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07-21-2011, 11:52 PM | #13001 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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Scenario chapter 19: Cloak and Dagger Horsemen of the Apocalypse part 2 of 3 Strike Team Battle G.I. Joe vs Iron Grenadiers Named Characters Max Hp= 30 -------------------------------------------------------------------------------------------------------------------------------- G.I. Joe Strike team:42hp Alpine -K.O. Big Ben -K.O. Free fall -18hp Cloud Burst -24hp -------------------------------------------------------------------------------------------------------------------------------- Iron Grenadiers Strike team:57hp** Aries -K.O.-used ability Alchemist -9hp-used ability Highlander Officer -24hp I.G. Machine gunner -24hp I.G. Sniper -K.O. -------------------------------------------------------------------------------------------------------------------------------- Strike Team Battle Cobra vs Mercenaries: Red Shadows Named Characters Max Hp= 30 -------------------------------------------------------------------------------------------------------------------------------- Cobra Strike team:91hp Interrogator -19hp Shadow Tracker -27hp-used ability Coil Crusher -15hp-used ability Range Viper -K.O. Jungle Viper -30hp -------------------------------------------------------------------------------------------------------------------------------- Red Shadows Strike team:74hp Black Major -8hp-used ability Red Wolf -25hp Red Laser -23hp-used ability Torch Officer -K.O. Red Shadow Officer -18hp ************************************************** *********************************** K.O.s: Skydive= Sho Nuff Jungle B.A.T. Kilo= M_Renegade Mtn. Trooper Salwet = Misfit1015 I.G. Claymore Alpha= CharIJoe Jungle B.A.T.= Uninvited Ghost Jungle-Viper Alpha= rfarrell22 Jungle-Viper Tango= Starbuck Kamakura= Angry.Android Skeletron= Python Puckman Red Shadow X= Python Puckman Ferret= luigi!!! the Bob-Omb I.G. Move objective= Completed by blayze5150 G.I. Joe Move Objective= Completed by Lifeline_MD I.G. Claymore Bravo= Sgt. Airborne Mtn. Trooper Padilla= Python Viper Jackal= Cobra Terrorist Jungle-Viper Victor= lucard123 Range Viper= Samantrus Red Shadow IV= Python Puckman Alpine= The L.O.C. Big Ben= Huer-Ta Aries= Colt Blue I.G. Sniper= Delta1974 I.G. Action Objective= Completed by Grimreaper957 Paratrooper Xu= jaimanstone Torch Officer= Cobra Terrorist I.G. Claymore Delta= Shipwreck ************************************************** *********************************** Cobra Special Ops:Special Ops Teams -------*--*--*--*----------------------------------------------------------------------------------------------------------------- Team Hp - 17/22 Fang - 28/40 ____________ Enemy Targets: Roboskull - 3-4dmg ----- Red Shadow IV - K.O.-4dmg ----- LT. Muton - 9-2Pdmg Red Torch III - 16-2Pdmg Red Torch VII - 16-2Pdmg __________ Move: 18/20 Move points Action: 06/20 Move points __________ Armory items: | 2 | Used: Armor Piercing rounds, Action Commands: | 3 | Used: Helicopter Gunship, _____________ Objectives: Move: Cobra intel has located a Red Shadow base in the sweltering Jungles of Myanmar! Breach their defenses, and infiltrate this facility! = 20 Move points Action: Cobra Commander wants all Red Shadow's command staff brought back dead or alive, preferably dead. High value targets are Ironblood and Jackal!= 20 Action points -------****--------------------------------------------------------------------------------------------------------------------- G.I. Joe Special Ops: Team Hp - 27/55hp Phantom X-19 (Ghost Rider) - 14/35 Armadillo (Thunderblast) - 14/35hp _____________ Enemy Targets: Iron Mech - 40-7dmg ----- Highlander Ender - 27-7dmg Highlander Wiggins - 27-7dmg Highlander Graff - 26-7dmg ----- I.G. Claymore Delta - K.O.-3Pdmg __________ Move: 34/34 Move points Action: 17/34 Move points __________ Armory items: | 1 | Used: Drone missile; Armor Piercing rounds, Action Commands: | 2 | Used: All units attack, Air Strike, _____________ Objectives: Move: Satcom has tracked Grenadier agents to a small fortress located in the Italian Alps! Drop in an insertion team to rondezvuos with Alpine's Mountain unit!= Complete! Action: Your main objective is to recover Eagle and Jammer, two S.A.F. operatives believed to be held captive in this remote mountain facility! = 34 Action points -------**-**---------------------------------------------------------------------------------------------------------------------- Iron Grenadier Special Ops: Team Hp - 18/42hp Gold Dragon VTOL- 24/30hp-used strafe Stonecrusher halftrack- 18/30hp _____________ Enemy Targets: Steel Marauder - 48-6dmg ----- Paratrooper Xu - K.O.-3Pdmg Paratrooper Lynn - 3-3Pdmg Paratrooper Weaver - 6-3Pdmg __________ Move: 30/30 Move points Action: 30/30 Move points __________ Armory items: | 2 | Used: Flechette Grenade, Action Commands: | 2 | Used: Defensive perimeter, Air Strike, _____________ All Objectives Complete! Move: The Joes are raining down from above and coming up the Mountain, deploy the combat mecha and Claymore combat drones! = Complete! Action: Alchemist is using the Red Shadow's brainwashing serum on these captured S.A.F. .Aries and his mountain warfare unit, the Highlanders, must hold off the Joes long enough for Alchemist to finish his work! = Complete! -------***-*---------------------------------------------------------------------------------------------------------------------- Mercenaries-Red Shadows Special Ops: Team Hp - 16/24hp Hyena - 14/18hp Shadow Hawk VTOL - 18/18hp-used strafe _____________ Enemy Targets: Cobra gunship - 3-4dmg Jungle B.A.T. Zero - 2-2Pdmg Jungle B.A.T. Lima- 1hp-2Pdmg __________ Move: 06/18 Move points Action: 12/18 Move points __________ Armory items: | 1 | Used: Armor Piercing rounds, Drone missile, Action Commands: | 3 | Used: Helicopter Gunship, _____________ Objectives: Move: Red Shadow scouts have spotted hostile Cobra forces in the jungle heading towards the base, send out a team to intercept them! = 18 Move points Action: Prepare the base for an assault, Cobra has declared war on the Red shadows! All Red Shadow personnel report to combat stations! = 18 Action points -------------------------------------------------------------------------------------------------------------------------------- Conditions of victory: Strike team game: The first team to Knock out all enemy targets wins! __________ Special Ops game: *Knock out all enemy targets *Complete Move and Action Objectives *A team that wins one of these games will have a partial victory. A team that wins both games will have a complete victory! Intel Data: Misfire: Do Not repost Reposts: Mr Pawn= Format __________ Team Scores: Strike Team; G.I. Joe -1 Cobra - Iron Grenadiers -1 Mercenaries - __________ Special Ops; G.I. Joe - Cobra - Iron Grenadiers -1 Mercenaries -
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Last edited by cobralalalala!; 07-21-2011 at 11:54 PM.. |
07-21-2011, 11:57 PM | #13002 |
Iron Grenadier
Join Date: Dec 2008
Location: Melville, Canada
Posts: 3,721
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Uninvited Ghost
Red Shadows Leader Use Action Command Shield +10 Take cover: You command your troops to take cover from incoming enemy fire. Result; the next ten points of Hurt damage each of your teams would receive are absorbed by cover. (Strike team only) |
07-21-2011, 11:59 PM | #13003 |
Randy Butternubs
Join Date: Apr 2010
Location: Elpis
Posts: 3,901
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*****
Last edited by rfarrell22; 07-22-2011 at 12:00 AM.. Reason: early |
07-22-2011, 12:00 AM | #13004 |
Broca Beach Realtor
Join Date: Oct 2008
Location: Broca Beach
Posts: 8,260
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zarana
red shadows battle medic heal black major +4
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"[Zarana] it's obvious by how many post[sic] you have... That you live a sheltered life...probably surrounded by your toys" |
07-22-2011, 12:00 AM | #13005 |
Iron Grenadier
Join Date: Dec 2008
Location: Melville, Canada
Posts: 3,721
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Uninvited Ghost
Red Shadows Combat Surgeon Level 2 Move +3 |
07-22-2011, 12:00 AM | #13006 |
Question Authority
Join Date: May 2010
Location: Maine
Posts: 12,980
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Cobra Leader Using Action Command
Defensive perimeter: This Action command has a time duration. It will last for exactly 1 hour from the time it is activated. Example: 4:02pm to 5:02pm. The effect does not cross over to the next turn. This Action Command gives a boost to your defense. All enemy attacks will be at -1. So a Hurt -4 becomes -3 etc.. |
07-22-2011, 12:00 AM | #13007 |
Hunter Vanguard
Join Date: Dec 2008
Location: Target Aisle
Posts: 9,004
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Crush this B*TCH!!!
Samuntrus Red Shadows Sniper Level 0 Hurt Coil Crusher -4 |
07-22-2011, 12:00 AM | #13008 |
CG Immortal Commander
Join Date: Feb 2008
Location: New York
Posts: 19,266
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Cobra Demolitions Lv. 3
Hurt Black Major -6 |
07-22-2011, 12:00 AM | #13009 |
Laser Sniper
Join Date: Jul 2009
Location: MI. (UP)
Posts: 3,987
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GI JOE, SNIPER, LEVEL 3
Hurt, IG Machine Gunner, -6
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07-22-2011, 12:00 AM | #13010 |
Banned
Join Date: Dec 2010
Location: Texas
Posts: 46,198
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GI Joe swat shield lvl 1
Shield +5 |
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