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08-19-2011, 12:30 AM | #13751 |
Nipple Connoisseur
Join Date: May 2009
Location: Jacksonville, FL
Posts: 22,389
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Iron Grenadier Leader
Use Action Command All units attack: This Action command has a time duration. It will last for exactly 1 hour from the time it is activated. Example: 4:02pm to 5:02pm. The effect does not cross over to the next turn. This Action Command gives a boost to your attack. All attacks will be at +1. So a Hurt -4 becomes -5 etc.. (Strike team and Special Ops team both get bonus) |
08-19-2011, 12:30 AM | #13752 |
Vote Quimby
Join Date: Jul 2009
Location: New York
Posts: 11,001
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Iron Grenadier Soldier Level 1 Hurt Blackout -3 No Prisoners! No Mercy!
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When a Mirror Speaks...The Reflection Lies. |
08-19-2011, 12:30 AM | #13753 |
Hisstank.Com General
Join Date: May 2008
Location: Woodbridge, VA
Posts: 5,420
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Iron Grenadier Soldier Level 2
Hurt Skull Officer -3
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when it comes to aviation i know a lot but im a expurt "ground beef? ground beef? No, Steve. No ground beef. Tonight you get Chorizo!." |
08-19-2011, 12:30 AM | #13754 |
IRON GRENADIER
Join Date: Dec 2008
Location: Mega-City One
Posts: 14,128
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Iron Grenadier Sniper Lvl 4
Hurt Blackout -6 |
08-19-2011, 12:30 AM | #13755 |
Iron Grenadier Sorcerer
Join Date: Feb 2008
Location: The Silent Castle
Posts: 34,271
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LATE KNIGHT...
Quiet storm... IRON GRENADIER SOLDIER LEVEL IV Hurt Blackout -4
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08-19-2011, 12:30 AM | #13756 |
Golden Grenadier
Join Date: May 2008
Location: Western New York
Posts: 16,594
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Iron Grenadier Demolitions Level 3
Hurt Blackout -6 |
08-19-2011, 12:31 AM | #13757 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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Still room for:
2 more Joes 3 More Dreadnoks/Mercs 1 more I.G.s Cobra is maxed out until 10pm/1am |
08-19-2011, 12:32 AM | #13758 |
Question Authority
Join Date: May 2010
Location: Maine
Posts: 12,980
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Cobra Co-Leader Using Action Command
Defensive perimeter: This Action command has a time duration. It will last for exactly 1 hour from the time it is activated. Example: 4:02pm to 5:02pm. The effect does not cross over to the next turn. This Action Command gives a boost to your defense. All enemy attacks will be at -1. So a Hurt -4 becomes -3 etc.. (Strike team and Special Ops team both get bonus) |
08-19-2011, 12:32 AM | #13759 |
Sith Assassin Droid
Join Date: May 2008
Location: Roanoke, Virginia
Posts: 9,173
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Iron Grenadier Soldier Level 3
Hurt Blackout -4 |
08-19-2011, 12:42 AM | #13760 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
|
Scenario chapter 20: Soldiers of Fortune Horsemen of the Apocalypse part 3 of 3 Strike Team Battle G.I. Joe vs Dreadnoks Named Characters Max Hp= 30 -------------------------------------------------------------------------------------------------------------------------------- G.I. Joe Strike team:63hp Chuckles -17hp Quick Kick -6hp-used ability Covergirl -22hp Claymore -21hp-used ability Repeater -K.O. -------------------------------------------------------------------------------------------------------------------------------- Dreadnoks Strike team:57hp Zartan -20hp Zarana -30hp-used ablity Monkeywrench -7hp -------------------------------------------------------------------------------------------------------------------------------- Strike Team Battle Cobra vs Iron Grenadiers Named Characters Max Hp= 30 -------------------------------------------------------------------------------------------------------------------------------- Cobra Strike team:49hp DEF +1 9:32pm/ 10:32pm Blackout -K.O.-used ability Skull Officer -25hp Cobra Demolitions -24hp -------------------------------------------------------------------------------------------------------------------------------- Iron Grenadiers Strike team:86hp ATT +1 9:30pm/10:30pm Darklon -30hp-used ability Detonator -28hp-used ability Nullifier Officer-28hp ************************************************** *********************************** K.O.s: Munitia= Angry.Android, First Blood! Iron Anvil McLeod= shawntur Covert Ops De Falco= Uninvited Ghost Budo= Uninvited Ghost Torch= Vidmouse Wraith = CG23 Major Bludd= Huer-Ta Skull trooper Gibert= Sgt Humpty Covert Ops O'neil= rfarrell22 Skull trooper Hofbauer= GrimReaper957 Iron Anvil Wein= Krooklyn Covert Ops Perlin= Uninvited Ghost Colt= Bandonov Cobra Move Objective= Completed by Python Puckman Buzzer= Pepsi Jedi Firefly= Kneroh Ripper= T.J. Bang Zandar= Monkeywrench1988 Iron Anvil Novak= Stoner Skull trooper Seka= Tall Creeper Dark blade Hama= Shawntur Iron Grenadier Move Objective= Completed by Gundamben831 Cobra trooper Bourdon= USAgent Trooper Sharen= Samuntrus Trooper Vosburg= Flint071 Trooper Abel= Samuntrus Payback= Cobra Terrorist Repeater= Uninvited Ghost Blackout= Angry.Android!!! ************************************************** *********************************** Cobra Special Ops:Special Ops Teams -------*--*--*--*----------------------------------------------------------------------------------------------------------------- Team Hp - 28/45hp ____________ Enemy Targets: Evader - 34-5dmg ---- Dark blade Trimpe- 195-dmg Dark blade Grant- 20-5dmg __________ Action: 15/27 Move points __________ Armory items: | 1 | Used: Armor Piercing rounds; Drone missile; Action Commands: | 0 | Used: Take cover; Helicopter Gunship; Defensive perimeter:: _____________ Objectives: Action: Firefly, Munitia and Blackout have taken up sniper positions and set a wide net of explosives to ensure that Destro's cousin will not escape from Prypyat. As Bludd's Skull squad moves in to engage Darklon's forces, unleash hell on the enemy!= 25 Action points -------****--------------------------------------------------------------------------------------------------------------------- G.I. Joe Special Ops: Team Hp - 20/69hp _____________ Enemy Targets: Thunder Machine - 24-11dmg ---- Zanya - 47-11dmg Burnout - 6-11dmg ---- Zanzibar - 46-5Pdmg Roadpig - 46-5Pdmg Gnawgahyde - 46-5Pdmg __________ Move: 05/57 Move points Action: 50/57 Move points __________ Armory items: | 0 | Used: Flechette Grenade; Armor Piercing rounds; Drone missile:: Action Commands: | 1 | Used: All units attack; Air Strike; Helicopter Gunship; _____________ Objectives: Action: The Joes have been fed false intel regarding a Cobra weapons depot off of route 66 near Kingman, Arizona. Chuckles and his covert ops team have been led into a trap! Survive against the Dreadnok's surprise attack! = 57 Action points Move: Claymore's tactical team has been cut off from Chuckle's group. Break through the Dreadnok's perimeter and reinforce the Covert Ops team, bring in the cavalry! = 57 Move points -------**-**---------------------------------------------------------------------------------------------------------------------- Iron Grenadier Special Ops: Team Hp - 25/55hp A.G.P. - 25/25hp-used strafe Razorback - 15/25hp _____________ Enemy Targets: Buzz Boar - 60-10dmg ---- Cobra trooper Gambier- 33-5Pdmg Cobra trooper Lovelace - 40-5Pdmg __________ Action: 11/50 Move points __________ Armory items: | 2 | Used: Drone missile; Action Commands: | 1 | Used: Helicopter Gunship; Take cover; All units attack; _____________ Objectives: Action: Darklon's greed is only exceeded by his paranoia. As an insurance policy, he has secretly brought along a second team of Mercenaries led by non other than Wraith himself. Wraith's unit must take out Firefly and his snipers and clear a path for Darklon! = 50 Action points -------***-*---------------------------------------------------------------------------------------------------------------------- Mercenaries-Dreadnoks Special Ops: Team Hp - 4/16hp Swampfire - 10/13hp-used strafe _____________ Enemy Targets: H.A.V.O.C. - 20-3dmg __________ Move: 02/12 Move points Action: 04/12 Move points __________ Armory items: | 1 | Used: Flechette Grenade; Armor piercing rounds; Action Commands: | 0 | Used: Air Strike; Take Cover; All units attack; Helicopter Gunship:: _____________ Objectives: Move: The Joes thought that they were going after a small Arizona biker gang stockpiling weapons for Cobra. Little do they know that it's a devious trap set by Zartan and his marauding Dreadnoks! Move in and surround the Joes! = 12 Move points Action: The Joes are miles away from route 66, and miles from any reinforcements. Keep them pinned down and finish them off, Dreadnok style! = 12 Action points -------------------------------------------------------------------------------------------------------------------------------- Conditions of victory: Strike team game: The first team to Knock out all enemy targets wins! __________ Special Ops game: *Knock out all enemy targets *Complete Move and Action Objectives Intel Data: Misfire: Do Not repost Darkwise Reposts: None __________ Team Scores: Strike Team; G.I. Joe -1 Cobra -1 Iron Grenadiers-2 Mercenaries- __________ Special Ops; G.I. Joe - Cobra - Iron Grenadiers -1 Mercenaries -1
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Last edited by cobralalalala!; 08-19-2011 at 11:57 AM.. |
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