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11-15-2008, 01:45 PM | #451 |
I Ride with Claymore!!!
Join Date: Aug 2008
Location: Alexandria, Virginia
Posts: 6,821
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Quote:
Even Action Man's name is stupid. I'm glad they made him. It's cool to give a nod to the British guys. He's a lot like a super James Bond, and that's great... but he needs a better code name and a better uniform. Now, I've asked this before, but I'll ask it again since we're on the subject: How about they change his name to Agent Dagger? or just Dagger? or How about "Spartan"... there's a good reason for this one. The British Special Ops guys love daggers, it's the main feature for just about all their Special Operations Team insignias. "Spartan" would be good, because a Greek/Spartan helmet is the new symbol for the British Special Reconisaince Regiment - S.R.R., which is the UK's version of our Intelligence Support Activity - I.S.A. These guy's are Commando-Spies and very often have to work alone or in very small groups. They're basically the intelligence counterpart to Delta Force, or in the case of the UK, the S.A.S. So how about it, guys? How about changing Action Man's name to Dagger or Spartan?
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Why aren't there more Joes from the Deep South? And would it kill Hasbro to give us a Marine Corps Officer? |
11-15-2008, 01:59 PM | #452 |
I Ride with Claymore!!!
Join Date: Aug 2008
Location: Alexandria, Virginia
Posts: 6,821
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Quote:
Oliverbox, this is a bit off topic, but how are units typically arranged in HMMWV? For instance, I'm assuming the driver is an E4, and the vehicle commander (E5 I imagine) probably rides shotgun, and I'm guessing an automatic rifleman or SAW (E4) in the rear with another rifleman. Is there a fifth guy to man the turret weapon or do they only use one of the four men to operate that weapon? I thought I'd seen something in the Army FM about there only being three units per vehicle, but I can't find it.
In theory, if the unit is at full strength, you would want to send your HMMWV's out in pairs, at least in an Infantry unit. That way, a whole Squad can deploy at once, and help one another as their moving. Always safer to travel in pairs - radio, cover fire, extra eyes, etc. Soldiers use the buddy system; vehicles use the buddy system. Platoons are made up of about four squads (again, this is for an Infantry Unit). A Squad is about 9 guys (at full strength), generally led by an E-6, or an E-5 whose on the list for E-6. Squads are broken down into 2 fire teams - four soldiers in each, and one of those soldiers is hopefully an E-5, as the fire team leader. So if a Squad goes on Patrol, you'd have one fire team in one HMMWV, and the other Squad in the other. The Squad leader would ride where he feels he's needed most. Again, this is how it's supposed to work. In theory, you just have to go with what you've got and 'cover down'. So I suppose the answer is that it varies between 4 and 5 soldiers per vehicle. I hope that helps, but let me also offer this breakdown of how rank generally works in an Infantry Platoon. O-1: 2LT - Platoon Leader/C-O E-7: SFC - Platoon Sgt. -Then roughly four of the following E-6: SSG - Squad Leader Two E-5: Sgt. - Fire Team Leader (one per fire team) Six E-2 - Spec - 4: Privates - Specialist (three per fire team) Hope that helps.
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Why aren't there more Joes from the Deep South? And would it kill Hasbro to give us a Marine Corps Officer? |
11-15-2008, 02:22 PM | #453 |
Hog Driver
Join Date: Aug 2008
Location: Georgia
Posts: 12,236
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That helps. I've been reading a lot through field manuals to see how they organize different mechanized units. For my Helicopter Assault Squad, I use the following:
Platoon Leader - Falcon (O2) Platoon SGT - Big Brawler (E8) Squad Leader - Leatherneck (E7) First Team Leader - Beach Head (E6) Automatic Rifleman - Big Ben (E6) Grenadier - Hit N Run (E4) Designated Marksman - Side Track (E6) Second Team Leader - Stalker (E5) Automatic Rifleman -Tunnel Rat (E5) Grenadier - Recoil (E4) Anti-Armor Spc - Footloose (E4) |
11-15-2008, 02:26 PM | #454 |
Solo Operative
Join Date: Jun 2008
Location: Memphis, TN
Posts: 2,137
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Quote:
A lot of the Joe designs are based off the Viet Nam era. Gung-Ho - the flak jacket with no shirt - Color him green and put a helmet on him and you'll see it. Falcon Chuckles Some of the designs don't make sense now, because people don't know where they came from.
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11-15-2008, 02:40 PM | #455 |
I Ride with Claymore!!!
Join Date: Aug 2008
Location: Alexandria, Virginia
Posts: 6,821
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Quote:
Chuckles looks more like the CIA guys in Viet Nam. That's were the Hawaiian shirt look comes from. They wanted to look like tourists.
A lot of the Joe designs are based off the Viet Nam era. Gung-Ho - the flak jacket with no shirt - Color him green and put a helmet on him and you'll see it. Falcon Chuckles Some of the designs don't make sense now, because people don't know where they came from. I think Falcon's uniform is pretty timeless. That would have worked until the early part of this decade before the ACU's... admittedly, he would have needed an LBV instead of the old style web gear. The berets in G.I. Joe have always bothered me to some extent. The only one they ever really got right was Falcon's. Stalker was a Ranger, so instead of green, his beret (at that time) should have been black. Flint was just the opposite. He was SF, so he should have had a Green beret. Dusty... well, maybe he just liked berets. I don't know. I just feel like Hasbro should have paid more attention. In the Army, elite units take those beret colors pretty seriously. When the Ranger Regiment had to switch from black to tan, the Rangers were Furious!
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Why aren't there more Joes from the Deep South? And would it kill Hasbro to give us a Marine Corps Officer? |
11-15-2008, 02:41 PM | #456 |
I Ride with Claymore!!!
Join Date: Aug 2008
Location: Alexandria, Virginia
Posts: 6,821
|
Quote:
That helps. I've been reading a lot through field manuals to see how they organize different mechanized units. For my Helicopter Assault Squad, I use the following:
Platoon Leader - Falcon (O2) Platoon SGT - Big Brawler (E8) Squad Leader - Leatherneck (E7) First Team Leader - Beach Head (E6) Automatic Rifleman - Big Ben (E6) Grenadier - Hit N Run (E4) Designated Marksman - Side Track (E6) Second Team Leader - Stalker (E5) Automatic Rifleman -Tunnel Rat (E5) Grenadier - Recoil (E4) Anti-Armor Spc - Footloose (E4) Good use of abilities and equipment.
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Why aren't there more Joes from the Deep South? And would it kill Hasbro to give us a Marine Corps Officer? |
11-15-2008, 02:43 PM | #457 |
#voteblackjack
Join Date: Sep 2008
Location: Northwood, NH
Posts: 35,747
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Sure Fire is a police sniper.
That's a good point about the Viet Nam origins of the Joe's uniforms. Alot of the Joes, and it says in their original filecards, server multiple tours in 'Nam. If the line was started today, they would have served in Desert Storm, Somalia, Afghanistan and Iraq.
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11-15-2008, 03:07 PM | #458 |
I Ride with Claymore!!!
Join Date: Aug 2008
Location: Alexandria, Virginia
Posts: 6,821
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Well, yeah, but would you put the commander of the SWAT unit on a building across the street? I think that's why they didn't put Low-Light as the commander of the Convention SWAT team. Teh Commander has got to be down on the ground with the troops to organize the operation.
I do my police/SWAT operation this way Sure-Fire is the Commander of all Special Operations Units (Tiger Force, Night Force, etc.) and Steel Brigade is one of those units. So An emergency situation occurs in an urban area calling for a Police/SWAT action. Operational Oversight: Capt. Claymore (custom Urban camo): C-O Lt. Falcon (Sonic Fighters Urban Camo): X-O Steel Brigade responds as the primary Urban Response Team. Steel Brigade Gung-Ho (Convention Special): SGM/NCOIC -These guys work as one Police/Urban Assault unit. They use the Steel Brigade Skyhawk and the Tonka Steel Brigade Pick-up trucks. I've got the Convention Steel Brigade leaders (3) several of the Steel Brigade troopers (10) and the guys from the 6-pack (3). They set up a CP (Control Point) for the entire AO (Area of Operation). These guys handle logistics, communications, interrogation, etc. -Convention Special SWAT Team acts as the main Breaching/SWAT/HRT element. Lead by SFC Shockwave/Shockblast Major Bullet-Proof coordinates with LTC Sure-Fire to offer any additional support from the G.I. Joe regular Police/Security Force (Law, Wide-Scope, Mutt, Barricade, etc). If the Mission requires it, Lt. Falcon will lead Night Force (or a small team of Night Force personnel) into the AO for specific objectives - like if Psyche-Out is needed for a Psy Op. What do you guys think of this set up?
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Why aren't there more Joes from the Deep South? And would it kill Hasbro to give us a Marine Corps Officer? |
11-15-2008, 03:17 PM | #459 |
#voteblackjack
Join Date: Sep 2008
Location: Northwood, NH
Posts: 35,747
|
Quote:
Well, yeah, but would you put the commander of the SWAT unit on a building across the street? I think that's why they didn't put Low-Light as the commander of the Convention SWAT team. Teh Commander has got to be down on the ground with the troops to organize the operation.
I do my police/SWAT operation this way Sure-Fire is the Commander of all Special Operations Units (Tiger Force, Night Force, etc.) and Steel Brigade is one of those units. So An emergency situation occurs in an urban area calling for a Police/SWAT action. Operational Oversight: Capt. Claymore (custom Urban camo): C-O Lt. Falcon (Sonic Fighters Urban Camo): X-O Steel Brigade responds as the primary Urban Response Team. Steel Brigade Gung-Ho (Convention Special): SGM/NCOIC -These guys work as one Police/Urban Assault unit. They use the Steel Brigade Skyhawk and the Tonka Steel Brigade Pick-up trucks. I've got the Convention Steel Brigade leaders (3) several of the Steel Brigade troopers (10) and the guys from the 6-pack (3). They set up a CP (Control Point) for the entire AO (Area of Operation). These guys handle logistics, communications, interrogation, etc. -Convention Special SWAT Team acts as the main Breaching/SWAT/HRT element. Lead by SFC Shockwave/Shockblast Major Bullet-Proof coordinates with LTC Sure-Fire to offer any additional support from the G.I. Joe regular Police/Security Force (Law, Wide-Scope, Mutt, Barricade, etc). If the Mission requires it, Lt. Falcon will lead Night Force (or a small team of Night Force personnel) into the AO for specific objectives - like if Psyche-Out is needed for a Psy Op. What do you guys think of this set up? Damn, that's well thought out and planned. I need to get into this more and come up with my own. I'm already working out my Rescue Chopper team (with pararescueman).
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11-15-2008, 03:24 PM | #460 |
I Ride with Claymore!!!
Join Date: Aug 2008
Location: Alexandria, Virginia
Posts: 6,821
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Thank you, sir. It took me a little while to work it all out in my head and on paper... then it was a matter of collecting all the right figures... which, as we all know, is a matter of money.
I'd be very interested to hear what the rest of you guys think? See any flaws? Any Problems? Troynos, I would like to hear about your rescue helicoper set-up. Did you make custom figures for your Pararescue men? Did you use a Tomahawk?
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Why aren't there more Joes from the Deep South? And would it kill Hasbro to give us a Marine Corps Officer? |
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