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09-13-2010, 09:36 PM | #1 |
Marinaded and grilled
Join Date: Mar 2008
Location: USA
Posts: 155
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Heya folks! I've removed the older screenshots in favor of some updated renders of the current vehicles. I'm shooting for using these in ArmA III's game engine, so start practicing your mil-sim skills. Hopefully, these assets will be part of a full-blown game, or at least a heavy game mod.
Wanna mod for ArmA III? Almost everything you need to modify ArmA III is included with it, or available for free somewhere. However, it is recommended to acquire a copy of Photoshop and 3D Studio Max 2010 If you have any interest to participate in making a GI Joe game, please feel free to contact me. If this is still up, then I'm still looking.
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Last edited by Rooster3D; 01-14-2014 at 07:27 PM.. Reason: new pics |
09-14-2010, 06:49 AM | #2 |
Unreformed Browncoat
Join Date: Feb 2009
Location: Ohio
Posts: 484
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Super Sweet!! Very nice work
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"A ship like this will be with you 'til the day you die." "Cause it's a death trap" (Mal and Zoe's first impressions of Serenity, from Firefly "Out of Gas") Check out the Stuff I build http://lastofthehantei.blogspot.com/ |
09-14-2010, 08:22 AM | #3 |
Marinaded and grilled
Join Date: Mar 2008
Location: USA
Posts: 155
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The Sky Hawk one makes a good wallpaper, especially for a PS3 @ 1920x1080
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09-14-2010, 08:27 AM | #4 |
Burn The Earth
Join Date: Sep 2008
Location: Topeka Kansas Blah!!
Posts: 12,089
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your work reeks of so much bad ass goodness!! i would buy this game in a heartbeat if if was all classic joes
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09-15-2010, 01:26 AM | #5 |
Cobra Soldier
Join Date: Apr 2007
Posts: 87
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I'd love to see these put into a game like Command & Conquer/Red Alert .... any of them that is. Or even command & conquer renegade
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09-15-2010, 01:27 AM | #6 |
Hisstank.Com General
Join Date: Mar 2008
Location: Ga.
Posts: 6,091
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i like your version of the hiss tank
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09-15-2010, 02:14 AM | #7 |
Spartan F5 Viper
Join Date: Sep 2008
Location: Sparta
Posts: 17,125
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hah thats some cool stuff, reminds me of my feebile attempts at making Joe stuff with what was availble in Crysis, I can't do this kinda stuff so this is what i did
never got back to that to finish em out, gl with yall's project though! |
09-15-2010, 02:29 AM | #8 |
Mountainlander
Join Date: Apr 2009
Location: formerly of Chile
Posts: 1,821
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Oh man, Crysis is probably my favorite fps ever. Which engine will you be using for your game? Can you give more detail as to what kind of help you need?
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09-15-2010, 08:55 AM | #9 |
Marinaded and grilled
Join Date: Mar 2008
Location: USA
Posts: 155
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CG101: did you just make new textures for those character models? I don't recognize the model form. I can see that your CAT and Stinger both make use of the Asian Tank and Asian Jeep assets. Pretty decent textures you got, although you might want to subdue the brightness on the red and blue. Makes me think they should be fighting in blood gulch or coagulation.
Adamantite: So far, I have made assets for Unreal Tournament 2004, Battlefield 2, and Crysis. While Crysis has the best visual results and is newer, BF2 allows for more accurate vehicle operation and function. So for now, we're concentrating on asset creation... cuz let's face it, there's a ton of it. I'm hoping that the BF3 engine will be modifiable, like the BF2 engine is, except with far better graphics. But since that is down the road a ways, I can't rest all my hopes on it. Crysis, and likely Crysis 2, don't allow the number of player support we want. Where Crysis offers 32 players (16 vs 16), BF2 offers 64. Also, the play style in BF2 best matches what we want in our FPS. The scope of a GI Joe project is huge. We are staying within the Joe years of 1982 to 1986, and it's still huge. '82 and '83 together had enough Joe assets for one side, but in order to have a decent set of Cobra vehicles, it needed to be expanded too '86. The story/background will also take place in a setting that resembles that period. We could use more modelers right now. Until we know what engine we are going to stick with, coders aren't going to have anything to do - unless you are SO good a coder that you can alter the hard code in Crysis and get 64 players and better vehicle operation. We need people who can make specific vegetation, like in swamps and Scottish Highlands ;-) We need generic buildings, alongside recognizable locales such as Red Rocket restaurants and Extensive Enterprises. In today's games where more and more stuff is being destructible, all the little things that make up these buildings needs to be there as well, down to the last ketchup bottles and salt shakers and Xerox machines. So all that needs to be modeled and textured. Of course, we also need the GI Joe and Cobra vehicles, buildings, equipment, weapons, and personnel. I've been concentrating on vehicles. Keep in mind that these can't be directly transferred over from the toy forms. They have to be given a realism treatment or else they won't look right in a real setting. |
09-15-2010, 12:10 PM | #10 |
Spartan F5 Viper
Join Date: Sep 2008
Location: Sparta
Posts: 17,125
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Quote:
CG101: did you just make new textures for those character models? I don't recognize the model form. I can see that your CAT and Stinger both make use of the Asian Tank and Asian Jeep assets. Pretty decent textures you got, although you might want to subdue the brightness on the red and blue. Makes me think they should be fighting in blood gulch or coagulation.
The scope of a GI Joe project is huge. We are staying within the Joe years of 1982 to 1986, and it's still huge. '82 and '83 together had enough Joe assets for one side, but in order to have a decent set of Cobra vehicles, it needed to be expanded too '86. The story/background will also take place in a setting that resembles that period. |
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