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03-15-2012, 12:00 AM | #17611 |
Night Force
Join Date: Jul 2008
Location: Danville IN
Posts: 51,489
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GI Joe Machine Gunner Level 5
Hurt Roadrunner -3 Hurt Headman -3
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03-15-2012, 12:01 AM | #17612 |
unnecessary
Join Date: Sep 2008
Location: Indiana
Posts: 10,320
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mister-x
headhunter sniper level 1 hurt sneak peek -5
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================================================== ''it does'nt mean that much to me, to mean that much to you'' -Neil Young ================================================== tradelist; http://www.hisstank.com/forum/g-i-jo...-s-t-list.html feedback; http://www.hisstank.com/forum/buy-se...-mister-x.html |
03-15-2012, 12:01 AM | #17613 |
Knight of Spear
Join Date: Jan 2008
Location: Helheim Forest
Posts: 10,531
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Talisman
G.I. Joe Soldier Level 0- Team Leader Hurt Roadrunner -2
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Let's make this showy. |
03-15-2012, 12:01 AM | #17614 |
Iron Grenadier
Join Date: Dec 2008
Location: Melville, Canada
Posts: 3,721
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Headhunters Leader, using Action Command
Shield +10 Take cover: You command your troops to take cover from incoming enemy fire. Result; the next ten points of Hurt damage each of your teams would receive are absorbed by cover. (Strike team only) |
03-15-2012, 12:07 AM | #17615 |
Hector Delgado
Join Date: Jun 2009
Location: South FL
Posts: 11,442
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G.I.Joe Soldier level 4
Hurt Grisle -4
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🗻 |
03-15-2012, 12:08 AM | #17616 |
Crimson Guard
Join Date: Nov 2008
Location: Chicago
Posts: 2,297
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Shock Trooper - 1 SonOfMindbender
Iron Grenadier Shock Trooper Level 1 Shield +5 |
03-15-2012, 12:19 AM | #17617 |
Aussie Joe
Join Date: Nov 2010
Location: Perth, Western Australia
Posts: 4,005
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thomasseeber
GI Joe Soldier Level 0 Hurt Gristle -2
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03-15-2012, 12:19 AM | #17618 |
special force
Join Date: Jun 2009
Location: VA
Posts: 12,227
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g i joe combat medic lv 4
heal sneak peak +6
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03-15-2012, 12:26 AM | #17619 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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Still room for:
1 more Joe 3 more Mercs/Headhunters 4 more I.G.s Cobra is maxed out until 10pm/1am
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Last edited by cobralalalala!; 03-15-2012 at 12:29 AM.. |
03-15-2012, 12:33 AM | #17620 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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Scenario chapter 26: Heavy Metal Vendetta part 3 of 3 Strike Team Battle G.I. Joe vs Headhunters Named Characters Max Hp= 30 -------------------------------------------------------------------------------------------------------------------------------- G.I. Joe Strike team:117hp DEF +1 9pm/10pm Bullet Proof -27hp Mutt & Junkyard -K.O.-used ability Barricade -23hp Bullhorn -23hp Cutter -23hp Sneak Peak -21hp -------------------------------------------------------------------------------------------------------------------------------- Headhunters Strike team:122hp cccc Headman -19hp Gristle -25hp Hotwire -25hp Deadbolt -25hp Roadrunner -3hp-used ability Headhunter Stormtrooper -25hp -------------------------------------------------------------------------------------------------------------------------------- Strike Team Battle Cobra vs Iron Grenadiers Named Characters Max Hp= 30 -------------------------------------------------------------------------------------------------------------------------------- Cobra Strike team:112hp***** Cobra Mortal -30hp Invasor -30hp Satan -30hp De Aco -K.O.-used ability Letal -K.O. Python -22hp -------------------------------------------------------------------------------------------------------------------------------- Iron Grenadiers Strike team:101hp***** Destro -29hp Baroness -28hp Fort Knox -K.O. Iron Dragon -14hp Banquo -7hp-used ability I.G. Machine Gunner -23hp ************************************************** *********************************** K.O.s: Fort Knox= The Delta, First blood. Headhunters Special Mission= Completed by Uninvited Ghost. De Aco= Black Llama Task Force Tiro certo= Samuntrus Iron Grenadiers Special mission= Completed by Colorsoner. Letal= Kneroh!!! Mutt (Junkyard was not harmed)= Odinson!!! ************************************************** *********************************** Cobra Special Ops:Special Ops Teams -------*--*--*--*----------------------------------------------------------------------------------------------------------------- Team Hp - 65/93hpb95-19 Hiss IV Night Adder-used strafe Victory Points: 0/10 ____________ Enemy Targets: strafed I.G. Shocktrooper Chimera- 24-11dmg I.G. Shocktrooper Kerberos- 50-11dmg I.G. Shocktrooper Orthrus- 56-11dmg ---- Clanker Red- 56-5Pdmg Clanker Black- 56-5Pdmg Clanker Gold- 56-5Pdmg __________ Move: 26/56 Move points Action: 41/56 Move points Special Mission: "Destroy sentries" 08/10 Posts __________ Armory items: | 3 | Used: Action Commands: | 3 | Used: Air Strike(wed), HQ Command: | 0 | Used: Intel Supply drop! _____________ Billy's plot to assassinate Destro using his Black Dragons has failed, due to the timely intervention of the Baroness and her Azonia female guard. Unknown to them all, was that Cobra Commander's own underworld contacts and double agents, manipulated Billy and led him to Destro. Now, Cobra Commander wants to finish the job that Billy began! He has activated his elite south American Cobra operatives and has tasked them with killing both Destro, and the traitorous Baroness! Objectives: Move: Cobra spies have tracked Destro and the Baroness to Destro's luxurious and heavily guarded Villa in the Andes. Cobra Mortal and his team of Operators must infiltrate the Villa, and eliminate Both Destro and the Baroness! Kill Cobra Commanders enemies, COBRAAAAA!= 56 Move points Action: The Villa is heavily guarded by a team of Shocktroopers and Clankers, take out the Iron Grenadier forces and breach their defenses! = 56 Action points Special Mission: The outer perimeter of Destros villa is defended by remote sentry guns and anti aircraft batteries, your armor and air support cannot approach until these defense are taken out! Have your troops post "Destroy sentries" = 10 posts -------****--------------------------------------------------------------------------------------------------------------------- G.I. Joe Special Ops: Team Hp - 37/57hpb55-11 Hammer Shark 9K-used strafe Victory Points: 0/10 _____________ Enemy Targets: strafed Headhunter Brutus- 18-7dmg Headhunter Asa Negra- 24-7dmg Headhunter Vandalo- 33-6dmg ---- Headhunter B.A.T. II - 33-3Pdmg Headhunter B.A.T. V- 33-3Pdmg Headhunter B.A.T. X- 33-3Pdmg __________ Move: 00/33 Move points Action: 00/33 Move points Special Mission: "Locate Drugs" 00/6 Posts __________ Armory items: | 3 | Used: Action Commands: | 3 | Used: Defensive perimeter(wed), HQ Command: | 1 | Used: _____________ The D.E.F.'s mission against the Dreadnoks was successful, but it was a costly victory and the job was far from over. The D.E.F. Strike team had suffered heavy losses, and Zandar and Zanya had both escaped and were now in flight. Bullet Proof had been knocked unconscious, but only suffered minor injuries. The Special Operations team had swept through the enemy forces, and captured all of their objectives, including the drug shipment, and several Dreadnoks. After hours of interrogation, Thrasher finally caved and started talking, giving up some actionable intel. The Drug was called Black rain, and was a psychotic with hallucinatory affects. It's origin of the formula was non other than Headman himself. Thrasher told the D.E.F. that Headman's last known contact was in Guyana, near the coast. Bullet Proof's team was weakened, and not currently mission capable, so he activated the G.I. Joe Brazilian unit, codename: Forca Fera, and put together a joint task Force to Capture or Kill the Headman, and neutralize his deadly Headhunter gang. Objectives: Move: Bullet Proof's Strike team must breach the main building and clear the structure of all enemies. Your main objective is to capture or Kill the Headman, and neutralize all enemy forces. Satellite intel shows between 8 and 14 foot-mobiles, armed with various automatic weapons, and light machine guns. The Headhunters are highly trained and are considered extremely dangerous. Good hunting, YOOOOOO JOE! = 33 Move points Action: Task Force Bravo, while the Strike team takes the main building, you must secure the outer perimeter and all outlying structures. Enemies are roving, and will most likely scatter. Be prepared for sporadic contact, watch your sectors. Secure the outer perimeter and take down all enemies! = 33 Action points Special Mission: The last known samples of the powerful "Black rain" drug, are most likely somewhere in this compound, if possible, locate and secure these samples! Have your troops post "Locate Drugs" = 6 posts -------**-**---------------------------------------------------------------------------------------------------------------------- Iron Grenadier Special Ops: Team Hp - 60/93hpb90-18 Dominator Reaper A.S.F.-used strafe Victory Points: 1/10 _____________ Enemy Targets: Cobra Trooper Johnson- 35-11dmg Cobra Trooper Baker- 43-11dmg Cobra Trooper Powers- 43-11dmg ----strafed Forca Naja Andrade- 43-5Pdmg Forca Naja Branco- 43-5Pdmg Forca Naja Pires- 43-5Pdmg __________ Move: 39/54 Move points Action: 00/54 Move points Special Mission: "Activate generator" 09/09 Posts __________ Armory items: | 2 | Used: Flechette grenade(wed), Action Commands: | 4 | Used: HQ Command: | 0 | Used: Weapons barrage! _____________ Having survived the attempt on his life, and now reunited with his Baroness, Destro seeks the solitude and privacy of his South American safe house. Destro has left his command staff in charge of running all operations, while he enjoys what was once lost. However, even among the remote beauty of the Andes, he knows that he can never truly rest, such is the life of the god of war. He has hand picked a team of deadly Iron Grenadier warriors to defend the Villa, in case the Black Dragons, Cobra or even G.I. Joe, should decide to come after him and the Baroness. Any enemies who come forward, will find that hell itself is awaiting them. Objectives: Move: As expected, The Villa is under attack by Cobra forces! The Iron Grenadier Shocktroopers and Clankers must engage the enemy and hold the lower levels! All teams, deploy defensive perimeter! = 54 Move points Action: Fort Knox and his heavily armed security vanguard were hand picked by Destro. They are a force to be reckoned with. Defend Destro and the Baroness, and send these Cobra operatives to hell! = 54 Action points Special Mission: The power generator that supplies energy to the automated defenses and ECM systems has been damaged by an explosion and will soon fail. Activate the backup generator and keep the defense systems operational! Have your troops post "Activate generator" = Complete! -------***-*---------------------------------------------------------------------------------------------------------------------- Mercenaries-Headhunter Special Ops: Team Hp - 20/42hpb30-6 Road Hunter 4WD Spark 1 Hydrofoil Victory Points: 2/10 _____________ Enemy Targets: Task Force Tiro certo - K.O. Task Force Cerebro - 18-3dmg Task Force Bolidus - 18-3dmg ---- Task Force Condor - 18-2Pdmg Task Force Sparta - 18-2Pdmg Task Force Armadilha - 18-2Pdmg __________ Move: 12/18 Move points Action: 11/18 Move points Special Mission: "Destroy samples" 03/03 Posts __________ Armory items: | 2 | Used: Peneplastic shield(wed), Action Commands: | 2 | Used: Air Strike(wed), Take cover(thur), HQ Command: | 0 | Used: Intel supply drop! _____________ Headman is one of the worlds most powerful drug lords. He is highly educated, and a brilliant chemist. His labs are always tailoring and perfecting new exotic drugs, which his network then manufactures and distributes. His recent partnership with the Cobra organization, was one of the most lucrative and promising deals he had made yet. Cobra had nearly limitless resources and an infrastructure stronger than some nations. Cobra Commander was even kind enough to provide him with a squadron of custom built Battle android troopers, an extravagant but useful gift. The B.A.T.s would be able to lie dormant, undetectable by satellite, until the moment they were needed, spraying the enemy with a ridiculous amount of firepower. But now, it was all falling apart, several batches had been destroyed, and the fool Dreadnoks had been ambushed by an elite Special operations team. Zandar managed to contact him before going dark, "The Joes will be coming, you had better disappear." Headman had to move his entire operation out of Guyana, and soon, possibly to nearby Suriname, but he needed to make arrangements first. Headman was a ruthless gangster, and wasn't afraid of a fight. If the Joes did show up, they would be in for a nasty surprise! Objectives: Move: The Joes are attacking the compound, the Headhunter Shocktroopers and Guards must hold of the Joes long enough for Headman to reach his Spark 1 Hydrofoil! Once he makes it down river and into the open ocean, his high speed boat will be almost impossible to find. = 18 Move points Action: The Joes are breaching the main building, we need some heavy fire support, activate and deploy the headhunter B.A.T.s! = 18 Action points Special Mission: The last samples of the "Black rain" drug, along with all the lab data, must be destroyed before the Joes can get to them! Have your troops post "Destroy samples"= Complete! -------------------------------------------------------------------------------------------------------------------------------- Conditions of victory: Strike team game: The first team to Knock out all enemy targets wins! __________ Special Ops game: The first team to earn 10 Victory Points wins! The Special Ops game will be over when one team achieves 10 Victory points, or when one team K.O.s all Targets and completes all Objectives, whichever happens first. K.O. Targets = 1 point each Objectives/Special Mission = 1 point each Team Challenge = 1 point each (3 total during game) K.O. Set of three Targets = 1 bonus point Complete all Objectives & the Special Mission = 1 bonus point Win Three Team Challenge points= 1 bonus point Intel Data: Misfire: Do Not repost Reposts: None __________ Team Scores: Strike Team; G.I. Joe - Cobra - 2 Iron Grenadiers- 2 Mercenaries- __________ Special Ops; G.I. Joe - Cobra - Iron Grenadiers - 1 Mercenaries - 1 |
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