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"THE G.I. JOE GAME" by texasdoom

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Old 06-24-2008, 03:52 PM   #1 (permalink)
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"THE G.I. JOE GAME" by texasdoom

(TEAM COBRA'S OFFICAL RANK STATUS BOARD)

Here is a quick how to play here in case any body has any question.

1. choose your team Gi Joe or cobra

2. choose your class from below, each class adds or subtracts health points from a characters total, the characters currently in play for each team are listed above.


class 1 = 2 hurt from a character or vehicle

class 3 = 2 heals toward a character

3. Each person gets to post once per calendar day using there class, each post must have there team, there class, there hurt or heals toward a character, and the time as exampled below

Joe team class 1
hurt cobra commander -2
5 PM


4. The characters that are in play for the current battle, who you hurt and heal are listed below, and there status is listed in the game thread every few pages

5. If you have any further questions on how to play the game contact read the more detailed explanation at the link below

Nates' stuff

also contact your team communication officers listed below to help you out and answer questions.

Joe communication officer - DUFFMAN and TOLAN
Cobra communication offcers - SGT. MUTT and GOLOBULOUS

---------End of first post----------------------
Here is the current roster in play, past battle history and stats can be found at the link below
texasdoom gi joe game v2 battle history



Joes (heals)(hurts)(kills) / (class-highest eligible hurt)(class-highest eligible heal)


Joe Team (heals)(hurts)(kills) / (class-highest eligible hurt)(class-highest eligible heal)

Team Leaders - ELIGIBLE FOR +4 , -4

1 MAJOR WOLF - (0) (202) (5) / (7a) (3)
2 vadersquest - (15) (192) (7) / (7a) (3)
3 Blowtorch Rules! - (82) (12) (1) / (1) (6a) <--MIA


Squad Leaders - ELIGIBLE FOR +3 OR -3

4 xFlintx (Tiger Force) - (0) (194) (1) / (7a) (3)
5 annihilator (Iron Grenadiers) - (0) (168) (9) / (7a) (3)
6 fred V (Night Force) - (51) (2) (0) / (1) (6a)
7 (Oktober Guard)


Players

8 Duffman - (60) (0) (0) / (1) (6a) <---communications officer
9 Tolan - (30) (84) (4) / (7a) (3a) <---communications officer
10 Tomahawk - (106) (14) (0) / (1) (6a)
11 CharIJoe - (0) (92) (4) / (7a) (3)
12 GRIMLOCK - (0) (162) (7) / (7a) (3)
13 TELE VIPER - (169) (0) (0) / (1) (6a)
14 dominic.18 - (8) (155) (9) / (7a) (3)
15 Stormavik - (0) (170) (9) / (7a) (3)
16 AV8 - (0) (169) (2) / (7a) (3)
17 CG85 -(141) (0) (0) / (1) (6a)
18 protoxero - (15) (80) (1) / (7a) (3)
19 Firewall - (0) (174) (5) / (7a) (3)
20 Echo7Solo - (0) (30) (1) / (7) (3)
21 IRONMAN - (141) (0) (0) / (1) (6a)
22 COBRAarmyOFone - (69) (0) (0) / (1) (6a)
23 LIFT TICKET - (0) (181) (2) / (7a) (3)
24 G.I.Eddie - (3) (5) (0) / (1) (3)
25 gunslingercbr - (0) (124) (4) / (7a) (3)
26 BOMBSHELLMIKE - (0) (99) (2) / (7a) (3)
27


Players MIA

28 Roadblock Recall - (0) (12) (4) / (5a) (3)
29 snake.eyes - (0) (0) (0) / (1) (3)
30 Warrant Officer Flint - (0) (0) (0) / (1) (3)
31 DESTRO - (8) (2) (0) / (1) (3)
32
33
34
35
36
37
38
39
40
41
42
43
44



Cobra Team (heals)(hurts)(kills) / (class-highest eligible hurt) (class-highest eligible heal)

Team Leaders - ELIGIBLE FOR +4, -4

1 Money-B - (48) (114) (7) / (7a)(6a)
2 SGT. Mutt - (98) (20) (2) / (5a) (6a) <---communications officer
3 CG76 - (0) (163) (4) / (7a) (3)

Squad Leaders - ELIGIBLE FOR +3, -3

4 Golobulous (Cobra-La) - (87) (94) (0) / (8b) (6a) <---communications officer
5 john shaft (Dreadnoks) - (106) (43) (3) / (7a)(6a)
6 SyNn (Python Patrol) - (65) (98) (5) / (7a) (6a)
7 morgana08 (Ninja Force) - (21) (119) 9) / (7a) (3)

Players

8 darthZartan - (0) (122) (3) / (7a) (3)
9 MAJOR BLUDD - (0) (189) (10) / (7a) (3)
10 Derek2783 - (12) (12) (0) / (1) (3)
11 COBRA NINJA - (0) (171) (2) / (7a) (3)
12 Nemesis Enforcer - (0) (60) (1) / (7a) (3)
13 Gungho-joe - (6) (80) (1) / (7a) (3)
14 Deckard - (0) (140) (0) / (7a) (3)
15 COVERGIRL - (0) (53) (1) / (7a) (3)
16 BigErn - (82) (0) (0) / (1) (6a)
17 systane - (171) (0) (0) / (1) (6a)
18 Tracker - (0) (41) (0) / (5a) (7)
19 Outbackk - (8) (47) (1) / (7) (3)
20 xoxGOULISHxox - (0) (98) (0) / (7a) (3)
21 A.V.A.C. - (87) (8) (0) / (1) (6a)
22 ceraurus - (0) (114) (5) / (7a) (3)
23 Night Viper 143 - (0) (133) (1) / (7a) (3)
24 barbecue - (0) (22) (0) / (5) (3)
25 crock master - (10) (8) (0) / (1) (3)
26 Viper 48 - (0) (30) (1) / (7) (3)
27 CG23 - (10) (22) (0) / (5) (3)
28 Black Viper - (0) (25) (0) / (5a) (3)
29 DarthBrett - (0) (52) (0) / (7a) (3)
30 miketime - (4) (12) (0) / (1) (3)
31 ZARTAN - (0) (18) (0) /(4) (3)
32 SNAKE EYES - (4) (10) (1) / (1) (3)
33 Lody666 - (2) (18) (0) / (4) (3)
34 Tanksmasher - (0) (4) (0) / (1) (3)
35 arbco69 - (4) (4) (0) / (1) (3)
36 The Commander - (0) (37) (3) / (7a) (3)
37 Flame Viper - (0) (20) (0) / (5) (3)
38 Bildar76 - (10) (14) (2) / (1) (3)
39 I<3 COBRA LA - (0) (8) (0) / (1) (3)
40 ~Synder Corps.~ - (0) (0) (0) / (1) (3)
41. TOMAX & XAMOT - (0) (0) (0) /(1) (3)

Players MIA

41 zartantheblue (0) (0) (0) / (1) (3)
42 Snake Eyes-Joe Ninja - (0) (0) (0) / (1) (3)
43 Crimson Cobra Commander - (0) (0) (0) / (1) (3)
44
45
46
47
48
49
50
51
52























CLASSES
CLASS 1 - Infantry (-2 hurt)

* Deals -2 hurt to 1 character per turn.

CLASS 3 - Medic (+2 heal)

* Deals +2 heal to 1 character per turn.

CLASS 3A - Advanced Medic (+3 heal)

* Deals +3 heal to 1 character per turn.

CLASS 4 - Heavy Weapons (-3 hurt)

* Deals -3 hurt to 1 character per turn.

CLASS 5 - Sniper (-1 hurt/-4 kill)

* Deals -1 hurt to 1 character unless character is at 4hp or less then deals -4 kill per turn.

CLASS 5A - Advanced Sniper (-1 hurts/-4 kills)

* Deals -1 hurt to 2 separate characters unless character is at 4hp or below then deals -4 kill per turn.

CLASS 6 - Medicine Man (+4 heal)

* Deals +4 heal to 1 character per turn.

CLASS 6A - Advanced Medicine Man (+5 heal)

* Deals +5 heal to 1 character per turn.

CLASS 7 - Sabotuer (-4 hurt)

* Deals -4 hurt to 1 character per turn.

CLASS 7A - Advanced Sabotuer (-5 hurt)

* Deals -5 hurt to 1 character per turn.

CLASS 8A - Advanced Weapons Support (-3 hurt & +2 heal)

* Deals -3 hurt to 1 character and deals +2 heal to 1 character per turn.

CLASS 8B - Advanced Medic Support (+3 heal & -2 hurt)

* Deals +3 heal to 1 character and deals -2 hurt to 1 character per turn.


ELITE CLASSES

Elite 1 = 4 hurt and 2 heal
= 9 kills and 60 heals

Elite 2 = 4 hurt and 3 heal
= 10 kills and 70 heals

Elite 3 = 5 hurt and 4 heal
= 12 kills and 80 heals

Elite 4 = 5 hurt and 5 heal
= 15 kills and 90 heal points

With the 4 above "Elite's" there can only be one person per team holding an elite rank. The player must be active as in played in the previous battle, if they were un active, they must become active in a battle before they are eligible to move up if possible. Also if they are un active there spot can be taken over by someone else with the qualifications. Also you will notice that they have to have kills as hurts are not eligible in the elite.

RANKING SCALE

Private = <10 hurts or heals
Specialist = 1 kill or >19 heals or hurts
Corporal = class 3a = 25 heals
Sergeant = class 4 = 3 kills or 15 hurts; 1 kill = 5 hurts
2nd Lieutenant = class 5 = 4 kills or 20 hurts; 1 kill = 5 hurts
1st Lieutenant = class 5a = 5 kills or 25 hurts; 1 kill = 5 hurts
Captain = class 6 = 35 heals
Major = class 6a = 48 heals
2nd Colonel = class 7 = 7 kills or 35 hurts; 1 kill = 5 hurts
1st Colonel = class 7a = 8 kills or 48 hurts; 1 kill = 6 hurts
? = class 8a = 60 hurts and 60 heals. kills don't count as hurt point
??? = class 8b = same as 8a, there are some exceptions to 8a, and 8b

1. if you have 4 kills or more you can use this class but you cannot get any kills

2. if you have less than 4 kills you can get no more than 2 kills

if any of the above occur in a battle at that point( your nest post) you go back to class 1 or 3.


Brigadier General = Elite 1
Major General = Elite 2
Lieutenant General = Elite 3
General of Army = Elite 4

I WILL LIST THE POSITIONS LEFT EACH SQUAD HAS LEFT, SINCE THE SQUADS ARE POTENTIALLY GOING AGAIN.

EACH SQUAD WILL HAVE WENT AT LEAST ONE TIME, AND THEN MAYBE MORE UNTIL ONE TEAM IS DOWN TO ONLY 14 SURVIVING CHARACTERS/VEHICLES. AT THAT POINT THAT TEAMS BASE AND BASE COMMANDER COME INTO PLAY FOR A BIG BATTLE.

THE CATCH IS THE OTHER TEAM CONNOT USE THEIR BASE UNTIL THEY ARE DOWN TO 14 CHARACTERS/VEHICLES. SO THE LOSING TEAM MOST LIKELY WILL HAVE A LARGE ADVANTAGE IN A BATTLE.

ALSO TO NOTE THAT IF THE BASE AND BASE COMMANDER SURVIVE THE BATTLE THERE HO DOES NOT GO BACK TO FULL STRENGTH, IT STAYS WHERE IT IS AT.

details of the above can be found here (which is the rules page for this game)
Nates' stuff

4 SQUADS PER TEAM - EACH SQUAD HAD
10 characters
3 vehicles
3 vehicle drivers
_____________________________
changes for next battle

Communication offiecers - Joe - morgana08 and tolan - Cobra - SGT. mutt and gungho-joe

nightwatch - Joe - annihilator, cobra - money-b

a detailed post of the communication officers duties and way of dealing with new players and drafted players etc. and the ways to trade players

its not final word yet, but after 2 battles if the difference in team numbers is greater than 14, we will be having a draft, where each team can with hold a set amount of players from the draft. the players withheld will most likely be the highest ranked players. this is done so that teams stay relatively equal.

next GAME will be reworked to be simpler. we will try to simplify the class's and such
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"THE G.I. JOE GAME" by texasdoom - HissTank.com - G.I. Joe
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Last edited by Golobulous; 09-03-2008 at 07:53 PM.
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Old 06-24-2008, 03:53 PM   #2 (permalink)
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(TEAM COBRA'S OFFICIAL GAME BOARD AND HP COUNT)

RULE 1. Please remember all HISSTANK SITE RULES apply to the game and its players!

RULE 2. USING MULTIPLE ACCOUNTS IN ORDER TO GAIN AN ADVANTAGE IN THE GAME IS AGAINST HISSTANK SITE RULES AND WILL NOT BE ACCEPTED.



BATTLE 1. GI JOE TEAM SQUAD IRON GRENADIERS BATTLES PYTHON PATROL AND DEFEATS THEM


SURVIVING CHARACTERS
iron grenadier 25hp
targat 25hp
voltar 19hp


BATTLE 2. GI TEAM SQUAD OKTOBER GUARD BATTLES COBRA TEAM SQUAD NINJA FORCE AND DEFEATS THEM

surviving character RED STARR


BATTLE 3. COBRA SQUAD DREADNOCKS DEFEAT TIGER FORCE

SURVIVING CHARACTER
MONKEYWRENCH


BATTLE 4. COBRA SQUAD COBRA LA DEFEATED JOE SQUAD NIGHT FORCE!
SURVIVING CHARACTER ROYAL GUARD

BATTLE 5. COBRS SQUAD PYTHON PATROL DEFEATED BY JOE SQUAD
IRON GRENADIERS


BATTLE 6. JOE SQUAD OKTOBER GUARD DEFEATS COBRA SQUAD NINJA FORCE

SURVIVING CHARACTER "DRAGONSKY"

BATTLE 7. COBRA SQUAD DREADNOCKS BATTLE "TIGER FORCE







THE GI JOE GAME TEAM CHARACTERS AND SQUADS




Team GI Joe
MAJOR WOLF - LEADER
blowtorch rules! - MIA !!! - LEADER
vadersquest -LEADER

SQUAD LEADERS
FRED V- NIGHT FORCE LEADER
XFLINTX -TIGER FORCE LEADER
ANIHILATOR - IRON GRENADIER LEADER
OKTOBER GUARD -?

tolan -communication officer
duffman-communication officer



[b][color=Yellow]Joe Team:















Team Cobra

MONEY-B - COBRA TEAM LEADER
SGT MUTT- TEAM LEADER /COMMUNICATION OFFICER
CG76 -LEADER

SQUAD LEADERS
SYNN -PYTHON PATROL LEADER
JOHN SHAFT -DREADNOCK LEADER
GOLOBULOUS- COBRA LA LEADER/ COMMUNICATIONS OFFICER/(COBRA GAMEBOARD UPDATES)
MORGANA08- NINJA FORCE LEADER


[b]COBRA LA SQUAD / NINJA FORCE

[I


FINAL BATTLE SQUADS

Royal Guard -21 HP
Pythona- 21HP
Nemesis Enforcer- 21 HP
Golobulous- 21 HP
Slice- 21HP
Dice- 21HP
Sei-Tin - 21HP
Storm Shadow- 21HP
Spore Pods(Vehicle)- 35HP
Dr. Mindbender(Driver)- 4HP
B.E.T. (vehicle)- 35HP
Cobra Commander(driver) -4HP
Battle Axe (vehicle)- 35HP
Red Ninja (driver) -4HP
Base=Cobra Island- 50HP
Base CO= Serpentor- 20HP

NIGHT FORCE SQUAD

Barbeque - 21hp
Tunnel Rat - 21hp
Lightfoot - 21hp
Repeater - 21hp
Rampart - 21hp
Shockwave - 21hp
Crazylegs - 21hp
Recoil - 21hp
Night Boomer - 35hp
Slip Stream - 4hp
Night Sharc - 35hp
Topside - 4hp
Night Rhino - 35hp
Sgt.Slaughter - 4hp
Nightforce USS FLAGG - 50hp
Admiral Keel Haul - 20hp
__________________












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Last edited by Golobulous; 09-03-2008 at 08:32 PM.
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Old 06-27-2008, 01:35 AM   #3 (permalink)
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THE STATS ON THE FIRST POST ARE THROUGH BATTLE 6 AND ARE THE UP TO DATE STATS.

CURRENT BATTLE, BATTLE 7 STARTING ROSTERS

THE 7th BATTLE BEGINS SATURDAY 08-30 AT 2 PM EDT

The Joe Tiger Force versus the Cobra Dreadnoks

(SQUAD BATTLE ROSTERS HERE)

Character and vehicle update

Since the squads are in the process of going in for there second battle this will help everyone in knowing what positions are left and available

positions left for each teams squads
V = vehicles, VD = vehicle drivers, C = characters

* notes:
if it happens a VD survives but lost its vehicle, it can be a regular character

also if it comes down to a battle where your squad doesn't have enough players/vehicles to field a team, take them from another team surviving squads roster

Joe Squads -- Cobra Squads ( Updated through battle 6)

Iron Grenadier's have 0 V, 0 VD, and 5 C ------- Python Patrol have 0 V, 0 VD, and 1 C
Oktober Guard have 0 V, 0 VD, and 3 C -------- Ninja Force have 0 V, 0 VD, and 1 C
Tiger Force have 2 V, 2 VD, and 5 C ----------- Dreadnocks have 1 V, 1 VD, and 8 C
Night Force have 2V, 2 VD, and 5 C ------------Cobra La have 1 V, 1 VD, and 8 C

Going into battle 7

Joes have 26 total parts left ( V,VD, and C)
Cobra has 22 total parts left (V, VD, and C)

Game Direction

EACH SQUAD WILL HAVE WENT AT LEAST ONE TIME, AND THEN MAYBE MORE UNTIL ONE TEAM IS DOWN TO ONLY 14 SURVIVING CHARACTERS/VEHICLES. AT THAT POINT THAT TEAMS BASE AND BASE COMMANDER COME INTO PLAY FOR A BIG BATTLE.

THE CATCH IS THE OTHER TEAM CANNOT USE THEIR BASE UNTIL THEY ARE DOWN TO 14 CHARACTERS/VEHICLES. SO THE LOSING TEAM MOST LIKELY WILL HAVE A LARGE ADVANTAGE IN A BATTLE.

ALSO TO NOTE THAT IF THE BASE AND BASE COMMANDER SURVIVE THE BATTLE THERE HP DOES NOT GO BACK TO FULL STRENGTH, IT STAYS WHERE IT IS AT.

SEE THE RULES LINK ABOVE IN POST 1 FOR MORE INFORMATION
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http://www.hisstank.com/forum/showthread.php?t=12294

Last edited by young1nj; 08-29-2008 at 10:49 PM.
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Old 06-27-2008, 04:30 AM   #4 (permalink)
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Hot Crackers! The joes better stock up on clown shoes and bananas because Cobra is about to take over. And the first order of business is the immediate shut down of all clown shoe plants followed by the banning of bananas.

The time has come for you to decide.

Its time for the joes to go back to clown school. And Cobras punching their ticket.
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Old 06-27-2008, 01:11 PM   #5 (permalink)
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THE COBRA TEAM WILL BE SENDING THE (PYTHON PATROL SQUAD) INTO THE FIRST BATTLE

the first battle begins tommarow at 4pm eastern time!
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Old 06-27-2008, 07:02 PM   #6 (permalink)
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ATTENTION JOE TEAM

please announce which squad you will be battling with this evening

also as a reminder, the game resumes tommarow afternoon at 4pm eastern!!!!!!!!!!!!!!!
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Old 06-27-2008, 07:46 PM   #7 (permalink)
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Why do the Joes have 3 leaders doing -4 damage and COBRA has only 2?

The rules say each team has 2 leaders and 3 squad leaders. An adjustment needs to be made before this round starts.

It should have been added that if you change from a healer to a gunner that you don't carry that rank with you or with a deduction. I pointed out this loophole everyone knows about and nothing has been done about it.
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Old 06-27-2008, 08:41 PM   #8 (permalink)
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Gamenote

John Shaft Has Been Promoted To (squad Leader) For The Dreadnoks

Darthzartan Will Be A Cobra (team Leader)

This Is So Both Teams Have = Numbers Of Team Leaders


Also The Rule Has Been Added That Rank Will Not Carry Over When A Player Changes Classes, Only Kills And Heal Points Toward Rank Advancement!!!!!!
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Old 06-27-2008, 08:51 PM   #9 (permalink)
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i dont see my name on the player status board...dont forget about me golob haha
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Old 06-28-2008, 12:01 AM   #10 (permalink)
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The GI JOE team will be sending in the Iron Grenadiers for the first battle! See you guys and gals at 4!pm
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