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09-11-2015, 06:21 AM | #19971 |
Crimson Guard
Join Date: Dec 2007
Location: over here
Posts: 2,092
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Quote:
I only saw the one for Snake-Eyes. Were there others on the link Tanksmasher provided? Also looking at your Joe structure I noticed you assigned Wet-Suit to a recon team instead of the SEAL team. Is that because you wanted him and Leatherneck on the same team? I know I did (in keeping with their rivalry). I also wanted Stalker and Snake-Eyes on the same Troop and as much as I dislike the cartoon (and do not use anything from there as canon) I placed Alpine, Bazooka and Quick-Kick on the same team as well. |
09-11-2015, 07:22 AM | #19972 |
Hog Driver
Join Date: Aug 2008
Location: Georgia
Posts: 12,235
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Thanks guys!
The font is called veteran type which resembles an old military typewriter font with faded letters, but when I uploaded the PDF to google doc the bold font came out blurry. It looks more crisp on the spreadsheet and when it's printed. The "classified" font is called Top Secret and whatever you type comes out in bold uppercase between two lines to resemble a stamp. I wanted an authentic but slightly dated look. I agree I tried to put too much in the top lines. I don't like where the height / weight and other data sit to the bottom right of the top section. I should probably move family status, religion, and other appearance data to the second page. I scoured through Officer and Enlisted Record Briefs for the Army and other documents for the Navy and such to see what kind of information to include in the dossier. I left out some stuff that wouldnt have added much to the character development and would've made the dossier harder to read. I want a nice blend between the classic Joe look and an official military file. Obviously one has to take creative liberty with stuff like marital status, children, religion, height, etc so I just filled in whatever for now. I treat a workbook as a single dossier or folder and each spreadsheet within the workbook is a page or file in the dossier. The first page I showed for Snake Eyes is the Bio summary. It summarizes the most important data about the character's branch, rank, etc. The other pages are more comprehensive but I'm still compressing information and revising the formatting. The drop down menus or combo boxes have lists of various information. For example, there's a tab for each armed service (USA, USAF, USN, USMC, USCG) and each one is set up to enter data for that service. Inside each service tab are additional tabs for Officer, Warrant Officer, and Enlisted. And within those tabs are menus for data related to that type. So if you select Army and Enlisted, you would then select a career management field (Armor, Field Artillery, Infantry, Special Forces...) from the combo box and your selection will determine what list shows up in the next combo box under Primary MOS. So if you select Infantry under CMF, you would see a list for Infantryman, Indirect Fire Infantryman, Infantry Senior Sergeant, and so on under PMOS. I've entered all the possible CMFs for enlisted and Branches for officers and warrants and all their associated MOS and AOC respectively, so there's a lot of data entry for this project, especially when you start listing the MOSs for Marines, NECs and NOBCs for Navy, and AFSCs for the Air Force. Each service also uses different names when referring to career fields and specialties so I've tried to reflect that, as well as create room for other pertinent data. For example, the Army enlisted have SQIs (Special Qualification Identifiers) and ASIs (Additional Skill Identifiers) whereas officers have Special Skills, which are similar to SQIs and ASIs. The Navy and Marines and Air Force don't have these but they have other skill coding that I've included. All the data entry is time consuming (just look at all the Navy Enlisted Classifications) but it's gonna be pretty comprehensive when it's all done. And if I forgot to add something in a list, the combo boxes allow you to write something in. So for Army MOS, I only have current modern MOS, but you could type in an old obsolete MOS like 11H or some GI Joe "specialty" which may not have a real-world equivalent. When I get a chance I'll try to get some more pics up. I'll also try to get some more info up about my org. I've revised SE's role a lot. Right now he belongs to my Special Forces In-Extremis or "crisis response" Company dedicated to Advanced Recon, Target Analysis & Exploitation Techniques, which essentially is a Delta-ish company trained for hostage rescue and CQC. Last edited by Tanksmasher; 09-11-2015 at 08:22 AM.. |
09-11-2015, 09:46 AM | #19973 |
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
|
Quote:
I only saw the one for Snake-Eyes. Were there others on the link Tanksmasher provided?
Also looking at your Joe structure I noticed you assigned Wet-Suit to a recon team instead of the SEAL team. Is that because you wanted him and Leatherneck on the same team? I know I did (in keeping with their rivalry). I also wanted Stalker and Snake-Eyes on the same Troop and as much as I dislike the cartoon (and do not use anything from there as canon) I placed Alpine, Bazooka and Quick-Kick on the same team as well. Yeah I pretty much wanted to keep Leatherneck and WetSuit together, since I'm using the Convention Wet-Suit. I also toyed with moving him to the SEAL team, and even adding Ballistic from Extreme as a SEAL. I feel the same way about Stalker and Snake-Eyes, SO they are together in my Urban/CQB Team similar to the SAS COunter Revolutionary Wing. I wanted Gung-Ho and Roadblock together as I see them as close as well, but it didn't fit. I skipped on Bazooka and Alpine too.
__________________
Improvise, Adapt, and Overcome. |
09-12-2015, 06:21 AM | #19974 |
Crimson Guard
Join Date: Apr 2009
Location: Australia
Posts: 2,294
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I really like that Tanksmasher, great job. That's the kind of informative filecard I'd like to do for my Joe structure. Btw, are you still working on your Vietnam era stuff ?
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09-14-2015, 06:29 PM | #19975 |
Crimson Guard
Join Date: Dec 2007
Location: over here
Posts: 2,092
|
Quote:
No just the one for Snake-Eyes.
Yeah I pretty much wanted to keep Leatherneck and WetSuit together, since I'm using the Convention Wet-Suit. I also toyed with moving him to the SEAL team, and even adding Ballistic from Extreme as a SEAL. I feel the same way about Stalker and Snake-Eyes, SO they are together in my Urban/CQB Team similar to the SAS COunter Revolutionary Wing. I wanted Gung-Ho and Roadblock together as I see them as close as well, but it didn't fit. I skipped on Bazooka and Alpine too. |
09-15-2015, 12:59 PM | #19976 |
Crimson Guard
Join Date: Apr 2009
Location: Australia
Posts: 2,294
|
Came across this site. Very cool Joeverse, well thought out.
https://sites.google.com/site/sgtdocsjoes/gi-joe |
09-15-2015, 08:18 PM | #19977 |
Crimson Guard
Join Date: Dec 2007
Location: over here
Posts: 2,092
|
Quote:
Came across this site. Very cool Joeverse, well thought out.
https://sites.google.com/site/sgtdocsjoes/gi-joe I think I have my structure down, just trying to figure out if my actual teams will be four or six operators and whether to group them by insertion type (HALO, SCUBA, Mountain or Mobility). My thought is either to have them arranged by insertion type or if a mission required it a HALO operator on team one would work with HALO operators from a different teams. Here are my three different scenarios. I am trying to choose which one to go with. This is the three Troops from my A Squadron: SCENARIO 1. Each Troop has a four-man HQ and three four-man Teams: Troop 1 Torpedo Troop Commander/SCUBA Stalker Troop Sergeant/HALO Spirit Troop Medic/HALO Snow Job Troop Communicator/Sniper/Mountain Grunt Team Leader/HALO Rock'n'Roll HALO Ripcord HALO Airborne HALO Roadblock Team Leader/Mobility Thunder Mobility Clutch Mobility Short Fuze Mobility Gung-Ho Team Leader/SCUBA Recondo SCUBA Snake-Eyes SCUBA Zap SCUBA Troop Two Claymore Troop Commander Leatherneck Troop Sergeant/SCUBA Barbeque Troop Medic/Breacher Low-Light Troop Communicator/Sniper/SCUBA Beach Head Team Leader/SCUBA Wet Suit SCUBA Shipwreck SCUBA Dusty SCUBA Alpine Team Leader/Mountain Footloose Mountain Quick Kick Mountain Frostbite Mountain Tollbooth Team Leader/Mobility Heavy Metal Mobility Crankcase Mobility Bazooka Mobility Troop Three Falcon Troop Commander Outback Troop Sergeant Muskrat Troop Medic/SCUBA Sneak Peek Troop Communicator/HALO Starduster Team Leader/HALO Crazy Legs HALO Spearhead HALO Tunnel Rat HALO Repeater Team Leader/Mobility Cross Country Mobility Rumbler Mobility Shockwave Mobility Blizzard Team Leader/Mountain Budo Mountain Iceberg Mountain Hit & Run Mountain I will post my other two scenarios later. |
09-15-2015, 09:28 PM | #19978 |
Crimson Guard
Join Date: Dec 2007
Location: over here
Posts: 2,092
|
Okay here are my other two scenarios:
SCENARIO 2: Same as the 1st one, only there are two teams of six on each Troop. The HQ sections are the same so I will only post the teams: Troop 1 Roadblock Team leader/Mobility Thunder Mobility Zap Demoltions Mobility Clutch Mobility Rock'n'Roll Mobility Short Fuze Mobility Bravo Team Gung-Ho Team Leader/HALO Snake-Eyes HALO Grunt HALO Recondo HALO Ripcord HALO Airborne HALO Troop Two Charlie Team Shipwreck Team Leader/Mountain Wet Suit Mountain Alpine Mountain Quick Kick Mountain Frostbite Mountain Footloose Mountain Delta Team Beach Head Team Leader/Mobility Dusty Mobility Tollbooth Mobility Heavy Metal Mobility Crankcase Mobility Bazooka Mobility Troop Three Echo Team Starduster Team Leader/HALO Cross Country Mobility Iceberg Mountain Crazy Legs HALO Rumbler Mobility Tunnel Rat HALO Foxtrot Team Blizzard Team Leader/Mountain Shockwave Mobility Repeater Mobility Hit & Run Mountain Spearhead HALO Budo Mountain I haven't quite got Troop C figured out yet in the second scenario. Still working on it. SCENARIO 3: The HQ's are the same and the Teams are arranged in two six-man teams. Operators work in their six-man teams except for when a mission requires say a small team to combine for insertion purposes. So let's say a mission calls for six men to perform a recon mission via rebreathers. Maybe Gung-Ho, Recondo, Snake-Eyes, Zap (disclaimer: I made him SCUBA qualified because maybe he was originally a Special Forces Engineer assigned to a SCUBA ODA) team up with Shipwreck and Wet-Suit. This scenario keeps more in tradition with the comics in that various Joes teamed with each other in order to fulfill different missions. But I wonder what the practicality of it is? British SAS, SF ODA's, etc team up along insertion methods so would groups that do not always team up be as well oiled as ones that do not? Troop One Alpha Team Grunt (82) Team Leader/FO HALO Rock'n'Roll (82) HALO Zap (82) Demoltions SCUBA Clutch (82) Mobility Snake-Eyes (82) Demolitions/SCUBA/Mountain/HALO Short Fuze (82) Mobility Bravo Team Gung-Ho (83) Team Leader SCUBA/HALO Roadblock (84) Mobility Thunder (84) FO Mobility Recondo (84) SCUBA Ripcord (84) Demolitions HALO Airborne (83) HALO Troop Two Charlie Team Shipwreck (85) Team Leader/Demolitions SCUBA Wet Suit (86) Demolitions SCUBA Alpine (85) Mountain Bazooka (85) Mobility Quick Kick (85) Mountain Frostbite (85) Mountain Delta Team Beach Head (86) Team Leader/Demolitions SCUBA Dusty (85) Linguist SCUBA Footloose (85) Mountain Tollbooth (85) Demolitions Mobility Heavy Metal (85) Mobility Crankcase (85) Mobility Troop Three Echo Team Starduster (87) Team Leader HALO Cross Country (86) Mobility Iceberg (86) Mountain Crazy Legs (87) FO HALO Rumbler (87) Mobility Tunnel Rat (87) Demolitions HALO Foxtrot Team Blizzard (88) Team Leader Mountain Shockwave (88) Mobility Repeater (88) Mobility Hit & Run (88) Mountain Spearhead (88) HALO Budo (88) Mountain |
09-15-2015, 11:07 PM | #19979 |
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
|
Hmm hard to say which scenario I likwbest. Scenario 1 is sort of easy to digest, but the others have their merits. Like mixing all 4 insertion types within a team or a troop. Although Scenario 2 has no SCUBA. Would you have enough for a fourth troop to either break into 4 separate troops by Insertion type, or have 3 of each type per troop like scenario 1?
__________________
Improvise, Adapt, and Overcome. Last edited by Loose Cannon; 09-15-2015 at 11:12 PM.. |
09-16-2015, 06:22 AM | #19980 |
Crimson Guard
Join Date: Dec 2007
Location: over here
Posts: 2,092
|
Quote:
Hmm hard to say which scenario I likwbest. Scenario 1 is sort of easy to digest, but the others have their merits. Like mixing all 4 insertion types within a team or a troop. Although Scenario 2 has no SCUBA. Would you have enough for a fourth troop to either break into 4 separate troops by Insertion type, or have 3 of each type per troop like scenario 1?
I think the only way scenario two would work (so I could have a SCUBA team) would be if I moved characters like Gung-Ho, Wet-Suit, Shipwreck, Recondo, etc into a team, which would not be in keeping the characters grouped by the years of their release. So basically it comes down to "grouped by year" versus "grouped by insertion type". Scenario 3 is my personal favorite, in keeping with the spirit of the original comics (different Joes working together) but I am also struggling to keep my team real-world practical. I guess I have to sacrifice one in order to make it work. I thought of adding a fourth Troop but it would be the rest of the 1987 and '88 lineup (with a few from '89). The problem with that is the majority are Mobility guys. One thing G.I.Joe has an abundance in is vehicle operators (and demolitions experts). They definitely need more SCUBA, HALO, medic, and sniper qualified characters. |
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