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06-17-2017, 04:01 PM | #21991 |
Crimson Guard
Join Date: Jul 2011
Location: Toxo-Zombie Land
Posts: 1,728
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Quote:
Here's the positions I think need filled...
Bridge: 1. Keel-Haul 2. Helmsman (pilot) 3. Air Boss (in charge of planes) Combat Center: 4. Fire Control-man / Air Traffic Controller / Gunner's Mate (changed to "Fire Control / Combat Center Tech.") Middle Deck: 5. Operations Specialist (changed to "Armorer") Seriously, I could find no JOEs to fill these spots without taking them away from other duties. (I think Shipwreck needs to be free to run around and get into trouble with Cutter or Torpedo and Wet Suit, not tied to a wheel.) Crazy as this sounds, I'm going to go with the Bronze Bombers on this (unless I find better propositions within the CORPs! action figures). 1. Command Center / Navigation = Admiral Keel-Haul 2. Helmsman = Wayne "Golden" Alexander (sailor) 3. Air Boss / Quartermaster of the Watch = Mapman Jackson - He's an expert navigator and map-maker, so he fits the bill, and he can travel between this room and>>> 4. Fire Control / Combat Center [Combat Direction Center] (I now realize that this is "the Operations Room / Combat Information Center"; the tactical center of the ship) = 411, the "Minister of Information"; he is directly linked to "the ship's tactical and operational defense systems" and he mans and operates the ship's radar, setting and weapons, and is "responsible for the ship's overall tactical picture"; he is the Air Defense Weapons Coordinator (ADWC) and the Tactical Action Officer (TAO), who monitors air, surface and sub-surface areas and communicates with the commanding officer about what's going on around the ship 5. Ballistics / Storage / Armory = Hi Tech (not to be confused with the G.I. JOE of the same name) - His file-card says he is an Electronic Engineer and Missile System expert who can fix all boats and planes. It makes sense that he has his own computer since he has to wear so many different "hats" while he works. He can also drive the fuel cart. Note: Both A.J. Moon and Justice (Walter "Alfonso" King) are expert pilots. They're perfect for an aircraft carrier. In fact, the name "Bronze Bombers" seems to indicate planes by its very name, so they fit nicely with the Flagg. |
06-18-2017, 02:24 AM | #21992 |
Commando
Join Date: Jan 2013
Location: Britain
Posts: 3,827
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I just assume the Flagg is crewed by USN personnel who are *not* Joes.
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06-18-2017, 03:50 AM | #21993 |
Crimson Guard
Join Date: Jul 2011
Location: Toxo-Zombie Land
Posts: 1,728
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Unfortunately, I have to ditch 411. I finally uncovered his file-card on the web and turns out he's an educator and historian... specifically an African-American history educator. So, I need to find somebody awesome in radar and sonar and tactics... (sigh)
What that has to do with "Bronze Bombing" - well - I have no clue... |
06-18-2017, 07:45 AM | #21994 |
US military family
Join Date: Jan 2009
Location: Fort Campbell, Kentucky
Posts: 2,218
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Quote:
Jumping off topic for a bit I think I remember reading in the thread earlier about U.S. Army Jungle Warfare School (the previous school in Panama, not the newer one in Hawaii) and how it was run by a Special Forces Group. Does that mean Special Forces are the only ones that can be part of the cadre? If so that would definitely make Recondo and Outback former Special Forces soldiers. I have already made Recondo Special Forces but am on the fence with Outback.
Back in 1988, when I was a sailor on active duty in the Navy, I was stationed at Rodman. The whole Canal Zone was joint service then, and everything was under the US Army Southern Command, so our Marine training cadre worked out an arrangement with the Army for us to send small groups of sailors over at a time to the Jungle Operations Training Center at Fort Sherman. It was both fun and educational, and it was a good thing I was so young then, because the Green Hell Monster obstacle course would have killed me today (it remains the most challenging obstacle course I ever completed in my 21 yr. career). It was scenic, difficult, and even incorporated some of the old ruins into the stages, which required both individual achievement and team efforts to complete. The school was good stuff, and they even kept an unofficial “zoo” as I would call it, (anaconda, jaguar, etc) that I’m sure was strictly off the record. The training cadre of soldiers there were young, hard charging, and knowledgeable, but were NOT special forces. I was there from 1988-1992, and am witness to that. I hope that helps.
__________________
... freedom is never more than one generation away from extinction. We didn't pass it on to our children in the bloodstream. The only way they can inherit the freedom we have known is if we fight for it, protect it, defend it and then hand it to them with the well thought lessons of how they in their lifetime must do the same... - Ronald Reagan |
06-19-2017, 07:47 AM | #21995 |
Crimson Guard
Join Date: Dec 2007
Location: over here
Posts: 2,092
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Quote:
I don’t know where you heard that, but I can share some personal experience knowledge with you.
Back in 1988, when I was a sailor on active duty in the Navy, I was stationed at Rodman. The whole Canal Zone was joint service then, and everything was under the US Army Southern Command, so our Marine training cadre worked out an arrangement with the Army for us to send small groups of sailors over at a time to the Jungle Operations Training Center at Fort Sherman. It was both fun and educational, and it was a good thing I was so young then, because the Green Hell Monster obstacle course would have killed me today (it remains the most challenging obstacle course I ever completed in my 21 yr. career). It was scenic, difficult, and even incorporated some of the old ruins into the stages, which required both individual achievement and team efforts to complete. The school was good stuff, and they even kept an unofficial “zoo” as I would call it, (anaconda, jaguar, etc) that I’m sure was strictly off the record. The training cadre of soldiers there were young, hard charging, and knowledgeable, but were NOT special forces. I was there from 1988-1992, and am witness to that. I hope that helps. As a side note any Joe that has "cadre" listed in their filecards would need to be a higher rank than E-4 (looking at Mutt and Recondo amongst others). |
06-20-2017, 05:08 PM | #21996 |
Crimson Guard
Join Date: Jul 2011
Location: Toxo-Zombie Land
Posts: 1,728
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My updated list for crew of the U.S.S. Flagg:
TOP FLOOR: 1. Command Center / Navigation = Admiral Keel-Haul 2. Helmsman = Wayne "Golden" Alexander (sailor) [Bronze Bombers] 3. Air Boss / Quartermaster of the Watch = Mapman Jackson [Bronze Bombers] - He's an expert navigator and map-maker, so he fits the bill, and he can travel between this room and>>> 4. Fire Control / Combat Center [Combat Direction Center] = Phones of Q Force [Action Force]; he is directly linked to "the ship's tactical and operational defense systems" and he mans and operates the ship's radar, setting and weapons, and is "responsible for the ship's overall tactical picture"; he is the Air Defense Weapons Coordinator (ADWC) and the Tactical Action Officer (TAO), who monitors air, surface and sub-surface areas and communicates with the commanding officer about what's going on around the ship MIDDLE FLOOR: 5. Ballistics / Storage / Armory = Hi Tech [Bronze Bombers] (not to be confused with the G.I. JOE of the same name) - His file-card says he is an Electronic Engineer and Missile System expert who can fix all boats and planes. It makes sense that he has his own computer since he has to wear so many different "hats" while he works. He can also drive the fuel cart. |
06-22-2017, 07:07 AM | #21997 |
Cobra Soldier
Join Date: Aug 2016
Location: Hamilton, New Zealand
Posts: 8
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Quote:
So, my picks are: 1) Command Centre: Admiral Keel-Haul. Obviously. 2) Helmsman: Ice Storm. His v1 figure has a vehicle driver, and neither of his second version's specialities are 'full-time' duties for the US Navy, so he's seems a good candidate for being a Boatswain's Mate a.k.a. the guys who get to drive the ship. 3) Air Boss: Topside. *sigh* He's the only Navy Joe with a Telecommunication speciality. It's not a good fit but he's the only one with anything resembling the right skills. 4) Combat Direction Centre: Rampart. His second speciality of Air Defence Artillery makes him a comfortable fit for running the Flagg's weapons systems, and means he's at least been trained as a Gunner's Mate. 5) Armorer: Shipwreck. His double rating as Gunner's Mate and Machinist's Mate means he can do the job. But yeah, just because you can do something doesn't mean it's a good idea. Shipwreck really does work best as a SWCC, and Topside is a terrible choice for Air Boss. He's a better fit as the Armorer, and it allows him more freedom for his Master-of-Arms duties. The Air Boss could be any one of the Joe communication specialists (Breaker, Dial Tone, etc), as Hasbro has frustrating not providing us with a dedicated Air Traffice Controller character. |
06-22-2017, 12:18 PM | #21998 |
Crimson Guard
Join Date: Jul 2011
Location: Toxo-Zombie Land
Posts: 1,728
|
Quote:
Been thinking about this some, and I think you can fill most of the seats with naval Joes that have figures. Not that delving into other ranges isn't a good idea, using the Bronze Bombers are a cool solution (hadn't heard of them before), and there's always Q-Force to borrow from, but I liked the challenge of doing with only Joes.
So, my picks are: 1) Command Centre: Admiral Keel-Haul. Obviously. 2) Helmsman: Ice Storm. His v1 figure has a vehicle driver, and neither of his second version's specialities are 'full-time' duties for the US Navy, so he's seems a good candidate for being a Boatswain's Mate a.k.a. the guys who get to drive the ship. 3) Air Boss: Topside. *sigh* He's the only Navy Joe with a Telecommunication speciality. It's not a good fit but he's the only one with anything resembling the right skills. 4) Combat Direction Centre: Rampart. His second speciality of Air Defence Artillery makes him a comfortable fit for running the Flagg's weapons systems, and means he's at least been trained as a Gunner's Mate. 5) Armorer: Shipwreck. His double rating as Gunner's Mate and Machinist's Mate means he can do the job. But yeah, just because you can do something doesn't mean it's a good idea. Shipwreck really does work best as a SWCC, and Topside is a terrible choice for Air Boss. He's a better fit as the Armorer, and it allows him more freedom for his Master-of-Arms duties. The Air Boss could be any one of the Joe communication specialists (Breaker, Dial Tone, etc), as Hasbro has frustrating not providing us with a dedicated Air Traffice Controller character. Good job! |
06-22-2017, 08:23 PM | #21999 |
Cobra Soldier
Join Date: Aug 2016
Location: Hamilton, New Zealand
Posts: 8
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Quote:
I like it! I definitely knew Rampart was a great fit for the Combat Direction Center, yet his character came with all this kick-a$$ equipment, which (I'm assuming) means he's best used offensively as an actual combatant. I guess that's why I wanted to use "nobodys" with no special equipment, thus leaving most of my JOEs available to actually fight.
Good job! I'd use the others the same way, Ice Storm is the helmsman up until a mission calls for a cold weather rescue specialist, then he hands off to someone else. If there's a VBSS deployment, both he and Topside are on it. Realistically, the Flagg must have a contingent of Steel Brigade-like sailors (the Devil's Due comics referred to them as Blueshirts I believe) on board, if only for when the named Joes need to sleep 😀, and they'll step up to do any jobs that are vacant. |
06-23-2017, 01:58 PM | #22000 |
Crimson Guard
Join Date: Jul 2011
Location: Toxo-Zombie Land
Posts: 1,728
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All right. Now I'm pondering: there's 3 seats in the Mobile Command Center. Obviously, Steam-Roller is the main driver. In a realistic setting, who are the 2 specialists that are qualified to sit next to him. What would their jobs be? (Don't use other JOE drivers; I keep them with their vehicles.)
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