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06-07-2009, 05:39 PM | #6671 |
EQ-Viper
Join Date: Oct 2008
Location: Canada
Posts: 4,343
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Either coast would probably work, just depends on the geographic area of concentration for the unit. If they're dealing with the scourge of Somali high-seas piracy (a nice, "we can all agree that they're villains" enemy), for example, it would probably be more convenient to come from the east coast. If they're flying, they can go through an ally's airspace (like Spain) to reach the Somali coast, with little to no problems regarding sovereignty or international law issues. If they're worried about threats coming from the "new" Russia or North Korea, a west coast base of operations would probably be more convenient. It all comes down to defining where their main geographic area of focus is.
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06-07-2009, 05:48 PM | #6672 |
#voteblackjack
Join Date: Sep 2008
Location: Northwood, NH
Posts: 35,754
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The main geographic area of focus is the world.
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06-07-2009, 06:31 PM | #6673 |
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
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Two bases.
You figure CENTCOM operates out of Tampa, but there would have to be local units eventually. |
06-07-2009, 06:40 PM | #6674 |
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
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When I say Sky Patrol I really mean an Airborne/heliborne unit. Not so much a LRRP team as much as a team to take and hold an area. like a remote town/mountain resort?
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06-07-2009, 07:00 PM | #6675 |
#voteblackjack
Join Date: Sep 2008
Location: Northwood, NH
Posts: 35,754
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Quote:
I don't want to spread the Joes out too much, want to keep all the resources in one area. They'll already have resources in South America (Sierra Gordan base), Thule Greenland and North America as well as the 2 JHSV. So that should allow for a pretty rapid response regardless of the mission. The main base would have all the resources for a long term, major assault. So the Delta Teams would go in first, hold a position and quickly followed by some of the Alpha Teams to establish the base and the rest would follow.
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06-07-2009, 07:20 PM | #6676 |
EQ-Viper
Join Date: Oct 2008
Location: Canada
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Spent the last couple of days re-working the organizational document (hence the relative lack of filecard updates this weekend). I have to thank Master Thespian for helping me trim down the roster and do some "house-cleaning," it was getting to the point where it was becoming too unwieldy for me to work with and it was sort of killing my enthusiasm. Anyway, I've cleaned it up, incorporating a lot of MT's suggestions while also going back to my original ideas for a smaller, easily-definable force structure. You can read the new document here:
I've updated the filecards to reflect the new organization (drop me a PM if you notice anything that doesn't synch up). Here's a brief summary of the major changes (some of them are mine, but most were spurred by conversations with Master Thespian): - Promoted Lady Jaye to W-2 and head of the HUMINT collection team (now Flint won't have to worry about getting weird looks from his fellow CWOs for dating a much much more junior enlsited soldier) - reorganized the rifle squad structure so that the basic rifleman slot is always allocated to a "greenshirt" - Added Dee-Jay, Mace, Longarm, and Red Dog(!) to the roster - Moved Gung-Ho to Torpedo's squad, moved Leatherneck to the lead NCO position in the assault platoon to fill the spot vacated by Gung-Ho, moved Salvo to replace Leatherneck as lead NCO of the weapons platoon - Moved Hardtop to Aircraft Maintenance - and a host of other changes I can't remember right now. I'll probably get some (or a lot of) grief for the inclusion of the cheese-tastic Red Dog, especially after I expressly said I didn't want to use either him or Taurus from the Renegades. Let's just say that I have my reasons for reversing that decision, somewhat sentimentally motivated and strange as it sounds, it was probably a minor outgrowth of an unhealthy coping mechanism that had its roots in my childhood and this is, in its own little way, part of how I'm dealing with it (weird enough for you guys? And no, I wasn't molested as a child by a big Samoan and his bald Turkish boyfriend if that's what you're thinking :P). I don't have a place for Taurus on the Joe team, but I'll be placing him in a significant position with the Action Force team I'll be remaking. Some other random points regarding the organization: - The concept behind the direct action element is that its structure is based on a reduced Ranger rifle company, consisting of two rifle platoons and a weapons platoon. - The Assault platoon ("Red") is your conventional light infantry/ranger regiment rifle platoon. This is where I put the "standard" combat Joes: Mostly ranger-qualified infantrymen, with the occasional ranger-qualified Cavalry Scout, MEU(SOC)-certified Marine rifleman, or Navy SEAL (and of course, an SF captain commanding the whole lot). The machine gun squad is either employed as a stand-alone 7 man weapons section, or it can be broken down into its component three teams, with each team being assigned to support a rifle squad within the platoon. - The Weapons platoon ("Blue") is designed to support the rifle platoons, either as a stand-alone unit or it can be broken down to its component parts and redistributed to the rifle platoons (2 rifle platoons would require 2 MAAWs teams and a 2 mortar indirect fire section) - The Covering Force platoon ("Green") does just that. In infantry doctrine, a covering force is a unit that supports the main assault body (the "Red" platoon, in this case) via precise kinetic engagement, observation/reconnaissance, military deception, sabotage/combat demolitions, and various other means that some would probably say fall under the common-sense notion of "guerilla" tactics or unconventional warfare. Outside of guys like Duke, Stalker and Flint, This is where I put the team's most experienced SEALs, SF Operators, Marine Reconnaissance men, Airborne Rangers, and Air FOrce STS guys. The "platoon's" structure such as it is, is a hybrid of that of the 12 man Special Forces Operational Detachment Alpha and the 16 man SEAL rifle platoon. One squad is composed of SpecOps operators fully qualified as combat divers/combat swimmers (SEALs like Torpedo, Shipwreck and Wet-Suit; Recon Marines like Gung-Ho; and Tollbooth, who I'm remaking as an SF Combat Diver Operations-qualified Special Forces Engineer Sergeant). The other squad is composed of military free fall qualified commandos (MFF-qualifed SF operators like Drop Zone, senior 82nd Airborne Ranger-qualified paratroopers like Ripcord, and a Combat Controller or two... I've yet to decide which of the Sky Patrol guys gets to become an STS commando. As I mentioened earlier, I've updated the filecards to reflect these changes. I've also updated some of the images that go with the filecards: Airtight, Alpine, Steeler, and Hit & Run design notes: - I could never figure out what the insignia on Alpine's hat was supposed to be. Were they sergeant's chevrons? Was it a stylized depiction of a pine tree or a mountain peak? If it was the former, it wouldn't make any sense, since he was a corporal/specialist. If it was the latter, well, it's a pretty poor stylized image if I can't tell if it's a tree or a mountain. In any event, I replaced that insignia with the insignia from the Army's Northern Warfare Training Center, where basic and advanced military mountaineering is taught. - Steeler's helmet is taken from an image of the Rapid Intervention Helmet that NATO peace-keeping forces use. The oversized temporal protuberances are designed to serve as baffles, reducing noise past a certain threshold while still allowing for normal hearing. They're also large enough to accomodate COTS active noise-cancelling headsets, something I think somebody in Steeler's psotion (as leader of the Weapons Platoon) would greatly appreciate. - This pic of Hit & Run is simply updating him as a grenadier as per Master Thespian's suggestion (the first Hit & Run image I posted had him carrying a plain M4 with no underbarrel GL). Not one to let all tha twork go to waste, I "donated" the old body I composited for Hit & Run and used it as the base for the new greenshirts (who are now all armed with M4s, since all the weapon-specific direct action element positions are now held by "named" Joes). Last edited by zuludelta; 06-07-2009 at 07:24 PM.. |
06-07-2009, 07:48 PM | #6677 |
Hog Driver
Join Date: Aug 2008
Location: Georgia
Posts: 12,224
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Zulu, sounds like a modified Ranger Company with Delta Force like qualities. But where's your Recon Detachment/Platoon? I don't think I saw one.
You could use this: Recon Platoon HQ: 1. Recon Platoon Leader 2. Senior Recon Sgt 3. TAC Communications System Mechanic 4. Single Channel Radio Operator Recon Team (3): 1. Team Leader 2. Recon Specialist 3. Recon Specialist 4. Recon Communications Specialist |
06-07-2009, 08:05 PM | #6678 |
#voteblackjack
Join Date: Sep 2008
Location: Northwood, NH
Posts: 35,754
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I'm not liking the new Steeler. He lost that connection to the Original 13 and just doesn't feel "military" with that look.
Not sold on Hit & Run yet. Alpine and Airtight look great. Haven't had a chance to look at the reorganization yet, will try before bed but I'm adding some obstacle courses and playing around with grades and elevations (height of the land) and adding retaining walls and such and it's going good and going frustratingly, lol.
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06-07-2009, 08:20 PM | #6679 |
EQ-Viper
Join Date: Oct 2008
Location: Canada
Posts: 4,343
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Quote:
Having a dedicated recon platoon would only thin out the already limited pool of resources and dilute the focus of the organization further which is, for my version of GI Joe, expeditionary counterterrorism & armed interdiction. I don't want to fall into the trap of making GI Joe a do-everything team. This could lead to a very scattered force structure with no immedaately defined sense of purpose and unmanageable and impossibly disparate logistics needs. My take on the Joe team is that it's versatile and diverse in its manpower make-up, but only within the context of high-risk, high-mobility direct counterterrorism engagement and interdiction. Stuff that falls outside of those operational parameters, like dedicated long-range reconnaissance or full-spectrum intelligence operations, JSOC has other units that are better equipped and better staffed for those puposes. The naming conventions for some of the positions might be roughly based on the 75th RR and the standard SBCT company TOE, but in terms of functionality, I'd like think that my version of GI Joe has more in common with MEU(SOC)'s Maritime Special Purpose Force. It's something between a large company and a small battalion in size, and it's the only direct action unit AFAIK with its own limted organic aviation elements. IMO, the MSPF provides the best real-world analogue for the Joe team, because no other DoD-approved unit structure smaller than a full regiment allows for aviation and ground combat elements to be under the control of one field-grade commander (a colonel, in GI Joe's case). Last edited by zuludelta; 06-07-2009 at 08:27 PM.. |
06-07-2009, 08:24 PM | #6680 |
EQ-Viper
Join Date: Oct 2008
Location: Canada
Posts: 4,343
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Thing is, he never did wear the "original 13 sweater" (that was a mistake on my part when I made my first version of Steeler). He wore a jacket, which is what I've tried to recreate here by dressing him in the PCU (Protective Combat Uniform). I can understand when you say it doesn't look "military," but trust me, it's actual military-issued gear he's wearing.
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