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11-18-2011, 12:59 AM | #15641 |
Knight of Spear
Join Date: Jan 2008
Location: Helheim Forest
Posts: 10,531
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G.I. Joe Team Command, Authorizing Item:
5hp barrier shield: Peneplastic shield. /Cost: 1 point This high tech composite polymer can withstand anything short of a depleted uranium round. When activated, the peneplastic barrier shield will absorb the next 5 Hurt points.
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Let's make this showy. |
11-18-2011, 12:59 AM | #15642 |
Nipple Connoisseur
Join Date: May 2009
Location: Jacksonville, FL
Posts: 22,389
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Warhead: ground zero
In any given battle, warhead carries enough explosive ordinance to take out an entire tank column. His size and strength allow him to wield a rocket launcher with the ease that most men would wield a rifle. The Nomads rely on Warhead to provide anti armor as well as anti personnel heavy weapons support, and he always delivers. Hurt two targets -3 Hurt Major Bludd -3, Hurt Flak Viper -3 |
11-18-2011, 12:59 AM | #15643 |
G.I Joe Member
Join Date: Feb 2011
Location: New York
Posts: 227
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Dark Songstress
G.I. Joe Soldier Hurt Vanguard -2
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Quote:
Quote:
Quote:
Originally Posted by Rising Phoenix2
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11-18-2011, 01:00 AM | #15644 |
Night Force
Join Date: Jul 2008
Location: Danville IN
Posts: 51,488
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Cobra Alley Viper Level 4
Shield +6
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11-18-2011, 01:00 AM | #15645 |
Question Authority
Join Date: May 2010
Location: Maine
Posts: 12,980
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Cobra Combat Medic - Lv. 3
Heal Skull Buster +6 |
11-18-2011, 01:00 AM | #15646 |
Banned
Join Date: Oct 2008
Location: Liverpool, Pennsylvania
Posts: 12,546
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Flint071
Plague Troopers Combat Surgeon (Level 1) Heal Spec Ops Team +5 |
11-18-2011, 01:00 AM | #15647 |
CG Immortal Commander
Join Date: Feb 2008
Location: New York
Posts: 19,267
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Cobra Demolitions Lv. 4
Hurt Nightbringer -6 |
11-18-2011, 01:00 AM | #15648 |
Registered Nurse Emperor
Join Date: Jan 2011
Location: Washington State
Posts: 5,507
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Serpymatt
Cobra Soldier - Lv. 1 Hurt Warhead -3
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11-18-2011, 01:00 AM | #15649 |
Iron Grenadier
Join Date: Dec 2008
Location: Melville, Canada
Posts: 3,721
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Plague Troopers Leader, using Action Command
Defensive perimeter: This Action command has a time duration. It will last for exactly 1 hour from the time it is activated. Example: 4:02pm to 5:02pm. The effect does not cross over to the next turn. This Action Command gives a boost to your defense. All enemy attacks will be at -1. So a Hurt -4 becomes -3 etc.. (Strike team Only) |
11-18-2011, 01:00 AM | #15650 |
Bounty Hunter
Join Date: Mar 2010
Location: Montreal, QC
Posts: 4,502
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5h4rK
Cobra Combat Medic - Lv. 1 Heal Skull Buster +5
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''Play it straight, or there's no doubt, I'll turn your eyeballs inside out..'' 5h4rK's B/S/T 5h4rK's feedback |
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