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11-15-2012, 01:02 AM | #21261 |
of The Hapa Nation
Join Date: Jan 2009
Location: Hapan, where the YKGOQA roam free
Posts: 11,271
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Special Missions Force Weapons Officer Level 3
Hurt Raptor Q -6
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11-15-2012, 01:04 AM | #21262 |
Golden Grenadier
Join Date: May 2008
Location: Western New York
Posts: 16,594
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Intel Supply Drop:
Receive a full updated intel report from your Intelligence network as well real time Satellite intel. This new information will help you to complete your objectives![/B] 1. Terrain Intel: Complete 40% of your Move Objective (Immediate effect) 2. Enemy Intel: Complete 40% of your Action Objective (Immediate effect) 3. Special Ops Intel: Complete 40% of Special Mission rounded up (Immediate effect). *If there is no Special Mission, do 40% hurt to one target. |
11-15-2012, 01:06 AM | #21263 |
still functions
Join Date: Nov 2007
Location: The Dirty Den, CT
Posts: 7,927
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shhhh...hear that sound?
Air Strike: Send in an aerial bombardment to lay down a carpet of Shock and awe on the enemy. Even if your team is in that area, you will not be hurt. Result; -2 Hurt to all targets. |
11-15-2012, 01:10 AM | #21264 |
Retired Viper
Join Date: Feb 2010
Location: Markham, ON
Posts: 45,213
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Cobra Leader using the following Tactical Maneuver:
Overwatch Engage: 10 minute duration: Overwatch, you are clear to engage. Unload a massive barrage of firepower on the enemy. Snipers, Demolitions and Machine Gunners get a +5 bonus to their attack. For Machine Gunners, this will be split to balance out the damage of their normal attack. If the normal attack is 3/2, the bonus will be applied as 2/3, for a total of 5/5. Demolitions can split damage with the bonus applied as +2,1,1,1.
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11-15-2012, 01:10 AM | #21265 |
Hisstank.Com General
Join Date: Jun 2008
Location: virginia
Posts: 5,232
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Night Viper143
Cobra Demolitions - Lv. 4 Hurt Metal Head -6 NV 143: Jungle Viper Officer, this is NV 143 with Team 2… We have reached the surface near aqueduct three and have located Metal Head. He is currently setting up some anti-tank equipment near sector C. Request permission to terminate with extreme prejudice. NV 71 is dying to use our new toy and considering I made his punk @$$ lug it all the way out here… it’s only fair I let him use it. JVO: NV 143, I am in position and can see the target area. I also would like to see what a nuero-destabilizer would do to a human being. Open fire at will NV143: I hear you loud and clear Jungle Viper Officer, commencing power up now. NV 71: 95%, 96%, 98%, weapon is a go, sir. NV143: Fire! *VRRRRRRRRRRRRRRRRmmmmmmmmmmmmmmmm pew! *Team two watches as a large ball of energy fly’s across the open ground and strikes MH from behind. *Booooooommmmmmmmmmmmmmmmmmm!!! NV 71: HOLY CRAP THAT WAS LOUD! NV 143: We gotta move, that was entirely too loud. Everyone on the Island knows we are here. JVO can cover us for a few seconds, but it won’t do us any good if we get pinned down. NV 71: (*while on the move) I totally wasn’t expecting that! NV 143: I wasn’t either… I thought it would fry his brain… y’know nuero… maybe we’d get to see it melt out of his ears. But I had no idea it would splatter his body all over the field. I think that box might have been mis-labeled. NV 71: either, this is going to be fun! AVAC labs has done it again!! NV 143: they probably thought we’d need the extra fire power in case any of the Dino’s got to frisky. NV 71: that’s all well and good, but I think we should just avoid the Dino’s totally. I’ve seen Jurassic park about a hundred times… and no matter how many times I saw it, one thing always remained the same. NV 143: What’s that? NV 71: It never ends well for the humans… |
11-15-2012, 01:10 AM | #21266 |
Banned
Join Date: Jul 2008
Location: Texas
Posts: 29,433
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COBRA COMMAND USES THE TACTICAL MANUVER:
Overwatch Engage: 10 minute duration: Overwatch, you are clear to engage. Unload a massive barrage of firepower on the enemy. Snipers, Demolitions and Machine Gunners get a +5 bonus to their attack. For Machine Gunners, this will be split to balance out the damage of their normal attack. If the normal attack is 3/2, the bonus will be applied as 2/3, for a total of 5/5. Demolitions can split damage with the bonus applied as +2,1,1,1. |
The Batman |
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11-15-2012, 01:12 AM | #21267 |
Iron Grenadier
Join Date: Sep 2008
Location: nyc
Posts: 615
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Xcobrasoldierx
Cobra Machine Gunner - Lv. 3 Hurt Metal Head -3 Hurt Huntsman -3
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11-15-2012, 01:12 AM | #21268 |
Drummer Viper
Join Date: Feb 2009
Location: Texas
Posts: 5,256
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Cobra Soldier - Lvl. 4
Hurt Huntsman -4 |
11-15-2012, 01:12 AM | #21269 |
Hisstank.Com General
Join Date: Jun 2008
Location: Comancheria
Posts: 9,731
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Cobra Sniper - Lv. 5
Hurt Metal Head -7 |
11-15-2012, 01:12 AM | #21270 |
still functions
Join Date: Nov 2007
Location: The Dirty Den, CT
Posts: 7,927
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Peneplastic Shield
5hp barrier shield 5hp barrier shield: Peneplastic shield. /Cost: 1 point This high tech composite polymer can withstand anything short of a depleted uranium round. When activated, the peneplastic barrier shield will absorb the next 5 Hurt points. (Strike Team only) |
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