|
Community Links |
Social Groups |
Pictures & Albums |
Members List |
Search Forums |
Advanced Search |
Go to Page... |
|
Thread Tools |
08-16-2011, 09:24 PM | #13441 |
Banned
Join Date: Oct 2008
Location: Liverpool, Pennsylvania
Posts: 12,546
|
Flint071
Dreadnok Combat Surgeon Level 0 Action +2 |
08-16-2011, 09:24 PM | #13442 |
Iron Grenadier
Join Date: Dec 2008
Location: Melville, Canada
Posts: 3,721
|
Uninvited Ghost
Dreadnoks Leader Use Action Command Air Strike: Send in an aerial bombardment to lay down a carpet of Shock and awe on the enemy. Even if your team is in that area, you will not be hurt. Result; -2 Hurt to all targets. (Strike team only) |
08-16-2011, 09:36 PM | #13443 |
Iron Grenadier
Join Date: Dec 2008
Location: Melville, Canada
Posts: 3,721
|
Uninvited Ghost
Dreadnoks Leader Use Item -1 Hurt to five Characters or Troops: Flechette grenade. /Cost: 1 point This hand grenade releases a barrage of flechette shrapnel causing wide spread damage. It will damage up to five characters -1. (Strike Team only) Hurt Claymore -1 Hurt Quick Kick -1 Hurt Repeater -1 Hurt Budo -1 Hurt Chuckles -1 |
08-16-2011, 10:09 PM | #13444 |
Night Force
Join Date: Jul 2008
Location: Danville IN
Posts: 51,489
|
GI Joe Co Leader
Using Special Ability Quick Kick Quick Kick: Lights, Camera... When Chuckle's was tasked with putting together a Covert Operations team, Quick Kick was at the top of the list. Quick Kick is a trained actor, and expert in CQB and silent weapons. He is good at thinking on his feet as well as with his feet. As a member of the Covert Ops team, he is an extremely valuable asset, and the guy you want next to you in a dark alley. Result; Hurt 3 targets -2. Hurt Buzzer -2 Hurt Torch -2 Hurt Ripper -2
__________________
|
08-16-2011, 10:52 PM | #13445 |
Combat Rescue Officer.
Join Date: Sep 2006
Location: Utah
Posts: 2,401
|
Joe Combat Medic
Heal Budo +4
__________________
|
08-16-2011, 11:15 PM | #13446 |
Banned
Join Date: Oct 2010
Location: FAR SIDE OF THE MOON
Posts: 3,457
|
Mr pawn
dreadnok soldier level 0 hurt chuckles -2 sorry for the late attack, getting ready for the con. |
08-16-2011, 11:50 PM | #13447 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
|
Scenario chapter 20: Soldiers of Fortune Horsemen of the Apocalypse part 3 of 3 Strike Team Battle G.I. Joe vs Dreadnoks Named Characters Max Hp= 30 -------------------------------------------------------------------------------------------------------------------------------- G.I. Joe Strike team:127hp Chuckles -17hp Quick Kick -21hp-used ability Covergirl -23hp Claymore -22hp Budo -11hp Repeater -22hp -------------------------------------------------------------------------------------------------------------------------------- Dreadnoks Strike team:122hp Zartan -24hp Zarana -24hp Monkeywrench -25hp Torch -18hp Ripper -22hp Buzzer -9hp -------------------------------------------------------------------------------------------------------------------------------- Strike Team Battle Cobra vs Iron Grenadiers Named Characters Max Hp= 30 -------------------------------------------------------------------------------------------------------------------------------- Cobra Strike team:119hp Major Bludd -12hp Firefly -27hp Munitia -K.O. Blackout -27hp Skull Officer -27hp Cobra Demolitions -26hp -------------------------------------------------------------------------------------------------------------------------------- Iron Grenadiers Strike team:138hp Darklon -30hp Colt -22hp Payback -25hp Wraith -8hp Detonator -25hp Nullifier Officer-25hp ************************************************** *********************************** K.O.s: Munitia= Angry.Android!!! First Blood!!! Iron Anvil McLeod= shawntur Covert Ops De Falco= Uninvited Ghost!!! ************************************************** *********************************** Cobra Special Ops:Special Ops Teams -------*--*--*--*----------------------------------------------------------------------------------------------------------------- Team Hp - 55/55hp Hiss II - 27/27hp ____________ Enemy Targets: Evader - 45-5dmg ---- Dark blade Hama- 22-5dmg Dark blade Trimpe- 225-dmg Dark blade Grant- 22-5dmg ---- Iron Anvil McLeod -K.O.-2Pdmg Iron Anvil Novak- 14-2Pdmg Iron Anvil Wein- 22-2Pdmg __________ Move: 14/27 Move points Action: 00/27 Move points __________ Armory items: | 3 | Used: Action Commands: | 4 | Used: HQ Command: | 0 | Used: Weapons Barrage! _____________ Objectives: Move: Darklon's greed may be his undoing. Lured to the Ukraine by the promise of a massive weapons deal with the Russian mob, Darklon has walked right into Major Bludd's ambush. Skull squad attack!= 25 Move points Action: Firefly, Munitia and Blackout have taken up sniper positions and set a wide net of explosives to ensure that Destro's cousin will not escape from Prypyat. As Bludd's Skull squad moves in to engage Darklon's forces, unleash hell on the enemy!= 25 Action points -------****--------------------------------------------------------------------------------------------------------------------- G.I. Joe Special Ops: Team Hp - 115/115hp Ghost Hawk - 25/25hp R.A.M. Cycle - 30/30hp _____________ Enemy Targets: Thunder Machine - 81-11dmg ---- Zandar - 24-11dmg Zanya - 47-11dmg Burnout - 34-11dmg ---- Zanzibar - 46-5Pdmg Roadpig - 46-5Pdmg Gnawgahyde - 46-6Pdmg __________ Move: 00/57 Move points Action: 15/57 Move points __________ Armory items: | 2 | Used: Flechette Grenade; Action Commands: | 4 | Used: HQ Command: | 0 | Used: Weapons Barrage! _____________ Objectives: Action: The Joes have been fed false intel regarding a Cobra weapons depot off of route 66 near Kingman, Arizona. Chuckles and his covert ops team have been led into a trap! Survive against the Dreadnok's surprise attack! = 57 Action points Move: Claymore's tactical team has been cut off from Chuckle's group. Break through the Dreadnok's perimeter and reinforce the Covert Ops team, bring in the cavalry! = 57 Move points -------**-**---------------------------------------------------------------------------------------------------------------------- Iron Grenadier Special Ops: Team Hp - 100/100hp A.G.P. - 25/25hp-used strafe Razorback - 25/25hp _____________ Enemy Targets: Buzz Boar - 80-10dmg ----Strafed Skull trooper Gibert - 2-10dmg Skull trooper Hofbauer - 25-10dmg Skull trooper Seka - 40-10dmg ---- Cobra trooper Gambier- 40-5Pdmg Cobra trooper Lovelace - 40-5Pdmg Cobra trooper Bourdon - 40-5Pdmg __________ Move: 19/50 Move points Action: 00/50 Move points __________ Armory items: | 3 | Used: Action Commands: | 4 | Used: HQ Command: | 0 | Used: Weapons Barrage! _____________ Objectives: Move: Lured to the abandoned and desolate ghost city of Prypyat, in the Northern Ukraine, Darklon finds himself ambushed by an elite team of Cobra Mercenaries. Darklon and his private army of Commandos must fight their way out, escape from Prypyat! = 50 Move points Action: Darklon's greed is only exceeded by his paranoia. As an insurance policy, he has secretly brought along a second team of Mercenaries led by non other than Wraith himself. Wraith's unit must take out Firefly and his snipers and clear a path for Darklon! = 50 Action points -------***-*---------------------------------------------------------------------------------------------------------------------- Mercenaries-Dreadnoks Special Ops: Team Hp - 25/25hp Swampfire - 13/13hp-used strafe _____________ Enemy Targets: H.A.V.O.C. - 20-3dmg ----Strafed Covert Ops De Falco - K.O.-3dmg Covert Ops O'neil - 4-3dmg Covert Ops Perlin- 10-3dmg ---- Trooper Vosburg- 10-1Pdmg Trooper Abel- 10-2Pdmg Trooper Sharen- 10-1Pdmg __________ Move: 00/12 Move points Action: 02/12 Move points __________ Armory items: | 2 | Used: Flechette Grenade, Action Commands: | 3 | Used: Air Strike; HQ Command: | 0 | Used: Weapons Barrage! _____________ Objectives: Move: The Joes thought that they were going after a small Arizona biker gang stockpiling weapons for Cobra. Little do they know that it's a devious trap set by Zartan and his marauding Dreadnoks! Move in and surround the Joes! = 12 Move points Action: The Joes are miles away from route 66, and miles from any reinforcements. Keep them pinned down and finish them off, Dreadnok style! = 12 Action points -------------------------------------------------------------------------------------------------------------------------------- Conditions of victory: Strike team game: The first team to Knock out all enemy targets wins! __________ Special Ops game: *Knock out all enemy targets *Complete Move and Action Objectives Intel Data: Misfire: Do Not repost Reposts: Vapor= 10 player limit at reset Blaze5150= You are Special Ops GI Jennster= Joe at max hp __________ Team Scores: Strike Team; G.I. Joe -1 Cobra -1 Iron Grenadiers-2 Mercenaries- __________ Special Ops; G.I. Joe - Cobra - Iron Grenadiers -1 Mercenaries -1
__________________
Last edited by cobralalalala!; 08-17-2011 at 01:35 AM.. Reason: move/action was off. |
08-16-2011, 11:51 PM | #13448 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
|
Cobra:
Evader Hurt Cobra Spec Ops -5 ----- Dark blade Hurt Cobra Spec Ops -5 Dark blade Trimpe Hurt Hiss II -5 Dark blade Grant Hurt Hiss II -5 ---- Iron Anvil Novak Hurt Cobra Spec Ops -2 Iron Anvil Wein Hurt Cobra Spec Ops -2 __________ G.I. Joe: Thunder Machine Hurt Joe Spec Ops -11 ----- Zandar Hurt Joe Spec Ops -11 Zanya Hurt Ghost Hawk -11 Burnout Hurt Ram Cycle -11 ----- Zanzibar Hurt Joe Spec Ops -5 Road Pig Hurt Joe Spec Ops -5 Gnawgahyde Hurt Joe Spec Ops -6 __________ Iron Grenadiers: Buzz Boar Hurt I.G. Spec Ops -10 ----- Cobra trooper Gambier Hurt I.G. Spec Ops -5 Cobra trooper Lovelace Hurt I.G. Spec Ops -5 Cobra trooper Bourdon Hurt I.G. Spec Ops -5 __________ Dreadnoks;Mercenaries: H.A.V.O.C. Hurt Merc Spec Ops -3 ----- Trooper Vosburg Hurt Merc Spec Ops -1 Trooper Abel Hurt Merc Spec Ops -1 Trooper Sharen Hurt Merc Spec Ops -1 __________
__________________
Last edited by cobralalalala!; 08-17-2011 at 12:05 AM.. |
08-16-2011, 11:56 PM | #13449 |
Question Authority
Join Date: May 2010
Location: Maine
Posts: 12,980
|
Cobra Co-Leader - Using Character Special Ability
Major Bludd: Dead or alive data file: Bludd, Sebastian Known alias: Major Bludd, Major. Former Australian S.A.S., weapons specialist, demolitions. Later worked as Mercenary; Wanted for war crimes committed in Liberia, Sudan, Rhodesia. Apprehended, later escaped interpol custody, 1993, wanted for death's of three Interpol agents, suspected in death of fourth. Believed to have joined French foreign legion, no known activity until 1999. Intelligence images on file: Confirmed sightings; 2001 Colombia, 2003 Nigeria, 2006 Albania. Most likely serving as consultant. Current whereabouts unknown, no recent photos. believed to be working for Cobra. Subject considered highly dangerous, deadly force is authorized. Result; Hurt 3 targets -2 Hurt Wraith -2 Hurt Colt -2 Hurt Darklon -2 |
08-16-2011, 11:58 PM | #13450 |
Night Force
Join Date: Jul 2008
Location: Danville IN
Posts: 51,489
|
All units attack:
This Action command has a time duration. It will last for exactly 1 hour from the time it is activated. Example: 4:02pm to 5:02pm. The effect does not cross over to the next turn. This Action Command gives a boost to your attack. All attacks will be at +1. So a Hurt -4 becomes -5 etc.. (Strike team and Special Ops team both get bonus
__________________
Last edited by Colt Blue; 08-17-2011 at 12:03 AM.. |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Battlefield Heroes The Official Free Video Game Of HISS Tank.com | DESTRO | Video Games | 25 | 05-25-2011 03:02 AM |
Official HISSTANK G.I.Joe vs. Cobra Forum Game - Rules and Regulations | rob0213 | G.I. Joe General Discussion | 2 | 08-16-2009 08:20 PM |
|
|