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Thread
:
What secrets lurk in the filecards?
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06-07-2009, 07:20 PM
zuludelta
EQ-Viper
Join Date: Oct 2008
Location: Canada
Posts: 4,343
Spent the last couple of days re-working the organizational document (hence the relative lack of filecard updates this weekend). I have to thank Master Thespian for helping me trim down the roster and do some "house-cleaning," it was getting to the point where it was becoming too unwieldy for me to work with and it was sort of killing my enthusiasm. Anyway, I've cleaned it up, incorporating a lot of MT's suggestions while also going back to my original ideas for a smaller, easily-definable force structure. You can read the new document here:
GI Joe organizational outline v3.03
I've updated the filecards to reflect the new organization (drop me a PM if you notice anything that doesn't synch up).
Here's a brief summary of the major changes (some of them are mine, but most were spurred by conversations with Master Thespian):
- Promoted Lady Jaye to W-2 and head of the HUMINT collection team (now Flint won't have to worry about getting weird looks from his fellow CWOs for dating a much much more junior enlsited soldier)
- reorganized the rifle squad structure so that the basic rifleman slot is always allocated to a "greenshirt"
- Added Dee-Jay, Mace, Longarm, and Red Dog(!) to the roster
- Moved Gung-Ho to Torpedo's squad, moved Leatherneck to the lead NCO position in the assault platoon to fill the spot vacated by Gung-Ho, moved Salvo to replace Leatherneck as lead NCO of the weapons platoon
- Moved Hardtop to Aircraft Maintenance
- and a host of other changes I can't remember right now.
I'll probably get some (or a lot of) grief for the inclusion of the cheese-tastic Red Dog, especially after I expressly said I didn't want to use either him or Taurus from the Renegades. Let's just say that I have my reasons for reversing that decision, somewhat sentimentally motivated and strange as it sounds, it was probably a minor outgrowth of an unhealthy coping mechanism that had its roots in my childhood and this is, in its own little way, part of how I'm dealing with it (weird enough for you guys? And no, I wasn't molested as a child by a big Samoan and his bald Turkish boyfriend if that's what you're thinking :P). I don't have a place for Taurus on the Joe team, but I'll be placing him in a significant position with the Action Force team I'll be remaking.
Some other random points regarding the organization:
- The concept behind the direct action element is that its structure is based on a reduced Ranger rifle company, consisting of two rifle platoons and a weapons platoon.
- The Assault platoon ("Red") is your conventional light infantry/ranger regiment rifle platoon. This is where I put the "standard" combat Joes: Mostly ranger-qualified infantrymen, with the occasional ranger-qualified Cavalry Scout, MEU(SOC)-certified Marine rifleman, or Navy SEAL (and of course, an SF captain commanding the whole lot). The machine gun squad is either employed as a stand-alone 7 man weapons section, or it can be broken down into its component three teams, with each team being assigned to support a rifle squad within the platoon.
- The Weapons platoon ("Blue") is designed to support the rifle platoons, either as a stand-alone unit or it can be broken down to its component parts and redistributed to the rifle platoons (2 rifle platoons would require 2 MAAWs teams and a 2 mortar indirect fire section)
- The Covering Force platoon ("Green") does just that. In infantry doctrine, a covering force is a unit that supports the main assault body (the "Red" platoon, in this case) via precise kinetic engagement, observation/reconnaissance, military deception, sabotage/combat demolitions, and various other means that some would probably say fall under the common-sense notion of "guerilla" tactics or unconventional warfare. Outside of guys like Duke, Stalker and Flint, This is where I put the team's most experienced SEALs, SF Operators, Marine Reconnaissance men, Airborne Rangers, and Air FOrce STS guys. The "platoon's" structure such as it is, is a hybrid of that of the 12 man Special Forces Operational Detachment Alpha and the 16 man SEAL rifle platoon. One squad is composed of SpecOps operators fully qualified as combat divers/combat swimmers (SEALs like Torpedo, Shipwreck and Wet-Suit; Recon Marines like Gung-Ho; and Tollbooth, who I'm remaking as an SF Combat Diver Operations-qualified Special Forces Engineer Sergeant). The other squad is composed of military free fall qualified commandos (MFF-qualifed SF operators like Drop Zone, senior 82nd Airborne Ranger-qualified paratroopers like Ripcord, and a Combat Controller or two... I've yet to decide which of the Sky Patrol guys gets to become an
STS commando
.
As I mentioened earlier, I've updated the filecards to reflect these changes. I've also updated some of the images that go with the filecards:
Airtight, Alpine, Steeler, and Hit & Run
design notes:
- I could never figure out what the insignia on Alpine's hat was supposed to be. Were they sergeant's chevrons? Was it a stylized depiction of a pine tree or a mountain peak? If it was the former, it wouldn't make any sense, since he was a corporal/specialist. If it was the latter, well, it's a pretty poor stylized image if I can't tell if it's a tree or a mountain. In any event, I replaced that insignia with the insignia from the Army's Northern Warfare Training Center, where basic and advanced military mountaineering is taught.
- Steeler's helmet is taken from an image of the Rapid Intervention Helmet that NATO peace-keeping forces use. The oversized temporal protuberances are designed to serve as baffles, reducing noise past a certain threshold while still allowing for normal hearing. They're also large enough to accomodate COTS active noise-cancelling headsets, something I think somebody in Steeler's psotion (as leader of the Weapons Platoon) would greatly appreciate.
- This pic of Hit & Run is simply updating him as a grenadier as per Master Thespian's suggestion (the first Hit & Run image I posted had him carrying a plain M4 with no underbarrel GL). Not one to let all tha twork go to waste, I "donated" the old body I composited for Hit & Run and used it as the base for
the new greenshirts
(who are now all armed with M4s, since all the weapon-specific direct action element positions are now held by "named" Joes).
__________________
Last edited by zuludelta; 06-07-2009 at
07:24 PM
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