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12-01-2016, 08:38 PM | #21581 |
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
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Duh. How did I forget Stalker and Falcon? When I mentioned Survival training Joes, I just feel it lends itself for consideration as good candidates for medical training. It's not like Engineer and Artillery.
Same with the "Social services" Joes. Not that Survival Trainer or Social services isn't a worthwhile Specialty, but if one needs to repurpose a Joe or two. Same with the Arctic Survival Joes. Blizzard, Windchill, Spirit, Muskrat, Sgt. Slaughter, Iceberg, Snow Storm, Side Track.
__________________
Improvise, Adapt, and Overcome. |
12-01-2016, 09:19 PM | #21582 |
Crimson Guard
Join Date: Jun 2012
Location: Canada
Posts: 1,018
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Quote:
Oops! I forgot to cover the Joe firefighters. Even though they may have had EMT training in the civilian world (that is if they were firefighters before joining the military) would those credentials transfer over to the military? The question would also apply to Joes that received skydiving (Airborne) or SCUBA qualifications (Torpedo) before joining the military. Even though they have them already in the civilian world would the military allow them to still do a MFF jump or a combat dive without first going through the military equivalent training first? A little off subject but it is a similar situation to firefighters trained as EMT's.
Here's an article on aerospace physiology techs: https://web.archive.org/web/20090211...0797/hamm2.htm. Handy to have . . . but as a Greenshirt or Steel Brigade dude. |
12-01-2016, 11:01 PM | #21583 |
Crimson Guard
Join Date: Jul 2011
Location: Toxo-Zombie Land
Posts: 1,728
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I always loved the Remco "American Defense: Dr. Care" action figure, and used him as a JOE surgeon alongside Doc.
I also wish I had known about the "Mission Médecins Sans Frontières" by Berchet, because most of the action figures were a mix of doctors, medics and emergency personnel. Some of the figures were even "victims"! What a great set and a great addition to the G.I. JOE world! Last edited by seaneley; 12-03-2016 at 02:22 AM.. |
12-02-2016, 08:31 AM | #21584 |
Crimson Guard
Join Date: Dec 2007
Location: over here
Posts: 2,092
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Quote:
It probably depends on the operating culture. Something like Blue Light https://sofrep.com/50947/blue-light-...errorism-unit/ or early-days ST6, which took people based on personal relationships and had less time to formally develop skills: I can see that leveraging different personal experiences. A more, er, bureaucratically-oriented force would probably get hung up on formal qualifications. I'm pretty sure that most modern SOF organizations either create their own training pipelines or contract out some of their training rather than depending on conventional-force throughput. Also, military courses are often slow to adapt to new technology and techniques (example: https://warisboring.com/where-to-fin...2dc#.rn63pu8k4). The civilian qual may be a useful way to keep up on current trends.
Here's an article on aerospace physiology techs: https://web.archive.org/web/20090211...0797/hamm2.htm. Handy to have . . . but as a Greenshirt or Steel Brigade dude. That is something I am struggling with in regards to my Joe-verse (and subsequent fanfic I am trying to write) is whether to start out as a fully staffed team with all of the billets filled or start them out small and then have them eventually create more billets as time progresses. I feel something as important as counter-proliferation and WMD would probably be a larger organization, even starting out. However I read your "Rumble in the Jungle" fanfic a while back ago and liked the concept of everyone on the team putting their various talents to use (much like the comics). So I thought maybe they can start out small with the Original 13 first reporting for duty and over several months more members finish up their current duty assignments and are able to join up. I think back to DetOne and how not everyone showed up on day one. Their Network Administrator not only had to do IT but had to figure out their radios. I think of Breaker in that regard, I have him as a former Radio-Operator Maintainer turned Cryptologic Linguist when he reports for duty but Hawk tasks him with ordering some servers they will need as well as setting up their radios and phone/Internet access. It's compelling to make the team start out that way but on the other hand I also like the idea of them already being at full strength and getting on with their missions. |
12-02-2016, 09:47 AM | #21585 |
Crimson Guard
Join Date: Jun 2012
Location: Canada
Posts: 1,018
|
Quote:
That is something I am struggling with in regards to my Joe-verse (and subsequent fanfic I am trying to write) is whether to start out as a fully staffed team with all of the billets filled or start them out small and then have them eventually create more billets as time progresses. I feel something as important as counter-proliferation and WMD would probably be a larger organization, even starting out. However I read your "Rumble in the Jungle" fanfic a while back ago and liked the concept of everyone on the team putting their various talents to use (much like the comics). So I thought maybe they can start out small with the Original 13 first reporting for duty and over several months more members finish up their current duty assignments and are able to join up. I think back to DetOne and how not everyone showed up on day one. Their Network Administrator not only had to do IT but had to figure out their radios. I think of Breaker in that regard, I have him as a former Radio-Operator Maintainer turned Cryptologic Linguist when he reports for duty but Hawk tasks him with ordering some servers they will need as well as setting up their radios and phone/Internet access. It's compelling to make the team start out that way but on the other hand I also like the idea of them already being at full strength and getting on with their missions.
And thanks for the plug - glad you enjoyed my story! |
12-03-2016, 12:39 PM | #21586 |
Crimson Guard
Join Date: Aug 2009
Location: Pittsburgh, Pa
Posts: 2,998
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Quote:
So are you guys adding additional custom characters as medics, or repurposing Joes as being qualified as medics to some degree? I tend not to get too caught up with the medics, because my Joes never get hit.
Officially there are what 12 Joes who are explicitly or presumably medics? DOC LIfeline Stretcher Sideswipe Airborne (Six) Med Alert Doc (Carla) Hard-Drive Barrel-Roll Barbecue, Blast-Off, INferno as former EMTs I guess you could count Lifeline version 5 (Scott) as a separate character. (Do you change the codename?) Link Talbot is a very good candidate to get repurposed obviously. I tend to look at the Joes with Survivalist training skills as good candidates as combat medics. Outback and Spirit come to mind. |
12-03-2016, 06:24 PM | #21587 |
Crimson Guard
Join Date: Jul 2011
Location: Toxo-Zombie Land
Posts: 1,728
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Interesting: I just got the "3.75 JOE: The Special Forces Team that forged an American Hero, Vol. 3" today. In it is a small copy of Hama's "Fury Force" concept in which he states that "Each of the primary troopers has at least three specialties and speaks four or more languages. All are airborne, scuba and mountaineering trained and are familiar with the military small arms of all the NATO and Warsaw Pact nations."
This was substituted for the premise of the 13 original JOEs who Kirk Bozigian states: "Basically, G.I. Joe was the code name for a team of rapid-deployment, top secret, super soldiers who would go on missions equipped with experimental prototype weapons and gear that would become standard issue to the real military in the near future, 5 to 10 years out. This simple back-story became the brand's basic position and never changed." So, I'm thinking, this is what makes G.I. JOE different from the rest of Delta Force, or SEAL Team 6, etc. They are the only group able to consistently handle terrorists groups who have acquired their own forms of advanced technology, like Cobra or the Red Shadows. I mean, Delta's good, but could they handle a "Weather Dominator" on an average day? LOL! Also of note, is that each member has to have at least 3 specialties! I thought that was way cool! This also makes them stand out from the regular military, doesn't it? Last edited by seaneley; 12-03-2016 at 06:27 PM.. Reason: clarity |
12-06-2016, 07:53 PM | #21588 |
Crimson Guard
Join Date: Dec 2007
Location: over here
Posts: 2,092
|
Quote:
Interesting: I just got the "3.75 JOE: The Special Forces Team that forged an American Hero, Vol. 3" today. In it is a small copy of Hama's "Fury Force" concept in which he states that "Each of the primary troopers has at least three specialties and speaks four or more languages. All are airborne, scuba and mountaineering trained and are familiar with the military small arms of all the NATO and Warsaw Pact nations."
This was substituted for the premise of the 13 original JOEs who Kirk Bozigian states: "Basically, G.I. Joe was the code name for a team of rapid-deployment, top secret, super soldiers who would go on missions equipped with experimental prototype weapons and gear that would become standard issue to the real military in the near future, 5 to 10 years out. This simple back-story became the brand's basic position and never changed." So, I'm thinking, this is what makes G.I. JOE different from the rest of Delta Force, or SEAL Team 6, etc. They are the only group able to consistently handle terrorists groups who have acquired their own forms of advanced technology, like Cobra or the Red Shadows. I mean, Delta's good, but could they handle a "Weather Dominator" on an average day? LOL! Also of note, is that each member has to have at least 3 specialties! I thought that was way cool! This also makes them stand out from the regular military, doesn't it? I had actually at one point tossed around the idea of the Joe team being a Sabre Squadron within Delta that were responsible for using experimental gear. They would also test the feasibility of using both men and women together in combat units since the US military did not currently use women in combat arms roles at the time I thought of this. Maybe designate them as J Squadron? Lol |
12-06-2016, 09:01 PM | #21589 |
Crimson Guard
Join Date: Jun 2012
Location: Canada
Posts: 1,018
|
Quote:
I had actually at one point tossed around the idea of the Joe team being a Sabre Squadron within Delta that were responsible for using experimental gear. They would also test the feasibility of using both men and women together in combat units since the US military did not currently use women in combat arms roles at the time I thought of this. Maybe designate them as J Squadron? Lol
The OSS had several women World War II: Women Spies of the OSS | HistoryNet. Blue Light had one: https://sofrep.com/51115/blue-light-...m-unit-part-5/ Sean Naylor in Relentless Strike writes of Delta and ST6 using them in their reconnaissance squadrons - one was far more aggressive and effective in their employment, I can't remember which. Michael Smith in the The Killer Elite writes of the ISA making extensive use of women covert operatives. The CIA has been using women in covert ops roles as long as they've been around. |
12-06-2016, 10:51 PM | #21590 |
Crimson Guard
Join Date: Jul 2011
Location: Toxo-Zombie Land
Posts: 1,728
|
Quote:
Actually, there's a fairly long history of women in US SOF combat roles.
The OSS had several women World War II: Women Spies of the OSS | HistoryNet. Blue Light had one: https://sofrep.com/51115/blue-light-...m-unit-part-5/ Sean Naylor in Relentless Strike writes of Delta and ST6 using them in their reconnaissance squadrons - one was far more aggressive and effective in their employment, I can't remember which. Michael Smith in the The Killer Elite writes of the ISA making extensive use of women covert operatives. The CIA has been using women in covert ops roles as long as they've been around. |
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