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06-29-2015, 04:06 AM | #19601 |
Crimson Guard
Join Date: Apr 2009
Location: Australia
Posts: 2,294
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Well the SAS has a Counter Revolutionary Warfare Wing (CRW) which has the Counter Terrorist in Urban Environment / Hostage Rescue Role so the MOUT guys could go there.
The SAS also has Sniper Teams attached to each Squadron so that takes care of Low Light, Cross hairs etc. Scoop could be attached to any Troop or even the CRW, these days Combat Camera operators are used on alot of missions, especially for Sensitive Site Exploration (video taping all the rooms and everything in it after a successful hit for analysis later) Sci-Fi, Flash and other Laser guys could be used as FACs / COLTS or even snipers, but Directed Energy Weapons are becoming in vogue again. The ability to stop beligerents without injuring them too much or causing collateral damage to buildings, etc. Budo was used as a breacher by Zulu Delta, maybe you could do the same? I also use the SAS model for my organization. I'll post details soon. Addendum / Edit - Forgot to mention that Desert Operations in the SAS are part of Mobility Troop's role. Last edited by Tyroc; 06-29-2015 at 07:33 AM.. |
06-29-2015, 07:46 AM | #19602 |
Crimson Guard
Join Date: Dec 2007
Location: over here
Posts: 2,092
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Quote:
Wow, you sure don't make it easy, John Shaft! I'd make Beach Head HALO with a specialty in demolitions. Low Light could be SCUBA and either demolitions or medical. Footloose would be Mountaineering and medical. Dusty would be mountaineering and linguistics. Muskrat is SCUBA and medical. Scoop would be signals, maybe mobility. Hope this helps!
I like your suggestions! Was there any particular reasons why you placed them in that way? I was trying to figure out if I missed anything in the filecards. Quote:
you could always add a MOUT Troop or a Jungle Troop. MOUT would immediately take care of
Mutt Law Wide Scope Shockwave Barricade Red Zone Checkpoint Lockdown Bullhorn Quick Kick Sandstorm could either go in MOUT Troop or Mobility as a biker. Low-Light Hollow Point Cross Hair Mouse I would use as a sniper squad who would be attached on an as needed basis to which ever group needed them. Quote:
Well the SAS has a Counter Revolutionary Warfare Wing (CRW) which has the Counter Terrorist in Urban Environment / Hostage Rescue Role so the MOUT guys could go there.
The SAS also has Sniper Teams attached to each Squadron so that takes care of Low Light, Cross hairs etc. Scoop could be attached to any Troop or even the CRW, these days Combat Camera operators are used on alot of missions, especially for Sensitive Site Exploration (video taping all the rooms and everything in it after a successful hit for analysis later) Sci-Fi, Flash and other Laser guys could be used as FACs / COLTS or even snipers, but Directed Energy Weapons are becoming in vogue again. The ability to stop beligerents without injuring them too much or causing collateral damage to buildings, etc. Budo was used as a breacher by Zulu Delta, maybe you could do the same? I also use the SAS model for my organization. I'll post details soon. I also thought that snipers were integrated within the regular Troops. From what I read on Delta they have separate Troops in each Squadron (two Assault and one Sniper) but I thought the SAS did things differently than Delta? Excellent suggestion on the energy weapons! As is using Budo as a breacher. What an terrific use for someone who never held any appeal to me. I can't wait to see how you have your Joes organized! Thanks for all of the suggestions everyone! This has helped me a lot! |
06-29-2015, 07:57 AM | #19603 |
Crimson Guard
Join Date: Apr 2009
Location: Australia
Posts: 2,294
|
You're right about the CRW being rotated but they do have separate cells that are on permanent duty. Each squadron rotates thru and is split into 2 teams (Red and Blue). They have the Special Projects Team (trainers), the Reactive Cell (CT), VIP Close Protection Cell / Bodyguarding Wing, Lockpicking Cell / Covert Method of Entry Cell.
In addition to books about ex-SAS guys (Chris Ryan, Andy McNab, Pete Winner (Soldier I)) I've found alot of people have been giving lots of information away on their Linkedin profiles. Seriously, it's amazing how the MoD and DoD will redact pages of stuff in official books and then some guys give it away in their profiles. |
06-29-2015, 02:14 PM | #19604 |
G.I.Joe medic
Join Date: Feb 2008
Location: Litchfield, ME
Posts: 3,171
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John, some of my ideas came from the file cards and some came from the the comics. For example, my idea to use Dusty in linguistics came from his V2 file card. Muskrat as a medic was mentioned in an issue of the comic a few months ago. Low Light was originally supposed to be a SEAL sniper, and as I posted not long ago, many SEAL snipers are also corpsmen. Beach Head is a Ranger, so HALO just made sense to me. The others were just random picks.
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06-29-2015, 06:24 PM | #19605 |
Crimson Guard
Join Date: Dec 2007
Location: over here
Posts: 2,092
|
Quote:
You're right about the CRW being rotated but they do have separate cells that are on permanent duty. Each squadron rotates thru and is split into 2 teams (Red and Blue). They have the Special Projects Team (trainers), the Reactive Cell (CT), VIP Close Protection Cell / Bodyguarding Wing, Lockpicking Cell / Covert Method of Entry Cell.
In addition to books about ex-SAS guys (Chris Ryan, Andy McNab, Pete Winner (Soldier I)) I've found alot of people have been giving lots of information away on their Linkedin profiles. Seriously, it's amazing how the MoD and DoD will redact pages of stuff in official books and then some guys give it away in their profiles. Quote:
John, some of my ideas came from the file cards and some came from the the comics. For example, my idea to use Dusty in linguistics came from his V2 file card. Muskrat as a medic was mentioned in an issue of the comic a few months ago. Low Light was originally supposed to be a SEAL sniper, and as I posted not long ago, many SEAL snipers are also corpsmen. Beach Head is a Ranger, so HALO just made sense to me. The others were just random picks.
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06-29-2015, 09:50 PM | #19606 |
Crimson Guard
Join Date: Dec 2007
Location: over here
Posts: 2,092
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So here is my basic breakdown of how I envision my Joe team to be organized (based on more of an SAS/Delta setup that is):
Headquarters: Joe Colton CO Keel-Haul? XO Sgt Savage Command Sergeant Major Intelligence Detachment: Scarlett Lady Jaye Jinx Chuckles Big Brawler (may make him a Squadron Sergeant instead) Rook Mace Agent Faces Helix Medical Detachment: Doc (Chief Surgeon) Motorpool: Cover Girl Training Wing: Sgt Slaughter (non-wrestler) The Fridge (non-football player. They call him that because he resembles The Fridge) Research and Development: Gears G.I.Jane Hi-Tech Three Squadrons each run by a Lt Colonel or a Major. (Hawk, Courage, Sure Fire, Major Storm , Major Barrage and Bullet-Proof are the possibilities) Also each squadron has a Squadron Sergeant (Duke being on Squadron A with Hawk) Each Squadron will be broke up one of three ways. I am on the fence on which scenario to go with: Scenario A: Four Troops of 16 men each run by a Captain. Each will be either a HALO, SCUBA, Mountain or Mobility Troop. Scenario B: Four Troops of 16 men each run by a Captain. Each will be divided by year that the Joes came out (Example Squadron A Troop One consists of the ’82 to ’83 Joes, Troop Two has the ’84 and some ’85 Joes. Troop Three has the rest of the ’85 and all of the ’86 Joes. Troop Four has the ’87 Joes). They will not be divided by insertion type. For example if the Joes need a four-man team to insert by HALO they will pull four MFF-qualified Joes from each Troop (maybe one from Troop One, two from Troop Three, one from Troop Four and none from Troop Two). It opens up the possibility of more diverse Joes working together but would the Troops suffer from being a more cohesive Troop since they don’t work as much together? Scenario C: Three Troops of 16 men each. Squadron A would have the first two Troops arranged by year (One would have ’82-83, Two would have 84-85 and Three would be a special insertion Troop such as SCUBA). Each Squadron would have one such special insertion Troop (Mountain, SCUBA or HALO. No Mobility). Thoughts? Last edited by john shaft; 06-29-2015 at 09:55 PM.. |
06-30-2015, 11:32 AM | #19607 |
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
|
I don't know I like them all. It's been a while since I played around with a by year breakdown. Have you tried playing them out to see what works? Are there guys you are not using? Like how big is your force? From the looks you are using about 150 operators does that include a small HQ section for each troop? (2-4 men?)
__________________
Improvise, Adapt, and Overcome. Last edited by Loose Cannon; 06-30-2015 at 11:40 AM.. |
06-30-2015, 06:35 PM | #19608 |
Crimson Guard
Join Date: Dec 2007
Location: over here
Posts: 2,092
|
Quote:
I don't know I like them all. It's been a while since I played around with a by year breakdown. Have you tried playing them out to see what works? Are there guys you are not using? Like how big is your force? From the looks you are using about 150 operators does that include a small HQ section for each troop? (2-4 men?)
I am trying to use all of the Joes that were made into action figures, including Screaming Eagles and all of the other lines. Except for the ones I posted in the support elements (like Medical, Motorpool, Training, etc) and the aviation Joes all of the ground-pounders are available with the exception of all the Ninja’s, Robo-Joe, Space Shot, Ice Cream Solider, Taurus and Red Dog. I will use A Squadron as an example for Scenario A: Hawk (CO) Duke (CSM) Was debating on what other members to add to the Squadron HQ. Maybe an Operations Officer filled by Flint? Any ideas? Troop One (Mobility) Steeler (Troop Commander) Clutch Grand Slam Short Fuze Rock’n’Roll Thunder Crankcase Heavy Metal Dodger (Troop Sergeant) Roadblock Bazooka Fast Draw Backstop Rumbler Blocker Cross Country Troop Two (HALO) Flint (Troop Commander) Airborne Ripcord Crazy Legs Starduster Freefall Cloudburst Skymate Skydive (Troop Sergeant) Altitude Airwave Air Raid (Airborne II) Drop Zone Static Line Barrel Roll +1 more Troop Three (SCUBA) Torpedo (Troop Commander) Snake-Eyes Gung-Ho Deep Six Shipwreck Wet Down Night Fox Depth Charge Leatherneck (Troop Sergeant) Wet-Suit Tracker Sideswipe Stretcher Link Talbot Harpoon Ice Storm Troop Four (Mountain) Sub-Zero (Troop Commander) Snow Job Alpine Frostbite (may go to Mobility) Iceberg Avalanche (may go to Mobility) Blizzard (Troop Sergeant) Hit&Run Windchill (may go to Mobility) Cold Front (may go to Mobility) Snow Storm Sgt Boulder +4 more Last edited by john shaft; 06-30-2015 at 06:39 PM.. |
06-30-2015, 07:04 PM | #19609 |
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
|
I like Taurus and Red Dog. Taurus has a Mountaineering specialty as does Big Ben and Red Mack.
How does a Mobility troop operate differently than the other troops. I haven't really given Joe motor vehicle guys much thought as infantry troopers but many are infantry as well. Do they roll into an enemy camp in their supacats, which look exactly like Blockers Eliminator, and leave a path of destruction or is it more Recon.
__________________
Improvise, Adapt, and Overcome. |
06-30-2015, 07:31 PM | #19610 |
Crimson Guard
Join Date: Dec 2007
Location: over here
Posts: 2,092
|
Quote:
I like Taurus and Red Dog. Taurus has a Mountaineering specialty as does Big Ben and Red Mack.
How does a Mobility troop operate differently than the other troops. I haven't really given Joe motor vehicle guys much thought as infantry troopers but many are infantry as well. Do they roll into an enemy camp in their supacats, which look exactly like Blockers Eliminator, and leave a path of destruction or is it more Recon. Mobility will operate much like the SAS, they will be proficient in field repairing vehicles and deploying heavy weapons (machine guns, anti-armor, etc). I will not be using any actual Joe vehicles but rather real world ones instead (haven't decided what to use). They will use their vehicles to do hit and run tactics against small targets like ammo depots or whatever and also perform long-range recon ahead of the rest of the Joe team. They can also operate on foot depending on the mission. I actually envision all four Troop types performing both direct action raids and reconnaissance. I believe that is how they do it in the SAS? EDIT: I forgot to post this for anyone who has not seen this. It basically shows how a full Squadron might be deployed in a snatch and grab situation. Last edited by john shaft; 06-30-2015 at 07:33 PM.. |
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