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Thread
:
Official Cobra Command Recruitment Thread!!!!
View Single Post
06-07-2009, 11:24 PM
darthdoug
Paranoid Schizophrenic
Join Date: May 2008
Location: Florida
Posts: 6,515
All players: IT IS YOUR RESPONSIBILITY TO KNOW YOUR ROLL!!!
Gameplay Rules:
Players may choose one action according to their class once per day. (See #4 above.)
Classes:
Soldier
: -1 Hurt
Medic
: +1 Heal
Advanced Classes
(Limit 3 of each per team unless otherwise noted in the description)
:
Assassin
: -1 Hurt,
AIM
(See Below)
Combat Medic
: +1 Heal or -1 Hurt
Demolitionist
: -1 Hurt,
PERMANENT DAMAGE
(See Below)
Driver
: -2 Hurt,
VEHICLE DEPENDENT
(See Below), Limit 1 per team vehicle
Field Surgeon
: +1 Heal,
REVIVE
(See Below)
Leader
: +2 Heal or -2 Hurt, Chosen at the start of battle,
HERO DEPENDENT
(See Below)
MVP
: +2 Heal or -2 Hurt, Chosen at the start of battle,
HERO DEPENDENT
(See Below), Limit 1 per team chosen by GM team
Scout
: -1 Hurt,
MOVE
(See Below)
Hurt
= The amount of "damage" the class may cause to an enemy or neutral target's hp.
Heal
= The amount of "repair" the class may bestow on a friendly or neutral target's hp.
In cases where the amount for the action is more than needed, extra points are lost and not redirected.
It is the player's responsibility to hurt/heal the correct target. Edits are allowed until an update is posted by Pyroclasm. If there is an invalid post the players will be notified once in the update immediately following their post. It will be the responsibility of the team leaders to notify the player of such issues.
Unless specified in the class description, a class may not be changed during battle.
Special Class Abilities:
AIM:
Instead of posting a hurt, the player may choose to post an "Aim" action. The "Aim" adds a -1 to the next hurt they post. Each "Aim" is cumulative allowing the assassin to save up their damage. For example, on the first turn the player's post may look like this:
Cobra Assassin
Aim 1
If the player chooses to hit on the second turn it may look like:
Cobra Assassin
Hurt Payload -2
Permanent Damage
: Damage caused by this class reduces the Maximum HP of the target by the same amount.
Vehicle Dependent
: If the assigned vehicle is removed from play, this player's damage is reduced to -1 Hurt.
Revive
: The Field Surgeon may heal a KO'd character (no vehicles). They may post their heal on the KO'd character as if they were still active. The update will show the character as KO'd but with the additional HP. KO'd characters may not be attacked. Once the KO'd character has more than 1 HP, any Field Surgeon player may use their turn to post a "Revive" turn, putting the character back into play.
A Revive post example looks like this:
GI Joe Field Surgeon
Revive Blizzard
Hero Dependent
: If the Hero Character is removed from play, this player's stat is reduced by 1.
Move
: Scenarios often will have Move Point (MP) goals. Each "Move" may add or subtract from the goal.
A Move post example looks like this:
GI Joe Scout
Move +1
__________________
DD's HISS TANK TOY STORE:
Visit my B/S/T thread for all your GI JOE needs (and more). Shipping is
ACTUAL
and satisfaction is guaranteed.
http://www.hisstank.com/forum/g-i-jo...st-thread.html
.
.
DD's FEEDBACK:
http://www.hisstank.com/forum/buy-se...ml#post1216452
Last edited by darthdoug; 07-20-2009 at
01:37 AM
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