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04-27-2013, 12:02 AM | #22721 |
Snake Killer
Join Date: Oct 2009
Location: Davie, Fla
Posts: 19,496
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GI Joe Soldier Level 2
Hurt Buzzer -2
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He who fights with monsters should look to it that he himself does not become a monster.And when you gaze long into an abyss the abyss also gazes into you. |
04-27-2013, 12:10 AM | #22722 |
I'm here for Cobra.
Join Date: Jul 2011
Location: Oregon, in the woods with the bears.
Posts: 16,370
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Cobra Command uses:
-4 hurt to one character or Troop: Armor piercing rounds. /Cost: 1 point Loading your magazine with these rounds will cause some major Hurt. -4 Hurt to one character. (Strike Team only) Hurt Lancer -4 |
04-27-2013, 12:10 AM | #22723 |
Broca Beach Realtor
Join Date: Oct 2008
Location: Broca Beach
Posts: 8,260
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IG soldier level 3
Hurt blackout -4
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"[Zarana] it's obvious by how many post[sic] you have... That you live a sheltered life...probably surrounded by your toys" |
04-27-2013, 12:15 AM | #22724 |
special force
Join Date: Jun 2009
Location: VA
Posts: 12,227
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g i joe combat medic lv 6 squad leader
heal roadblock +6
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04-27-2013, 12:23 AM | #22725 |
Crimson Guard
Join Date: Jul 2007
Location: michigan
Posts: 2,299
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Dominic.18
Gijoe soldier level 6 Hurt ripper-4 |
04-27-2013, 12:37 AM | #22726 |
Crimson Guard
Join Date: Dec 2009
Location: Rhode Island
Posts: 2,962
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Atomsmasher
Dreadnok Soldier – Lv. 3 Hurt Roadblock -4 |
04-27-2013, 12:43 AM | #22727 |
GI Joe Driver
Join Date: Sep 2012
Location: Utah
Posts: 434
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PappyRoot
GI Joe Driver Lever 1 Putting the hurt on -5
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Wanted:12" G.I. Joe and all accessories. The Joes Want You!! Join us today |
04-27-2013, 12:53 AM | #22728 |
a state of peace
Join Date: Jul 2008
Location: Texas
Posts: 61,136
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Iron Grenadiers Captain
Item 5hp barrier shield: Peneplastic shield. /Cost: 1 point This high tech composite polymer can withstand anything short of a depleted uranium round. When activated, the peneplastic barrier shield will absorb the next 5 Hurt points. (Strike Team only)
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04-27-2013, 12:56 AM | #22729 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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Scenario chapter 36: Fallout Aftermath part 3 of 3 Strike Team Battle G.I. Joe vs Dreadnoks character max hp= 30 -------------------------------------------------------------------------------------------------------------------------------- G.I. Joe Strike team:65hp Flint -K.O. Lady Jaye -23hp Roadblock -22hp Snake Eyes -20hp -------------------------------------------------------------------------------------------------------------------------------- Dreadnoks:66hp Zartan -K.O. Torch -19hp Ripper -13hp Buzzer -10hp Monkeywrench -24hp-used ability Roadpig -K.O.-used ability -------------------------------------------------------------------------------------------------------------------------------- Strike Team Battle Cobra vs Iron Grenadiers character max hp= 30 -------------------------------------------------------------------------------------------------------------------------------- Cobra Strike team:51hp Blackout -K.O.-used ability Munitia -K.O. Night Viper Officer -26hp Night Watch Officer -25hp -------------------------------------------------------------------------------------------------------------------------------- Iron Grenadiers Strike team:65hp***** ATT +1 9pm/10pm General Mayhem -19hp Mace -30hp-used ability Lancer -K.O. I.G. Commando -16hp ************************************************** *********************************** K.O.s: Jinx= Marine-73, First Blood. Zanya= Shipwreck, Spec Ops first blood. Metalhead= The Delta Night Viper Red= TENIME_Art Night Adder= Speedocub Mouse= Atomsmasher Night Viper Black= Tall Creeper Firefly= Shockval Dirk= Daveviper Zarana= Shipwreck Zartan= Colt Blue!!! Helicopter gunship!!! Roadpig= Colt Blue!!! Double K.O.!!! Munitia= Sgt. Humpty!!! Flint= WildweazelZ06!!! Lancer= Dave Viper!!! Armor piercing rounds!!! Blackout= Zarana!!! ************************************************** *********************************** Special Operations Game -------****--------------------------------------------------------------------------------------------------------------------- G.I. Joe Special Ops: Team Hp - 17/26hp-b5 Ghost Hawk-used strafe Warthog Victory Points: 2/10 k.o. 1,1 obj. ch. _____________ Enemy Targets: Thrasher - 3-3dmg Burnout - 2-3dmg ---- Zandar - 12-1Pdmg Gnawgahyde - 12-1Pdmg __________ Move: 00/15 Move points Action: 00/15 Action points Special Mission: "Stop Zanzibar": 00/03 Posts __________ Armory items: | 1 | Used: Armor piercing rounds(thur), Frag grenade(fri), Action Commands: | 1 | Used: Air Strike(thur), All units attack(fri), Helicopter gunship(sat), _____________ Objectives: Move: The Dreadnoks are making their escape through the Florida Everglades using high speed skiffs! Pursue them in the Ghost hawks and capture them! = 15 Move points Action: Zartan has set up an ambush at an abandoned saw mill, set up a defensive perimeter and counter attack! = 15 Action points Special Mission: Zanzibar is laying down heavy fire from his skiff, he is pinning down your forces, take him out! Have your team post "Stop Zanzibar" = 3 posts -------**-**---------------------------------------------------------------------------------------------------------------------- Iron Grenadier Special Ops: Team Hp - 26/30hp-b7 AGP-used strafe Ogre APC Victory Points: 2/10 k.o. 2 obj. ch. _____________ Enemy Targets: Night Viper Gold - 4-4dmg ---- Night Watch Mako - 8-2Pdmg Night Watch Tiger - 16-2Pdmg Night Watch Razor - 16-2Pdmg __________ Move: 00/21 Move points Action: 00/21 Action points Special Mission: "Jam Communications": 00/04 Posts __________ Armory items: | 0 | Used: Armor piercing rounds(thur), Frag grenade(fri), Peneplastic shield(sat), Action Commands: | 1 | Used: Air Strike(thur), Helicopter gunship(fri), All units attack(sat), _____________ Objectives: Move: The Iron Grenadiers have launched a full scale assault on a Cobra base located in Eastern Europe. The IGs must quickly make their way to Cobra's control and command center and deactivate all BATS! = 21 Move points Action: Destroy the power generator that supplies power to Cobra's automated weapons systems! = 21 Action points Special Mission: Set up a jamming tower and jam Cobra's attempts to call for help! Have your team post "Jam Communications" = 04 posts -----*-*-*-*---------------------------------------------------------------------------------------------------------------------- Cobra: Armory items: | 0 | Used: Body armor(thur), Peneplastic shield(fri), Armor piercing rounds(sat), Action Commands: | 1 | Used: Air Strike(thur), Take cover(fri), Helicopter gunship(sat), _____________ -------***-*---------------------------------------------------------------------------------------------------------------------- SMFDreadnoks: Armory items: | 2 | Used: Frag Grenade(fri), Action Commands: | 2 | Used: Air strike(thur), Take cover(fri), _____________ -------------------------------------------------------------------------------------------------------------------------------- Conditions of victory: Strike team game: The first team to Knock out all enemy targets wins! __________ Special Ops game: The first team to earn 10 Victory Points wins! The Special Ops game will be over when one team achieves 10 Victory points, or when one team K.O.s all Targets and completes all Objectives, whichever happens first. K.O. Targets = 1 point each Objectives/Special Mission = 1 point each Team Challenge = 1 point each (3 total during game) K.O. Set of three Targets = 1 bonus point Complete all Objectives & the Special Mission = 1 bonus point Win Three Team Challenge points= 1 point bonus Intel Data: Misfire: Do Not repost Bandonov Money-B Dave Viper Reposts: Pappyroot= Must specify target __________
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Last edited by cobralalalala!; 04-27-2013 at 01:35 AM.. |
04-27-2013, 12:57 AM | #22730 |
JARHEAD
Join Date: Aug 2010
Location: Grand Ledge, Michigan
Posts: 2,984
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Dreadnok Sniper-Lv.1
Hurt Road Block -5 |
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