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11-10-2011, 08:39 PM | #16971 |
Banned
Join Date: Aug 2011
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Van Hammer |
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11-10-2011, 11:49 PM | #16972 |
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
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What episode was that? It seems like a special modification for an episode.
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11-11-2011, 12:19 AM | #16973 |
80's Civil Air Patrol Cdt
Join Date: Nov 2009
Location: Wichita, The Air Capital of the World
Posts: 678
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a CHISS Tank (Command HIgh Speed Sentry) lol. Not really, but it could be. Like Loose cannon said what episode is this?
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Cobra's got the Delta Station, They're plantin' cubes throughout creation. If we don't start RETALIATION, We're sunk and that's no bunk. -Roadblock, in Pyramid of Darkness miniseries. Last edited by takedown; 11-11-2011 at 12:22 AM.. |
11-11-2011, 12:21 AM | #16974 |
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
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Quote:
Quote:
Oh yeah. I use Major Storm.
He commands all my Support/Logistics elements. I know he's technically trained in Artillery, but it's his secondary MOS, so I figure he was branch detailed to Artillery as a young officer and then transferred to Transportation. That's why he's a driver. Besides that, my dad was a Transportation/Logistics officer, so I always have to figure out how the Joe Logistics work. Major Storm is basically the Joe Team G-4/MATO. Quote:
In my Joeverse, the Marauders are the main Armor element stationed on the USS Flagg... basically an amphibious armor/scout unit. I use all the vehicles, which I think were some of the best "tanks" the Joes ever had. I use multiples of each vehicle. The Marauders function as a Marine/Amphibious Armor unit from the Flagg, or they can dismount and operate like a Recon/Scout team... Sprit and Low-Light make an awesome Scout/Sniper Team. Basically, this Sub-Team functions like an armored Marine Recon unit. Considering their leader is Sgt. Slaughter, I couldn't help but make it an Amphibious/Marine unit.
In my Joeverse, Falcon commands all the Sub Teams... so having a Marauders version of Falcon is PERFECT for my Joeverse. Seriously, sometimes I think Hasbro reads this thread and says, "That OliverBox is really onto something!" Quote:
http://www.army-technology.com/proje...es/gepard1.jpg The Lynx ain't bad either. It's a decent looking Artillery piece. Not a fan of the Marauder Armadillo. It's top heavy. I like to form my units around the largest vehicles I have. Something like this: (I do not own the PIT; Shuttle Complex; or Flagg) Armor:MCC Urban:ROCC Artillery:Thunderclap Mechanized Recon:Rolling Thunder Mechanized Infantry:The General Airborne:Shark C-130 (Not really a base though) The Headquarters I have with the Snow Guys, but its a modular structure like Issue #24 Naval:Tactical Platform, but an imaginary Flagg sometime. I like to think all the Joe Fighters are on the Flagg.
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Improvise, Adapt, and Overcome. |
11-11-2011, 01:44 AM | #16975 |
Marinaded and grilled
Join Date: Mar 2008
Location: USA
Posts: 155
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I don't think it's strictly an animation error, because I recall that vehicle being seen from a different angle in the episode. Animation errors are all unintentional. Intentional errors are from bad design or poor choices. I think someone deliberately designed a double-turret, Super-HISS and told the animators to draw it. The prospect of it was never really further explored.
Anybody ever notice the Cobra FLAKs and CLAW-Despoilers in MASS Device? Or what about the Cobra Snow Cats and arctic HISSes throughout the episodes? The two-man Firebats and Dragonflies that can be any helicopter? I don't think any of these are animation errors, just lack of forethought and/or consistency. An animation error would be more like when someone is standing behind a short wall, but you can see part of their torso in front of it. Or when someone grabs onto a tree branch to swing around it, but they are actually three feet offset.
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11-11-2011, 01:51 AM | #16976 |
80's Civil Air Patrol Cdt
Join Date: Nov 2009
Location: Wichita, The Air Capital of the World
Posts: 678
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Quote:
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How I envision Night Force is it performs amphibious landings at night and advance into the mountain range to have the advantage in battle. Most of the seal/marines are in the 1st 6 person team and the snow guys & old type 10th Mountain Div. are the 2nd 6-person team. The Marines/Seals are in 3 AWE Strikers: Torpedo, Snake Doc, Mainframe, Shipwreck, Leatherneck and Wetsuit. I really wish the AWE Striker had the built-in seat in the back for the gun. The Mountain Ops guys are SubZero, Hit & Run, Iceberg, and SnowJob in the ICE Dagger, with Bazooka and Alpine in the Snowcat.
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Cobra's got the Delta Station, They're plantin' cubes throughout creation. If we don't start RETALIATION, We're sunk and that's no bunk. -Roadblock, in Pyramid of Darkness miniseries. Last edited by takedown; 11-11-2011 at 01:57 AM.. |
11-11-2011, 11:23 AM | #16977 |
Crimson Guard
Join Date: Oct 2010
Location: Des Moines, IA
Posts: 1,612
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Quote:
Both my Tiger Force and Night Force teams are made up entirely of custom figures.
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Needs List: '90 Major Storm Hemlet Tanks for the Memories Zap Dio pics, Reviews, Customs! http://www.flickr.com/photos/jonahsjoes/ Buy/Sell/Trade Feedback http://www.hisstank.com/forum/buy-se...ck-thread.html |
11-11-2011, 12:08 PM | #16978 |
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
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What are you guys going to do when They release Sure-Fire? I suppose if he is in Blue I'll have him in the Urban teams. But if he is in green then I'm not sure what i'm going to do.
Troynos What did you do? You just got back?
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Improvise, Adapt, and Overcome. |
11-11-2011, 03:38 PM | #16979 |
Snarkybits
Join Date: Apr 2011
Location: Dade City, Florida
Posts: 1,095
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It was from the first part of Pyramid of Darkness
At 0:57 |
11-11-2011, 04:19 PM | #16980 |
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
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Well I Guess it's Surefire in Green. He's almost a different character with that look.
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Improvise, Adapt, and Overcome. |
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