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Thread
:
Official HISSTANK G.I.Joe vs. Cobra Forum Game - Rules and Regulations
View Single Post
08-02-2009, 11:55 PM
rob0213
Win, Lose or Die
Join Date: Feb 2008
Location: Canton, Michigan
Posts: 9,661
Leader Bonuses:
Each team will choose a character designated their "Field Commander". This will be done by the Leader, Co Leader or Squad Leader and sent to the GM via PM. The Field Commander character grants the Leader, Co Leader and Squad Leader a +1 to their classes main attack. This would make a soldier -3 to hurt or a Medic +3 to heal. The Leader, Co Leader and Squad Leader may
not
be a specialized class.
Once the Field Leader is Ko'd or RIP'd, the Leaders no longer recieve this bonus. The Field Commander is known only to the GM, and it is up to the opposing team to figure out which character it is. Choose this character wisely!
Captains:
Each team will be allowed to designate one player as a
Captain
. This player will then be allowed to step in and make command decisons in the event a leader is not present. This is up to the teams themselves, and they do not have to assign this position if they do not want to. Captains are simply used to back up their command structure, in the event a decison need s to be made. A Captain's post is official, and may not be edited or undone by a Leader's post. Again, choose this person wisely.
Posting in the Game Thread:
The game thread is for in game posts and storyline progression
ONLY.
Please refrain from posting comments or things not related to the actual game in this thread. After one warning, the team will be assessed a penalty. There will be other threads to interact with both the opposing team and your own team, so please abide by this. It makes it much easier to sort through posts, when only in-game posts need to be dealt with.
Storyline, Posting Guidelines:
The game will include a running storyline. Each player is encouraged to include some bits within their post moving the storyline forward. Story bits must be done at the time of your post, and actually relate to the story. Please include actual characters involved, and have fun with it! Story bits are encouraged, but each player MUST have a properly word "action post" as well.
GIJOE Weapons Specialist
Hurt Firefly -3
It is important the players post 3 important things:
Who they are (
GIJOE Weapons Specialist
)
What they are doing (
Hurt -3
)
Their target (
Firefly
)
Posts may not be edited after an update has occurred. Edits or Reposts will be allowed in the event a player hurts or heals a character that is not "legal" (i.e.: A character that is already capped HP wise, or a KO’d character being targeted for attack). If that happens, it is up to the team leaders to address this. It may be noted on an update, but it is the players responsibility to pay attention to what is going on.
Dropping/Adding a Player:
This must be formally requested before 8pm. Any request posted after 8pm will be addressed the following day. A dropped player may post their final move before reset. New adds take affect at reset on the following day. Reset is
12 midnight, est
. All adds or dropsmust be approved by the GM.
Only Leader and Co Leaders may add or drop a player. This cannot be done by a Squad Leader or Captain. It is recommended that if a team plans to add or remove a player, they PM the GM prior before they post it. Doing this usually means your add or drop will be approved faster.
Player Amounts:
There is no set amount of players a team must have. You can have 5, or 50. But the teams must be even, within 5 players. So if the Joes have 20 players, Cobra must have at least 15 players. If the teams are not even, but within 5 players, the team missing players will be allotted "fodder".
This may be standard troopers (blue shirts) for Cobra, or standard troopers (green shirts) for the Joe team. These "fodder" players can only be soldiers, and will posted at different times throughout the day. These posts will be done by the GM, and at random. "Fodder" characters can not be given orders. These cahracters "die" as soon as a team adds a new player.
PerCep Points:
Each team will also have a "Perception Number". This number adjusts depending on decisons the teams make throughout the game. How your team is perceived by the characters around you can help, or hurt you. How evil is Cobra? How heroic is G.I.Joe? That, is up to you. This number will also be used for penalties. Should a team do something to start trouble (flaming, baiting, etc.), you may be penalized. Please see the above section on sportsmanship. In the unlikely event a teams PerCep number reaches 0, the team is dissolved, and the game is over. The only possible way something like this would occur is "out of game" problems.
Armor Class:
This is used for damage reduction. Every vehicle starts with an armor class(AC) of 2. The higher the AC, the more damage is reduced. All vehicles have 40 HP. Once a vehicle’s HP reaches 30, it drops to AC 1. Once it reaches 15, it drops to AC 0.
Cobra Rage - 40 HP/ AC 2
A Driver makes his attack (
GIJOE Mobat Driver, Hurt Rage -3
).
The Rage’s armor absorbs 2 points, but the 3rd gets through, causing 1 damage.
Vehicles cannot be healed. Once damage is done, it’s done. Upon destruction of a vehicle, the play has the option of becoming a Solider or Medic. Once that is decided, it cannot be changed.
For characters, armor can be found during the game, via the move action. There are a limited number of armor pieces that can be found. A move action must be used. Once a random number of move points are accumulated, a team Leader, Co Leader, Squad Leader, or Captain may "equip" a character with the armor. Characters cannot "trade" the armor, and all body armor absorbs a maximum of 5 damage.
In order words, Duke gets equipped with armor.
Duke - 30HP/ AC 1 (5)
He takes a hit (
Cobra Solider Hurt Duke -2
).
His armor absorbs 1 Hp of damage, and the other goes through.
Duke - 29HP/ AC 1 (4)
Once his armor absorbs 5 hits, it is useless, and his AC returns to 0.
A character cannot wear more than one piece of armor at one time. There will be a number of armor pieces scattered throughout the game. Finding them are up to the players. There is no time limit on equiping armor, but a post cannot be edited to equip it. If this is done, that post is considered void.
Example: A GIJOE player moves 2, putting them at 15MP. They find armor, but need to wait for a Leader or Captain to post the character to recieve it. The Leader logs on to make their hit, but misses the armor post, and makes his/her normal hit. Three hits are made on the character after this, and the Leader, realizing their mistake, goes back and edits their attack post, also adding the armor to the character than had been hit.
This would NOT be a legal post, and it would be disregarded.
The easy way to avoid this is to check out what has happened before you post. Take a minute, and see where your team is at.
It’s a Trap!
Using the move ability has the chance to get you armor, to help your team. Unfortunately, there are some pitfalls to moving as well. When a random move number is hit, traps will spring. It may be something that affects everyone, or just one team. Want armor? It’s a risk you take. But remember: the team that never moves makes itself a much easier target to hit.
Hit Points, Knock Outs, and Kills:
All vehicles begin with
40 HP/AC 2
All "name" characters begin with
30 HP/ AC 0
All "generic", or "support" characters begin with
20 HP/ AC 0
Characters may be healed over their starting HP total, but they may never go above 40 HP.
When a character reaches 0 HP, they are considered "knocked out" (KO). That character is no longer able to receive heals or hurts. They may be revived, by finding or using a med kit (depending on the scenario). A character that is hit for more than -2 past their HP is considered "killed" (RIP).
Duke - 1 HP/AC 0
is attacked.
Cobra Squad Leader Soldier
Hurt Duke -3
The first -1 KO’s Duke, and the remaining -2 cause enough damage to kill the character. Each team is allow one RIP per game, so if you decide to off someone, choose wisely. A killed character is removed completely from the storyline and may have consequences for one or both of the teams later on.
Last edited by rob0213; 08-16-2009 at
08:22 PM
..
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