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06-17-2010, 04:20 PM | #88811 |
Darth_Henning
Join Date: Jul 2008
Location: Canada
Posts: 21,174
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You guys remember that game where the IGs lost by 105 points to us and 178 points to Cobra? That was a fun game wasn't it?
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06-17-2010, 04:21 PM | #88812 |
Rick Hunter
Join Date: Sep 2008
Location: MIA
Posts: 21,852
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That was one of the best games ever DH!
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06-17-2010, 04:22 PM | #88813 |
Night Force
Join Date: Jul 2008
Location: Danville IN
Posts: 51,489
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Not really, just had a spicy chicken sandwich and fries. lol
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06-17-2010, 04:26 PM | #88814 |
The truth is liberating.
Join Date: May 2010
Location: San Diego, CA
Posts: 2,422
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Just curious, though. I really wish more of us could have had a longer run. Maybe I'm not getting it yet. But it seemed the SpecOps part seemed to last very short. I'm not complaining or trying to start drama. Just trying to understand the game a bit more. I've been following the game and agree, it's great fun!!!
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Code Name: One-Stop *IT1(SW/AW/FMF)* My B/S/T list. My Feedback Some of my written musings: Some G.I. Joe lore written by Dallas Martin |
06-17-2010, 04:30 PM | #88815 |
Darth_Henning
Join Date: Jul 2008
Location: Canada
Posts: 21,174
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I don't know, there have been some pretty epic games since last June:
- Pyro's last game when we set the record for a come from behind win being down 20 points the second to last day then winning by 76. - Setting records in wins during Cla's first four games with 134, and 146 point wins (well, and 51 and 57 - though those aren't AS epic) - Surviving in second place when double teamed by the other teams - Winning two more games when Cla introduced the Victory point system. Sure, we lost last game, and aren't doing too great this game, but in a year like that, its nothing to worry about. We'll just bounce back as we always do. I mean really, we went 0-9 against Pyro and Money a couple years ago. No matter what the IGs throw at us, they're so far removed from the challenge those two presented, that its not even funny. |
06-17-2010, 04:35 PM | #88816 |
Darth_Henning
Join Date: Jul 2008
Location: Canada
Posts: 21,174
|
Quote:
Just curious, though. I really wish more of us could have had a longer run. Maybe I'm not getting it yet. But it seemed the SpecOps part seemed to last very short. I'm not complaining or trying to start drama. Just trying to understand the game a bit more. I've been following the game and agree, it's great fun!!!
But if anyone has constructive suggestions on helpful tweeks, I'm sure he'd welcome them. |
06-17-2010, 04:35 PM | #88817 |
Rick Hunter
Join Date: Sep 2008
Location: MIA
Posts: 21,852
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Yeah we'll bounce back!
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06-17-2010, 04:39 PM | #88818 |
Night Force
Join Date: Jul 2008
Location: Danville IN
Posts: 51,489
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Hey though, haven't even lost this game yet!
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06-17-2010, 04:40 PM | #88819 |
Darth_Henning
Join Date: Jul 2008
Location: Canada
Posts: 21,174
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I thought I'd just give the IGs a bit of false hope.
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06-17-2010, 04:41 PM | #88820 |
The truth is liberating.
Join Date: May 2010
Location: San Diego, CA
Posts: 2,422
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Quote:
It sort of depends on the mission, but keep in mind this is kind of the beta-test run of the new rules for Cla, and he may want to make changes. I don't think he intended the two to end days apart, but without actually running a game, there was no way he could have known that it would work out that way. He'll probably tweak it so they're closer to equal length next round.
But if anyone has constructive suggestions on helpful tweeks, I'm sure he'd welcome them.
__________________
Code Name: One-Stop *IT1(SW/AW/FMF)* My B/S/T list. My Feedback Some of my written musings: Some G.I. Joe lore written by Dallas Martin |
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