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07-16-2011, 09:47 PM | #1881 |
endlesssummerofthedamned
Join Date: Jan 2008
Location: Midway, PA
Posts: 3,773
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That's similar to how I have my non-GI Joe teams set up. There are six teams with members selected from the Army, Navy and Marines (this takes place around 1938, so no Air Force) augmented with civilian specialists, and each team is comprised of two officers (as commander and adjutant commander), four NCO's (with either a Sergeant Major, Master Chief Petty Officer or Master Gunnery Sergeant as team leader, and the remaining having specialized training as a combat engineer, corpsman and sharp shooter), all of whom receive a broad spectrum of combat and survival training. Attached to these teams are two civilians, one with psychokinetic abilities, the other a paranormal investigator. (Obviously a bit out of step with real-world military operations, although when you look at some of the remote viewing studies the military has performed in the past, as well as CIA-funded operations such as Ultra-MK, maybe not too out of step.)
Using higher ranks made more sense to me than the number of enlisted personnel that comprised the ARAH roster. These need to be experienced, reliable soldiers that can operate in small teams autonomously and get the mission done. Not to take away from the lower enlisted, but in my experience with the military, those individuals are rare to find in the E-4 and below grouping.
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07-16-2011, 10:02 PM | #1882 |
EQ-Viper
Join Date: Oct 2008
Location: Canada
Posts: 4,343
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Quote:
I suppose the Engineering Sergeant could also double as the team's tracked armoured vehicle driver, assuming Zap has received training in the operation of the M60 AVLB (a.k.a., armoured bridge-layer). Last edited by zuludelta; 07-16-2011 at 10:09 PM.. |
07-16-2011, 10:14 PM | #1883 |
Iron Grenadier
Join Date: Apr 2007
Location: Stone Mountain, GA
Posts: 658
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I suppose Grand Slam would work, but I see him more as a man on the gun. That said, since things are flexible it couldn't hurt to have both of them have that training.
Last edited by Master Thespian; 07-16-2011 at 10:24 PM.. |
07-16-2011, 10:21 PM | #1884 |
EQ-Viper
Join Date: Oct 2008
Location: Canada
Posts: 4,343
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Yeah, exactly. The whole idea is that there are two, three, or four people on the team who can fill the tracked armored vehicle driver role as necessary, and at least as many team members who can serve as gunners and loaders. Bringing up the SFOD-A (Special Forces "A-Team") comparison again, just because an A-Team has two members who are specifically designated as Weapons Sergeants, it doesn't mean nobody else on the team is allowed to use machine guns, mortars, sniper rifles, or anti-armor weapons. All SF personnel receive baseline training in their use.
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07-16-2011, 10:43 PM | #1885 |
Iron Grenadier
Join Date: Apr 2007
Location: Stone Mountain, GA
Posts: 658
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I don't know why this just occurred to me but since this is going to be a multipart chronological project are you going to have deaths?
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07-16-2011, 11:16 PM | #1886 |
EQ-Viper
Join Date: Oct 2008
Location: Canada
Posts: 4,343
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I've thought about it. Depends on how far into the timeline I go. I originally planned to eventually go all the way up to 1994 as far as characters go, but now I'm thinking of just going up to 1988, since that's really where my interest in the GI Joe characters, designs, and storylines end. If I do go past '88, I likely will indicate the guys who were killed in 1990 in the comics.
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07-17-2011, 01:02 PM | #1887 |
endlesssummerofthedamned
Join Date: Jan 2008
Location: Midway, PA
Posts: 3,773
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Do you think you'll be drawing strong parallels to the orginal comic storylines? The series started out pretty decent, but then got off track and weird, especially towards the end. It got on track for a little bit with the short-lived Special Missions series, which I liked. A lot of post-1994 comics went back an expanded the original stories quite a bit, and I thought they were pretty faithful to the original spirit of the series. Or will you be focusing more on individual missions?
I think I prefer the mission-oriented elements of the original series better. It got uninteresting when it got too dramatic.
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07-17-2011, 02:03 PM | #1888 |
EQ-Viper
Join Date: Oct 2008
Location: Canada
Posts: 4,343
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I'll probably parallel the most significant stories right up to 1989 or thereabouts (when GI Joe: Special Missions ended). Of course, the fictional places in the GI Joe comics will be replaced by their real-world analogues. Sierra Gordo's conflict was obviously largely modeled by Hama on the war between the Sandinistas and the Contras in Nicaragua. Trucial Abysmia, while largely remembered by most fans as the analogue for Iraq circa Desert Storm, was originally featured in GI Joe: Special Missions #13 as a communist country on the east coast of Africa (making it an analogue of the former Somali Democratic Republic, given that it was the only Marxist state in Africa at the time, and its location on the continent matches up with Hama's original description of Trucial Abysmia's location). Borovia could have been any one of a number of communist Eastern European states extant throughout the 1980s, although I'm leaning towards it being the former Czechoslovak Socialist Republic (since Borovia was shown a couple of times in the comics as being bordered by West Germany to the north, IIRC). Chomo Lungma (from GI Joe: Special Missions #14 and #15) is so obviously Tibet (it even features the CIA's "forgotten Army" in Tibet).
I'll likely make minimal mention of the ninja stuff (just in the relevant characters' file cards, not in any type of pseudo-historical team documentation) or the Cobra Island and Serpentor stories (If I choose to include Serpentor at all). Last edited by zuludelta; 07-17-2011 at 02:20 PM.. |
07-18-2011, 11:55 AM | #1889 |
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
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So what happens when you add the next few years? If you have them on 3 year assignments, then you will have a little more cross-over not to mention more drivers. Year 2 (1983) just added additional roles that sort of completed the team; Ace, Doc, Wild-Bill, Torpedo. There wasn't anyone I would say replaced the 1st year guys.
It was 1986 that seemed like the first full replacement year to me.
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07-18-2011, 12:00 PM | #1890 |
endlesssummerofthedamned
Join Date: Jan 2008
Location: Midway, PA
Posts: 3,773
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I'm curious as to the program and process you use to create your composite designs. I came across this thread a bit late, but have gone back and revisited most of it a while back, and I can't recall if you ever discussed this. I'm interested in finding a decent photo-shop-ish program (one that I could get for free or a reasonable price, preferably) to detail some of my own designs that I'd like to translate into customs, and to use in the story process of my own creations.
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