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07-06-2012, 11:49 PM | #391 |
Iron Grenadier
Join Date: Jan 2009
Location: San Antonio, TX
Posts: 590
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Do you guys Consider the Headhunters apart of Cobra or on its own? Similar to the Dreadnoks, they are group in w/ Cobra but are actually there own organization.
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07-07-2012, 12:27 AM | #392 |
Crimson Guard
Join Date: Apr 2009
Location: Australia
Posts: 2,294
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I've always considered them to be separate but linked. In my 'verse, the Headhunters were started by two ex Crimson Guardsmen who saw a niche and took it. The Headhunters are usually ex-Vipers they recruited. Explains how they sourced the BATS etc.
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07-07-2012, 12:38 AM | #393 |
Iron Grenadier
Join Date: Jan 2009
Location: San Antonio, TX
Posts: 590
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Do you incorporate Starscream & now Shockwave in your joeverse? I was thinking of using them but just as vehicles.
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07-07-2012, 02:24 AM | #394 |
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
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I use them as cobras drug dealers. Basically Cobra is a legitimate mercenary army but uses the headhunters and dreadnoks to run drugs and other contraband they acquire through their various missions.
The only transformer I use is Ravage. He I basically Skullbuster's support robot.
__________________
Improvise, Adapt, and Overcome. |
07-07-2012, 05:42 PM | #395 |
Iron Grenadier
Join Date: Jan 2009
Location: San Antonio, TX
Posts: 590
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Mega-Viper was included. I wanted the toxo-Vipers to follow 2 paths. Heavy Water Trooper to Hazard-Viper being the actual experts in that field.
Sludge-Viper to me sounds like more of a grunt job. So Sludge-Viper to Mega-Viper, w/ Mega-Vipers being NCO type position. Didn't know where to place the Nano-Vipers, After the Mega-Vipers made sense to me. Something along the lines of they train/handle the Mega-Monsters and decide they want to be stronger themselves. Last edited by Darkhawk75; 01-26-2013 at 02:17 PM.. |
07-08-2012, 09:01 AM | #396 |
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
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nicely done. Everything pretty much flows. I like how a Viper has to roll through either Squad leader or SAW, FRag to move up to officer. I can see how Crimson Guards would have even more pull in your verse. Where does the Cobra Officer lead to? Neo-Viper Officers?
__________________
Improvise, Adapt, and Overcome. |
07-08-2012, 05:23 PM | #397 |
Iron Grenadier
Join Date: Jan 2009
Location: San Antonio, TX
Posts: 590
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Troopers can decide if they want to be an officer or a Viper. The Viper path being more money down the road.
A Cobra Officer is more of a Militia Leader, who recruits members into Cobra. Another idea I had would be Cobra has private clubs that local members can meet. If Cobra wants to steal something in that city, then they would call upon that city's club to support that mission. |
07-08-2012, 10:28 PM | #398 |
Iron Grenadier
Join Date: Jan 2009
Location: San Antonio, TX
Posts: 590
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Tele-Vipers & Techno-Vipers
Last edited by Darkhawk75; 01-26-2013 at 02:18 PM.. |
07-09-2012, 12:23 AM | #399 |
Iron Grenadier
Join Date: Jan 2009
Location: San Antonio, TX
Posts: 590
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I forgot the data viper. I will fix in the morning when i get home from work.
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07-14-2012, 02:00 AM | #400 |
Iron Grenadier
Join Date: Jan 2009
Location: San Antonio, TX
Posts: 590
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Should I do Cobra Troops like this or seperate them?
Crimson Guard will be added if people like this better. Last edited by Darkhawk75; 01-26-2013 at 02:21 PM.. |
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