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06-07-2009, 11:09 PM | #4131 |
Banned
Join Date: Jan 2009
Location: Cobra Island
Posts: 10,960
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I spent all evening shinin my bullets, then I pissed on em. Let's kill some clowns!
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bigdaddyblue73 |
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06-07-2009, 11:16 PM | #4132 |
Paranoid Schizophrenic
Join Date: May 2008
Location: Florida
Posts: 6,515
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Here's the scenario from the game thread: Read up on it!!!
Act 6 Scenario Breakdown: Primary Objective: Eliminate opposing forces. Get rid of the opposing squad, and you win. Secondary Objectives: To be revealed when certain checkpoints are reached. Cobra: 240 HP Stilletto (Star Viper) - 45 /45 HP Blackstar* - 40 /40 HP Astro Viper Commander (Quasar) - 25 / 25 HP Space B.A.A.T. (Alpha) - 25 / 25 HP Space B.A.A.T. (Beta) - 25 / 25 HP Space B.A.A.T. (Gamma) - 25 / 25 HP Techno Viper Commander (Terabyte) - 25 / 25 HP Cobra Viper (Reed) - 15 / 15 HP Cobra Viper (Barnes) - 15 / 15 HP G.I.Joe: 240 HP Crusader (Countdown) - 45 /45 HP Major Storm* - 40 /40 HP Cloudburst - 25 / 25 HP Freefall - 25 / 25 HP Ozone - 25 / 25 HP Roadblock - 25 / 25 HP Starduster - 25 / 25 HP Greenshirt (Pierson) - 15 / 15 HP Greenshirt (Fitzgerald) - 15 / 15 HP This is a basic battle with a few surprises to be thrown in. The character with the asterisk is the Hero Character. Leader and MVP classes have their stats attached to him. Remember that the trivia question will be posted sometime in the morning. You may only answer within your unedited, valid turn post. If your post is invalid (ex. a hurt on a KO'd character), if you edit or if you remove your post, your answer is forfeit. Cobra had only one player post a qualifying MVP post. Cerberusrex gets the MVP class for next round. GI Joe had four players make qualifying MVP posts.Cobralalalala! gets the MVP class for next round. BATTLE BEGINS MONDAY MORNING AT 5AM EASTERN
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DD's HISS TANK TOY STORE: Visit my B/S/T thread for all your GI JOE needs (and more). Shipping is ACTUAL and satisfaction is guaranteed. . . DD's FEEDBACK: Last edited by darthdoug; 07-20-2009 at 01:37 AM.. |
06-07-2009, 11:24 PM | #4133 |
Paranoid Schizophrenic
Join Date: May 2008
Location: Florida
Posts: 6,515
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All players: IT IS YOUR RESPONSIBILITY TO KNOW YOUR ROLL!!!
Gameplay Rules: Players may choose one action according to their class once per day. (See #4 above.) Classes: Soldier: -1 Hurt Medic: +1 Heal Advanced Classes (Limit 3 of each per team unless otherwise noted in the description): Assassin: -1 Hurt, AIM (See Below) Combat Medic: +1 Heal or -1 Hurt Demolitionist: -1 Hurt, PERMANENT DAMAGE (See Below) Driver: -2 Hurt, VEHICLE DEPENDENT (See Below), Limit 1 per team vehicle Field Surgeon: +1 Heal, REVIVE (See Below) Leader: +2 Heal or -2 Hurt, Chosen at the start of battle, HERO DEPENDENT (See Below) MVP: +2 Heal or -2 Hurt, Chosen at the start of battle, HERO DEPENDENT (See Below), Limit 1 per team chosen by GM team Scout: -1 Hurt, MOVE (See Below) Hurt = The amount of "damage" the class may cause to an enemy or neutral target's hp. Heal = The amount of "repair" the class may bestow on a friendly or neutral target's hp. In cases where the amount for the action is more than needed, extra points are lost and not redirected. It is the player's responsibility to hurt/heal the correct target. Edits are allowed until an update is posted by Pyroclasm. If there is an invalid post the players will be notified once in the update immediately following their post. It will be the responsibility of the team leaders to notify the player of such issues. Unless specified in the class description, a class may not be changed during battle. Special Class Abilities: AIM: Instead of posting a hurt, the player may choose to post an "Aim" action. The "Aim" adds a -1 to the next hurt they post. Each "Aim" is cumulative allowing the assassin to save up their damage. For example, on the first turn the player's post may look like this: Cobra Assassin Aim 1 If the player chooses to hit on the second turn it may look like: Cobra Assassin Hurt Payload -2 Permanent Damage: Damage caused by this class reduces the Maximum HP of the target by the same amount. Vehicle Dependent: If the assigned vehicle is removed from play, this player's damage is reduced to -1 Hurt. Revive: The Field Surgeon may heal a KO'd character (no vehicles). They may post their heal on the KO'd character as if they were still active. The update will show the character as KO'd but with the additional HP. KO'd characters may not be attacked. Once the KO'd character has more than 1 HP, any Field Surgeon player may use their turn to post a "Revive" turn, putting the character back into play. A Revive post example looks like this: GI Joe Field Surgeon Revive Blizzard Hero Dependent: If the Hero Character is removed from play, this player's stat is reduced by 1. Move: Scenarios often will have Move Point (MP) goals. Each "Move" may add or subtract from the goal. A Move post example looks like this: GI Joe Scout Move +1
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DD's HISS TANK TOY STORE: Visit my B/S/T thread for all your GI JOE needs (and more). Shipping is ACTUAL and satisfaction is guaranteed. . . DD's FEEDBACK: Last edited by darthdoug; 07-20-2009 at 01:37 AM.. |
06-07-2009, 11:43 PM | #4134 |
Fat Jesus
Join Date: Apr 2009
Location: Shadowy Recesses Of Cobra Island
Posts: 636
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so am I supposed to PM someone or is someone supposed to PM me?
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"His cereal never gets soggy.It sits there,staying crispy,just for him." "His organ donation card, also lists his beard." "The police often question him,just because they find him interesting." "He once punched a magician. That’s right. You heard me." He is.....The Most Interesting Man In The World |
06-07-2009, 11:48 PM | #4135 |
Cobra Viper
Join Date: Feb 2009
Location: Fort Myers, Florida
Posts: 115
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how does that go........bring in the clowns...GAME ON!!!
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The Cylons were created by man ...We rebelled... We evolved...We look and feel human... Some are programmed to think they are human...There are many copies... and we have a plan |
06-08-2009, 12:33 AM | #4136 |
CANUCK-VIPER
Join Date: Aug 2008
Location: Toronto, Ontario
Posts: 9,527
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Ready to show those clowns the true meaning of kamikaze!
step 1. capture a clown step 2. torture the clown step 3. wrap the clown in c4 and tnt step 4. fedex that bozo looking mofo to his confetti snorting friends step 5. sit back and laugh at the tradgedy of a clown!
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________________ -The BLAY- In the end, you'll see my name carved in stone... My Feedback Thread: THE BLAY |
06-08-2009, 12:39 AM | #4137 |
Punching Clowns
Join Date: Feb 2008
Location: Choking Smurfs
Posts: 10,131
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PMs are coming.
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06-08-2009, 12:46 AM | #4138 |
FEED ME MORE!
Join Date: Apr 2009
Location: Korugar, Space Sector 1417
Posts: 8,930
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In space no one can hear a clown's whoopee cushion go poot
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I <3 LJ, Chari, Phoenix, Sweetness, and the Skittles Queen Lady D owner of page 9301 of GI Joe, Monkeytown RIP Dark Songstress, Gyre-Viper, samantha Queen Charijoe's #1 Fan/champion Rising_Phoenix2's lackey TofuNinja's genin Sole Owner of Tali's Lab Total Forum Game kills:18 |
06-08-2009, 01:17 AM | #4139 |
Paranoid Schizophrenic
Join Date: May 2008
Location: Florida
Posts: 6,515
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Ready to begin our attack on clowns in space!!!
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DD's HISS TANK TOY STORE: Visit my B/S/T thread for all your GI JOE needs (and more). Shipping is ACTUAL and satisfaction is guaranteed. . . DD's FEEDBACK: |
06-08-2009, 01:34 AM | #4140 |
Punching Clowns
Join Date: Feb 2008
Location: Choking Smurfs
Posts: 10,131
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Orders have been sent.
PM me if you have questions or if you failed to receive them.
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