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Thread
:
Official HISSTANK G.I.Joe vs. Cobra Forum Game - Rules and Regulations
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08-02-2009, 11:38 PM
rob0213
Win, Lose or Die
Join Date: Feb 2008
Location: Canton, Michigan
Posts: 9,661
Official HISSTANK G.I.Joe vs. Cobra Forum Game
Welcome to the Game! This thread will be used to inform all players of the format and rules of the game. Any questions, suggestions or feedback can be posted in the War Council, found here:
http://www.hisstank.com/forum/g-i-jo...r-council.html
All players, please read over the rules carefully prior to playing the game. This would not have been made possible without the many games that have come before this. Thanks goes out to Texasdoom, Pyroclasm, and everyone else associated with previous games for paving the way!
The GM will be direct by the GM. All decisons are final and binding. Please repect this.
This thread is for viewing only, please DO NOT reply to it.
Sportsmanship:
The purpose of this game is to have fun, and make friends. Although the game is competitive, please respect all of the players and people that work very hard to bring this to you. If you don’t have something nice to say, do not say it. Good natured ribbing and teasing can be fun, and is encouraged, but there is a line that will not be crossed. Players that continue to ignore this will be warned, and ejected from the game, if necessary.
All of Hisstank’s rules and regulations apply here. This game will be moderated, so behave yourself. If you decide to play this game, you do it with the acknowledgement that you will play fair, and not start trouble. Any problems or grievances should by taken to the GM. Your issue will be handled, and will be followed up on as well. Please help make this enjoyable for everyone. And thanks for playing!
Introduction to a Forum Game:
Some of you may have played a forum game before, and some may not. For those who have not, this is a little bit about how to play a forum game.
Each player chooses a team that they’d like to be on, either G.I.Joe or Cobra. Each team has its own recruitment thread.
G.I.JOE:
http://www.hisstank.com/forum/g-i-joe-general-discussion/36556-g-i-joe-command-thread-official-gi-joe-team-recruiting-thread.html
COBRA:
http://www.hisstank.com/forum/g-i-joe-general-discussion/36565-official-cobra-command-recruitment-thread.html
You can go to either team’s thread to sign up. Just post that you are interested in joining, and someone will contact you!
Playing the game is simple: Each day, you are required to go the game thread. This is where the actual game takes place. Your team Leader or Squad Leader will PM you "orders" each day. You then carry these out, making a "hurt", "heal", or "move" action. It’s that easy!
Each game is considered 1 "Act". These Acts all interconnect, forming a story within the game. In essence, you control how the story goes. That is it in a nutshell. Feel free to talk to any current players, and they can fill you in and explain it in more detail.
Now, onto the format and rules. They will be broken down into sub groups, with examples as well. Feel free to ask questions you might have in the War Council Thread not answered here.
It is strongly suggested that all players familiarize themselves with these rules. Each team Leader is responsible for their teams. Leaders, Co Leaders and Squad Leaders are not permanent positions, and may be changed each game, if the team likes. It’s up the teams. All leaders are responsible for making sure their teams are well informed.
First off, each team member will be assigned a class by their Leader. Leaders, Co Leaders and Squad Leaders receive a "Field Commander" bonus, and may only be Soldiers or Medics. The rest of the team may be assembled from the rest of the classes available.
Battle and storyline threads:
All game posts will take place in the Battle Thread. This is where all the action happens! Each act will begin with a storyline intro, followed by a scenario posting. Once the game begins, the storyline is decided by the player's actions. The battle thread can be found here:
http://www.hisstank.com/forum/g-i-joe-general-discussion/49255-official-hisstank-g-i-joe-vs-cobra-forum-game-battle-thread.html
Also, the previous Acts of the game storyline will be posted for those players who'd like to catch up. You can find it here:
http://www.hisstank.com/forum/g-i-joe-general-discussion/50329-g-i-joe-vs-cobra-game-storyline-thread.html
Player Classes:
Soldier:
The Soldier is the backbone of your army. This will be the class you have the most of, and there is no limit on the amount of soldiers you may have.
Soldiers may post a Move Action (Move+2) or a Hurt Action (Hurt-2). They may also post Split Actions (Move+1, Hurt -1) or (Hurt -1, Hurt -1).
Cobra Solider Hurt Duke -1, Move +1
Cobra Soldier Hurt Duke -1, Hurt Stalker -1
Cobra Soldier Hurt Duke -2
Cobra Soldier Move +2
Medic:
A very important part of your army is your medics. When characters are injured, it falls to these players to keep them alive! You may have one medic per every three soldiers. This number may be adjusted depending on each scenario.
Medics may post a Move Action (Move+2) or a Heal Action (Heal+2) . They may also post Split Actions (Heal +1, Move +1) or (Heal +1, Heal +1).
Standard medics
do not
the ability to hurt.
GIJOE Medic Heal Duke +1, Move +1
GIJOE Medic Heal Duke +1, Heal Stalker +1
GIJOE Medic Heal Duke +2
GIJOE Medic Move +2
Combat Medic:
Combining the best of both worlds, Combat Medics are an important part of any army.
Combat Medics may post a Heal Action (Heal+2) or a Hurt Action (Hurt-2). They may also post Split Actions (Hurt -1, Heal +1) or (Heal +1, Heal +1).
Combat Medics do not have a move option.
This class is limited to one per every ten players. Combat Medics
count toward your total medic number
.
GIJOE Combat Medic Heal Duke +2
GIJOE Combat Medic Heal Duke +1, Heal Stalker +1
GIJOE Combat Medic Hurt Firefly -2
GIJOE Combat Medic Hurt Firefly -1, Heal Duke +1
Driver:
Each team will often have one or more vehicles attached to it. There is one driver per vehicle.
Drivers may post a Hurt Action (Hurt-3 against vehicles or Hurt-1 to 3 characters) or a Move Action (Move+3). They may also post Split Actions (Hurt -2, Move +1). Split Actions may
only
hit a vehicle.
Once the vehicle is lost, the Driver will gain the option of being a Soldier or a Medic class
. They must announce which, and it cannot be changed once done.
Cobra Rage Driver Hurt Mobat -3
Cobra Rage Driver Hurt Duke -1, Hurt Doc -1, Hurt Stalker -1
Cobra Rage Driver Move +3
Cobra Rage Driver Hurt Mobat -2, Move +1
Saboteur:
The Saboteur is a highly trained class, and is capable of vicious attacks.
Saboteurs may post a Hurt Action (-1 to up to three characters or -2 to one character). They may also post a Move Action (+1). They may also post Split Attacks (Hurt -1, Hurt -1, Move +1).
There class is limited to 1 per every 10 players.
GIJOE Saboteur Hurt Firefly -2
GIJOE Saboteur Hurt Firefly -1, Hurt Tomax -1, Hurt Xamot -1
GIJOE Saboteur Move +1
GIJOE Saboteur Hurt Firefly -1, Hurt Destro -1, Move +1
Weapons Specialist:
Pretty self explanatory. Weapons Specialists
do not
have a Move option, but make up for this by doing tremendous damage. Highly trained and deadly, Weapon Specialts are an impotant part of your army.
Weapons Specialists may post a Hurt Action to one character or vehicle (Hurt-3). Doing this necessitates a "recharge" of said special weapon, so every other turn must be a (Hurt-1).
This class is limited to 1 per every 10 players.
Turn #1: Cobra Weapons Specialist Hurt Duke -3
Turn #2: Cobra Weapons Specialist Hurt Duke -1
Turn #3: Cobra Weapons Specialist Hurt Duke -3
Last edited by rob0213; 08-16-2009 at
07:59 PM
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