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03-11-2008, 11:14 AM | #1 |
Cobra Viper
Join Date: Sep 2006
Posts: 155
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I recently got into the 25th anniversary figures, and I was disappointed by their range of motion, particularly in the elbows. Has anyone done any work on this? I'd kinda like Duke to be able to bend his elbow 90 degrees. He looks wierd holding his M-16 out like a pistol.
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03-11-2008, 11:43 AM | #2 |
Cobra Viper
Join Date: Nov 2007
Location: United States
Posts: 119
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For many of them, you can simply pop off the forearm and slice off a little bit of the upper arm at the elbow joint. This will get your elbows to 90 degrees, but there are other problems. You can also separate the index fingers on hands with extended but attached index fingers; this will make it easier to hold weapons with trigger guards. All of this can be done in a minute or two with a hobby knife. The wrist angle and limited inward shoulder motion will still limit weapon holding, and there is no quick fix here.
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03-11-2008, 12:12 PM | #3 |
endlesssummerofthedamned
Join Date: Jan 2008
Location: Midway, PA
Posts: 3,773
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i had a cobra air trooper that i had to cut into the joint to allow to move at all when i opened it. it was molded so tight it wouldn't move, and i was afraid it would break. with my beachhead, i had to cut back along his index finger to allow him to hold his weapon. i love this new line, but it's the same research and development problems that always seem to plague these modern toys (you know, the ones that use environmentally safe plastics and lead-free paint?). i propose that hasbro needs to hire me as a consultant to put these figures to real-world applications, and advise them how they can make their customers happier with their product. i will require full medical, dental and vision, 401K and will work for around 60K annually. you can contact me through this site, and all pertinent information can be forwarded to you (resume, references, DD214, etc.).
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03-11-2008, 01:44 PM | #4 |
Banned
Join Date: Feb 2008
Location: Orlando, Florida
Posts: 427
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LOL........great post Minstrelboy.....lol
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03-11-2008, 04:31 PM | #5 |
Crimson Guard
Join Date: Sep 2007
Posts: 1,193
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I have seen someone use the AOD arms that also have the double jointed elbows.
Other than that I guess Joe arms from other figures or maybe with some work Microman/SHS arms? |
03-11-2008, 04:32 PM | #6 |
Banned
Join Date: Dec 2007
Posts: 151
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let's see. I've gotten my firefly to bend his elbow more than 90 degrees... I'm sure there's a way to retool it with some work so that the arm is double jointed like the legs.
On a custom I'm doing, I've gotten the elbow to bend about 90 degrees. I've also shaved down the outer chest to increase the fly motion. My customs are generally done with increased articulation by using the old hip piece/ t-bar alignment and cutting a little bit of the hole between the two torso pieces. |
03-11-2008, 04:42 PM | #7 |
Crimson Guard
Join Date: Jul 2007
Location: Colorado Springs, CO
Posts: 4,222
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I didn't have to pop the arm out to fix the Duke arms. Just took my exacto knife and cut till i got the angle I wanted.
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03-13-2008, 08:33 PM | #8 |
Banned
Join Date: Dec 2007
Posts: 151
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Tonight I started a little project with my troopers until the stuff I need for my other customs comes in.
I started making a heavily geared platoon squad of cobra troopers. the only problem is the troopers have the limited range of motion and the most limited hand grip. So I went to town on one of them, who sacrificed himself for the good of his squad. He now can touch his nose and there was very little work done to him and he doesn't look way out of proportion. All I had was a xacto knife and a disposable sanding stick from a hobby shop. I trim out a little on the outside of the pecks and and smoothed it to look a little natural. I always thought a few of the male figures had a little bit too much booby anyways. Then i did what others have suggested around the elbow. I don't recall anyone mentioning this but after every cut, bend the joint and take mental notes where the forearm and upper arm are touching. Trim those areas on the upper arm a little and it doesn't hurt to trim a little at that spot on the forearm. I tend to trim heavier on the inside of the upper arm more than the outside because you're more likely to bend the figure's forearm to the inside rather than flail it to the outside. Plus here's another place to trim. Now heres a trick to be able to move your entire arm past shoulder width and further inside. You already did something that helps by trimming the chest. Now trim the inside of the upperarm all the way through the arm pit. I took about a sixteenth off the entire inside of the upperarm. I even took off a little on the inside of the pit (you don't need to trim the shoulder piece that goes into the torso because it never touches the chest). I trimmed a little bit from the inside of the tricep and now my troopers can blow there nose. |
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