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07-20-2009, 01:03 PM | #7571 |
I Ride with Claymore!!!
Join Date: Aug 2008
Location: Alexandria, Virginia
Posts: 6,821
|
I've looked at the new Multicam. I like it quite a bit.
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Why aren't there more Joes from the Deep South? And would it kill Hasbro to give us a Marine Corps Officer? |
07-20-2009, 01:29 PM | #7572 |
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
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Quote:
Being without home internet sucks. Thank god getting it back tomorrow afternoon.
Loving all the updates. I even like Tracker. I think a Situation/Mission Room would have 4 parts: Mission Control Officer (this would be the highest ranking guy, high enough and in charge enough that if a mission team calls in with a question/problem this guy has the authority to answer the question or adjust the mission) Communications Intelligence Data Communications obviously maintains communications (satellite, etc..) with the various mission teams in the field. Intelligence gathers and analyzes the various intelligence and date vital to the mission and being received by the mission teams. Data would be the guys running the computers. They'd be the ones providing the realtime mapping, running the scenarios, etc.. There would have to be people in the center 24/7, especially during missions (which would be 90% of the time). So each section would have a head, and have a team under them (2 to 5 people depending on need and section). Hawk, Mainframe, Breaker and whoever can't be there 24/7 so there has to be other people that take over each shift and have the same authority. As I've been developing my base (which admittedly I haven't worked on in awhile), I went with the 3 shift idea, so that different parts of the base are manned/active 24/7. That creates ALOT of support personal. The Joe team would have more support personal then mission personal. |
07-20-2009, 01:34 PM | #7573 |
#voteblackjack
Join Date: Sep 2008
Location: Northwood, NH
Posts: 35,747
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I think it would need to be an officer, or at least someone capable of making command decisions. Would need to be someone that could authorize a change in mission profile, call off the mission, change details, change extraction, etc..
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07-20-2009, 01:36 PM | #7574 |
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
|
Zulu,
I 'm liking your Snake-Eyes. Sure he's different, but I think in this case you have to put your Spin on it otherwise you are just copying someone else. Some people love V1 Snake-Eyes, some love Version 2. Everything else is just a new interpretation. Version 3 Version 4 and Ninja Force were all attempts to improve that look. Personally I like a combination of Versions 1 and 2. Like the Single carded 25th version 29: YOJOE.COM | Snake Eyes Or what was the masterpiece of o-ring design Version 23: YOJOE.COM | Snake Eyes |
07-20-2009, 01:38 PM | #7575 |
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
|
Quote:
Probably need to have someone there at all times other than Hawk. But when he's there he's the man. |
07-20-2009, 01:44 PM | #7576 |
#voteblackjack
Join Date: Sep 2008
Location: Northwood, NH
Posts: 35,747
|
Yeah, so who would be the 2nd and 3rd shift guys? When Hawk shows up at 3 AM, he's still the man, but there has to be some kind of officer there at all hours in order to make command decisions on the fly. It could take too long to get a call to Hawk and get him awake enough to process all the updated information. Even missing out on an hour or two of mission status reports and intel could lead him to make the wrong decision. So someone has to be there to act like Hawk and to pass along the updates when Hawk shows up.
Flagg Jr and who else? Or would it be Colonel-level people?
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07-20-2009, 01:48 PM | #7577 |
EQ-Viper
Join Date: Oct 2008
Location: Canada
Posts: 4,343
|
Quote:
I like SE better as a bad-ass commando then a ninja. Having the kai/eskrima would have been so much better because it cuts out the ninja and makes him more real world, as that's something most people can study. So it still makes him deadly as all hell, but grounds him in reality.
Quote:
Walked in today and saw a green/brown/light green digital camo pattern I had never see before. Got a look at their shoulder patch and they were sporting the Canadian flag.
It's a pretty busy pattern. Wasn't a big fan, it was kind of hard on the eyes. I'm not a fan of the digital pattern anyways, but this one was hard to look at it. The motivation behind the shift to "digital" camo has a lot to do with the change in contemporary infantry tactics, believe it or not. Many NATO nations have started to shift to digital camo patterns (The US, Canada, and Germany are the ones that have developed nation-specific digital camo, while the UK uses the DPU... what some consider to be the predecessor of the current digital camo designs). The old camo patterns (such as the famous M81 Woodland and the 3-Color Desert) were designed with the thinking that infantry engagements would primarily occur at ranges of 300 to 600 meters. Thus, they are excellent for obscuring a soldier's outline at extended ranges, but the large swatches of solid colour stand out visually at ranges closer than 300 meters. Now that infantry philosophy has shifted to close quarters combat (and now that materiel designers and scientists have embraced the idea that most engagement occurs at ranges less than 300 meters), the need for a disruptive pattern that works at close ranges resulted in the independent development of "digital" camo almost simultaneously, in different warfighting laboratories across NATO allied countries. Last edited by zuludelta; 07-20-2009 at 02:01 PM.. Reason: edited for clarity |
07-20-2009, 01:57 PM | #7578 |
EQ-Viper
Join Date: Oct 2008
Location: Canada
Posts: 4,343
|
Multicam is nice, but I can understand why it lost out to the ACU pattern in the product trials. It's an excellent design for vegetation-heavy environments, but I think its proponents were a little too ambitious when they submitted it for the Army's "universal camo" requirement. Even though it outperformed the ACU in woodland and grassland environments, it was pretty much clobbered by ACU everywhere else. ACU is basically a handy, do-it-all camo pattern which obviates the need for outfitting soldiers with environment-specific uniforms. I've read that certain special operations-capable units are given monetary allocations for buying environment-specific patterned gear (like Multicam or the modern Tigerstripe), though, in cases where the baseline ACU pattern is insufficient for operational purposes.
Glad you like it, man. Thanks! |
07-20-2009, 02:02 PM | #7579 |
Crimson Guard
Join Date: Aug 2008
Location: Philadelphia
Posts: 2,157
|
Quote:
Yeah, so who would be the 2nd and 3rd shift guys? When Hawk shows up at 3 AM, he's still the man, but there has to be some kind of officer there at all hours in order to make command decisions on the fly. It could take too long to get a call to Hawk and get him awake enough to process all the updated information. Even missing out on an hour or two of mission status reports and intel could lead him to make the wrong decision. So someone has to be there to act like Hawk and to pass along the updates when Hawk shows up.
Flagg Jr and who else? Or would it be Colonel-level people? I don't think it has to be a general, but probably not lower thana major, either. |
07-20-2009, 03:01 PM | #7580 |
I Ride with Claymore!!!
Join Date: Aug 2008
Location: Alexandria, Virginia
Posts: 6,821
|
Quote:
Multicam is nice, but I can understand why it lost out to the ACU pattern in the product trials. It's an excellent design for vegetation-heavy environments, but I think its proponents were a little too ambitious when they submitted it for the Army's "universal camo" requirement. Even though it outperformed the ACU in woodland and grassland environments, it was pretty much clobbered by ACU everywhere else. ACU is basically a handy, do-it-all camo pattern which obviates the need for outfitting soldiers with environment-specific uniforms. I've read that certain special operations-capable units are given monetary allocations for buying environment-specific patterned gear (like Multicam or the modern Tigerstripe), though, in cases where the baseline ACU pattern is insufficient for operational purposes.
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