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01-10-2019, 08:24 AM | #22881 |
Crimson Guard
Join Date: Dec 2007
Location: over here
Posts: 2,092
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01-10-2019, 08:40 AM | #22882 |
Iron Grenadier
Join Date: Jan 2009
Location: San Antonio, TX
Posts: 590
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The only named Joes in Staff are just the Officers.
S1 - Colonel Courage S2 - Mister Clancy (G.I. Joe Extreme, Agent K MiB figure) S3 - Colonel Trautman (Rambo, Hawk RoC Figure) S4 - Louie Louie (Fury Force, Larry Hame Kickstarter Figure; whenever it gets completed) S5 - Hannibal (A-Team, movie figure) S6 - Colonel Sharpe (no figure atm) Sorry but all of the Staff Sections are Steel Brigade Troopers “Greenshirts” Steel Brigade Commanders - Officers Steel Brigade Paratroopers - Special Forces Steel Brigade Troopers - Greenshirts Steel Brigade Delta - Vehicle Operators Last edited by Darkhawk75; 01-10-2019 at 01:28 PM.. |
01-11-2019, 10:43 AM | #22883 |
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
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Ooo. Louie Louie. I just put two and two together. I meant to ask about how you guys might be using the Hama Figure and some others. I am trying to figure out how I might incorporate some of the more recent offerings of Civilian Clothed figured. Zombie Lab, Hama, and but especially the Latest MTF Suits and Contractor figures. Do I add a separate say SAD detachment to the Joes? or incorporate them throughout the squadrons like the American version of Crimson Guards?
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Improvise, Adapt, and Overcome. |
01-11-2019, 11:44 AM | #22884 |
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
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So here is my layout of how I handle all the O-5's and above, which are many, in the more command roles. My theory is I don't like spending a lot of time figuring out what to do with them. But I like the idea that some of these Generals/Colonels could show up on/near the battlefield without upsetting the Troop structures that don't require more than an (O-4) to command. However, their presence would be used mostly to grease the wheels for logistic support for their deployed teams or outright temporary command of the Area of Operations (AOO). Payload and Skystriker are missing since they command Airwings, but most of the many Troop teams spread throughout the 6 squadrons are commanded by Majors (O-4).
Battle Research Special Weapons Force:(Sigma SIX) General Lawrence J. Flagg (O-8) Juggler/Handler (NOT DEAD!) General Rey (O-7) Roving Regional Commander Colonel Henry Jones Jr. (O-6) Deputy Roving Regional Commander (Materials Research) Colonel Mike Powers (O-6) (Vehicle Technology) Lt Colonel Jane Ann Martelle (O-5)(Computational/Information Sciences) Lt Colonel Boffin (O-5) (Weapons Research) "The MOVEMENT" Major General Sharpe (O-8) USMC - Juggler/Handler The Jackel (SAD Deputy Director) SES II (O-7 Equivalent) - Roving Regional Station Chief {Custom} Roughshot (O-6) USMC Deputy Roving Regional Commander - Operations {Nick Fury as Bronze Bomber} Hannibal Smith (O-6) Deputy Roving Regional Commander - Planning Francis Lynch (O-5) - Intelligence Sure-Fire (O-5) - Security Mountain Task Force: General Hollingsworth (O-8) Juggler/Handler General Iron-Bear (O-7) Russian Forces Commanding Officer Doc (O-6) Chief Surgeon / Base Commander (CO) (I figure DOC is good at paperwork) Tactics (O-5) USMC Operations / Deputy Commander (XO) Coalition Armored Recon Mobility Squadron: Gen Austin (O-9) Juggler / Handler General James Longstreet Flagg III (O-7) Roving Regional Commander Colonel Courage (O-6) Deputy Roving Regional Commander Colonel Eagle (O-6) Intelligence Chief (Blonde Hawk - USMC) Billdocker (O-5) Logistics Coalition Maritime Expeditionary Recon Force {SMERF} (Littoral/Jungle): Adm Keel-Haul (O-9) - Juggler Handler Adm Ledger (O-7) - Roving Regional Commander Col Trautman (O-6) - Deputy Roving Regional Commander Cmd Magnum (O-5) - Operations AIRBORNE: Colton (O-10) - Juggler Handler Hawk (O-7) - Roving Regional Commander Col. Braddock (O-6) - Deputy Roving Regional Commander - Operations Col. Trent (O-6) (Action Force) - Deputy Roving Regional Commander - Planning Cmd. Bond (O-5) - Intelligence Loose Cannon (O-5) Forward Air Controllers/ANGLICO - Signals
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Improvise, Adapt, and Overcome. Last edited by Loose Cannon; 01-11-2019 at 11:47 AM.. |
01-11-2019, 11:50 AM | #22885 |
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
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No idea how I will fit in the Suits, or Eagle Force.
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Improvise, Adapt, and Overcome. |
01-11-2019, 01:39 PM | #22886 |
Cobra Viper
Join Date: Nov 2009
Location: Arlington, VA
Posts: 325
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I've been trying to work this out also. My Joe teams are mostly split between AFO "Recon teams" and Direct Action "Assault Teams". I think I'm going to add two Mech Suits to each of the Assault Teams.
They will be used similarly to how the Pioneers are used in this game: Pioneers | EndWar Wiki | FANDOM powered by Wikia "Pioneers are essentially a blending of traditional battlefield engineers and heavy infantry. They can provide an extra punch on the battlefield to help give infantry a fighting chance against vehicles and gunships. JSF Pioneers can be equipped with the APE-1A2, a revolutionary new exoskeleton developed specifically for the JSF by a private U.S. military contractor. The APE-1A2 allows its user to carry triple his or her body weight. For extreme firepower Pioneers can become support gunners by pairing their exoskeletons with a devastating man-portable microgun that fires the same 6.8mm rounds as the SCAR A1. The combination of high firepower, armor, and exoskeletons can turn a single Pioneer into a walking gun turret." |
01-11-2019, 03:40 PM | #22887 |
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
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I didn't even buy any Exo-Suits, but I would almost assume I would have them in my Special Weapons Force/Sigma SIX teams. Kickstart is there as well as a STARK Industries Battle Robot.
Currently I have various types of Troop/Platoon/team break-outs depending on the Squadron they are in. Roughly 60(door Kickers)-80 personnel per Squadron AIRBORNE: Air Support: Recon Team (Pathfinders): (x)24 man Combat Control Team: (x)24 man Coalition Maritime Expeditionary Recon Force (Littoral/Jungle) Air Wing: SEAL/SBS Team: (x)13 man SWCC: (x)13 man Recon Team 1 (Raiders): (x)13 man MARINES Recon Team 2 (Predators): (x)13 man ARMY Armored Recon Mobility Squadron Artillery: (x)8 man Armor: (x)26 man Mechanized Cavalry: (x)24 man Mountain Task Force: Air Support: Mountain Troop:(x)20 man Arctic Squad:(x)12 man Oktober Guard:(x)25 man "The MOVEMENT" Command and Control Team (x)10 man Assault Team:(x)16 man Intelligence Team:(x)18 man Security Team:(x)13 man Battle Research Special Weapons Force: Air Support: Assault Troop:(x)28 man Engineers Troop:(x)28 man I really am talking about the Contract OP and the Agency OP figures from Marauders. I only bought a few but those 5 new figures open up a lot of possibilities. https://www.facebook.com/Marauder-Gu...0280310343512/
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Improvise, Adapt, and Overcome. Last edited by Loose Cannon; 01-11-2019 at 03:43 PM.. |
01-19-2019, 08:33 PM | #22888 |
Crimson Guard
Join Date: Apr 2009
Location: Australia
Posts: 2,294
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Quote:
I know what you mean trying to keep your favorites together. Sometimes it's almost impossible. Looks like I have the Sector 9 guys all mixed in with my special weapons Force. I guess I don't know how combat engineers are really deployed and how it fits in with a special operations unit.
Loose and DH, I love your troop breakdowns As for how combat engineers fit into a special operations unit, this is my understanding; Combat engineers in specops perform more or less the same functions as that in a regular infantry / airborne / stryker brigade that is; mobility (blow stuff up in the way) and counter-mobility (blow stuff up so it gets in the way), bypass, mark and breach obstacles, assistance to ground forces in the assault of fortified positions, conduct route reconnaissance, identify and clear explosive hazards and emplace obstacles and construct / enhance survivability (ie dig fighting holes / trenches / sandbag forts etc. Pre-GWOT, the Rangers would have a non-organic engineer platoon attached for things like construction of targets (houses / encampments) for assault training, demolitions of larger objects (all Rangers are demo trained so they were only used for larger structures or for more surgical strikes). During larger operations (Grenada and Panama), engineers were attached for airfield and runway repair. Post GWOT, sappers were assigned first to the Support Companies and later each Battalion HQ. The Sappers would do all the above plus things like topographic and geo-spatial analysis, engineering reconnaissance, improvised and low level construction (bare base building), UAV airfield and landing strip construction, limited bridging, decoy construction during deception operations. Sappers are also individually augmented to each of the platoons to serve as Master Breachers. Each Ranger Support company also has a small engineering support platoon (carpenters, masonry specialists, plumbers, electricians) who construct and maintain the mission support sites and forward operating bases. The SF units don't need organic sappers because they have their engineering Sergeants but each Battalion Support Company has a small engineering support platoon for base support. The Special Operations Sustainment Brigade has engineering support platoons in each of their companies for base support as well. Each Marine Raider Support Company has a small Combat Engineer Squad to perform similar functions like that of the Rangers. They only have general engineering support at the Battalion level. Which is why Marine forward bases are generally more 'bare bones' and spartan than that of ARSOF. The Navy has SEABEES instead of Combat Engineers but they perform similar functions. Each SEAL Squadron has a team of Seabees in their Combat Service Support Team (CSST) which dis-aggregates into a team of 9-11 Seabees into each Combat Service Support Detachment (CSSD) in each SEAL Troop. The Air Force doesn't have Combat Engineers either, they have Civil Engineer groups (REDHORSE and Prime BEEF) who are primarily focused on airfield and rapid runway construction and repair. In terms of JSOC, Delta / CAG has a general Engineer support company attached to their Support Squadron (I read the Support Company Commander's profile on Linkedin) and they have a Heavy Breaching or Specialized Entry Troop in their Combat Support Squadron. Breachers are derived from 12b and SF 18C's and their focus is on getting the assault troop to their objective. They carry all the detcord, explosive charges and breaching equipment so that the assaulters (who also have demo and breach training) can concentrate on shooting. Breachers are also a bit more specialized than just basic demolitions too. They tend to be more surgical in their scope because their focus is on gaining entry with minimal losses of hostages. They also focus on larger obstacles like hard and deeply buried targets/bunkers, WMD sites and such. |
01-19-2019, 09:00 PM | #22889 |
Crimson Guard
Join Date: Apr 2009
Location: Australia
Posts: 2,294
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Quote:
I really am talking about the Contract OP and the Agency OP figures from Marauders. I only bought a few but those 5 new figures open up a lot of possibilities.
https://www.facebook.com/Marauder-Gu...0280310343512/ https://www.gijobs.com/badasses-make-up-omega-teams/ which are blended JSOC / CIA teams (Hammer Team from DDP and the Extreme guys) supported by CIA Special Activities personnel like Agent Anderson and Cullen Esterhazy. Some of those contractors I can use as stand ins for some CIA security goons from IDW called Chip, Trip and John John from GI Joe Origins #8 and some of the SAD personnel from ARAH # 225 I'll be using the TV show 'The Brave' as inspiration for the Omega team organization and 13 Hours for the SAD Ground Branch / Global Response Staff organization. Last edited by Tyroc; 01-19-2019 at 10:38 PM.. |
01-21-2019, 08:08 AM | #22890 |
Crimson Guard
Join Date: Dec 2007
Location: over here
Posts: 2,092
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Quote:
Happy New Year to you as well Tyroc! Great explanations on the role of combat engineers in specops units! I actually have different scenarios going on with my Joe structure. One is structured similar to a Marine Expeditionary Unit and the other as more like Delta Force. The Joe combat engineers are assigned to my Combat Engineer Platoon in my MEU structure but I am on the fence where to put them in my Delta structure. Are they assaulters in one of my Sabre Squadrons (and maybe act as a breacher on one of the Troops) or do they go to the Combat Support Squadron as Heavy Breachers? I think we had this discussion with medics a while back (function as an assaulter or as a medic). My list of combat engineers (12B): Zap (82) Tollbooth (85) Tunnel Rat (87) Dynamite (95) Freight (95) Sean “Side Track” McLaughlin (00) Crossfire (01) Wreckage (03) 18C MOS: Snake-Eyes (82) (To explain his "underwater demolitions" skill) Ripcord (84) (To explain why he is trained in both demolitions and MFF) Static Line (90) Quote:
Don't know if it helps but I have a small CIA element attached to my Joe team. It allows the Joes to conduct Title 50 (covert actions) operations vs Title 10 (JSOC) operations. I have a small group of 'Omega Teams'
https://www.gijobs.com/badasses-make-up-omega-teams/ which are blended JSOC / CIA teams (Hammer Team from DDP and the Extreme guys) supported by CIA Special Activities personnel like Agent Anderson and Cullen Esterhazy. Some of those contractors I can use as stand ins for some CIA security goons from IDW called Chip, Trip and John John from GI Joe Origins #8 and some of the SAD personnel from ARAH # 225 I'll be using the TV show 'The Brave' as inspiration for the Omega team organization and 13 Hours for the SAD Ground Branch / Global Response Staff organization. I totally agree the Joes need a CIA presence to justify some of their missions (such as operating in a country that the U.S. has not declared war on). Basically I use the "Ninja Force" as my CIA operatives. They are not trained as ninjas though, just involved in sneaky missions that their ability to get in and get out unseen is akin to a ninja. Last edited by john shaft; 01-21-2019 at 08:42 AM.. |
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