View Full Version : A G.I. JOE First Person Shooter
Fred Broca
06-11-2012, 01:37 PM
I'm sure that this has been asked or discussed, but I'm stuck for time and can't do a proper search, why hasn't they're been a JOE First person shooter or something along the lines of the Arkham games?
sharky
06-11-2012, 01:41 PM
I know the exact answer to that question, but it's a really long story. It's a very good reason and you'll agree once I tell the story. But, since your stuck for time I won't go into it. :D
drunknmunky
06-11-2012, 05:57 PM
Because Joe is about characters, not an arm with a gun onscreen. Joe needs to be done in 3rd person. Characters like Snake Eyes need to be able to jump around, slicing multiple enemies with crazy ninja accuracy. 3rd person is fine for Battlefield and CoD but it would be terrible for Joe games.
wormser
06-11-2012, 06:15 PM
Because Joe is about characters, not an arm with a gun onscreen. Joe needs to be done in 3rd person. Characters like Snake Eyes need to be able to jump around, slicing multiple enemies with crazy ninja accuracy. 3rd person is fine for Battlefield and CoD but it would be terrible for Joe games.
disagree. i would be fine with a call of duty: black ops style shooter. i made a thread on it over a year ago but i cant find it. we tried to figure out what character would be what class. i think that maybe having 2 or 3 different characters to choose from in each class can be cool too
lowlight, ambush, and ? - sniper class
roadblock, repeator, and rock and roll - heavy machine gun class
duke, beachhead, and stalker - standard assault riffle class
bazooka, hardball, back blast, and fastdraw - rockets and explosives class
snake eyes, hit and run, and lady jaye - silent weapons class (throwing knives, cross bows, silenced uzi maybe)
flint, shipwreck, falcon, and muskrat - shotgun class
you can probably do they same with a cobra class including cobra, dreadnoks, iron grenadiers, and maybe headman and his head hunters if there is a couple themed levels
wormser
06-11-2012, 06:21 PM
you could even do extra downloadable content like extra characters, sub team colors, and maybe a "laser" class with like sci fi, flash, and deejay. maybe even a flamethrower class with bbq, charbroil, and blowtorche. many cobra characters come to mind with all the classes too but you get where im going with this
swafus
06-11-2012, 06:30 PM
i would buy the HELL out of a joe FPS!
drunknmunky
06-11-2012, 06:43 PM
you could even do extra downloadable content like extra characters, sub team colors, and maybe a "laser" class with like sci fi, flash, and deejay. maybe even a flamethrower class with bbq, charbroil, and blowtorche. many cobra characters come to mind with all the classes too but you get where im going with this
But all you're really changing is what others see. All the player sees is an arm with a gun. GI Joe is about the characters, which would obviously be best in 3rd person. Something like Metal Gear, Max Payne or Assassin's Creed would be great. You could do way more with the characters designs (using sub teams you could actually see the uniforms. For sample Night Force Outback wouldn't just be a black glove on an arm). But you could also have epic hand to hand battles. Slapping Cobra logos on enemies in CoD wouldn't make it a Joe game and that's basically what a 1st person shooter would turn out like.
wormser
06-11-2012, 06:49 PM
But all you're really changing is what others see. All the player sees is an arm with a gun. GI Joe is about the characters, which would obviously be best in 3rd person. Something like Metal Gear, Max Payne or Assassin's Creed would be great. You could do way more with the characters designs (using sub teams you could actually see the uniforms. For sample Night Force Outback wouldn't just be a black glove on an arm). But you could also have epic hand to hand battles. Slapping Cobra logos on enemies in CoD wouldn't make it a Joe game and that's basically what a 1st person shooter would turn out like.
but what if you are playing on line? i think its cool to be going after certain characters and stuff. its like the PS3 goldeneye reloaded. you can play as different movie characters and each has different strengths. thats the reason for choosing different characters. but how bad ass would it be to see firefly or some dreadnok running by you and try killing them? or vice versa? the 3rd person games are decent if its done like world of warcraft in play but the roc game where you just run side to side and stuff really sucks. maybe an over the shoulder but i dont think you need to see the whole person. team fortress 2 is first person and its awesome. you choose a class but each class has the same looking character. i think it would be sweet to have different pyros or machine gunners or medics or soldiers.......
wormser
06-11-2012, 06:51 PM
and i think there would be enough of the theme of the characters present to where it would be more than just what the other players see
drunknmunky
06-11-2012, 07:32 PM
To me 1st person shooters are like playing racing games from the in car view. It shows the dash and steering wheel but nothing else. There's really no distinguishing between the cars. They don't have any personality. Same with shooters, arm and gun but nothing else. What distinguishes each character from the others?
wormser
06-11-2012, 08:37 PM
well not much visually but just being able to see the character's familiar duds isnt the only reason for wanting to be that character. you are fighting other familiar characters and your opponents will see you as whoever you are coming after them. look at how successful goldeneye was. i liked being jaws caus of what others saw when i was trying to kill them. but the PS3 game, goldeneye reloaded, added a twist on it where each different character had strengths based on the character himself. and each character could have their signature weapon which will be personal preference. theres tons that go into it. just cause i cant see the 14 on bazooka's jersey wouldnt stop me from playing as my favorite character cause id be using his bazooka, which is my strength in fps games, and i would love chasing down cobra characters. and how cool would it be to play as zartan where you can disguise yourself to look like a teammate of your opponents like in team fortress 2. you gotta think on a whole bigger level
drunknmunky
06-11-2012, 09:44 PM
But what's the point of being Zartan and changing into other characters if you can't actually see them? Basically what I'm saying is GI Joe is character based. So are the most popular video game characters. Nobody cares what the characters on CoD actually look like. Honestly most only remember Soap. If you were playing a Joe game you would want the characters to be recognizable, not just for the fans but also for the brand. A hand with a gun in it isn't gonna help the brand. Watching Snake Eyes jump around slashing and shooting guys or flying in a Jump Pack as Grand Slam would be incredible in 3rd person. First person takes out a lot of the elements that allow the developers to showcase the brand, which is all that Hasbro is worried about.
wormser
06-11-2012, 10:17 PM
nah, i strongly disagree. theres more to it than that. have you ever played team fortress 2?
drunknmunky
06-11-2012, 10:21 PM
I haven't played it. Don't get me wrong I'm not saying an FPS wouldn't be cool I'm just saying a 3rd person games makes more sense.
wormser
06-11-2012, 10:23 PM
completely different games though. fps games do well because of the online gameplay. thats where this game would be incredible with arah characters.
drunknmunky
06-11-2012, 10:34 PM
The problem to me with a lot of FPS games is the campaign is short and seems like an afterthought because everyone only plays them for the online experience. Joe would be great online if you could play as Joes and fight Cobras. But I think that they could create a much better story line with 3rd person as opposed to FPS. Like I said a Joe FPS would just feel like MW3 with Cobra Soldiers.
Hicks_Royel
06-12-2012, 05:01 AM
I suggest playing Command and Conquer: Renegade. It's basically the right formula. You'll play roided up Flint or Duke [your choice] and gundown faceless and mindless Nod Troops.
CornDog_The_Ninja
06-12-2012, 05:44 AM
I'm sure that this has been asked or discussed, but I'm stuck for time and can't do a proper search, why hasn't they're been a JOE First person shooter or something along the lines of the Arkham games?
Probably because Electronic Arts has the license to Hasbro video game properties and they already have the Medal Of Honor series as a first person shooter.
Oh, and Hasbro themselves doesn't make video games.
Jmacq1
06-12-2012, 08:37 AM
First person shooter for Joe defeats the point, as has already been mentioned. Not to mention that it's setting the brand up for failure, because most people will be more inclined to just buy another iteration of Modern Warfare or Ghost Recon or Medal of Honor than G.I. Joe. FPS is a VERY crowded market and the chance of Joe getting a "top tier" game are slim (being a licensed product and all).
In my opinion the best engine for G.I. Joe would be something like the Battlefront games: Recognizable individual characters, ranged and melee combat, and vehicle combat all rolled into one game.
And enjoyed a strong online presence back in the day. FPS games aren't the only things people play online.
Troynos
06-12-2012, 09:43 AM
FPS would be stupid for G.I. Joe.
All the reasons Wormser gave for it "working" revolve around the online component only. It would be very limiting and not really have campaign mode.
Not everyone plays games online.
To make a good Joe game you need to involve all the elements: vehicle combat, large scale RTS-style battles, Assassin's Creed-style fighting (Snake Eyes), large arcing campaign that involves different environments/settings (sea, arctic, jungle, desert, urban) so can use a variety of characters, and even some 3rd person shooter options.
Would an online Joe game, fighting team vs team, single vs single, with Joe avatars be cool? Sure. But it would be a disservice to the property because it's so limiting.
Joe needs a large scale campaign with multiple parts, sub-missions, etc.. It needs a format that involves vehicles, snipers, explosives, fighters, martial arts, stealth, battlefield combat, and so many other elements.
Iron Guru
06-12-2012, 07:15 PM
I think a FPS would be a bad choice for a GI Joe game. Jmaq1, Troynos, and Drunknmunkey all make valid points. GI Joe particularly since ARAH has been introduced to the public is all about being unique and diversified. Almost every character from both factions is different.
Cobra Commander isn't Destro, even though they want to achieve the same things most of the time. If one does something the other strongly disagrees with he will turn on the other. Destro is imposing, while CC would be considered scrawny. Storm Shadow is a Ninja in all white while Snake Eyes his counterpart is mostly in all black, but he's not dressed as a traditional Ninja. He is dressed more like a combat specialist.
Something more like a 3rd person shooter would be better for a GI Joe game. Something were you can see if not all, but most of the character on screen. Hasbro is all about milking its core characters. So if there is any type of game that will be made. You can bet that we will be able to see characters like Duke, Snake Eyes, Cobra Commander, and Destro.
I think a game that looks like Mass Effect would be a good start. In that series you get to see all the characters very well, and the combat is good. You can shoot or melee your enemy, and you can control vehicles. Would that the best way to go or the best choice in the endeavor? I don’t know if I would say that, but I don’t think it’s a bad starting point either. Maybe they should do a Joe game that looks and plays similar to the Transformers Cybertron games.
MeLikeJinx
06-12-2012, 08:59 PM
...why hasn't they're been a JOE First person shooter or something along the lines of the Arkham games?
I think a AAA game developer would rather spend the bazillion dollars it takes to make an awesome game on their own IP or a brand that is more dependable than G.I. Joe. I think a big budget game needs to sell at least a million copies to make their money back after all is said and done; I doubt any G.I. Joe game would even sell half a million copies.
PFunk
06-15-2012, 10:50 PM
A third person shooter like GRAW for the 360 would be the ideal choice. People want to see Snake Eyes slice people like sushi.
Nemesis*Prime
06-18-2012, 10:14 AM
Either a third person shooter/action game or real time strategy game would be better options for G.I. Joe than an FPS.
Starfighter
06-23-2012, 09:03 AM
I would love a FPS. I think that as long as there is good character development in the writing, it could be very good.
CRIMSON_GUARD ASSAULT
07-01-2012, 12:00 AM
i would love 1st person shooter for gijoe, and yes you would see the character, especially if it were online every time he killed you, see them all the time on bf,and cod, and you can see you on the load out screen all the time, so im going to have to disagree with that logic, but for off line i could see how that would suck, but most ppl i know play online these days, however a good 3rd person or rts is not a bad idea either.
Jmacq1
07-09-2012, 07:38 AM
The thing is: Playing online isn't "playing G.I. Joe." It's playing a generic FPS with a G.I. Joe skin. Most FPS fans would just as soon get a mod/skin for a AAA FPS title than play a half-arsed licensed version.
G.I. Joe is about characters and story, not getting teabagged in ranked online matches.
Troynos
07-09-2012, 01:00 PM
I HATE HATE HATE HATE playing FPS online. Boring.
EvilMonkeyPrime
07-09-2012, 01:22 PM
In my opinion the best engine for G.I. Joe would be something like the Battlefront games: Recognizable individual characters, ranged and melee combat, and vehicle combat all rolled into one game.
And enjoyed a strong online presence back in the day. FPS games aren't the only things people play online.
Yes I wanted this when battlefromt came out. It would work so well. Joes vs Cobra vs Iron Grenadiers. Replace the ewoks with Zombies for the mini game. Space combat becomes sky strikers and sky hawks vs rattlers and claws. jedi become ninjas. so perfect.
Darth Regar
01-31-2013, 07:35 PM
I wonder if there are some decent GI Joe mods for famous released FPS game out there.
I knew there were some GI Joe-esque mods for Counter Strike Source but mostly are just reskin.
I think a 1st or 3rd person game would work with G.I. Joe, but I've been playing "Uncharted 3" for the past couple weeks and I think that would be the game that I'd most like to see them copy. Lots of movie cut-scenes, varying styles of action, and a really good puzzle element to the game. You wouldn't be just shooting at Cobra's, but actually trying to figure out what they're up to. Drake goes all over the world in this game hunting down his next clue. It reminds me of the MASS Device movie, with the Joes having to travel all around the world looking for elements.
CapBritain
02-21-2013, 11:54 AM
I wonder if there are some decent GI Joe mods for famous released FPS game out there.
I knew there were some GI Joe-esque mods for Counter Strike Source but mostly are just reskin.
there was a battlefield mod but it got a C&D off Hasbro. I was part of a brief attempt to do a mod for Return to Castle Wolfenstein, but it floundered.
there was also a partial mod for UT2004 which was basically a vehicle mod - replacing certain vehicles with Joe/Cobra ones. it had the Sky Hawk, HISS and VAMP in it.
omegamagnus
03-13-2013, 05:42 AM
FPS games (well, actually almost all games) are focused on shooting, first of all; and that's the right way to do a game! what do you make of a long, complicated story if you cannot enjoy playing?
that said, i don't think a Joe FPS would be a very bad idea; all problems are about is basically BUDGET and SELLINGs; but these problems are common to all FPS.
let me imagine a possible scenary
First of all, a lot of JOEs; and many COBRAs, of course; more Joes 'cause they individual subjects, while Cobra hide behind masks; however, there should be cobra known operatives too; Baroness, Destro, Firefly, Storm Shadow (playable both as Cobra AND Joe, after he will be defeated). Even GIJOE needs some privates, the Greenshirts (from Devil's Due comic). How do you feel about using just some chars at the beginning, then unlocking others during gameplay?
Second, different char classes;
0: infantry/recruit
1: leader
2: ranger
3: shocktrooper/heavygunner
4: explosive expert/supper
5: sniper
6: scout/LRRP soldier
7: tecnic/scientist
8: doctor
9: pilot (char can have just 1 of next choices!)
9a: driver (pilots ground vehicles)
9b: sailor (pilots boats)
9c: airman (pilots airplanes)
10: commando
10-bis: ninja (a special kind of commando)
every class must have unique features; leader calls airstrikes and satellite recons; ranger uses many types of granades and deals with traps; shocktrooper carry heavy weapons; supper manages both friendly and enemy EODs, and carries explosive weapons (RPGs, bazookas, and so on); sniper, well.., he snipes! scout merges into the wood, jungle, any open environment; the doc does the field doc; the scientist interacts with computers, high tech traps and so on; the pilot pilots, using onboard weapons to shoot; commando does what the scout does, but in city environments, factories, army bases, etc; ninja is a hyper-commando, goes wherever he wants, does whatever he wants, in a way that puts Sam Fisher and 47 in a shame; the great difference betwen commando and ninja is ninjas stack on traditional ways, commandos keep all available high tech
be aware: every char must one or two classes from 1 to 10; 10-bis (NINJA) is exclusive, no more classes; if a char has just one class, then he must be very good in that specialty.
infantry/recruit is important to have greenshirts, then you can train them to unlock new chars, or create multiplayer custom soldiers
next, chars skin: many chars should have more skins, and possibly some skins could change class specialty. here's an example: choose Shipwreck with ARAH skin (sailor outfit) and he will be SAILOR class, so he pilots and shoots onboard weapons; choose IDW skin (militar outfit, or sub outfit) and he will be a Navy Seal, so he falls under RANGER or SHOCKTROOPER class!
next, vehicles; all classic Joe and Cobra vehicles: light, heavy, fast, slow, weak, armored, all of them: i think it's better keep away odd things like Rise of Cobra mole pods, lets stuck to solid, trustable miths.
next, gameplay:
Campaign mode
to start, a training camp to do some tutorial; then, several different scenarios: city, country, jungle, desert, arctic, factories, military bases, even Terrordomes, the Pit, USS Flagg and the White House; i like to play same missions both in attack and defence, so i say we need a Cobra point of view and a Joe point of view; maybe during a mission, we could change side; however, better have some one-side missions, to not overdo;
in playing time, chars can talk and interacts with NPCs (not playable chars) and interrogate prisoners to unlock side quests (as in Batman: Arkham City)
and now, the point which seems more debated in this thread; the Visual: 1st person? or 3rd Person? i say, why not both of them, both have good and bad sides, commandos and ninjas need 3rd person, snipers, rangers, shocktroopers need 1st person
Campaign mode must be single player or cooperative play. then we need some multiplayer, with maps (playable also in single player in a dedicated mode called Skirmish). playing modes... King of the Hill, Capture the Flag... i always stay far from multiplayer, but i know someone buys games just for that!
closing. DLCs.
that's quite impossible put all Joes and cobras, in one game, so DLCs solve this problems; of course, if the software house adds a new mission or faction (Dreadnoks, Red Ninjas, Red Shadows, Jugglers) that's the top!
what you think about my ideas?
vBulletin® v3.8.7, Copyright ©2000-2013, vBulletin Solutions, Inc.
SEO by
vBSEO