View Full Version : G.I.-Joe game past stats and battle information
young1nj
09-23-2008, 02:37 AM
this is the battle history and stats Thread
It contains information about previous battles including the starting squad leaders and squad, End battle character and vehicle KO's, player rank points at the end of each battle, and battle start and end dates.
young1nj
09-23-2008, 02:45 AM
Battle 1 - Started September 23rd 2009 at 8 Pm edt. and ended October 3nd at 12:28 AM. For cross over characters we used transformers.
Below are the final HP scores followed by the stats
FINAL HP UPDATE
GI Joe Team- led by morgana08
Optimus Prime - KO by Derek2783
Ultra Magnus - KO by Money-B
Sgt Slaughter - KO by Lody666
Blowtorch - KO by Pyroclasm
Rock n Roll - KO by Deckard
Heavy Metal (driver) - KO by Tele-Viper
Mauler M.B.T (vehicle) - KO by Major Bludd
Slip stream (driver) - KO by CG85
Conquest (vehicle) - KO by Lody666
Cobra Team - led by Derek 2783
Major Bludd - KO by Firewall
Scrap-Iron - KO by dominic18
Soundwave - KO by Roadblock Recall
Shockwave - KO by Firewall
Ravage - 31hp
Battle Axe (vehicle) - KO by Firewall
Dice (driver) - KO by Firewall
Pile Driver (vehicle) - KO by Firewall
Slice (driver) - 23hp
Battle 1 - Team Stats
If you simply want to know the total number of points you have and your class following the battle look at the farthest numbers to the right after the -----------
Then to find the class you are elegible for take your total points and compare it to these numbers
Classes and requirements
class__________hurt/heal options_________required points
class 1________ -3 or +3________12
class 2________ -4 or +4________28
class 3________ **see below____43
** (-4, +1) (+4,-1 – can be a KO shot if character/vehicle is at 4 or less) (-5)(+5)
here is how the stats can be read. First you see your name and the first number (read right to left) you see is your previous # of rank points, the next is the # of turns you had during the battle, the next number is the number of kills you achieved in the battle, then you have your standard point total per turn, then the number of points you earned during the battle, and finally your total number of points.
so if you want to double check your stats you can based on the numbers above. To get your round total you would take the number of turns you had, subract the number of kills you had and multiply that by your standard point total per turn. If you don't have any kills you now have your total # of points for the battle. But if you have kills you would then multiply the number of kills you have by 2 times your standard point total per turn.
here is an example using Money-B
Money-B - 9 - (10) (1) (1.1) (12.1)-------21.1
The 9 = your starting bonus points.
The 10 is the number of times you played the game.
the 1 is your number of kills
the 1.1 is the standard amount your turn would count for
The 12.1 is your score. You get 1.1 point each post cause of your split heal/hurt. So you take the 1.1 point times the number of days you played minus your number of kills which is 9 (10-1) . so 1.1 X 9 = 9.9. Then you take your number of kills, 1 and multiply that by double your standard turn amount so (2.2 = 1.1 x 2) Then finally you add 9.9 + 2.2 to get 12.1
the 21.1 is your total points that you get by adding the starting points to the earned points to get your total which gives you your class.
So 12.1 + 9 = 21.1 so that means you have 21.1 points for next game which means you are now a class 1 dealing -/+ 3 plus the extra leader bonus of +/- 1. So as a leader your post for next game will look like this +3 heal -1 hurt or -3 hurt +1 heal.
Battle 1 - Team Stats
Joe Team Player Stats
(starting pts)(#of turns in battle) (kills) (standard daily pts)(total round points) (total points)
Team Leaders
1 vadersquest - 9 - (11) (0) (1) (11) -----20
2 xFlintx - 9 - (10) (0) (1.1) (11)---------20
3 Golobulous - 9 - (10) (0) (1.1) (11)-----21
Squad Leaders
4 morgana08 - 9 - (10) (0) (1) (10)-------19
5 fred V - 3 - (10) (0) (1) (10)------------13
6 SGT. Mutt - 6 - (9) (0) (1) (9)----------15
Communication Officer
7 Tolan - 9 - (10) (0) (1) (10)---------------19
Game Communication Officer
8 Echo7Solo - 3 - (9) (0) (1) (9)--------------12
Players
9 protoxero - 6 - (10) (0) (1) (10)-------------16
10 Saboteur - 0 - (8) (0) (1) (8)---------------8
11 LIFT TICKET - 9 - (6) (0) (1) (6)------------15
12 dominic.18 - 9 - (8) (1) (1) (9)--------------18
13 AV8 - 6 - (6) (0) (1) (6)---------------------12
14 Stormavik - 9 - (3) (0) (1) (3)---------------12
15 IRONMAN - 9 - (7) (0) (1.1) (7)--------------16
16 CharIJoe - 6 -(8) (0) (1) (8)-----------------14
17 Tomahawk - 6 - (11) (0) (1.1) (12.1)---------18.1
18 COVERGIRL - 3 - (8) (0) (1) (8)---------------11
19 COBRAarmyOFone - 6 - (11) (0) (1.1) (12.1)---18.1
20 The Loud Master - 0 - (1) (0) (1) (1)----------1
21 gunslingercbr - 6 - (3) (0) (1) (3)-------------9
22 BOMBSHELLMIKE - 6 - (3) (0) (1) (3)----------9
23 Roadblock Recall - 3 - (10) (1) (1) (11)--------14
24 G.I.Eddie - 3 - (4) (0) (1) (4)------------------7
25 Warrant Officer Flint - 3 - (0) (0) (0) (0)-------3
26 Firewall - 12 - (8) (5) (1) (13)-----------------25
Rank Points Guide
Heal - (+) = (1.1) Points Earned
Hurt - (-) = (1) Point Earned
Kill - (-) = (2) Points Earned
Heal/Hurt Combination - (-/+ or +/-) = (1.1) Points Earned
Heal/Kill Combination - (-/+ or +/-) = (2.2) Points Earned
Classes and Requirements
class__________hurt/heal options_________required points
class 1________ -3 or +3________12
class 2________ -4 or +4________28
class 3________ **see below____43
** (-4, +1) (+4,-1 – can be a KO shot if character/vehicle is at 4 or less) (-5)(+5)
Cobra Team Player Stats
(starting pts)(#of turns in battle) (kills) (standard daily pts)(total round points) (total points)
Team Leaders (Adds +1 or -1 to their Hurt/Heal)
1 Money-B - 9 - (10) (1) (1.1) (12.1)-------21.1
2 Major Wolf - 9 -(11) (0) (1.1) (12.1)-------21.1
3 Pyroclasm - 3 - (11) (1) (1.1) (13.2)-------16.2
Squad Leaders (Adds +1 or -1 to their Hurt/Heal when Leading their squad in battle)
4 Derek2783 -3 - (11) (1) (1) (13)-----------16
5 annihilator - 9 - (10) (0) (1) (10)----------19
6 miketime - 3 - (10) (0) (1) (10)------------13
Communication Officer (Adds +1 to their Hurt/Heal)
7 Duffman - 6 - (11) (0) (1.1) (12.1)---------18.1
Players (All Players start at -2/+2 Hurt/Heal)
8 TELE VIPER - 9 - (10) (1) (1) (11)----------20
9 Deckard - 6 - (10) (1) (1) (11)-------------17
10 A.V.A.C. - 6 - (10) (0) (1.1) (11)----------17
11 Gungho-joe - 6 - (10) (0) (1.1) (11)-------17
12 DarthBrett - 3 -(0) (0) (1.1) (9.9)--------12.9
13 COBRA NINJA - 6 - (10) (0) (1) (10)-------16
14 systane - 9 -(10) (0) (1.1) (11)-----------20
15 GRIMLOCK - 9 - (11) (0) (1) (11)----------20
16 MAJOR BLUDD - 9 -(10) (1) (1) (11)-------20
17 CG76 - 9 - (8) (0) (1) (8)-----------------17
18 john shaft - 12 - (10) (0) (1.1) (11)-------23
19 Night Viper 143 - 6 - (0) (0) (0) (0)--------6
20 ceraurus - 6 - (9) (0) (1) (9)--------------15
21 darthZartan - 6 - (0) (0) (0) (0)-----------6
22 xoxGOULISHxox - 3 - (1) (0) (1) (1)--------4
23 Viper 48 - 3 -(7) (0) (1) (7)---------------10
24 Lody666 - 3 - (8) (2) (1) (10)-------------13
25 CG85 - 9 - (11) (1) (1) (12)---------------21
26 Bildar76 - 3 - (3) (0) (1) (3)---------------6
Rank Points Guide
Heal - (+) = (1.1) Points Earned
Hurt - (-) = (1) Point Earned
Kill - (-) = (2) Points Earned
Heal/Hurt Combination - (-/+ or +/-) = (1.1) Points Earned
Heal/Kill Combination - (-/+ or +/-) = (2.2) Points Earned
Classes and requirements
class__________hurt/heal options_________required points
class 1________ -3 or +3________12
class 2________ -4 or +4________28
class 3________ **see below____43
young1nj
09-23-2008, 02:59 AM
hello
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