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02-11-2009, 11:05 AM | #2581 |
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
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Quote:
Hey Guys,
here's something that's been bothering me lately... what to do about Action Man? DDP is of no help whatsoever on this issue. I think he's a character with a lot of potential... possible connection to Lt. Stone and/or Big Ben. How do you understand him as a part of the Joeverse? Just curious to see what y'all think. Maybe we can put together a better bio/file card for him. My Action Man is a Major from the Royal Marines. Sort of how James Bond is a Commander. Although as a MI6 operative he would probably be more of an 0-6 equivalent, but I don't put him that high. This is sort of what I do with my Duke. YOJOE.COM | Filecard Gallery - Action Man I keep the European aspect of his Filecard and have him work with the team that is primarily in Europe and is Primarily Urban Assualt. Duke as a Secret Agent runs this team. My Lt Stone Custom character is part of this team as well. Lt Stone probably needs a promotion too if he's a government agent. Big Ben should be part of this team as well but his outfit just doesn't say Urban at all. So to round out this international/European/Urban Spy Team, Scarlett, Shockwave, Lowlight, Bullhorn, Mercer, Long Range, Cannonball, Dial-Tone, SureFire, Wide Scope, Lockdown,& Steel Brigade serve as Green Shirts. (The ones that come with the HulkBuster Tunnel escape set from TRU work well) I'm missing a bunch of others that would round out this team. |
02-11-2009, 11:43 AM | #2582 |
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
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Quote:
I really like where your head is at, Loose Cannon. The idea of a combined arms team is the face of battle in today's conflicts. At the same time, I think you're right about the need for specialized teams... Special Forces does the same thing: they have three types of A-Teams: HALO, Scuba, and Ruck teams.
On your Arctic Team - Sub Zero is the only Officer who is an artic Specialist. Blizzard is an excellent First SGT. for a Warrant Officer, you might think about Snow Job - you'd have to promote him, but he's the guy who comes to mind as the best "technical expert" in the field. Just a theory. Your choice of types of teams seems really solid to me. And one thing that I think we may all overlook from time to time is that fact that G.I. Joe would probably have to rely on the greater strength of the real Armed Forces from time to time. A HISS tank division is still a TANK DIVISION. It might be time to call in 1st Cav at that point. I completely agree with you about paying closer attention to the Joe Armor and Artillery... you should see my combat engineer unit. Yeah There is no doubt the joes would need to rely on the regular army to fight Tank battles. But where or how could even Cobra Deploy HISS tanks en masse? I feel like if you show up with a Tank you're looking for a fight. There is no sneaking around. But then when/ where would cobra be deploying tanks? I don't think Tanks really fit in with Terrorist attacks. Now lets say that Cobra as a sovereign nation exercises its rights to protect its friends/failed nation states, then they might use HISS tanks. At that point there would then be a need for the Joes to require an Armor Squad of some type. I don't know how it works best. I pretend that Cobra is more than just a terrorist organization. They are somewhat of a mercenary Army as well. Lets say some unpopular dictatorship has a civil uprising to quell and blood Diamonds or Drug Money, or black market based corrupt government that can pay for it. Who do you call? Cobra! And as the world governments try to put their heads together to pen out a cease fire, Cobra has ruthlessly and quickly put down the resistance. A few of the more modern countries complain, but 61 nations of the UN, say "In your face America you bloated imperialist pigs!" So Cobra suffers no retribution from the world. This is where Serpentor Fits in. He would probably be the best General for Cobra. He and Cobra Commander would have to be co Heads-of-state. |
02-11-2009, 01:41 PM | #2583 |
#voteblackjack
Join Date: Sep 2008
Location: Northwood, NH
Posts: 35,747
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Quote:
Green Arrow has that funky beard and his list of "accomplishments" is Black Canary, sure she's hot but... Hawkeye bagged the Scarlet Witch, Moonstone, Black Widow, Echo, the Wasp and Mockingbird.
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02-11-2009, 01:45 PM | #2584 |
Crimson Guard
Join Date: Jan 2008
Location: Hope, ME
Posts: 4,734
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Okay, you've got me there.
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02-11-2009, 01:51 PM | #2585 |
#voteblackjack
Join Date: Sep 2008
Location: Northwood, NH
Posts: 35,747
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I don't ever really see Cobra rolling out an entire division of HISS. Not unless they're defending/taking over another country.
Which is why I think the main forces of Joe (the non-special ops, covert ops guys) work best as Assault Teams. Self-supporting, some fast moving vehicles, some infantry support, anti-armor, some heavy vehicles, maybe a mobile base (depending on the situation, this would be the General, ROCC or MCC). So an Assault Team is it's own force, able to operate on their own and have everything at their disposal that they need. So Cobra takes over a town, or something along those lines, an assault team (or two) is sent in. Two teams, one from one direction, the other from another direction, with a mobile base (with support/assault team attached) providing overview and direction. The basic parts of an assault team: Commander (Sargeant) Fast vehicle operator (Clutch, Crankcase, Skidmark, etc..) Heavy vehicle operator (Steeler, Heavy Metal, Thunder, etc..) Artillery (Grand Slam, or someone else manning a unit) Anti-Armor/Anti-aircraft (Backblast, Heavy Duty, etc..) Heavy Weapons (Rock 'n Roll, Repeater, etc..) Medic (Doc, Lifeline, Stretcher, etc..) Communications (Breaker, Dial-Tone, etc..) EOD/Engineer (Tripwire, Lightfoot, etc..) What else would be needed? This also allows for ALOT of new Joes to be created. How many Assault Teams? There's only 2 EOD Joes (Tripwire, Lightfoot). Tunnel Rat is best served as part of a recon or first assault unit. So would need to "make" new Joes to fill the EOD role on the rest of the Assault Teams or retask an existing Joe that not quite sure where fits. Captain Grid-Iron would be overall commander of the various Assault Teams. If 2 or more are deployed, he'd be the overall commander. I like it. Can structure along traditional ranks, but allows the Joes to be flexible to best counter any Cobra offensive.
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02-11-2009, 02:43 PM | #2586 |
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
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Quote:
I don't ever really see Cobra rolling out an entire division of HISS. Not unless they're defending/taking over another country.
Which is why I think the main forces of Joe (the non-special ops, covert ops guys) work best as Assault Teams. Self-supporting, some fast moving vehicles, some infantry support, anti-armor, some heavy vehicles, maybe a mobile base (depending on the situation, this would be the General, ROCC or MCC). So an Assault Team is it's own force, able to operate on their own and have everything at their disposal that they need. So Cobra takes over a town, or something along those lines, an assault team (or two) is sent in. Two teams, one from one direction, the other from another direction, with a mobile base (with support/assault team attached) providing overview and direction. The basic parts of an assault team: Commander (Sargeant) Fast vehicle operator (Clutch, Crankcase, Skidmark, etc..) Heavy vehicle operator (Steeler, Heavy Metal, Thunder, etc..) Artillery (Grand Slam, or someone else manning a unit) Anti-Armor/Anti-aircraft (Backblast, Heavy Duty, etc..) Heavy Weapons (Rock 'n Roll, Repeater, etc..) Medic (Doc, Lifeline, Stretcher, etc..) Communications (Breaker, Dial-Tone, etc..) EOD/Engineer (Tripwire, Lightfoot, etc..) What else would be needed? This also allows for ALOT of new Joes to be created. How many Assault Teams? There's only 2 EOD Joes (Tripwire, Lightfoot). Tunnel Rat is best served as part of a recon or first assault unit. So would need to "make" new Joes to fill the EOD role on the rest of the Assault Teams or retask an existing Joe that not quite sure where fits. Captain Grid-Iron would be overall commander of the various Assault Teams. If 2 or more are deployed, he'd be the overall commander. I like it. Can structure along traditional ranks, but allows the Joes to be flexible to best counter any Cobra offensive. Choices for tracked Armor Equipment: MOBAT Wolverine YOJOE.COM | Wolverine [Armored Missile Vehicle] (Although its an Anti-Tank Weapon I always pretended it was Anti-Aircraft) Armadillos(Probably have 2-4) Mauler Bridge Layer HAVOC SkySweeper an R.P.V. (Which I'm not sure is a Weapon or a Spy Drone) Maybe a couple of Warthogs for troop carrying ability Raider Equalizer Lynx Brawler and Patriot Grizzley Can't take them all. I would probably have these divided into two or three separate units. Each Armor Unit would still have much of the same elements as Troynos stated above. And a heavy Armor Team would travel with a Fast Attack Wheeled vehicle Team as sort of Cavalry/Recon, which would be a separate unit. Artillery would have to be part of the Mobile Command base. Plus Air Support. I would say it would need to be set up like a mini Marine Expeditionary Force or 1st Cavalry. Both styles of unit travel with Air Support. One of the basic problems with both Air and Armor is refueling. Somehow GI Joe needs to come up with the Flux Capacitor or steal it from Cobra. |
02-11-2009, 03:06 PM | #2587 |
#voteblackjack
Join Date: Sep 2008
Location: Northwood, NH
Posts: 35,747
|
Air Support for each Assault Team would be 2-3 Skyhawks (easily the best Joe vehicle for launching/landing in any environment/condition/landscape).
Jets and helicopters would provide overall operation air support. Each team would have 2-3 Armadillos and some RAM cycles. APC or Warthogs to move troops around. So each team can pack up and move around as required. Yeah, fueling is a big problem. No "homebase" to resupply at. So fuel, ammunition, etc.. would be big problem. So that leads to the creation of the Joe Support Team. All new characters and equipment. Heavily armored supply truck/tank (I'm thinking 1/2-track). 1 would be a fuel truck, the other would be ammunition carrier. Have to be heavily armored so stray rounds don't make 'em go boom. There'd be a mobile protection team assigned to the vehicles (jeeps and motorcycles). Helicopters and Jets provide air cover as required. This could be an entirely greenshirt unit, but I think it works best as a Joe/greenshirt unit. Drivers, unit commander, and 1-2 others are Joes. The rest of the "protection" team is made up of greenshirts.
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Join the New England G.I. Joe Collector's Group: Battleforce New England Join the March of Cobra. Read the epic adventure on Kindle Worlds and visit the page to learn more. https://www.facebook.com/marchofcobra/ |
02-11-2009, 03:09 PM | #2588 |
Crimson Guard
Join Date: Jan 2008
Location: Hope, ME
Posts: 4,734
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Speaking of new team members - have you guys seen the Duke figure from the movie? Lots of potential there to army build and make modern soldiers, just by changing heads.
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02-11-2009, 03:14 PM | #2589 |
#voteblackjack
Join Date: Sep 2008
Location: Northwood, NH
Posts: 35,747
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Quote:
The Scarlett can be used for more female characters.
__________________
Join the New England G.I. Joe Collector's Group: Battleforce New England Join the March of Cobra. Read the epic adventure on Kindle Worlds and visit the page to learn more. https://www.facebook.com/marchofcobra/ |
02-11-2009, 03:16 PM | #2590 |
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
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I agree. Some of the Faces are terrible. From what I saw before they took it down was that Ripcord, Heavy Duty and Shipwreck all looked pretty good. I still wonder if the Viper Commando Figure has a removable Helmut. What will probably suck will be the File Cards. I'm sure they'll be bad. But then we'll have to make up our own.
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