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10-17-2016, 02:13 PM | #21441 |
Crimson Guard
Join Date: Apr 2009
Location: Australia
Posts: 2,294
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I have eight planned out, I'd like to do them in such a way that I can jump back and forward in time. The history of COBRA, the Adventure Team, Colton's adventures in Vietnam.
The hard part is the actual writing :( Last edited by Tyroc; 10-17-2016 at 02:40 PM.. |
10-17-2016, 02:39 PM | #21442 |
Crimson Guard
Join Date: Apr 2009
Location: Australia
Posts: 2,294
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Double post, pls delete
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10-17-2016, 06:50 PM | #21443 |
Crimson Guard
Join Date: Dec 2007
Location: over here
Posts: 2,092
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Thank you for the explanation! It does put things into perspective.
In regards to your Combat Rescue Cell are you going to place all of the Joe medics (Lifeline, Stretcher, Sidetrack, Med Alert, etc) on there or will you have a few medics within your Assault Troops? I think of a MARSOC Marine Special Operations Team and the fact that two of the billets are filled by Navy Corpsman. I know they go through the same training as a Critical Skills Operator and I would imagine they also take part in direct action operations as well. So they could have a place on a direct action team and be designated as a point man, breacher, cover man, etc. I would enjoy seeing your books (whenever they come out. lol) as well! I am still trying to work on my fanfics but cannot get past the first few pages without getting my Joe structure to my liking. Also I am flip flopping between having either Hawk as the first CO (with a General Colton as an overseer of the team) or a Colonel Colton being the first CO (and a Lt. Col Hawk as a Sabre Squadron Commander). I definitely want the CO billet to be filled by a Colonel though (seems to be the norm amongst special operations forces). |
10-20-2016, 04:53 AM | #21444 |
Crimson Guard
Join Date: Apr 2009
Location: Australia
Posts: 2,294
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The Combat Rescue Cell is an 18 man Troop made up of PJ’s and Combat Controllers . They’re organized into 5 teams of 3 and a 3 man HQ. They can be attached as teams or attached as individual augmentees usually for Personnel Recovery missions. At the moment, its Lifeline, Inferno, Med Alert and all the different International versions of Lifeline.I haven’t got around to the Combat controllers yet. The organization is loosely based on a Special Tactics Team. These guys focus on Combat Search and Rescue Operations and Trauma Medicine.
All the other medics will be part of the Assault Teams. In my fanfic, every Joe is trained in basic to intermediate Combat Medicine but each of the 3 Sabre Squadrons has a Squadron Medic who is in charge of medical logistics, unit training, keeping abreast of new tactics, techniques etc. The Squadron Medic liaises with the Medical personnel in the Support Squadron to make sure they have stocks of equipment, plasma etc. Each Troop has a dedicated Troop Medic. The Troop Medic is a graduate of the Special Operations Combat Medic (SOCM) Phase II; which is 18D SF Medic / FMF & IDC. The phase II gives them Medical Clinician, low level dentistry and veterinarian skills. Each Troop Medic is responsible for requisitioning medical supplies, plasma, correct drugs and things for Troop missions. They’re responsible for Troop training, testing new equipment and procedures and on a more social level, they work in conjunction with the Troop Sergeants to check on the health and welfare of individual soldiers within the Troop (to include mental health). Each of the 5 man Assault Teams within a Troop will have a dedicated ‘Medical Specialist’. They might have SOCM Phase I Training (Ranger / SEAL / FMF / 160th SOAR / Special Operations Sustainment Brigade) or even be ex-18D or Independent Duty Corpsman but their first job is to be an Assaulter. Their role is to carry the extra medical equipment (maybe they have the extra IV drip lines, etc). Within the team, they’re responsible for travel medicine, pre-deployment, they’ll research where the team is being deployed to and make sure the team members have the correct inoculations or precautions (malaria tablets, TB vaccinations, that sort of thing). The way I see the Assaulters is that they don’t check their previous MOS at the door but it’s not their current job. Like any Special Forces Sgt or Warrant Officer who’s an 18A0, 18Z or 18F; They were one of the 18 series before. They still have those skill sets, they just don’t focus on them because their job is something else but an 18Z who was a SF Communicator will still have those skills even though he’s now focusing on Team Operations. That’s how I see and write how the Assault Teams work, If that makes sense? Also, I don’t want to clog up the Assault Teams with too many SF Medics, because the SF ODAs have 2 Medics with their Medical Clinician training because their mission set is to set up Village clinics and things which my Joe team does not do. My Joes mission is primarily assault and recovery based on WMD and Counter Proliferation. As for the CO billet, I totally agree that it has to be an O-6 max. My reasoning is (at least for my fanfic), the Joes are a secret unit and that secrecy would be exposed if it was commanded by anyone higher, because any position O-7 and above needs approval / confirmation by the US Senate. At that level, all resumes are put under a lot of scrutiny. |
10-20-2016, 07:36 AM | #21445 |
Crimson Guard
Join Date: Dec 2007
Location: over here
Posts: 2,092
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Again, thank you for your response! When you mention the medical personnel in your Support Squadron are you referring to your Combat Rescue Cell or another group?
I also decided on making my Sabre Squadron HQ's the same as how zuludelta structured his a while back, so mine also have a Squadron Medic. I also have Troop Medic's for each Troop as well. I do agree that each Team doesn't necessarily need to have a dedicated medic as I am not structuring my team like ODA's, but actual assault teams. Much like your Joe-verse mine is also into WMD and Counter Proliferation. I may change around my Joe medic's as well (place them in different branches and such). So far these are my Joe medics: Stalker: former 18D but turned either 18F or 18Z, depending on what rank I give him, Agreed with your statement about SF guys, that while he is still a medic he is now focused on leadership and operations. Doc: I may make him a 18D as well or a 68W. I just don't have much use for a medical doctor out in the field. Lifeline: 68W Stretcher: 68W Airborne (v2): 18D Lifeline (Scott): 68W Sidetrack v2: 18D (since his filecard reads similar to Stalker's) Sideswipe: 68W Link Talbot: SEAL medic Med Alert: 68W Ice Storm (Ligotke): Hospital Corpsman I was thinking of making all of my 68W's with the additional ASI (or is it SQI?) of W1, meaning they have taken the additional training to become SOCM. But I see from your post that there are two phases to SOCM. I will have to do some digging on that. Also in regards to your Troop Communicators are they dedicated Com guys or just a guy stuff on a radio (much like how an Infantry Platoon just sticks an 11B on a radio)? I will assume you are using a Troop Communicator for each Troop as well. |
10-20-2016, 08:17 AM | #21446 |
Crimson Guard
Join Date: Apr 2009
Location: Australia
Posts: 2,294
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Quote:
Again, thank you for your response! When you mention the medical personnel in your Support Squadron are you referring to your Combat Rescue Cell or another group?
I also decided on making my Sabre Squadron HQ's the same as how zuludelta structured his a while back, so mine also have a Squadron Medic. I also have Troop Medic's for each Troop as well. I do agree that each Team doesn't necessarily need to have a dedicated medic as I am not structuring my team like ODA's, but actual assault teams. Much like your Joe-verse mine is also into WMD and Counter Proliferation. I may change around my Joe medic's as well (place them in different branches and such). So far these are my Joe medics: Stalker: former 18D but turned either 18F or 18Z, depending on what rank I give him, Agreed with your statement about SF guys, that while he is still a medic he is now focused on leadership and operations. Doc: I may make him a 18D as well or a 68W. I just don't have much use for a medical doctor out in the field. Lifeline: 68W Stretcher: 68W Airborne (v2): 18D Lifeline (Scott): 68W Sidetrack v2: 18D (since his filecard reads similar to Stalker's) Sideswipe: 68W Link Talbot: SEAL medic Med Alert: 68W Ice Storm (Ligotke): Hospital Corpsman I was thinking of making all of my 68W's with the additional ASI (or is it SQI?) of W1, meaning they have taken the additional training to become SOCM. But I see from your post that there are two phases to SOCM. I will have to do some digging on that. Also in regards to your Troop Communicators are they dedicated Com guys or just a guy stuff on a radio (much like how an Infantry Platoon just sticks an 11B on a radio)? I will assume you are using a Troop Communicator for each Troop as well. Phase II is completed by 18D SF Medics and the aforementioned FMF / Independent Duty Corpsman after their first deployment cycle. They learn Clinician Medicine and low level obstetrics,dentistry and veterinary care. It basically allows the graduate to function kind of like a Physician's Assistant in so much as they operate the village clinics, train other medics whereas Phase I is more concentrated on trauma care. That's my understanding of it anyway. I remember Zulu Delta had a great write up earlier in the year about SOF medicine. The Support Squadron is different to the Combat Rescue Cell. The Support Squadron is basically like a Logistics Battalion with the Communications, Supply, Maintenance, Medical - those types of roles. I don't plan on staffing them with 'actual' characters. They'll just be invisible Green Shirts Yeah, the Communications guys on an Assault Team are pretty much a guy with the extra satellite radios, and have a bit more experience and training than the others. Some might have been SF Communicators but not all. Most of the time, they'll be the ones hauling the extra IT equipment and pre-deployment they will coordinate with higher levels to work out individual and team radio call signs and the latest cryptologic codes, etc. The Troop Communicator however is different. He's a Communications Specialist who has prior experience as a SF 18E, MARSOF Communicator, SEAL ITC, SWCC ITC, or Joint Communications Unit. The Troop Communicator will set up the different radio nets (inter-team, inter-troop and Troop-Base HQ), be responsible for troop training and testing of new field equipment. He'll also be an expert in morse code and be able to set up Communications / Data nets in austere environments |
10-20-2016, 08:30 AM | #21447 |
Crimson Guard
Join Date: Apr 2009
Location: Australia
Posts: 2,294
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Here's my current troop organization;
Troop Commander (O4) Troop NCO / Sergeant / Chief (E9) Troop Ops (E7-E8) Troop Medic (E6-E7) Troop Communicator (E6-E7) Troop JTAC (E6-E7) Can function as a secondary communicator / Floats between Troop HQ Element and CTR Element x 2 Assault Element Team / Element Leader (E8) Assaulter (Medical) (E6-E7) Assaulter (Communications) (E6-E7) Assaulter (Engineer / Breacher / Demolitions / Mechanic / Coxswain) (E6-E7) Assaulter (Weapons Specialist) (E6-E7) Close Target Reconnaissance (CTR) Element Team / Element Leader / Master Sniper (E8) Sniper / Observer (E6-E7) Senior Sniper / Observer (E7) Sniper / Observer (E6-E7) * Troop JTAC * Habitually floats between Troop HQ and CTR Element Troops are 20 men strong and Combat Support guys (EOD, Dog Handlers, CBRN, Intel and others can be attached as needed) |
10-20-2016, 08:48 AM | #21448 |
Crimson Guard
Join Date: Dec 2007
Location: over here
Posts: 2,092
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Quote:
The Support Squadron is different to the Combat Rescue Cell. The Support Squadron is basically like a Logistics Battalion with the Communications, Supply, Maintenance, Medical - those types of roles. I don't plan on staffing them with 'actual' characters. They'll just be invisible Green Shirts
Quote:
Yeah, the Communications guys on an Assault Team are pretty much a guy with the extra satellite radios, and have a bit more experience and training than the others. Some might have been SF Communicators but not all. Most of the time, they'll be the ones hauling the extra IT equipment and pre-deployment they will coordinate with higher levels to work out individual and team radio call signs and the latest cryptologic codes, etc.
The Troop Communicator however is different. He's a Communications Specialist who has prior experience as a SF 18E, MARSOF Communicator, SEAL ITC, SWCC ITC, or Joint Communications Unit. The Troop Communicator will set up the different radio nets (inter-team, inter-troop and Troop-Base HQ), be responsible for troop training and testing of new field equipment. He'll also be an expert in morse code and be able to set up Communications / Data nets in austere environments Hawk (82) Squadron Commander Super Trooper (88) Executive Officer Duke (83) Command Sergeant Major Claymore (86) Intelligence Officer Ace (83) Tactical Air Operations Officer Stalker (82) Operations Chief Recondo (84) Assistant Operations Chief Dial Tone (86) Communications Chief Doc (83) Medical Chief Logistics Chief Dee-Jay (89) Ground Radio Operator Administration Specialist And then I will have four 16-man Troops each specializing in one of the four main areas of infiltration (HALO, SCUBA, Mountain and Mobility). Each has a four-man HQ of a Commander, Sergeant, Medic and Communicator and three teams of four. I was also thinking of including one or two additional 16-man Troops on a Squadron and designate them as "Ruck", kind of how ODA's designate theirs. These would be the Joes that don't necessarily point to one of the four infiltration methods. Characters such as Grunt, Footloose, Capt. Grid-Iron, Roadblock, Dusty, etc. I do not want to have groups specializing in certain environments such as Arctic, Jungle and Desert. I feel all Joe members should be interchangeable in those areas and no real life military that I am aware of has groups that specialize in those environments (I may be wrong though). All my Joes are basic static line parachute qualified however. |
10-20-2016, 12:16 PM | #21449 |
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
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Quote:
Here's my current troop organization;
Troop Commander (O4) Troop NCO / Sergeant / Chief (E9) Troop Ops (E7-E8) Troop Medic (E6-E7) Troop Communicator (E6-E7) Troop JTAC (E6-E7) Can function as a secondary communicator / Floats between Troop HQ Element and CTR Element x 2 Assault Element Team / Element Leader (E8) Assaulter (Medical) (E6-E7) Assaulter (Communications) (E6-E7) Assaulter (Engineer / Breacher / Demolitions / Mechanic / Coxswain) (E6-E7) Assaulter (Weapons Specialist) (E6-E7) Close Target Reconnaissance (CTR) Element Team / Element Leader / Master Sniper (E8) Sniper / Observer (E6-E7) Senior Sniper / Observer (E7) Sniper / Observer (E6-E7) * Troop JTAC * Habitually floats between Troop HQ and CTR Element Troops are 20 men strong and Combat Support guys (EOD, Dog Handlers, CBRN, Intel and others can be attached as needed)
__________________
Improvise, Adapt, and Overcome. |
10-21-2016, 09:38 AM | #21450 |
Crimson Guard
Join Date: Apr 2009
Location: Australia
Posts: 2,294
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[QUOTE=john shaft;4975851]Are you placing anyone from the U.S Army Signals Corps on your Troop Communicator billets? I was thinking of 25C Radio Operator Maintainers. Technically they are not really "door kickers" to begin with but wasn't sure if they could be used in that role (with appropriate training of course). I made Dial-Tone and Dee-Jay 25C's and placed them on one of my Sabre Squadron HQ's as the Communications Chief and Ground Radio Operator respectively./QUOTE]
I do have them in support roles but not within the Assault Teams proper. Each Squadron has a Support Element which includes a Direct Support Communications Team (8-10 personnel) similar to how a Marine Raider Company with attached enablers work. I'll be using most of the foreign versions of characters for these support roles. I'll post them when I finish fleshing out the billets |
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