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11-01-2017, 09:37 PM | #21 |
Crimson Guard
Join Date: Jun 2014
Location: baldwinsville new york
Posts: 1,781
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More more more !!!!
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11-01-2017, 10:56 PM | #22 |
Marinaded and grilled
Join Date: Mar 2008
Location: USA
Posts: 155
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Quote:
Oh, that's STUNNING. I really like how you keep the design entirely recognizable as a HISS, but make the whole thing more plausible, and offer practical benefits to its unusually high profile. With two guns mounted on a vehicle of that size, I'd consider them to be 30 mm autocannons - although a 40mm cannon is plausible too - there are versions of the CV90 that carry a gun of that size.
Thanks, thanks, thanks!!!! There will be more, but making the videos takes time. That's time away from making and developing the assets. Meanwhile, I need more GIJOE and COBRA fans (and hopefully Rooster3D fans) to share the videos and images.
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11-02-2017, 07:38 PM | #23 |
Iron Grenadier
Join Date: Feb 2014
Location: Oklahoma
Posts: 562
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Quote:
Also, I'm welcoming opinions on the models. There's a lot of work and research going in to the development of these vehicles. I want to make sure I've got the right balance of staying true to life and staying true to the vehicles and characters.
For example, the HISS is supposed to have double 90mm cannons, but I've made them 45mm - a more standard bore for a medium tank. Since the tank is bulkier and its cannons are smaller, does it look off? Should I increase the size back to 90mm, or would that tilt the tank over? This is the kind of stuff I struggle with, and I welcome input. If you are looking for more "hyper" realism, I would give each crew member in the turret their own hatch or place the crew in tandem (commander above and behind the gunner). This will allow for more room for the breach and recoil mechanisms for the guns and allow for dual-feeding of the guns - so the gunner can switch ammo during the fight. I would really love to see this kinda love for the HiSS Mk. V. (hint, hint) Last edited by IC3 VIP3R; 11-02-2017 at 08:04 PM.. |
11-02-2017, 07:58 PM | #24 |
Iron Grenadier
Join Date: Feb 2014
Location: Oklahoma
Posts: 562
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Quote:
Your version is a lot bigger, so it might be hard to justify the transport concept, but the extra wide treads would offer a lot of flotation - its ground pressure is likely so low (less than a foot of a man) that it may be completely immune to pressure activated mines! Last edited by IC3 VIP3R; 11-02-2017 at 08:08 PM.. |
11-03-2017, 04:57 AM | #25 |
Marinaded and grilled
Join Date: Mar 2008
Location: USA
Posts: 155
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Quote:
While the design itself is not practical (designed with 80's cool factor only), I had always thought in my mind that it was designed this way to intentionally keep it narrow - so it is easy to transport by normal commercial truck and easily move in and out of narrow base tunnels and urban streets (however, the open turret would be vulnerable in this last scenario).
Your version is a lot bigger, so it might be hard to justify the transport concept, but the extra wide treads would offer a lot of flotation - its ground pressure is likely so low (less than a foot of a man) that it may be completely immune to pressure activated mines! Quote:
Yeah, the caliber of the cannons on nearly all of the GI Joe vehicles are a bit silly. Even 45 mm is pushing it for such a small turret (great revision of the turret BTW - love it!). I see you had to scale the HiSS up quite a bit to make that happen, but the original size was way too crowded otherwise. The thing would be doing well to mount twin machine guns in that scale. The only alternative is to give it low pressure guns (basically over-glorified grenade launchers) similar to the weapon mounted on the early Russian BMP. This was a 73 mm gun mounted in a tiny, tiny turret. You could justify 90 mm weapons if they were similar low velocity weapons.
If you are looking for more "hyper" realism, I would give each crew member in the turret their own hatch or place the crew in tandem (commander above and behind the gunner). This will allow for more room for the breach and recoil mechanisms for the guns and allow for dual-feeding of the guns - so the gunner can switch ammo during the fight. I would really love to see this kinda love for the HiSS Mk. V. (hint, hint) It'll start to be clear that this tank is aimed at out-doing the Bradley the more I explain it, and I purposefully used that as a point of reference. The turret interior layout is similar to the Bradley's, except swapped left-right components (and some of its exterior, as well - like the missiles). I tried the tandem seating position design, but it was just not jiving. Side-by-side is better for crew operations, but it's a little challenging for occupants getting in and out. I use the single hatch on the turret because it's consistent with the toy, and I reckon COBRA's interest in convenience and soldier safety is only a secondary or even a tertiary concern. If a fourth occupant wanted to occupy VIP position in the hatch, there is still room for them to turn in. We usually see CC, Destro, Baroness, etc. giving charge or retreat orders from this position, hence the VIP designation. As for the HISS mk II, I'm not sure there is much to do there that this one doesn't cover. The design of this HISS is mostly based on the 1983 version, but it gets some visual cues (queues?) from some of the other versions as well, especially the 2005 TRU HISS. For instance, the grille and headlight area has a more menacing look to it. There is more armor covering the wheels, and the hull is extended down to contour the top of the tracks. I even have a drop-down driver hatch inspired by original concept art. I suppose it could be fitted with a driver and co-driver at this size (like the mk II), but why? I am considering doing an AA version and maybe a wheeled APC version, but that will be down the road a little, if at all. Doing variations might make other vehicles redundant, so I have to be mindful of what vehicles I want to put out there first. I want to try getting the unusual stuff out there, as well as the traditional military vehicles. That being said, some vehicles might not make it at all due to their excessive outrageous-ness (I'm looking at you, BF2000). Many vehicles are also outside of the scope of my intended era/timeline, but seem to fit in better with other Joeverses. Overall, I'm not omitting sci-fi, but I want to lean more on how it fits into mostly proven military hardware. So, I gotta dial it back considerably more than Hasbro has. I digress.
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11-03-2017, 05:39 AM | #26 |
Soldier of Misfortune
Join Date: Apr 2016
Location: Out of direct sunlight
Posts: 4,012
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I finally watched the video, and boy, it warms my heart! Excellent re-interpretation of the HISS. Very true to the spirit of the original despite the alterations and the size increase. And lots of fun to watch it speed around! Out of curiosity, is the cockpit canopy still intended to be functional on this? The drop-down hatch is cool, but I could imagine that being troublesome to use (if not a liability) in less-than-ideal conditions.
Also, as someone who's done some 3D work, I can only imagine what a hassle it was to U/V map the whole thing, what with all those little geometric bits and bobs to unwrap, not to mention all the interior buildout.
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"Wazard" with an "A" Currently trying to sell off a ton of my Joe collection, across all eras, and some other odds and ends. Please take a look! B/S/T B/S/T Feedback My 3D-printed battlefield props and dio accessories thread (mostly on hiatus) Photo albums on Flickr: Battlefield/Diorama/Scenery Accessories Weapons Restoration & mod parts "WHY is HissTank?" |
11-03-2017, 02:46 PM | #27 |
Marinaded and grilled
Join Date: Mar 2008
Location: USA
Posts: 155
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Quote:
I finally watched the video, and boy, it warms my heart! Excellent re-interpretation of the HISS. Very true to the spirit of the original despite the alterations and the size increase. And lots of fun to watch it speed around! Out of curiosity, is the cockpit canopy still intended to be functional on this? The drop-down hatch is cool, but I could imagine that being troublesome to use (if not a liability) in less-than-ideal conditions.
Also, as someone who's done some 3D work, I can only imagine what a hassle it was to U/V map the whole thing, what with all those little geometric bits and bobs to unwrap, not to mention all the interior buildout. I had previously designed the canopy to open, and there were access ladders running up the sides of the hull. It was still a departure from the airplane-style canopy opening that the toy employs. Before developing driver entry, I knew I wanted the canopy of my HISS to be reinforced with metal framing. This also presented a good spot to split the canopy into two sections, a front and a top. The top (directly over the driver's head) would pop up slightly and then slide forward over the front to allow entry/exit. All of this was done to solve the problem of the cannons colliding with the canopy. Somewhere along the way I decided the cannons were still obtrusive for the driver, especially since he has to climb a Ninja Warrior course to get to his spot. Here's a pic of the HISS before I redesigned the hatch. As you can see, it has the ladders, and the overall design is much more adhesive to the toy, except for the turret. The version in that pic was also a little more compact. Now that I look back on it, the size increase is probably the final reason that pushed me to develop the drop down hatch. The new entry has its problems, too, but overall it's the quickest and most practical solution. I guess if the tanks stalls in water, then the driver will get drenched while escaping. I haven't tested what happens if you open the hatch over an object, like a boulder or a car, but I imagine it would lift the front of the tank in the ArmA 3 world. If this were real life over a car I imagine it should partly lift the HISS and mostly crush the car. The UVWs are always one of the most tedious parts of this craft - no matter the level of detail, but you are right that it adds to the challenge when there are so many small parts. Overlapping and mirroring UVs can also be a challenge when considering the layout for Ambient Occlusion, and I could end up with a baked-in shadow where there is no object casting it. The more surfaces there are that need their own real estate on the texture, the less detailed the texture appears, but it's all part of the puzzle building process.
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Last edited by Rooster3D; 11-03-2017 at 02:53 PM.. |
11-03-2017, 03:34 PM | #28 |
Crimson Guard
Join Date: Jun 2014
Location: Val Verde
Posts: 2,345
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I love your redesign for the trouble bubble, and the more realistic armaments on the Water Moccasin and Armadillo.
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11-03-2017, 04:21 PM | #29 |
Iron Grenadier
Join Date: Feb 2014
Location: Oklahoma
Posts: 562
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Quote:
As far as tanks and AFVs go, they have been a hobby of mine since I was in grade school. I may not be an 'expert', but I can tell when something looks like would work or not. In the case of your HiSS, the turret ring would have to be greatly increased in size to fit two crew in the turret. This would require the hull to be enlarged. Ergo, an overall increase in size. Quote:
For that matter, it's supposed to be one of Cobra's most capable pieces of armor, and it's for sure their most recognizable. It just needed to be bigger on principle alone. All depictions of the HISS, short or tall, seem to have a look like a minivan on tracks, so I wanted to widen it and beef it up a little to break away from that. Finally, I placed a smaller (but still plausible) version of it next to a model of an M2A2 Bradley, and it didn't measure up. I reached a verdict that it needed one more size increase.
Quote:
It'll start to be clear that this tank is aimed at out-doing the Bradley the more I explain it, and I purposefully used that as a point of reference. The turret interior layout is similar to the Bradley's, except swapped left-right components (and some of its exterior, as well - like the missiles). I tried the tandem seating position design, but it was just not jiving. Side-by-side is better for crew operations, but it's a little challenging for occupants getting in and out. I use the single hatch on the turret because it's consistent with the toy, and I reckon COBRA's interest in convenience and soldier safety is only a secondary or even a tertiary concern. If a fourth occupant wanted to occupy VIP position in the hatch, there is still room for them to turn in. We usually see CC, Destro, Baroness, etc. giving charge or retreat orders from this position, hence the VIP designation.
Quote:
As for the HISS mk II, I'm not sure there is much to do there that this one doesn't cover. The design of this HISS is mostly based on the 1983 version, but it gets some visual cues (queues?) from some of the other versions as well, especially the 2005 TRU HISS. For instance, the grille and headlight area has a more menacing look to it. There is more armor covering the wheels, and the hull is extended down to contour the top of the tracks. I even have a drop-down driver hatch inspired by original concept art. I suppose it could be fitted with a driver and co-driver at this size (like the mk II), but why?
Quote:
I am considering doing an AA version and maybe a wheeled APC version, but that will be down the road a little, if at all.
Quote:
Doing variations might make other vehicles redundant, so I have to be mindful of what vehicles I want to put out there first. I want to try getting the unusual stuff out there, as well as the traditional military vehicles. That being said, some vehicles might not make it at all due to their excessive outrageous-ness (I'm looking at you, BF2000).
Quote:
Many vehicles are also outside of the scope of my intended era/timeline, but seem to fit in better with other Joeverses. Overall, I'm not omitting sci-fi, but I want to lean more on how it fits into mostly proven military hardware. So, I gotta dial it back considerably more than Hasbro has. I digress.
Last edited by IC3 VIP3R; 11-03-2017 at 04:40 PM.. |
11-03-2017, 08:12 PM | #30 |
Marinaded and grilled
Join Date: Mar 2008
Location: USA
Posts: 155
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Quote:
For right now, though, I wanna concentrate on Gen 1. vehicles and soldier gear. I gotta draw the line somewhere, because there's a lot of work to be done. Thanks!!
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Last edited by Rooster3D; 11-04-2017 at 01:36 PM.. |
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