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04-30-2009, 08:25 AM | #5071 |
#voteblackjack
Join Date: Sep 2008
Location: Northwood, NH
Posts: 35,747
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Those will really be interesting to see.
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04-30-2009, 08:27 AM | #5072 |
#voteblackjack
Join Date: Sep 2008
Location: Northwood, NH
Posts: 35,747
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The Mystery of Beachhead's backpack part 2:
So the 25th Beachhead has a cool backpack, but there's some mystery about it as well. It's got the crossbow on it. There's no "umbrella". But the cord is still on the bottom. So is it line for rappeling? Or is it detonator cord?
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04-30-2009, 09:07 AM | #5073 |
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
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Quote:
The Mystery of Beachhead's backpack part 2:
So the 25th Beachhead has a cool backpack, but there's some mystery about it as well. It's got the crossbow on it. There's no "umbrella". But the cord is still on the bottom. So is it line for rappeling? Or is it detonator cord? |
04-30-2009, 09:10 AM | #5074 |
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
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Quote:
I'm planning on doing the entire base. Outbuildings (guardhouses, hanger, aircraft maintenance, control tower, fueling, etc..) and there will definately be defenseive emplacements.
NICE The problem is that won't be able to see the PITT, the underground elements (command center, armory, mission briefing, etc..). I'll figure something out for that. But who stocks those vending machines? It was one thing that has never been shown in any of the comics. How do the Joes in the PITs get their supplies? Even office supplies. Sounds like you need a PX. They just stock their rooms. I need a good name for it as well. |
04-30-2009, 11:07 AM | #5075 |
#voteblackjack
Join Date: Sep 2008
Location: Northwood, NH
Posts: 35,747
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Definately looks like one, lol.
But then it's not supposed to be pretty. It's a functional and (more importantly) defensible and self-supporting military base. It'll have a nickname and a proper name. Fort Flagg is the temporary name. Each "wing" will have a nickname. PITT is the underground stuff. So who stocks the PX? How does a secret military unit get resupplied? How did the PITTs get more fuel, ammo, food, etc..? Someone had to drive/fly the supplies to the PITT. I figured the Joes did it themselves, but where did they go? The nearest military base? So there will be a "base manager" for the Joes. Someone that does all the ordering for the PX. Now you figure these guys live on base, so there will need to be a selection of movies to "rent", and the guys will be able to/want to special order books, video games, movies and other things. So the PX guy will be in charge of doing that. It's an important job. Having a base of 1000 or so personal, that's alot of entertainment/snacks/etc.. to buy and manage. New Joe: Packrat, PX Supervisor
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04-30-2009, 11:19 AM | #5076 |
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
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You need a Quartermaster, and his supply/logistics element.
|
04-30-2009, 11:32 AM | #5077 |
#voteblackjack
Join Date: Sep 2008
Location: Northwood, NH
Posts: 35,747
|
Something else, an MP force. With 1000+ personal, I'm sure there are a ton of problems that pop up now and then. No "bar" on base, so nothing associated with that. But there's a coed population, so there's lots of problems associated with that.
Fights, bf/gf fights (closed base, no non-essential/civilian personal, are relationships not allowed?). This would be very professional personal, would have to be to be put on a base like this. But still, things pop up now and then. Would there need to be a jail? I'd think if someone did something bad enough to be put in jail, even overnight, they'd be shipped off-base so fast... but then what about security? This person knows the operation, what do you do then? So not a "jail" but a "cool-down" room? There will need to be a real brig for prisoners. I think a seperate building makes the most sense. A compound within the compound. So if they escape that, they would still have to make their way over and into the main building in order to do any damage. So there's Law's job. He's the MP in charge of the entire base.
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04-30-2009, 11:36 AM | #5078 |
#voteblackjack
Join Date: Sep 2008
Location: Northwood, NH
Posts: 35,747
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There would be two in this case: base and mission. The Base QM deals with anything and everything for the upkeep of the base and it's personal: food, entertainment, office supplies, etc.. The Mission QM deals with anything and everything for the missions: ammo, fuel for vehicles, MREs, etc..
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04-30-2009, 11:36 AM | #5079 |
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
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Quote:
Something else, an MP force. With 1000+ personal, I'm sure there are a ton of problems that pop up now and then. No "bar" on base, so nothing associated with that. But there's a coed population, so there's lots of problems associated with that.
Fights, bf/gf fights (closed base, no non-essential/civilian personal, are relationships not allowed?). This would be very professional personal, would have to be to be put on a base like this. But still, things pop up now and then. Would there need to be a jail? I'd think if someone did something bad enough to be put in jail, even overnight, they'd be shipped off-base so fast... but then what about security? This person knows the operation, what do you do then? So not a "jail" but a "cool-down" room? There will need to be a real brig for prisoners. I think a seperate building makes the most sense. A compound within the compound. So if they escape that, they would still have to make their way over and into the main building in order to do any damage. So there's Law's job. He's the MP in charge of the entire base. |
04-30-2009, 11:39 AM | #5080 |
#voteblackjack
Join Date: Sep 2008
Location: Northwood, NH
Posts: 35,747
|
Yeah, but I'm thinking these are Permenant-Base personal, meaning they wouldn't go off base for missions.
Is Surefire a mission operator? hhhhmmm.... Would need to be someone high ranking to run herd over the "loose trigger" operators of the Joe team.
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