|08-11-2009, 01:02 AM||#13391|
Join Date: Nov 2008
Yeah, that's kinda shitty, cos we're not speaking of an alternative line here.
Just for the records, i didn't like neither this whole Clone saga.
I'd rather prefer to have more old stories like Jedi tales
|08-11-2009, 01:09 AM||#13392|
Win, Lose or Die
Join Date: Feb 2008
Location: Canton, Michigan
I agree. The Clone Wars seems to take a lot of liberties with the established cannon. That sucks to hear about Karen Traviss. I enjoyed a lot of her stuff.
Cobra has won. The Battle is over. Or is it?
The Reign of Tears has begun! Check out my original G.I.Joe story!
|08-11-2009, 01:17 AM||#13393|
Join Date: Nov 2008
CHECK THE RULES OFTEN, THEY UPDATE REGULARLY!
New game rules and format have been posted!
and take a look here too:
The game returns on 8-19-09!!!
The G.I. Joe Team (45/50)
Dominic.18 (10) - Corporal
Ultra Magnus 71 (9) - Corporal
Skyhawk (9) - Corporal - Sniper
Darth_Henning (8) - Corporal - Lifeline with a Gun - LEADER
Tomahawk (8) - Corporal - WELCOME BACK!!!!
xFlintx (8) - Corporal
Tall Creeper (8) - Corporal
Silent Creeper (8) - Corporal
1337W422102 (7) - Corporal - Star Brigade Hero
CharIJoe (7) - Corporal - Badass mamacita
Foolproof (6) - Specialist - Chief Advisor
Morgana08 (6) - Specialist - Squid Squasher
Gungho-Joe (6) - Specialist
Poptart 13 (5) - Specialist
Sho Nuff (5) - Specialist - Team Psycho
Shogi (5) - Specialist
Atomicpower (5) - Specialist
SidDarth (5) - Specialist - Desert Dominator
Gunslingercbr (5) - Specialist
Col. Abernathy (4) - Specialist
M_Renegade (3) -Specialist - Special Projects Director - CO-LEADER
Cobralalalala! (3) - Greenshirt
arashikage tat (3) - Greenshirt
!!Snake-Eyes!! (3) - Greenshirt
**Lady-Jane** (3) - Greenshirt
JohnShaft (2) - Greehshirt - WELCOME BACK!!!!
Kneroh (2) - Greenshirt - Morale Master - SQUAD LEADER
ShockVal (2)- Greenshirt - Chief Cartographer
Beach_Head (2) - Greenshirt - WELCOME BACK!!!!
CobraCrimson (2) - Greenshirt
solid_strider (2) - Greenshirt
Joecom (2) - Greenshirt
Gunzlingr (2) - Greenshirt (Starting Aug. 22)
Warrant Officer Flint (2) - Greenshirt
Joe Fanatic (1) - Greenshirt
JoeCollector85 (1) - Greenshirt
Lody666 (0)- Greenshirt - WELCOME!!!!!!!
Dawingster (0) - Greenshirt - WELCOME!!!!!!!
Hector Delgado (0) - Greenshirt - WELCOME!!!!!!!
Ocho Eyes (0) - Greenshirt - WELCOME!!!!!!!
thatjimboguy (0) - Greenshirt - WELCOME!!!!!!!
Anger911 (0) - Greenshirt - WELCOME!!!!!!!
General Hawk 7 (0) - Greenshirt - WELCOME!!!!!!
Ronin assassin (0) - Greenshirt - WELCOME!!!!!!!
Slaughter's_Marauder (0) - Greenshirt - WELCOME!!!!!!!
NEW RANK SYSTEM
14-16 Warrant Officer
20-22 Second Lieutenant
23-25 First Lieutenant
34-36 Lt. Colonel
40-49 Brigadier General
50-74 Major General
75-99 Lt. General
100+ Chuck Norris
And if anyone gets that far I'll figure something else out.
I am going to announce the Scenario Rules for you guys. They will be added to the Game thread, as soon as the intro is complete. In the meantime, the teams will now have 12 days to prepare their teams. Best of luck!
Cobra and the Night Creepers have invaded Washington!Act 7 Scenario:
The White House has been infiltrated. Firefly and the Night Creepers are after hostages!
The Vice President has launch codes for two nuclear missiles in his safe, and Cobra wants them.
The G.I.Joe team must fight their way past Cobra and rescue the prisoners, and retrieve the launch codes before Cobra can escape in the Steel Crusher!
1) Make your way to the White House (Move Goal = 65).
2) Once there, fight your way into the White House (Defeat 1 named character).
3) Rescue the hostages, before Cobra escapes (Move Goal =175)
4) If Cobra escapes, stop them before they can reach another vehicle (Move Goal =250).
5) If they reach another vehicle, locate the hidden Joe Vamp Mark II (Move Goal =260).
6) Defeat Cobra before they reach the airstrip and escape( KO all characters).
1) While in the White House, find the Vice Presidents safe (Move Goal = 65).
2) Crack the safe and get the missile launch codes (Move Goal =125).
3) Escape the White House (Move Goal = 175)
4) Slow down the Joes pursuit (Defeat 1 named character).
5) Find the Hidden Cobra Rage and use it to get away before the Joes find and destroy it
(Move Goal =250).
6) Escape to the airport and return to Cobra Island with the launch codes (Move Goal =TBD)
Or, defeat the G.I.Joe team and return to Cobra Island (KO all characters).
Each team has multiple mini goals. Some you will need to use the move option for, others not. Pay attention to them carefully. As each goal is met, that team will get a "break". Each character on the team will regain 1 HP This does not apply to vehicles. Some goals may not be able to be accomplished, or accomplishing them may result in the completion of the game.
Other notable events:
The more you move, the better chance you have to find things that can help you. Risk vs. Reward.
There are 6 pieces of armor hidden throughout the game.
There are 2 Med Kits. **
There are 4 Civilians involved in the game. ***
Be aware, there are other things hidden as well, and they are not all helpful. Some damage you, and some give you the ability to damage the opposing team.
There are 2 Med Kits to be found. They are found by reaching the corresponding move goal (random). Med Kits can be used once, and only by a medic or combat medic.
When a player is KO’d, instead of their normal turn, a player (medic) may choose to use a Med Kit.
Cobra Combat Medic
Use Med Kit on Firefly +5
Doing this replaces a players normal Turn.
A Med Kit grants a KO’d player 5 HP, and the character is instantly revived. Once revived, that character can be targeted and healed once again. This must be done within 10 friendly (your team) posts of the KO. If it used after that, it does not work, and is lost. When a Med Kit is found, the team Leader, Co Leader or Squad Leader must designate which player will hold it. Only that player may use it. Once this decision is made, the post granting the med kit can NOT be edited. Doing so nullifies it, and the med kit is lost.
In other words, a Cobra Soldier posts a move, bringing the teams total to 10MP. The team finds a med kit, and the squad leader posts which medic is now in possession of the med kit, It is handed off to a medic for later use, and stays in his/her possession until it is used. Decide wisely who you give this to, as it may not given away.
During the game, the teams may encounter non combatants, called civilians. When you reach a specified move amount, your team will encounter a civilian. When this happens, the team will receive 3 options:
Each of the choices has benefits, but some also have repercussions. Some have both. A Leader, Co Leader, or Squad Leader must post what they’d like their team to do. They have to do this within 10 friendly (your team) posts. If this is not done, it will automatically be taken as Ignore.
GIJOE Squad Leader Soldier
GIJOE Leader Soldier
GIJOE Leader Medic
Once a response is posted, it cannot be edited. Doing so voids the post. Doing this does NOT take the place of a Leaders turn. Each civilian is different, as are their responses.
The New Game begins on at midnight on August 19, 2009. I need final rosters, with class assignments, by 8-17-2009. The roster cap is 50. If both teams are even, and wish to add more players, it may be done so, but on a player by player basis.
Be advised, the scenario rules may be adjusted prior to start. Final rules will be soldified no later than 8-17-09
|08-11-2009, 01:23 AM||#13394|
Join Date: Sep 2008
I have been so busy I have not had time to type away on here
I will have time for the games when it starts up again
so whats up guys YO JOE!!!!!!!!!
|08-11-2009, 01:30 AM||#13395|
Join Date: Nov 2008
|08-11-2009, 01:33 AM||#13396|
Join Date: Sep 2008
Hey M Ren how are you. buying anything new ?
Having fun ?
your Sig picture is cool
|08-11-2009, 01:34 AM||#13397|
Join Date: Jul 2008
Karen has just thrown in the towel. They're basically rewriting EVERY one of her works with this.
its just disgusting.
Ready to kill baboons?
|08-11-2009, 01:35 AM||#13398|
Join Date: Jul 2008
|08-11-2009, 01:39 AM||#13399|
Join Date: Nov 2008
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