(TEAM COBRA'S OFFICAL RANK STATUS BOARD)
Here is a quick how to play here in case any body has any question.
1. choose your team Gi Joe or cobra
2. choose your class from below, each class adds or subtracts health points from a characters total, the characters currently in play for each team are listed above.
class 1 = 2 hurt from a character or vehicle
class 3 = 2 heals toward a character
3. Each person gets to post once per calendar day using there class, each post must have there team, there class, there hurt or heals toward a character, and the time as exampled below
Joe team class 1
hurt cobra commander -2
5 PM
4. The characters that are in play for the current battle, who you hurt and heal are listed below, and there status is listed in the game thread every few pages
5. If you have any further questions on how to play the game contact read the more detailed explanation at the link below
Nates' stuff
also contact your team communication officers listed below to help you out and answer questions.
Joe communication officer - DUFFMAN and TOLAN
Cobra communication offcers - SGT. MUTT and GOLOBULOUS
---------End of first post----------------------
Here is the current roster in play, past battle history and stats can be found at the link below
texasdoom gi joe game v2 battle history
Joes (heals)(hurts)(kills) / (class-highest eligible hurt)(class-highest eligible heal)
Joe Team (heals)(hurts)(kills) / (class-highest eligible hurt)(class-highest eligible heal)
Team Leaders - ELIGIBLE FOR +4 , -4
1 MAJOR WOLF - (0) (202) (5) / (7a) (3)
2 vadersquest - (15) (192) (7) / (7a) (3)
3 Blowtorch Rules! - (82) (12) (1) / (1) (6a) <--MIA
Squad Leaders - ELIGIBLE FOR +3 OR -3
4 xFlintx (Tiger Force) - (0) (194) (1) / (7a) (3)
5 annihilator (Iron Grenadiers) - (0) (168) (9) / (7a) (3)
6 fred V (Night Force) - (51) (2) (0) / (1) (6a)
7 (Oktober Guard)
Players
8 Duffman - (60) (0) (0) / (1) (6a) <---communications officer
9 Tolan - (30) (84) (4) / (7a) (3a) <---communications officer
10 Tomahawk - (106) (14) (0) / (1) (6a)
11 CharIJoe - (0) (92) (4) / (7a) (3)
12 GRIMLOCK - (0) (162) (7) / (7a) (3)
13 TELE VIPER - (169) (0) (0) / (1) (6a)
14 dominic.18 - (8) (155) (9) / (7a) (3)
15 Stormavik - (0) (170) (9) / (7a) (3)
16 AV8 - (0) (169) (2) / (7a) (3)
17 CG85 -(141) (0) (0) / (1) (6a)
18 protoxero - (15) (80) (1) / (7a) (3)
19 Firewall - (0) (174) (5) / (7a) (3)
20 Echo7Solo - (0) (30) (1) / (7) (3)
21 IRONMAN - (141) (0) (0) / (1) (6a)
22 COBRAarmyOFone - (69) (0) (0) / (1) (6a)
23 LIFT TICKET - (0) (181) (2) / (7a) (3)
24 G.I.Eddie - (3) (5) (0) / (1) (3)
25 gunslingercbr - (0) (124) (4) / (7a) (3)
26 BOMBSHELLMIKE - (0) (99) (2) / (7a) (3)
27
Players MIA
28 Roadblock Recall - (0) (12) (4) / (5a) (3)
29 snake.eyes - (0) (0) (0) / (1) (3)
30 Warrant Officer Flint - (0) (0) (0) / (1) (3)
31 DESTRO - (8) (2) (0) / (1) (3)
32
33
34
35
36
37
38
39
40
41
42
43
44
Cobra Team (heals)(hurts)(kills) / (class-highest eligible hurt) (class-highest eligible heal)
Team Leaders - ELIGIBLE FOR +4, -4
1 Money-B - (48) (114) (7) / (7a)(6a)
2 SGT. Mutt - (98) (20) (2) / (5a) (6a) <---communications officer
3 CG76 - (0) (163) (4) / (7a) (3)
Squad Leaders - ELIGIBLE FOR +3, -3
4 Golobulous (Cobra-La) - (87) (94) (0) / (8b) (6a) <---communications officer
5 john shaft (Dreadnoks) - (106) (43) (3) / (7a)(6a)
6 SyNn (Python Patrol) - (65) (98) (5) / (7a) (6a)
7 morgana08 (Ninja Force) - (21) (119) 9) / (7a) (3)
Players
8 darthZartan - (0) (122) (3) / (7a) (3)
9 MAJOR BLUDD - (0) (189) (10) / (7a) (3)
10 Derek2783 - (12) (12) (0) / (1) (3)
11 COBRA NINJA - (0) (171) (2) / (7a) (3)
12 Nemesis Enforcer - (0) (60) (1) / (7a) (3)
13 Gungho-joe - (6) (80) (1) / (7a) (3)
14 Deckard - (0) (140) (0) / (7a) (3)
15 COVERGIRL - (0) (53) (1) / (7a) (3)
16 BigErn - (82) (0) (0) / (1) (6a)
17 systane - (171) (0) (0) / (1) (6a)
18 Tracker - (0) (41) (0) / (5a) (7)
19 Outbackk - (8) (47) (1) / (7) (3)
20 xoxGOULISHxox - (0) (98) (0) / (7a) (3)
21 A.V.A.C. - (87) (8) (0) / (1) (6a)
22 ceraurus - (0) (114) (5) / (7a) (3)
23 Night Viper 143 - (0) (133) (1) / (7a) (3)
24 barbecue - (0) (22) (0) / (5) (3)
25 crock master - (10) (8) (0) / (1) (3)
26 Viper 48 - (0) (30) (1) / (7) (3)
27 CG23 - (10) (22) (0) / (5) (3)
28 Black Viper - (0) (25) (0) / (5a) (3)
29 DarthBrett - (0) (52) (0) / (7a) (3)
30 miketime - (4) (12) (0) / (1) (3)
31 ZARTAN - (0) (18) (0) /(4) (3)
32 SNAKE EYES - (4) (10) (1) / (1) (3)
33 Lody666 - (2) (18) (0) / (4) (3)
34 Tanksmasher - (0) (4) (0) / (1) (3)
35 arbco69 - (4) (4) (0) / (1) (3)
36 The Commander - (0) (37) (3) / (7a) (3)
37 Flame Viper - (0) (20) (0) / (5) (3)
38 Bildar76 - (10) (14) (2) / (1) (3)
39 I<3 COBRA LA - (0) (8) (0) / (1) (3)
40 ~Synder Corps.~ - (0) (0) (0) / (1) (3)
41. TOMAX & XAMOT - (0) (0) (0) /(1) (3)
Players MIA
41 zartantheblue (0) (0) (0) / (1) (3)
42 Snake Eyes-Joe Ninja - (0) (0) (0) / (1) (3)
43 Crimson Cobra Commander - (0) (0) (0) / (1) (3)
44
45
46
47
48
49
50
51
52
CLASSES
CLASS 1 - Infantry (-2 hurt)
* Deals -2 hurt to 1 character per turn.
CLASS 3 - Medic (+2 heal)
* Deals +2 heal to 1 character per turn.
CLASS 3A - Advanced Medic (+3 heal)
* Deals +3 heal to 1 character per turn.
CLASS 4 - Heavy Weapons (-3 hurt)
* Deals -3 hurt to 1 character per turn.
CLASS 5 - Sniper (-1 hurt/-4 kill)
* Deals -1 hurt to 1 character unless character is at 4hp or less then deals -4 kill per turn.
CLASS 5A - Advanced Sniper (-1 hurts/-4 kills)
* Deals -1 hurt to 2 separate characters unless character is at 4hp or below then deals -4 kill per turn.
CLASS 6 - Medicine Man (+4 heal)
* Deals +4 heal to 1 character per turn.
CLASS 6A - Advanced Medicine Man (+5 heal)
* Deals +5 heal to 1 character per turn.
CLASS 7 - Sabotuer (-4 hurt)
* Deals -4 hurt to 1 character per turn.
CLASS 7A - Advanced Sabotuer (-5 hurt)
* Deals -5 hurt to 1 character per turn.
CLASS 8A - Advanced Weapons Support (-3 hurt & +2 heal)
* Deals -3 hurt to 1 character and deals +2 heal to 1 character per turn.
CLASS 8B - Advanced Medic Support (+3 heal & -2 hurt)
* Deals +3 heal to 1 character and deals -2 hurt to 1 character per turn.
ELITE CLASSES
Elite 1 = 4 hurt and 2 heal
= 9 kills and 60 heals
Elite 2 = 4 hurt and 3 heal
= 10 kills and 70 heals
Elite 3 = 5 hurt and 4 heal
= 12 kills and 80 heals
Elite 4 = 5 hurt and 5 heal
= 15 kills and 90 heal points
With the 4 above "Elite's" there can only be one person per team holding an elite rank. The player must be active as in played in the previous battle, if they were un active, they must become active in a battle before they are eligible to move up if possible. Also if they are un active there spot can be taken over by someone else with the qualifications. Also you will notice that they have to have kills as hurts are not eligible in the elite.
RANKING SCALE
Private = <10 hurts or heals
Specialist = 1 kill or >19 heals or hurts
Corporal = class 3a = 25 heals
Sergeant = class 4 = 3 kills or 15 hurts; 1 kill = 5 hurts
2nd Lieutenant = class 5 = 4 kills or 20 hurts; 1 kill = 5 hurts
1st Lieutenant = class 5a = 5 kills or 25 hurts; 1 kill = 5 hurts
Captain = class 6 = 35 heals
Major = class 6a = 48 heals
2nd Colonel = class 7 = 7 kills or 35 hurts; 1 kill = 5 hurts
1st Colonel = class 7a = 8 kills or 48 hurts; 1 kill = 6 hurts
? = class 8a = 60 hurts and 60 heals. kills don't count as hurt point
??? = class 8b = same as 8a, there are some exceptions to 8a, and 8b
1. if you have 4 kills or more you can use this class but you cannot get any kills
2. if you have less than 4 kills you can get no more than 2 kills
if any of the above occur in a battle at that point( your nest post) you go back to class 1 or 3.
Brigadier General = Elite 1
Major General = Elite 2
Lieutenant General = Elite 3
General of Army = Elite 4
I WILL LIST THE POSITIONS LEFT EACH SQUAD HAS LEFT, SINCE THE SQUADS ARE POTENTIALLY GOING AGAIN.
EACH SQUAD WILL HAVE WENT AT LEAST ONE TIME, AND THEN MAYBE MORE UNTIL ONE TEAM IS DOWN TO ONLY 14 SURVIVING CHARACTERS/VEHICLES. AT THAT POINT THAT TEAMS BASE AND BASE COMMANDER COME INTO PLAY FOR A BIG BATTLE.
THE CATCH IS THE OTHER TEAM CONNOT USE THEIR BASE UNTIL THEY ARE DOWN TO 14 CHARACTERS/VEHICLES. SO THE LOSING TEAM MOST LIKELY WILL HAVE A LARGE ADVANTAGE IN A BATTLE.
ALSO TO NOTE THAT IF THE BASE AND BASE COMMANDER SURVIVE THE BATTLE THERE HO DOES NOT GO BACK TO FULL STRENGTH, IT STAYS WHERE IT IS AT.
details of the above can be found here (which is the rules page for this game)
Nates' stuff
4 SQUADS PER TEAM - EACH SQUAD HAD
10 characters
3 vehicles
3 vehicle drivers
_____________________________
changes for next battle
Communication offiecers - Joe - morgana08 and tolan - Cobra - SGT. mutt and gungho-joe
nightwatch - Joe - annihilator, cobra - money-b
a detailed post of the communication officers duties and way of dealing with new players and drafted players etc. and the ways to trade players
its not final word yet, but after 2 battles if the difference in team numbers is greater than 14, we will be having a draft, where each team can with hold a set amount of players from the draft. the players withheld will most likely be the highest ranked players. this is done so that teams stay relatively equal.
next GAME will be reworked to be simpler. we will try to simplify the class's and such
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Your Classic G.I.Joe vs Cobra battle is back. A new game starts today and you are invited to play. I am now leading the Joe team back to glory, come join in, and check out our battle playground below
"THE G.I. JOE GAME" by texasdoom - HissTank.com - G.I. Joe