _____________ Objectives: Move: Recent intelligence reports suggest that the Cobra Organization and the Iron Grenadiers are reforming their old alliance, and are meeting in Ireland. Leading a combined strike team of G.I. Joe Rangers and Z-Force Commandos, Beachhead and Eagle must lead a combat jump onto Lord Destro's 450 acre Ireland estate, and make their way to his private resort located near Galway Bay. Infiltrate Castle Ballynahinch! = 21 Move points Action: Using Zodiac CRRCs, Wetsuit and Dolphin must lead a team of SEALs and SAS across Galway bay and infiltrate Destro's private port. This will give them access to the rear of Castle Ballynahinch. They must then breach the castle and rendezvous with Beachhead's team! = 21 Action points Special Mission: There is a Cobra Moray patrolling Galway bay, if the Moray spots the Zodiacs the mission will be in great Jeopardy. Take out that Moray! Have your troops post "Destroy Moray" = 4 posts -------*--*--*--*----------------------------------------------------------------------------------------------------------------- Cobra-Iron GrenadiersTeam Hp - 72/72hp-b12 Fang Razorback Victory Points: 0/10 k.o. obj. ch. ____________ Enemy Targets: Repeater - 36-7dmg Downtown - 36-7dmg Hardball - 36-7dmg ---- Dolphin - 36-3Pdmg Sparrowhawk - 36-3Pdmg Gaucho - 36-4Pdmg __________ Move: 00/36 Move points Action: 00/36 Action points Special Mission: "Secure helipad": 00/06 Posts __________ Armory items: | 3 | Used: Action Commands: | 4 | Used: HQ Command: | 1 | Used: _____________ Objectives: Move: Cobra Commander has sent the Baroness as his liaison to negotiate a truce and alliance between Cobra the Iron Grenadiers. During their meeting, M.A.R.S. Security sensors in the forest surrounding the Castle reported intruders. Reunited by a common goal, and inspired by their Love, Destro and The Baroness will lead an assault team to terminate the Joes and Action Force! = 36 Move points Action: The alliance between Cobra the Destro is crucial to the success of both organizations, this meeting must not be disturbed. Undertow and his team of I.G. Frogmen must patrol the lake shore surrounding Ballynahinch Castle, and make sure that no unwanted visitors drop in! Secure the Shore and Castle rear! = 36 Action points Special Mission: The deadly mercenary Warlock has been assigned the task of securing the upper level of the Castle and the helipad, just in case escape becomes necessary. Have your troops post "Secure helipad" = 06 posts -------------------------------------------------------------------------------------------------------------------------------- Conditions of victory: Strike team game: The first team to Knock out all enemy targets wins! __________ Special Ops game: The first team to earn 10 Victory Points wins! The Special Ops game will be over when one team achieves 10 Victory points, or when one team K.O.s all Targets and completes all Objectives, whichever happens first. K.O. Targets = 1 point each Objectives/Special Mission = 1 point each K.O. Set of three Targets = 1 bonus point Complete all Objectives & the Special Mission = 1 bonus point Intel Data: Misfire: Do Not repost Reposts: Agent00slevin= 10 player limit at reset __________ Chapter 37: Strike Team: Special Ops: |
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