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04-02-2018, 03:11 PM | #22671 |
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
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I had Duke go to Major then Colonel and even Brigadier at one point. I even loved the idea of him being a GS-15 CIA agent as a O-6 Equivalent. At this point I have him as a Sgt Major. Generally the First Sgt is not a likeable guy, and I think that was what Hama was going for. Still I think the Senior NCO plays a huge role in any unit, but even Delta has like 6-7 Sgt Majors per Squadron. I feel like the Joes would be set up similarly so room for both Stalker and Duke and others to be team leaders.
But I have so many Sgt Majors or E-9's in my Joe Task Force. 1-Sgt Savage is my CSM but is also part of my Mobility team Mechanized Cavalry unit under Rapid-Fire 2-Duke is the Airborne Squadron - Recon (Pathfinders unit) under Claymore, Falcon, Skip and Flint. Buried I know but that's where he would fit. 3-Stalker is SGM of the Urban Assault Team under Major Buckingham(AF) and Lt. Stone (Sigma6) Essentially equal to Duke, but just below in Seniority 4-Gung-Ho is SGM of the Maritime (BOAT squadron) in the Raiders team under Major Storm (Extreme) 5-Skydive (Who I switched ranks with Altitude) is also a SGM in the Airborne Squadron, but in my Combat Control team under Countdown (Repurposed as a Special Tactics Officer) and Lt. Barrel Roll. 6-SGM Richard "Brawn" Cecil (Mercer V2) is in the Engineers team of the Battle Research Special Weapons Force under Psyche-Out. 7-Master Chief (John, Halo, Spartan..Haven't settled on a name) is on the Assault team of the Battle Research Special Weapons Force under Steel Brigade Commander (O-4) "Ironhide" 8-Dragonsky is the last in the Oktober Guard.
__________________
Improvise, Adapt, and Overcome. |
04-02-2018, 03:27 PM | #22672 |
Crimson Guard
Join Date: Jun 2012
Location: Canada
Posts: 1,018
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I should re-write my take on Duke. Had he been a consistent hard-ass, I could have tolerated him (someone has to keep Leatherneck, Beachhead, Wet Suit and Barbecue all moving in the same direction!). But instead, he went from the "concentrated meanness wrapped up in concertina wire and hash marks" to a jovial boy scout leader. Which is why I ignore him.
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04-02-2018, 03:57 PM | #22673 |
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
|
I kind of liked him in the Trucial Abysmal story when all the Joes died. And the Cobra Civil War. He sort of disappeared for a few years until near the end when he got a new figure. I always felt like Hawk was a much more major player in the comics than Duke, as he should be. Duke did become somewhat of a yes man, to almost non-existent after the Civil war issues, besides the Abysmal storyline. I think this is the problem with Duke. Most soldiers hate their First Sgts. because he rides them the hardest since that is his job. I think if Duke was promoted to Major or something as the official XO then he would have to interact differently, but then there would still need to be a First Sgt. Not a team leader like Stalker.
__________________
Improvise, Adapt, and Overcome. |
04-02-2018, 04:29 PM | #22674 |
Crimson Guard
Join Date: Feb 2013
Location: Arkansas
Posts: 3,030
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Quote:
How do you guys fit Duke into your Joe team structures?
I’ve recently re-read Rainbow Six and like the structure of the team. In the book, one of the characters is a squad leader and a “simulated” major. In effect he was a staff sergeant who was recruited into the CIA and when Rainbow Six was created he essentially became a major. I’m thinking of using Duke in a similar manner. He often seemed a bit bland in the ARAH comics and I never really warmed to him. I liked the Battle Action Force origin for Duke being recruited and thinking what if it was the CIA he joined. It would also fit a bit with the DDP version of Duke. G.I. Joe – Executive Officer Keel Haul – Maritime Operations - Cutter Hawk – Commanding Officer G.I. Jane – Public Relations Duke – Field Commander Sgt. Slaughter – Drill Instructor/Trainer Flint – Squad Leader – Torpedo Stalker – Infantry Senior Sergeant – Falcon Rock n Roll – Machine Gunner – Roadblock Breaker – Communications – Dial-Tone Grunt –Infantry – Footloose Short Fuse – Indirect Artillery – Grand Slam Scarlett – Intelligence – Lady Jaye Snake Eyes – Infiltration – Helix Zap – Anti-Armor – Bazooka Gung-Ho – Marine Recon – Leatherneck Lowlight – Sniper – Shooter Deep Six – Navy Diver – Wet Suit Shipwreck – Naval Special Warfare – Top Side Beach Head – Ranger – Mayday Heavy Duty – Grenadier - Cash Mutt & Junkyard – K-9 – Law & Order Ambush – Recon – Sneak Peak Outback – Tracker – Spirit Tripwire – E.O.D. – Tunnel Rat Ripcord – H.A.L.O. – Crazy Legs Flash – Infantry Special Weapons – Blowtorch Quick Kick – Special Weapons & Tactics – Shockwave Barbeque – Hostile Environments – Airtight Dusty, Alpine, Recondo – Special Environments – Snow Job, Iceberg, Frostbite Psyche-Out – Interrogation – Chuckles Bombstrike – Computer Specialist – Mainframe Doc – Medic – Lifeline Aviation Ace – Fighter Pilot – Slip Stream Wild Bill – Helicopter Pilot – Lift Ticket Airborne – Weapons Officer – Freestyle Armor/Transportation Steeler – Tank Commander Cover Girl – Armored Vehicle Driver – Rampage Thunder – Tank Gunner – Toll Booth Clutch – Combat Vehicle Driver – Crankcase Jason |
04-02-2018, 07:13 PM | #22675 |
Crimson Guard
Join Date: Dec 2007
Location: over here
Posts: 2,092
|
Quote:
How do you guys fit Duke into your Joe team structures?
I’ve recently re-read Rainbow Six and like the structure of the team. In the book, one of the characters is a squad leader and a “simulated” major. In effect he was a staff sergeant who was recruited into the CIA and when Rainbow Six was created he essentially became a major. I’m thinking of using Duke in a similar manner. He often seemed a bit bland in the ARAH comics and I never really warmed to him. I liked the Battle Action Force origin for Duke being recruited and thinking what if it was the CIA he joined. It would also fit a bit with the DDP version of Duke. |
04-02-2018, 07:38 PM | #22676 |
Iron Grenadier
Join Date: Jan 2009
Location: San Antonio, TX
Posts: 590
|
I've been toying with having my Joes setup as a Brigade sized unit.
Brigade Headquarters: Hawk - Commander Infantry Battalion "A" Company: Duke - Field Commander (this is where I have who I consider the more popular characters, is. Flint, Beachhead, Gung-Ho, Lady Jaye, Snake-Eyes, Roadblock, Spirit, Shipwreck, Tunnel Rat, Heavy Duty & Scarlett). I have them set-up as a SF Company HQ.) - Tiger Force (Platoon): Claymore - Platoon Leader (16-Man Team) - Night Force (Platoon): Falcon - Platoon Leader (12-Man Team) - Sky Patrol (Platoon): Skydive - Detachment Commander (12-man Team) - Naval Ops (Platoon): Cutter - Officer-in-Charge / Torpedo - AOIC (16-Man Team, that divide in 4 smaller teams. Torpedo leads a 4-Man SEAL Team; Wetdown leads the other 4-Man SEAL Team, or they combine together for a 8-Man SEAL Team; Deep Six leads a 4-Man Dive Team (Dr. Link Talbot w/ Finback (Dolphin) as Finback's trainer), and Cutter leads a 4-Man Boat Team (Cutter, Topside, Mariner & Rampart) For now I have the following as the other two Companies (but keep going back and forth on whether they stay that way or become their own Battalions because of the rank the Commanders are.) "B" Company: Gen. Flagg III - Field Commander - Rawhides Platoon: Grid-Iron (these are the size of an regular Rifle Platoon) - Arctic Operations: Sub-Zero - Extreme Platoon: Lt. Stone - COPS: Bullet-Proof SUPER TROOPER PROGRAM ("C" Company) HQ: Gen. Rey - Field Commander (Agent Helix is Rey's Intelligence Agent that operates solo for him) - SPARTAN Troop: AF Super Trooper (Joe DeNiro), leading a 16-Man Troop) - GUARDIAN Troop: AF Super Trooper (Glen Goddard), leading a 16-Man Troop) - SENTINEL Team: Super Trooper (Paul Latimer), leading a 12-Man Team - Mega Marines: Super Trooper (Virgil Carmody), leading a 16-Man USMC Team - Sigma 6: Rapid-Fire leads an 9-Man Team (Rapid-Fire, Cliffjumper (Rockblock), Rock & Roll, Mirage, Effects, Sci-Fi, Blast-Off, Robo-Joe & Hi-Tech) & Gears leads another 9-Man Team (Lt. Stone, Dodger, Clutch, Blocker, Knockdown, Blaster, Dee-Jay & Kickstart) that currently operates AMP Suits except Lt.Stone (Dragonhawk Helicopter) & Clutch (APC) (ideally I will build this team up operating Acid Rain Mechs, but AMP Suits are as good as any placeholders) *For my teams I use Steel Brigade Paratroopers (SF trained), Steel Brigade Troopers (Infantrymen), Steel Brigade Delta (Vehicle Operators) & Steel Brigade Commanders (Officers). Greenshirts are Support Personnel. Then the other Battalions would be an Cavalry Squadron (Armor under Major Storm), Helicopter Battalion & Fighter Squadron. But if I decide to move B & C Companies then I would remove the Helicopters & Fighters combining them into another Regiment. Last edited by Darkhawk75; 04-02-2018 at 07:58 PM.. |
04-03-2018, 02:50 AM | #22677 |
Crimson Guard
Join Date: Aug 2009
Location: Pittsburgh, Pa
Posts: 2,998
|
Quote:
How do you guys fit Duke into your Joe team structures?
I’ve recently re-read Rainbow Six and like the structure of the team. In the book, one of the characters is a squad leader and a “simulated” major. In effect he was a staff sergeant who was recruited into the CIA and when Rainbow Six was created he essentially became a major. I’m thinking of using Duke in a similar manner. He often seemed a bit bland in the ARAH comics and I never really warmed to him. I liked the Battle Action Force origin for Duke being recruited and thinking what if it was the CIA he joined. It would also fit a bit with the DDP version of Duke. Now the Duke from B:AF, hes still the 1st Sgt. but they are not the same person, since he is from Boston instead of St. Louis. |
04-03-2018, 05:59 AM | #22678 |
Crimson Guard
Join Date: Apr 2009
Location: Australia
Posts: 2,294
|
I use Duke as the Unit Sergeant Major.
My Joe structure is based on 22 SAS/Delta so I use him in a similar way to a SAS Regimental SGM. Most of the time he would serve in an administrative role; supervising and mentoring the troops under him, being responsible for things like ammunition, Prisoner of War logistics and the like during major engagements. That said, he can also be called upon to lead a frontline unit when Hawk commands. For instance if a small patrol or troop is under performing or its leadership is deemed risk averse, he can and will take over command of the patrol and perform the mission. This is based on the experience of ex-Regimental SGM Peter Ratcliffe who did just that during the first Gulf War. A SAS patrol (half a troop size, so ~ 8-10 men) were meant to cross the Iraq-Kuwait border and go SCUD hunting. The patrol commander (an SAS Major) kept putting off the border crossing due to safety concerns and internal squabbling within the troop. Eventually the SAS Commander sent Radcliffe to replace the Major, lead the patrol, perform the mission and settle whatever internal strife there was within the troop. Certainly, it was an unusual occurrence but it struck me as how it perfectly encapsulated how I'd use a guy like Duke. The full story can be found in Peter Radcliffe's book "Eye of the Storm" and a quick synopsis can be found here; SAS Regimental Sergeant-Major : Unconventional Commanders |
04-03-2018, 07:46 AM | #22679 |
Crimson Guard
Join Date: Dec 2007
Location: over here
Posts: 2,092
|
Quote:
I use Duke as the Unit Sergeant Major.
My Joe structure is based on 22 SAS/Delta so I use him in a similar way to a SAS Regimental SGM. Most of the time he would serve in an administrative role; supervising and mentoring the troops under him, being responsible for things like ammunition, Prisoner of War logistics and the like during major engagements. That said, he can also be called upon to lead a frontline unit when Hawk commands. For instance if a small patrol or troop is under performing or its leadership is deemed risk averse, he can and will take over command of the patrol and perform the mission. This is based on the experience of ex-Regimental SGM Peter Ratcliffe who did just that during the first Gulf War. A SAS patrol (half a troop size, so ~ 8-10 men) were meant to cross the Iraq-Kuwait border and go SCUD hunting. The patrol commander (an SAS Major) kept putting off the border crossing due to safety concerns and internal squabbling within the troop. Eventually the SAS Commander sent Radcliffe to replace the Major, lead the patrol, perform the mission and settle whatever internal strife there was within the troop. Certainly, it was an unusual occurrence but it struck me as how it perfectly encapsulated how I'd use a guy like Duke. The full story can be found in Peter Radcliffe's book "Eye of the Storm" and a quick synopsis can be found here; SAS Regimental Sergeant-Major : Unconventional Commanders |
04-03-2018, 08:39 AM | #22680 |
Crimson Guard
Join Date: Dec 2007
Location: over here
Posts: 2,092
|
Going back to our discussion on Cobra Trooper/Viper progression....how does everyone else view the HISS Gunner (from the Ultimate Battle Pack) and Driver (from the Target exclusive HISS) from 2008 as compared to a standard HISS Gunner (2015) and HISS Driver (1983)? If we go with the idea that Troopers and Vipers are separate I place the HISS drivers/gunners in the Trooper Coprs (as the Vipers already has their Track and Nitro Vipers for their Armor Divisions).
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