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08-25-2016, 06:31 AM | #21291 |
Cobra Soldier
Join Date: Aug 2016
Location: Hamilton, New Zealand
Posts: 8
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The thing with Shipwreck is that he can used one of two ways: The way his filecard suggests, which is as an experienced Navy crewman serving on a Joe naval vessel or base, or the way he's frequently depicted in various media, as a frontline Joe warfighter. The former is well served by him being a Gunner's Mate, or even a Special Warfare Boat Operator if you really want him to have Special Forces training, while SEAL training suits the latter. In my fiction, he's SEAL-trained and works with the Joe team in the same way DEVGRU works under JSOC, frequently taking a lead when the mission entails an amphibious assault, but that's mainly because I didn't know about the SWCCs until today :-D The skill set involved offers some interesting possibilities.
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He's also got a secondary specialty on the original file-card is Small Craft Pilot... which doesn't map to any clear rating. I'd have as an Electronics Technician Navigation (ETV) before switching to Navy Diver, as that's the rating for being a submarine helmsman and the best fit for piloting and maintaining the SHARC. I'd say that Rampart's Air Defense Artillery specialty would probably fit the Fire Controlman rating better, as they're the one who operate the missile systems. Shoreline Defender sounds like distinctly made up. I like Master-at-Arms for Topside. The Navy really needs their own representative on the Joe MPs. |
08-25-2016, 06:39 PM | #21292 |
Crimson Guard
Join Date: Dec 2007
Location: over here
Posts: 2,092
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Quote:
The thing with Shipwreck is that he can used one of two ways: The way his filecard suggests, which is as an experienced Navy crewman serving on a Joe naval vessel or base, or the way he's frequently depicted in various media, as a frontline Joe warfighter. The former is well served by him being a Gunner's Mate, or even a Special Warfare Boat Operator if you really want him to have Special Forces training, while SEAL training suits the latter. In my fiction, he's SEAL-trained and works with the Joe team in the same way DEVGRU works under JSOC, frequently taking a lead when the mission entails an amphibious assault, but that's mainly because I didn't know about the SWCCs until today :-D The skill set involved offers some interesting possibilities.
Based on a quick search, seems you can switch ratings, it's just difficult and dependent on how many sailors with that rating the Navy has. The exceptions appears to be the SEALs and the SWCCs; if you're good enough, they'll give you a shot. You just have to be really good. While it IS an Engineering rating, looks like the Navy Diver rating is more about having the skills for deep sea diving, and less about what you do with them. That would include underwater demolitions disposal, but with the master diver qualification, Deep Six would also be the one brought to oversee on any Joe diving missions, including the in-water elements of the Joe SEAL teams missions, and to undertake any deep-sea diving. He's also got a secondary specialty on the original file-card is Small Craft Pilot... which doesn't map to any clear rating. I'd have as an Electronics Technician Navigation (ETV) before switching to Navy Diver, as that's the rating for being a submarine helmsman and the best fit for piloting and maintaining the SHARC. I'd say that Rampart's Air Defense Artillery specialty would probably fit the Fire Controlman rating better, as they're the one who operate the missile systems. Shoreline Defender sounds like distinctly made up. I like Master-at-Arms for Topside. The Navy really needs their own representative on the Joe MPs. Ultimately it depends on how you structure your Joe Team (at least it does for me). I have mine structured as a Tier1 unit much like Delta so they have a huge need for door-kickers and such. No jet fighters, tanks or artillery in my unit. So they would recruit SEALs, Rangers, SF, etc more so than tankers, deep sea divers, etc. Admittingly I have two structures that I am messing with, one similar to Delta/SAS and the other similar to a Marine Expeditionary Unit. I am definitely going with the Delta structure but figured it would be fun to do an MEU one. We have had previous discussions that the MEU would be the best type of unit to model the Joes after if one was to incorporate them as how they are portrayed (with fighter, tanks, artillery, aircraft carriers, etc). So in the case of the MEU I see Shipwreck being a former SWCC while Deep-Six would be a former Navy Diver (as the Joes would need those kinds of assets). In my Delta-structure parallel universe Shipwreck would be a former SEAL and Deep-Six would be a former Navy EOD. Again it will depend on how the team is structured. But that is part of the fun of it. |
08-26-2016, 10:48 AM | #21293 |
Commando
Join Date: Jan 2013
Location: Britain
Posts: 3,827
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08-27-2016, 12:54 PM | #21294 |
Crimson Guard
Join Date: Jul 2011
Location: Toxo-Zombie Land
Posts: 1,728
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I looked up galpão and it means 'shed'. So he discovered that the bomb was in an ammunition shed.
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08-27-2016, 02:05 PM | #21295 |
Crimson Guard
Join Date: Jul 2011
Location: Toxo-Zombie Land
Posts: 1,728
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Tele-Mentor ‘Distance-Mastermind’ (Psyche-Out) - Comando Indutor Mental ‘Mental Inducer Commando’
The Cobras, were very well entrenched. Tele-Mentor was called. Only he could strip them of it first, [as he] monitored the enemy communications with his sonic pulse receivers. Then, [he] activated the generating backpack of sounds of low frequency to cause false echoes on the Cobra radar. Lastly, with the brainwave field projector [he] sent a fatal message to modify the enemy behavior. He did not give another: in little time, the Cobras – before invincible – surrendered without resistance, convinced that all was lost. “In engineering college, Tele-Mentor dismantled one radio and a slide projector and set up his first mental inducer device. He chose the most beautiful girl and made a quick test. Is she not in love with him?” Okay, "Brazilian Psyche-Out" is a perv. Of course, they never say if the girl said "yes." At least now I know what all his gear does. The little hand-held box with a radar on it is actually called the "Indutor Mental" ('Mental Inducer'), so he can mess with people's minds. Wild. Last edited by seaneley; 08-27-2016 at 03:06 PM.. |
08-27-2016, 03:04 PM | #21296 |
Crimson Guard
Join Date: Jul 2011
Location: Toxo-Zombie Land
Posts: 1,728
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Saqueador ‘Looter / Spoiler / Marauder / Hen Harrier’ (Raptor) - Adestrador de Falcões ‘Hawks Trainer’ with Falcão 'Falcon'
Hen Harrier trains the killer falcons of Cobra. Always with evil tricks, like replacing the sharp claws with steel claws or leave them without eating before any mission. The result is fatal: to the signal of Hen Harrier, the falcon dives 200 kilometers per hour, attacks its victim without mercy and [then] back to the heights, with the task accomplished in seconds. Hen Harrier copied the flight of birds and created his own ultralight support system: so, he can track the hawk in the skies and, at the same time, spy [on] the Commandos. The radars will register only 2 flying falcons… “Birds of prey always form a great attraction for Hen Harrier. Even [as a] little boy, his favorite program was to observe buzzards in a garbage dump. Ended up by training them to find objects to resell. Then, to steal clothes on clotheslines. And thus it was progressing.” A little note here: I chose the 4th name in translation order, "Hen Harrier", because it was the closest to that of "Raptor". I believe this to be the most correct, in terms of this character. There is a some precedent for him being "Looter" though, since he did teach his vultures to steal; but the overall file-card seems to stick with the idea of Saqueador being tightly identified with birds of prey, and thus I stand by 'Hen Harrier'... |
08-27-2016, 03:23 PM | #21297 |
Commando
Join Date: Jan 2013
Location: Britain
Posts: 3,827
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08-27-2016, 07:06 PM | #21298 |
Crimson Guard
Join Date: Jul 2011
Location: Toxo-Zombie Land
Posts: 1,728
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08-27-2016, 08:22 PM | #21299 |
Crimson Guard
Join Date: Jul 2011
Location: Toxo-Zombie Land
Posts: 1,728
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Estopim ‘Fuse’ (Grunt v.2 – tan uniform) – Granadeiro ‘Grenadier / Bomber’
Grenadier joined the Commandos and became an expert in explosives and weapons: disassembles and assembles any type of firearm that falls into his hands. But his preferred ammunition is grenades. With them [he] can hit [reach, attain] upcoming targets well and, thus, stay where he likes most: where the action happens. Because of his courage, [he] is respected by all. His only problem is the lack of patience; you need not be a Cobra in order to make Fuse “explode” in anger. Though he prefers chucking grenades (like Grunt, he came with a non-removable one molded to his chest), the action figure came with an M-60 accessory (Rock n' Roll's weapon). Last edited by seaneley; 08-27-2016 at 08:25 PM.. |
08-27-2016, 09:17 PM | #21300 |
Crimson Guard
Join Date: Jul 2011
Location: Toxo-Zombie Land
Posts: 1,728
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Reaktor (Fast Draw) – Agente-Solo Ultra-Estratégico ‘Agent-Solo Ultra-Strategic / Strategic Soil Ultra Agent / Ultra-Strategic Ground Agent’ - Força 2000 ‘Force 2000’
Main specialization: Firing systems of missiles Secondary specialization: Nuclear bombs No one understands both missiles and bombs as Reaktor – the “missile-man”! His function in missions is to go ahead, alone, clearing the ground of Cobra weeds. And he goes very well equipped: • Mask with computerized display programming the route of missiles and microphone-trigger; • Smart missiles with electronic eye correction from deviation of the plotted route; • Nuclear pistols with connection tubes; • Nuclear backpack-generator of infinite charge with shooting ramps; • Frontal anti-laser protection. Mission accomplished, Reaktor returns together with his companions, on one of the incredible vehicles from the Force 2000. They joke: “We have to give him a ride… Otherwise, he may send us a missile…” Note: "Solo" can be either 'solo' (like in English) or 'soil / ground' in Portuguese. I think they intended regular 'solo', just like our word, because they say he heads out alone. In reality, that would probably result in instant suicide with just 2 missiles to fire and nobody to reload him. It would probably make more sense if he was the guy who holds the "ground" around himself, but he would need his buddies with him to cover him and rearm him after each firing... |
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