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08-16-2008, 03:57 PM | #1 |
Hisstank.Com General
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Guys, I am working on this with the help of darthzartan, ceraurus and Shin and character info by tkjaer21. I will keep this thread closed for comments.We will have an update log where you guys can make posts and ask questions. This is just a start and as time progress the archive will grow! We will have every issue in this archive including action force, battle files,ect,ect..If anyone would like to contribute to this archive then please send me a pm with the issue you want to cover. I already have a few locked but feel free to ask. We have 155 issues to cover!
G.I. Joe: A Real American Hero (Marvel Run) Issues 1-155 Quick-access index: 1-10, 11-20, 21-30, 31-40, 41-50, 51-60, 61-70, 71-80, 81-90, 91-100, 101-110, 111-120, 121-130, 131-140, 141-150, 151-155 G.I. Joe Special Missions Issues 1-28 For more information, see here. Quick-access index: 1-4, 5-14, 15-24, 25-28, Trade Paperback Yearbooks, Order of Battle and Transformers Quick-access index: G.I. Joe Yearbook 1, 2, 3, 4 G.I. Joe Order of Battle 1, 2, 3, 4 G.I. Joe and the Transformers 1, 2, 3, 4 G.I. Joe: European Missions Issues 1-15 Quick-access index: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 Digital Issues (reprints): 1-3; 4-6 ;7-9; 10-13 __________________________________________ G.I. Joe Issue #1 Operation Lady Doomsday This folks was the start of G.I JOE as we know it. This issue was a milestone for the franchise. Most people only knew Joe as a 12” inch figure, the real fighting man. When G.I JOE made a comeback in the early 80,s no one realized how important this issue would be. The toys were now in a 3/34 format and with this a whole world of possibilities opened up. This issue contained two stories and introduced us to the original team. We were mesmerized by snake eyes, scarlet, Rock and roll, hawk, breaker, short fuze, zap, stalker, clutch, steeler, grand slam, flash and grunt for the first time. We were also introduced to the evil forces of Cobra as well; cobra commander, the baroness and of course the cobra troops. This issue was considered a stand alone story but the events portrayed had a major impact on the history of the comic years latter. This was also Dr. Adele Burkhart first appearance. Title: Operation Lady Doomsday 2nd story Title: Hot Potato |
08-16-2008, 06:57 PM | #2 |
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Synopsis and review by ceraurus
Synopsis: As this issue opens, a U.S. research station at the North Pole recently has been attacked. Uncertain exactly what happened, the U.S. military sends in four members of the G.I. Joe team – Stalker, Breaker, Scarlett, and Snake Eyes – to determine whether the Russians at a nearby arctic research station had anything to do with the attack. Upon arriving at the Russian station, the Joe team discovers that the crew is dead. What’s more, the station houses an ultra-low frequency wave transmitter, designed to affect human emotions by generating fear and paranoia. The Joes also encounter Kwinn, an imposing Eskimo who wears a weasel skull necklace and wields a .30 caliber machine gun. Kwinn turns out to be quite an adversary and manages to get the better of the Joes. After confiscating their guns, Kwinn reveals he was hired by the Russian government to recover the frequency modulator from the “fear” machine. Apparently, the Russians in the station were beaming fear waves at the U.S. but themselves succumbed to its effects. Filled with paranoia, the Russian crew killed the American scientists before dying of exposure. After finishing his story, Kwinn leaves the Joes – lacking supplies – to die in the cold as he races to deliver the modulator to Russian agents waiting at the coast. Yet all is not lost. In grand MacGyver fashion, the G.I. Joe team manages to construct an ice boat out of parts from a downed airplane. They race to head off Kwinn before his rendezvous. Kwinn manages to avoid an ambush and again has the Joes at gunpoint. It becomes clear the Eskimo is conflicted – he abhors giving the modulator to the Russians but he must uphold his contract. Once more, Kwinn takes off on his sled to deliver the modulator as scheduled. The Russians get their prize, but Kwinn has more tricks up his sleeve. He gave the Joes their weapons back but left the firing pins on his weasel skull necklace a mile behind. As they wait for their submarine to come and take them home, the Russian agents must get to the firing pins before the G.I. Joe team, who start out four miles away from the necklace. The issue closes with a scene of Stalker, Breaker, Scarlett, and Snake Eyes marching in the snow...Snake Eyes is wearing the weasel skull necklace. Review (out of 4 stars): One of the all-time G.I. Joe classics, this issue has a clear, tight plot line with a superb and memorable ending. To top it off, this comic introduces fan-favorite Kwinn, who plays an important part in subsequent story lines. This story was instrumental in developing my love for G.I. Joe as a 9-year-old, and it remains one of my favorites. As tribute to this issue, Hasbro recently released a Snake Eyes figure, wearing a parka and weasel skull necklace, as part of its 25th Anniversary line. Memorable quotes: “My God! Th-that face…” – Military officer, after seeing Snake Eyes without his mask. “They are four miles from it to your one…but they are trackers…and you are not!” – Kwinn, describing the precarious situation he has left for the Russian agents. The Joes - Stalker, Breaker, Scarlett, and Snake-Eyes Additional Characters - Kwinn the Eskimo (First appearance) |
08-16-2008, 07:00 PM | #3 |
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Synopsis and review by ceraurus
Synopsis: In the opening scene, the G.I. Joe team has captured a Cobra stronghold and is in the process of rounding up prisoners and confiscating a large battle robot. The Joes are ordered to dismantle the robot and haul it back to the PIT (the G.I. Joe headquarters) for analysis. Later, Hawk and Scarlett attend a tea social at the Chaplain’s Assistant School, which is built above the top-secret Joe base hidden deep below. The rest of the team attends to other matters, such as catching a bite to eat or cleaning weapons. Little do they know their earlier mission was part a ruse by Cobra to attempt to infiltrate the PIT – ancient Greek style. On the lowest level of the PIT, a timer in the robot becomes activated, and one bulky, metal hand starts to crawl across the floor. The robot’s first task is to seal the blast doors to any occupied room, trapping whoever’s inside. After accomplishing this, the robot begins to assemble itself. The Joes rely on quick-thinking to extricate themselves. In one room Steeler provides some muscle to open a door, while in the other room Flash uses his laser rifle to burn his way out. Unfortunately, the robot has already completed its assembly and begins to work its way out of the PIT. If the robot makes it out of the heavily-shielded base, a signal will be sent to Cobra revealing the location of the Joe team’s hidden headquarters. Cobra Commander waits with a strike team ready to attack once the signal is received. Through teamwork, the Joes fight off the robot and slow its steady ascent. Up above at the tea social, the sounds of battle rise through the floor vents. Hawk and Scarlett do their best to convince the partygoers – who are unaware there is a highly classified base beneath their feet – nothing is going on. Down below, Steeler, Breaker, and Clutch trick the robot into falling into an elevator shaft, and the massive automaton breaks into pieces at the bottom. It’s not over yet, because mechanical tentacles slither out of the robot’s head and it resumes its mission. Flash shoots the head as it tries to crawl up and out of the base. Full of even more surprises, the damaged head opens and tiny, four-legged robots crawl out. Resembling spiders, these transmitter-bearing robots scurry off in all directions. The Joes scour the PIT, hunting and destroying all of the tiny robots…all but one. The last spider has just made it to the top level – crawling out of the floor vent right in the middle of the tea social. Just in time, Scarlett smashes the robot with her foot, sending pieces back down the vent. The day is saved! With no signal telling them where the G.I. Joe base is, the Cobra strike team turns around and goes home. Is it their imagination, or do the partygoers hear the sound of celebration coming from below? Review (out of 4 stars): This issue continues the strong beginning for the G.I. Joe comic series. As with the previous issue, this is a thoughtfully-crafted and well-contained storyline with a solid ending. We get a chance to see the Joes spend extended time in the PIT as they try to keep the robot from escaping, and we’re treated to some humorous moments as Hawk and Scarlett attempt to keep the presence of a high-tech military base a secret from the Chaplain’s Assistants. As usual, the dialog among the Joes team members is light-hearted, even as their dealing with a deadly situation. Memorable Quotes: "Yessir! A half dozen Cobra troopers thought they had ol' Snake Eyes disarmed! Shoot, General! He shouldn't be allowed to carry that thing in his boot--it's gotta be against the Geneva Convention!" – Breaker, to General Flagg when asked whether there were any injuries during the assault of the Cobra stronghold. "Holy spit!" – Steeler, while dodging the robot's attack and simultaneously delighting a certain 9-year-old reading the comic back in '82. The Joes - Rock N Roll, Scarlett, Hawk, Flash, Breaker, Steeler, Clutch, Snake Eyes, Stalker, Zap, General Flagg Cobra - Cobra Commander |
08-16-2008, 07:01 PM | #4 |
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*note-This issue is a reprint of number 4
First Strike, a paramilitary group funded by Cobra, has a base in Montana that Hawk and Grunt with support from Snake-Eyes infiltrate. First Strike is lead by Vance Wingfield and their mission is to start world war III. They have two nuclear bombs. One is put on a B-29 bomber and flown towards Russia and the other will be detonated here in America. Hawk is able shoot down the B-29 thereby collapsing First Strike's primary plan. The secondary plan is detonate the second bomb right underneath the compound. Vance Wingfield's wife shoots him in the back just after starting the countdown. The rest of the Joe team invades the compound to support Grunt & Snake-Eyes. Zap & Grunt then disarm the nuclear warhead and save the day. |
08-16-2008, 07:02 PM | #5 |
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G.I. Joe #5- "Tanks for the Memorie
Writer: Larry Hama Penciller: Don Perlin Summary: To prove a point to the Joint Chiefs, General Flagg has arranged for Steeler, Clutch and Breaker to drive the MOBAT in New York City's Armed Forces Day Parade. At the Pit, the three are cleaning up their tank and give the readers a tour of all its special features....while trying to impress Scarlett. Cobra finds out about the MOBAT's presence through a tap in airport security (hmmm) and decides to schedule a visit. Disguised as the "Springfield Drum and Bugle Corps" (who Breaker admits is the "worst marching band he's ever heard"), Cobra tries to capture the MOBAT in the midst of the parade. The Joes lead the Cobras on a chase through midtown Manhattan, managing to hide their large tank and evade pursuers. Depsite having no live ammo, they capture the Cobras by making creative use of the tank's external soundsystem and Breaker's bubble gum (they broadcast a loud "POP" and tell the Cobras that it was a warning shot. They immediately surrender). Clutch even locates Cobra's local base-- directly beneath the grandstand of the Joint Chiefs! Clutch crashes the MOBAT into the grandstand, and out pop a gaggle of Cobras, plus Cobra Commander and the Baroness. General Flagg has a face-to-face showdown with the head snake, but hesitates since the Commander is standing amidst a Girl Scout troop. Cobra Commander grazes Flagg in the temple with a bullet and makes his escape. When Flagg, a former marksman, is asked by Clutch why he didn't take the shot, Flagg simply whispers: "that's because we're the good guys". Notes:
Characters (with figures): Scarlett, Clutch, Breaker, Steeler Characters (no action figures, or "comic-only" characters): Cobra Commander. Baroness. General Flagg. General Austin. Several unnamed Joint Chiefs. Vehicles and stuff (toys): MOBAT Courtesy of ES' GI Joe Comic Index Option 38 Comics - GI Joe Comic Book Index! |
08-16-2008, 07:21 PM | #6 |
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G.I. Joe #6- "To Fail is to Conquer.. to Succeed is to Die (Ancient Afghan Proverb)"
Writer: Larry Hama Penciller: Herb Trimpe Summary: when an experimental US plane is shot down over Afghanistan, both the US and Russia race to recover it. Steeler, Clutch, Breaker, Stalker, Scarlett and Flash are air-dropped into Afgahinstan along with their easy-to-assemble Rough Terrain Vehicle (RTV). Meanwhile, back in the lower levels of the Pit, none other than HAWK appears to be radio'ing the mission details to Cobra! The Afghan team meet their CIA contact and an Afghani tribesman named Ahmed. After loading the cargo onto the RTV, they head for the coast of Pakistan, but soon run into the Russian contingent: the October Guard! After a small firefight (apparently both sides are lousy shots), they resort to hand-to-hand combat. Before either side can get an advantage, Cobra Commander and his troops show up and surround them. Notes:
Characters (with figures): Scarlett, Clutch, Breaker, Steeler, Stalker, Breaker, Flash, Hawk, rest of team in cameos. Cobra Commander (I'm moving him to the "figures" classification, since his figure was released around this time as a mail-in premium). Characters (no action figures, or "comic-only" characters): Ahmed the Afgahni. Unnamed CIA guy. Vehicles and stuff (toys): VAMP Vehicles and stuff (not toys): RTV Firsties: Characters (no action figures, or "comic-only" characters): October Guard: Col. Brekhov, Schrage, Stormavik, Daina, Horrorshow Vehicles and stuff (not toys): RTV, October Guard's "Kremlin Kiddie Kar". Courtesy of ES' GI Joe Comic Index (http://www.option38.com/comics/gijoe/) |
08-16-2008, 07:22 PM | #7 |
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Option38.com G.I. Joe #7- "The Walls of Death"
Writer: Larry Hama Penciler: Herb Trimpe Summary: Cobra Commander takes the RTV and its cargo and leaves behind two officers named "Rattler" and "Copperhead" to slowly execute the Joes and October Guard. Clutch uses the remote control machine guns on the VAMP to waste the two Cobras. The teams decide to team up until they track down the plane. Breaker placed a homing beacon in the RTV, enabling them to track it to Cobra's fortress in Iran. After blowing away an Iranian border patrol, the teams sneak into the stronghold. Stalker, Flash and Scarlett encounter several death traps on their way in, similar to Indian Jones stuff. Crumbling walls, rushing water, snake pits, etc. The October Guard arrives at the RTV first, but Cobra Commander again takes control as both teams are surrounded at gunpoint. Suddenly, Clutch, disguised as a Cobra slugs Cobra Commander and sets the teams free. Taking a page from Dr. Doom's book, the "Commander" was simply a decoy with a loudspeaker. The real Commander is babbling on a giant screen. The Joes quickly hop into the RTV, shoves the Rooskies aside and haul out of the complex. They arrive in Pakistan, where Hawk informs Stalker that the team was simply a decoy-- the REAL plane had already been transported out of Afghanistan days ago. They were just transporting a crate of junk. Oooo... another switcheroo plot. Notes:
Characters (with figures): Scarlett, Clutch, Breaker, Steeler, Stalker, Breaker, Flash, Hawk, Cobra Commander. Cobra flunkies. Characters (no action figures, or "comic-only" characters): October Guard. Vehicles and stuff (toys): VAMP, JUMP jet-pack Vehicles and stuff (not toys): RTV, October Guard's "Kremlin Kiddie Kar" Courtesy of ES' GI Joe Comic Index (http://www.option38.com/comics/gijoe/) |
08-16-2008, 07:22 PM | #8 |
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G.I. Joe #8 "Operation: Sea Strike!
Story and Pencils: Herb Trimpe Summary: Cobra Commander and the Baroness are scouting the coast of Cape Canaveral in their SRV boat (Submersible Recon Vessel). It's a boat! It's a sub! It also has a sea plane! They float back to their giant underwater seabase-- the first of many bases that Cobra plans to build to "rule the cosmos!" The US government has found out about the base and plans to launch a satellite into orbit that will not only locate any sea bases, but also destroy them. Cobra is planning an attack on the space shuttle at dawn and the Joes are called in for support. They split into two teams, with all 13 members and all vehicles accounted for (except the FLAK again). Flash and Breaker draw shuttle duty and are launched into space. Cobra attacks the shuttle launch in their SEA (Surprise Engage Attack) Legs-- tall mechanical two-legged walker that are similar to either the Star Wars Scout Walker, or the giant tripods from War of the World (minus one leg, obviously). The Joes make quick work of them, along with Cobra's amphibious assault guns (amphibious tanks. Or an early, early version of the BUGG). A lone missile fired at the shuttle itself is blown up by Hawk (another Sgt. Rock-ism, where a well-placed machine gun can trump anything). The Joes all hop in their Aqua Chopper and chase the Cobras back to their seabase. Cobra Commander fires another missile. This time, into orbit and the shuttle itself. Flash uses his jetpack to give the missile a hug and send it off course. The Cobra seabase self-destructs, while Cobra Commander and the Baroness escape. The Joes float away in rafts, until Cobra Commander tries to ram them with his SRV. Zap gets one shot and blasts the SRV with his bazooka. But Cobra Commander flies away in the SRV's detachable seaplane. Notes:
Characters (with figures): The entire Joe team. Cobra Commander, Cobra flunkies Characters (no action figures, or "comic-only" characters): Baroness. Vehicles and stuff (toys): VAMP, HAL, MMS, MOBAT, RAM Vehicles and stuff (not toys): SRV, Cobra's amphibian tanks, SEA legs. GI Joe Aqua Chopper. Firsties: Vehicles (toys): MMS Vehicles (not toys): SRV, Cobra's amphibian tanks, SEA legs. GI Joe Aqua Chopper. Courtesy of ES' GI Joe Comic Index (http://www.option38.com/comics/gijoe/) |
08-16-2008, 07:23 PM | #9 |
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G.I. Joe #9 "The Diplomat"
Writer: Steven Grant Penciller: Mike Vosburg Summary: After Stalker, Breaker and some un-detailed Joes raid a Cobra safehouse in Nebraska, they discover a tape threatening an assassiantion on a diplomat Brian Hassell. Hassell is a key figure in negotiations with an emisarry from the Middle Eastern country of Al-Alawi. Hawk assigns Stalker and Snake-Eyes to find more info on the assasination plot, while Scarlett and CLUTCH are assigned to protect Hassell. They save Hassell from several half-hearted attacks from Cobra. Scuba divers, car chases, plane crashes plane crashes and other vehicular hi-jinks. Following leads to London, Stalker walks into a trap and hears from a Cobra Commander hologram that Hassell is really a Cobra agent. Once again, Cobra isn't going the obvious route. Hassell reveals himself to Scarlett and Clutch right as the trio arrives at the Al-Alwai meeting in the French Alps. Cobra flunkies tie up the Joes and toss them in a shed while Hassell prepares for his meeting and assasination attempt. Of course, the Joes escape and Scarlett manages to make a dramatic last minute entry, via skiis, into the negotiations.Hassell still manages to pop a cap into the Al-Alawi emissary's gut... but the emissary was prepared and sporting a bullet-proof vest. Hassell is taken away as the rest of the Joes arrive. Meanwhile, back at Cobra Central, the Commander is flippant about the failure. He's simply amused that this "game" did not go his way. Notes:
Characters (no action figures, or "comic-only" characters): Brian Hassell, the Al-Alwai emmissary. Vehicles and stuff (toys): Surprisingly, none Vehicles and stuff (not toys): A "Joe Plane"-- looks like a McDonnell Douglas X-36 experimental plane, with two sets of squared-off wings. They were actually first seen in Stalker's pin-up page in Issue #1. They wouldn't last long, since the SkyStriker would debut a few months later. Firsties: Vehicles (toys): None Vehicles (not toys): The "Joe Plane" Courtesy of ES' GI Joe Comic Index (http://www.option38.com/comics/gijoe/) |
08-16-2008, 07:24 PM | #10 |
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G.I. Joe #10 "A Nice Little Town.."
Writer: Larry Hama Penciller: Mike Vosburg Summary: The Joes have located another Cobra safehouse, this time it's an apartment building in midtown Manhattan. Zap, Scarlett and Snake-Eyes have the roof covered, while Stalker, Breaker and "Grunt" (wearing the Flash/Grand Slam get-up) are covering the sewers. Hawk, Clutch, Short-Fuze (also in Flash/Grand Slam get-up), Flash and Rock n' Roll are the main assault team in a concealed van. The Baroness learns of the attack, converts the top of the building into a giant aircraft and escapes with Zap, Scarlett and Snake-Eyes as her prisoners. All 3 are knocked out by gas and are taken...to Springfield! Zap and Scarlett awake in a cell and overcome their drug-enduced hallucinations with the help of their young cellmate, a kid named Billy. Meanwhile, Dr. Venom has taken Snake-Eyes in his lab to interrogate him about the location of G.I. Joe Headquarters. Using his Brainwave Scanner-- a device that projects images into and out of someone's brain-- he tries to break Snake-Eyes. Snake-Eyes resists by re-living past memories of his life, such as the helicopter accident that scarred him, his high school prom, his family being killed in a car crash, a veterans' funeral and the last chopper out of Saigon. Back in the cell, Billy has helped Zap and Scarlett escape and gives them the nickel tour of Springfield. It was an ordinary town until the "soap people" arrived and began their pyramid scheme of selling cleaning products. Sales meetings soon became "indoctrination seminars" and soon the whole town was taken over. All of the buildings conceal Cobra hardware of some sort. Billy leads the Joes to a video arcade, in the basement of which is Dr. Venom's lab. While Zap and Scarlett fight junior CObra officers in the arcade, Venom presses harder on Snake-Eyes. Snake-Eyes "fakes" his own death by using the ancient ninja tactic of "the Way of the Anvil", where one can simulate death. As Venom's flunkies un-strap the "dead" Snake-Eyes, he springs to life, escapes the lab and rescues Zap, Billy and Scarlett. The Joes and Billy quickly drive to Spiringfield Municipal Airport and comandeer the aircraft they arrived in. Billy remains behind, but Zap promises they'll be back to help. The Joes make it off the ground, but their captive Cobra pilot tries to plug bulletholes in them. Snake-Eyes uncorks a clip into the Cobra, but accidentally knocks out the ship's gauges. With no way of knowing where they are, the Joes fly around until they see New Jersey. They parachute onto the grand opening of the Bayonne Mall (sponsored by Marvel Comics, with a guy in a Hulk suit). The nice guys at Marvel spring for the Joes' busfare back to Staten Island. Notes:
Vehicles and stuff (toys): Again, none Vehicles and stuff (not toys): The Cobra aircraft, but you wouldn't expect that to ever be a toy. First Appearances: Characters: Billy, Dr. Venom Courtesy of ES' GI Joe Comic Index (http://www.option38.com/comics/gijoe/) |
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