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09-18-2012, 01:48 PM | #20311 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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Prepare for war
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09-18-2012, 01:49 PM | #20312 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
|
Welcome to Chapter 31
Hunting Party |
09-18-2012, 01:52 PM | #20313 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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Scenario chapter 31: Hunting party Cobra Temple part 2 of 3 Strike Team Battle G.I. Joe vs Cobra Available TM:: Overwatch, Cover Fire, Move in, Friendly fire:: character max hp= 30 -------------------------------------------------------------------------------------------------------------------------------- G.I. Joe Strike team:150hp Lt. Falcon -25hp Stalker -25hp Ambush -25hp Pathfinder -25hp Recoil -25hp Downtown -25hp -------------------------------------------------------------------------------------------------------------------------------- Cobra Strike team:150hp Dr. Mindbender -25hp Vapor -25hp Techno Viper -25hp Shadow Tracker -25hp Jungle Viper Officer -25hp Jungle B.A.T. Leader -25hp -------------------------------------------------------------------------------------------------------------------------------- Strike Team Battle Iron Grenadiers vs Special Missions Force Available TM:: Overwatch, Cover Fire, Move in, Friendly fire:: character max hp= 30 -------------------------------------------------------------------------------------------------------------------------------- Iron Grenadiers Strike team:150hp Khrome -25hp Armour -25hp Riot -25hp Crash -25hp I.G. Shocktrooper -25hp Iron Anvil Officer-25hp -------------------------------------------------------------------------------------------------------------------------------- Special Missions Strike team:150hp Lady Jaye -25hp Roadblock -25hp Big Ben -25hp Quickfire -25hp Manleh -25hp Condor -25hp ************************************************** *********************************** K.O.: ************************************************** *********************************** Special Ops Teams -------****--------------------------------------------------------------------------------------------------------------------- G.I. Joe Special Ops: Team Hp - 100/100hp Retaliator Bridge Layer Victory Points: 0/10 k.o. obj. ch. _____________ Enemy Targets: Jungle Viper Jago- 10-2dmg Jungle Viper Strife- 10-2dmg Jungle Viper Cross- 10-2dmg ---- Jungle B.A.T. X - 10-1Pdmg Jungle B.A.T. II - 10-1Pdmg Jungle B.A.T. VI - 10-1Pdmg __________ Move: 00/50 Move points Action: 00/50 Move points Special Mission: "Recon Jungle": 00/10 Posts __________ Armory items: | 3 | Used: Action Commands: | 4 | Used: HQ Command: | 1 | Used: _____________ Objectives: Action: Having Captured the Cobra Shipping vessel Andromeda, the Joes were able to access the ships navigation logs and locate what they believe is a Cobra coastal installation in Indonesia. Satellite imaging shows what may be a Cobra base located inland, but first the Joe team must secure the port that Cobra uses to bring in supplies and personnel. Neutralize all enemies in the Cobra coastal installation! = 50 Action points Move: Once the Coastal installation is secured, Falcon must lead his team into the jungle and make their way to the Cobra base located 3 miles inland. The Joes can expect heavy enemy resistance in the thick, sweltering jungles of Indonesia! = 50 Move points Special Mission: Aerial reconnaissance has spotted enemy movement in the Jungle, Recoil must go on ahead of the Strike team and recon the area for troop strength and location! Have your players post "Recon Jungle" = 10 posts -------*--*--*--*----------------------------------------------------------------------------------------------------------------- Cobra Special Ops:Team Hp - 54/54hp-b9 Hurricane Razor Back Victory Points: 0/10 k.o. obj. ch. ____________ Enemy Targets: Breaker - 27-5dmg Short-Fuze - 27-5dmg Grunt - 27-6dmg ---- Flash - 27-2Pdmg Zap - 27-2Pdmg Rock N Roll - 27-3Pdmg __________ Move: 00/27 Move points Action: 00/27 Move points Special Mission: "Install Targeting": 00/05 Posts __________ Armory items: | 3 | Used: Action Commands: | 4 | Used: HQ Command: | 1 | Used: _____________ Objectives: Move: The Joes have launched a lighting strike against Cobra Port 5, they are geared up for jungle warfare and equipped for a full scale assault, they will most likely be pushing forward to Cobra Temple. They must not reach the Temple until we have completed preparations! Send Shadow Tracker into the Jungle with his Vipers and B.A.T.s, destroy the Joes! = 27 Move points Action: The Coastal installation is under heavy attack, send out a squadron of Hurricanes to provide air support for our Cobra legions!= 27 Action points Special Mission: The Cobra Temple's defenses are nearly fully operational, but the Joes are on their way. Techno Vipers, you are out of time, finish installing the A.I. targeting programs or Cobra Commander will have your heads! Have your players post "Install Targeting" = 5 posts -------**-**---------------------------------------------------------------------------------------------------------------------- Iron Grenadier Special Ops: Team Hp - 114/114hp-b19 Dark Hawk VTOL Juggernaut APC Victory Points: 0/10 k.o. obj. ch. _____________ Enemy Targets: S.A.S. Burns - 57-11dmg S.A.S. Croft - 57-11dmg S.A.S. O'day - 57-12dmg ---- GSG9 Wilhelm - 57-5Pdmg GSG9 Grunewald - 57-5Pdmg GSG9 Gunther- 57-6Pdmg __________ Move: 00/57 Move points Action: 00/57 Move points Special Mission: "Destroy ECM": 00/09 Posts __________ Armory items: | 3 | Used: Action Commands: | 4 | Used: HQ Command: | 1 | Used: _____________ Objectives: Move: It has been 25 days since the assault on the Andromeda. While the Joes captured the ship itself, the Iron Grenadiers managed to spirit away the ship's Captain and interrogate him in a nearby I.G. safe house. Khrome and his security team must now make their way back to Scotland for debriefing. This refueling stop is a security weak point, deploy all security teams into position in case they are needed! = 57 Move points Action: The Joes have sent in a strike team of operators to capture Khrome and any valuable intel, Armour and his highly trained personal security detail, "Iron Shadows", must protect the primary at all costs! = 57 Action points Special Mission: The private plane carrying Khrome and his team, carries sophisticated M.A.R.S. ECM not available to anyone else, self destruct all electronic systems so that this technology is not compromised! Have your players post "Destroy ECM" = 09 posts -------***-*---------------------------------------------------------------------------------------------------------------------- Special Missions Force-SMF Special Ops: Team Hp - 30/30hp-b5 Rhino Alpha Rhino Bravo Victory Points: 0/10 k.o. obj. ch. _____________ Enemy Targets: I.G. Trooper Red- 15-3dmg I.G. Trooper Black- 15-3dmg I.G. Trooper Gold- 15-3dmg ---- Iron Shadow Alpha - 15-1Pdmg Iron Shadow Bravo - 15-1Pdmg Iron Shadow Delta - 15-2Pdmg __________ Move: 00/15 Move points Action: 00/15 Move points Special Mission: "Storm plane": 00/3 Posts __________ Armory items: | 3 | Used: Action Commands: | 4 | Used: HQ Command: | 1 | Used: _____________ Objectives: Move: Khrome and his Covert Ops team, traveling by registered private plane, are now making their west, most likely to Castle Destro in Scotland, for debriefing. Their flight registry shows a scheduled stop in Vienna International Airport for refueling. It is here that your team will move to intercept. Your Special Missions Joint task Force of Joes, S.A.S., and GSG9, will take them at the gate while their plane refuels. They will be traveling with a heavily armed security force of highly trained Operators, expect heavy resistance. = 15 Move points Action: The I.G.s covert security team, "Iron Shadows" has sent men into the airport to draw fire and create chaos. S.A.S. unit, protect all civilians, and take the Shadows down as quickly as possible! = 15 Action points Special Mission: While the firefight goes on in the airport, GSG9 unit must storm the plane and take out the pilots, before they can ready the plane for takeoff! Have your players post "Storm plane" = 3 posts -------------------------------------------------------------------------------------------------------------------------------- Conditions of victory: Strike team game: The first team to Knock out all enemy targets wins! __________ Special Ops game: The first team to earn 10 Victory Points wins! The Special Ops game will be over when one team achieves 10 Victory points, or when one team K.O.s all Targets and completes all Objectives, whichever happens first. K.O. Targets = 1 point each Objectives/Special Mission = 1 point each Team Challenge = 1 point each (3 total during game) K.O. Set of three Targets = 1 bonus point Complete all Objectives & the Special Mission = 1 bonus point Win Three Team Challenge points= 1 point bonus Intel Data: Misfire: Do Not repost Reposts: None __________
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Last edited by cobralalalala!; 09-19-2012 at 06:30 AM.. |
09-18-2012, 11:59 PM | #20314 |
Banned
Join Date: Dec 2010
Location: Texas
Posts: 46,198
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Cobra Command uses the Tactical Manuver:
Overwatch Engage: 10 minute duration: Overwatch, you are clear to engage. Unload a massive barrage of firepower on the enemy. Snipers, Demolitions and Machine Gunners get a +5 bonus to their attack. For Machine Gunners, this will be split to balance out the damage of their normal attack. If the normal attack is 3/2, the bonus will be applied as 2/3, for a total of 5/5. Demolitions can split damage with the bonus applied as +2,1,1,1. |
09-19-2012, 12:00 AM | #20315 |
Toilet Reader
Join Date: Jun 2011
Location: Richmond, VA
Posts: 12,183
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I miss you Nirvana. |
09-19-2012, 12:00 AM | #20316 |
of The Hapa Nation
Join Date: Jan 2009
Location: Hapan, where the YKGOQA roam free
Posts: 11,271
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BvH, SMF Leader initiates Tactical Maneuver:
Overwatch Engage: 10 minute duration: Overwatch, you are clear to engage. Unload a massive barrage of firepower on the enemy. Snipers, Demolitions and Machine Gunners get a +5 bonus to their attack. For Machine Gunners, this will be split to balance out the damage of their normal attack. If the normal attack is 3/2, the bonus will be applied as 2/3, for a total of 5/5. Demolitions can split damage with the bonus applied as +2,1,1,1.
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09-19-2012, 12:00 AM | #20317 |
unnecessary
Join Date: Sep 2008
Location: Indiana
Posts: 10,320
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mister-x
special missions force commando level 2 hurt Riot -5
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================================================== ''it does'nt mean that much to me, to mean that much to you'' -Neil Young ================================================== tradelist; http://www.hisstank.com/forum/g-i-jo...-s-t-list.html feedback; http://www.hisstank.com/forum/buy-se...-mister-x.html |
09-19-2012, 12:00 AM | #20318 |
Hisstank.Com General
Join Date: Jun 2008
Location: Connecticut
Posts: 9,031
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Black Llama - Iron Grenadier Captain
Busting out some special moves: Friendly Fire: Hang back and let the enemy forces tear themselves apart. Each enemy player that posts an attack during the time window will have 2 points of his attack redirected at his own team's targets. The 2 points will be applied as a misfire, going from the Target with the highest hp, to the Target with the lowest hp. A player cannot KO his own target, even if it is at 1hp. If a team only has one target left, the redirected damage will only be -1 per player, not -2.
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Black Llama |
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09-19-2012, 12:00 AM | #20319 |
Extensive Enterprises Rep
Join Date: Apr 2010
Location: Alabama
Posts: 3,976
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kuh_rupht
Special Missions Force Combat Medic Level 1 Heal Roadblock +5
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FB link: https://m.facebook.com/KR-Customs-10...?ref=bookmarks |
09-19-2012, 12:00 AM | #20320 |
"Terrible" T2
Join Date: Oct 2008
Location: ID, USA
Posts: 1,133
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Special Missions Force Pilot Level 0
Strafe Targets |
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