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06-30-2016, 10:17 PM | #21041 |
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
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Nice set up. I see you were trying to keep the Joes together by year except the Recce team.
Some Officers you could use to fill some holes: Sure-Fire Gen Flagg Gen Rey Lt. Stone (Extreme) Bullet-Proof Countdown (as a Special Tactics Officer) Wild-Bill (as a Green Beret Warrant Officer)
__________________
Improvise, Adapt, and Overcome. |
07-01-2016, 07:17 AM | #21042 |
Crimson Guard
Join Date: Dec 2007
Location: over here
Posts: 2,092
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Thanks! If I go this route then yes I am trying to keep them together by year. If I divide all my Troops by insertion type then I will have to split them up though.
I do have a list of Joes I want to keep but not sure where to place: Chuckles (87) Scoop (89) Bullhorn (90) Red Spot (03) Bullet-Proof (92) Sure Fire (01) Thunderwing (98) I really want to use Wild Bill but I technically do not have any aerial assets. I was thinking of giving the Joes a small fleet of Little Birds (like Delta supposedly has), that way I can use all five Joe helicopter pilots. I didn't use Lt. Stone only because I have Sgt Stone (from ROC) in my training wing. I am trying to avoid the same codenames but as you can see I have all three versions of Long Range in there. I will probably come up with new code names for them. Also I may use Lt. Stone (promote him to a Captain and have him in charge of a Troop) versus Sgt Stone as I see more uses for him. I have the original General Flagg acting as a liaison between the Joe team and probably JSOC. The highest billet is the Commanding Officer, which in this case is Colton. I made that billet an O-6 (reduced his rank so I could fit him in). I do not have anyone above an O-6 assigned to the Joe team. I am not sure who General Rey is. Also I would like to use some of the pilots (mainly Ace) but really have no place for them. A Special Tactics Officer may be the ticket as you mentioned. They mainly work on FOB's and not necessarily accompany troops out in the field, is this correct? |
07-01-2016, 08:33 AM | #21043 |
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
|
I only suggested Wild-Bill as a 180A if you weren't using pilots. Function wise I don't think there is much difference between a Special Tactics Officer and an Air Liaison Officer, but it's a possible use for a couple pilots.
Chuckles with your INtel Team SCoop with the IT or SIGINT team Bullhorn with the Snipers JSOT 8 or Combat Support team Red Spot can go almost anywhere. Fire Support? The rest are Officers so it depends where you need them. I use Lt. Stone (Extreme) as a Major. Scorpion might have been a codename I think Zulu floated around for him back in the day. He being the only Joe Marine officer in the Joe Mythos besides Gen Ryan. Gen Rey was a big part of the DDP storyline. He takes over the Joes when Hawk gets injured for a couple years, and brings in the Phoenix Guard. Unbeknownst to him, they are all Cobra undercover operatives, and he is himself a Serpentor Clone, with a slightly more American makeup. He still is one of the good guys in the end, but how he could become a General, and make it that far is a little far-fetched, but I still liked him as a character. So i disregard that background. Colton finally comes back and takes over GIJoe, and Rey is still part of the Joes when they battle the Red Shadows.
__________________
Improvise, Adapt, and Overcome. Last edited by Loose Cannon; 07-01-2016 at 09:51 AM.. |
07-02-2016, 01:49 PM | #21044 |
Crimson Guard
Join Date: Jun 2012
Location: Canada
Posts: 1,018
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Quote:
I really want to use Wild Bill but I technically do not have any aerial assets. I was thinking of giving the Joes a small fleet of Little Birds (like Delta supposedly has), that way I can use all five Joe helicopter pilots. I didn't use Lt. Stone only because I have Sgt Stone (from ROC) in my training wing. I am trying to avoid the same codenames but as you can see I have all three versions of Long Range in there. I will probably come up with new code names for them. Also I may use Lt. Stone (promote him to a Captain and have him in charge of a Troop) versus Sgt Stone as I see more uses for him. ... Also I would like to use some of the pilots (mainly Ace) but really have no place for them. A Special Tactics Officer may be the ticket as you mentioned. They mainly work on FOB's and not necessarily accompany troops out in the field, is this correct? |
07-02-2016, 04:16 PM | #21045 |
Commando
Join Date: Jan 2013
Location: Britain
Posts: 3,827
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Stick a big-ass ball camera on the nose, paint it in local TV station colours and you can fly a copter around no one would give a fig.
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07-02-2016, 07:20 PM | #21046 |
Hog Driver
Join Date: Aug 2008
Location: Georgia
Posts: 12,236
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So I'm finally getting around to fleshing out my SAS troops--I know it's a long-time coming, right? It's an organizational unit that I know the least about. Can someone give a good break down in terms of positions and ranks.
My basic understanding is that a squadron contains a 5-man HQ with a major as CO, four 16-man troops (boat, air, mobility, and mountain), and troops may be split into 4-man patrols. I'm using all the Action Force guys and others like Big Ben and Skymate to fill the troops. Q-Force will definitely go into the boat troop, and I'm distributing SAS Force and Z-Force into other troops according to each character's specialties, and I'm placing all the pilots in Air Troop even though it's really for paratroopers and not aviators. So anyone who's already done this kind of composition with international characters, I'd be interested in seeing your breakdowns again. Last edited by Tanksmasher; 07-02-2016 at 07:22 PM.. |
07-03-2016, 01:31 AM | #21047 |
Crimson Guard
Join Date: Apr 2009
Location: Australia
Posts: 2,294
|
Quote:
So I'm finally getting around to fleshing out my SAS troops--I know it's a long-time coming, right? It's an organizational unit that I know the least about. Can someone give a good break down in terms of positions and ranks.
My basic understanding is that a squadron contains a 5-man HQ with a major as CO, four 16-man troops (boat, air, mobility, and mountain), and troops may be split into 4-man patrols. I'm using all the Action Force guys and others like Big Ben and Skymate to fill the troops. Q-Force will definitely go into the boat troop, and I'm distributing SAS Force and Z-Force into other troops according to each character's specialties, and I'm placing all the pilots in Air Troop even though it's really for paratroopers and not aviators. So anyone who's already done this kind of composition with international characters, I'd be interested in seeing your breakdowns again. As an interesting aside, USASOC recently held a Special Ops Assault Team / Sniper Challenge where all teams were made up of 4 operators Inside the first-ever Special Ops Urban Assault competition | Fox News Upcoming Special Operations Best Sniper, Best Assault Team Competition - Special Operations International As for Action Force, I don't know if it helps but I use Action Force as a mini UK SOF Task team so SAS force is the SAS / SBS surgical element, Z-Force is the Special Forces Support Group, Q Force is the Navy / Marine Boat support and Space Force are the RAF Special Ops pilots. British Special Forces | SAS | SBS | SFSG | SRR |
07-03-2016, 01:48 AM | #21048 |
Crimson Guard
Join Date: Apr 2009
Location: Australia
Posts: 2,294
|
Quote:
I also made Barrage in charge of my Fire Support Team, he seems a natural fit. I always tossed it back and forth between him and Storm as I saw them in a very similar role (Artillery Major's).
Great lineup, Rapid Fire as a Cavalry Commander is a good choice. Again I really enjoy your take on the Joe characters. Since my Joes do not deploy armor I think I am going to assign him as an Intelligence Officer as well. Also do you have your Joe structure in place? I would say mine is 60-65% done. I am still tweaking my Sabre Squadrons as to whether to divide their Troops up into their method of insertion (HALO, SCUBA, Mobility, Mountain) and how many per Troop. I keep going from 14-20 man Troop sizes. |
07-03-2016, 09:33 AM | #21049 |
Hog Driver
Join Date: Aug 2008
Location: Georgia
Posts: 12,236
|
Quote:
That's basically right Tank, I'd just add that in Afghanistan & Iraq they were using 6 man patrols but I've read that in terms of Assault, they're going back to 4 man patrols (6 for SR missions)
As an interesting aside, USASOC recently held a Special Ops Assault Team / Sniper Challenge where all teams were made up of 4 operators Inside the first-ever Special Ops Urban Assault competition | Fox News Upcoming Special Operations Best Sniper, Best Assault Team Competition - Special Operations International As for Action Force, I don't know if it helps but I use Action Force as a mini UK SOF Task team so SAS force is the SAS / SBS surgical element, Z-Force is the Special Forces Support Group, Q Force is the Navy / Marine Boat support and Space Force are the RAF Special Ops pilots. British Special Forces | SAS | SBS | SFSG | SRR So on a larger scale we have (ignoring reserve units): UKSF -SAS Regiment --SAS Squadron x 4 ---Air Troop ---Boat Troop ---Mobility Troop ---Mountain Troop -SBS (Is this considered a regiment as well?) --SBS Squadron x 4 ---Troop x 4? (Are these similar to SAS?) -SRR --? ---? -SFSG --1st Battalion, Parachute Regiment ---HQ ---HQ Company ---Company x 4 ----Royal Marines Platoon (1 per company) ----RAF Platoon (Company B only?) ---Company (Fire Support) ---Support Company -Signal Regiment --Signal Company x 5 -Joint Special Forces Aviation Wing --Squadron x 3-4? Last edited by Tanksmasher; 07-03-2016 at 09:49 AM.. |
07-03-2016, 09:39 AM | #21050 |
Hog Driver
Join Date: Aug 2008
Location: Georgia
Posts: 12,236
|
Not sure if this setup is still accurate because it sounds like they combined all the aviation squadrons into one unit where here it shows 8 Flight and 47 Sqn separate, plus no mention of 651 Sqn in the wiki article.
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